Merge "[SurfaceFlinger] Don't touch hw vsync in DEFAULT RR with kernel timeout" into qt-r1-dev
diff --git a/cmds/installd/migrate_legacy_obb_data.sh b/cmds/installd/migrate_legacy_obb_data.sh
index ef9be5c..1075688 100644
--- a/cmds/installd/migrate_legacy_obb_data.sh
+++ b/cmds/installd/migrate_legacy_obb_data.sh
@@ -15,16 +15,21 @@
# See the License for the specific language governing permissions and
# limitations under the License.
-if ! test -d /data/media/obb ; then
- log -p i -t migrate_legacy_obb_data "No legacy obb data to migrate."
- exit 0
-fi
-
-rm -rf /data/media/0/Android/obb/test_probe
+rm -rf /sdcard/Android/obb/test_probe
+mkdir -p /sdcard/Android/obb/
touch /sdcard/Android/obb/test_probe
if ! test -f /data/media/0/Android/obb/test_probe ; then
log -p i -t migrate_legacy_obb_data "No support for 'unshared_obb'. Not migrating"
- rm -rf /data/media/0/Android/obb/test_probe
+ rm -rf /sdcard/Android/obb/test_probe
+ exit 0
+fi
+
+# Delete the test file, and remove the obb folder if it is empty
+rm -rf /sdcard/Android/obb/test_probe
+rmdir /data/media/obb
+
+if ! test -d /data/media/obb ; then
+ log -p i -t migrate_legacy_obb_data "No legacy obb data to migrate."
exit 0
fi
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index 9c311a3..92ab410 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -936,6 +936,15 @@
}
}
+ // Make sure to merge the damage rect from the frame we're about
+ // to drop into the new frame's damage rect.
+ if (last.mSurfaceDamage.bounds() == Rect::INVALID_RECT ||
+ item.mSurfaceDamage.bounds() == Rect::INVALID_RECT) {
+ item.mSurfaceDamage = Region::INVALID_REGION;
+ } else {
+ item.mSurfaceDamage |= last.mSurfaceDamage;
+ }
+
// Overwrite the droppable buffer with the incoming one
mCore->mQueue.editItemAt(mCore->mQueue.size() - 1) = item;
frameReplacedListener = mCore->mConsumerListener;
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 46a8e9e..dd12b55 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -614,64 +614,29 @@
}
}
-status_t GLESRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- return cacheExternalTextureBufferLocked(buffer);
-}
-
status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName,
const sp<GraphicBuffer>& buffer,
const sp<Fence>& bufferFence) {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- return bindExternalTextureBufferLocked(texName, buffer, bufferFence);
-}
-
-status_t GLESRenderEngine::cacheExternalTextureBufferLocked(const sp<GraphicBuffer>& buffer) {
- if (buffer == nullptr) {
- return BAD_VALUE;
- }
-
ATRACE_CALL();
-
- if (mImageCache.count(buffer->getId()) > 0) {
- return NO_ERROR;
- }
-
- std::unique_ptr<Image> newImage = createImage();
-
- bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(),
- buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
- if (!created) {
- ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
- buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(),
- buffer->getPixelFormat());
- return NO_INIT;
- }
- mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage)));
-
- return NO_ERROR;
-}
-
-status_t GLESRenderEngine::bindExternalTextureBufferLocked(uint32_t texName,
- const sp<GraphicBuffer>& buffer,
- const sp<Fence>& bufferFence) {
- ATRACE_CALL();
- status_t cacheResult = cacheExternalTextureBufferLocked(buffer);
+ status_t cacheResult = cacheExternalTextureBuffer(buffer);
if (cacheResult != NO_ERROR) {
return cacheResult;
}
- auto cachedImage = mImageCache.find(buffer->getId());
+ {
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ auto cachedImage = mImageCache.find(buffer->getId());
- if (cachedImage == mImageCache.end()) {
- // We failed creating the image if we got here, so bail out.
- bindExternalTextureImage(texName, *createImage());
- return NO_INIT;
+ if (cachedImage == mImageCache.end()) {
+ // We failed creating the image if we got here, so bail out.
+ bindExternalTextureImage(texName, *createImage());
+ return NO_INIT;
+ }
+
+ bindExternalTextureImage(texName, *cachedImage->second);
}
- bindExternalTextureImage(texName, *cachedImage->second);
-
// Wait for the new buffer to be ready.
if (bufferFence != nullptr && bufferFence->isValid()) {
if (GLExtensions::getInstance().hasWaitSync()) {
@@ -696,6 +661,45 @@
return NO_ERROR;
}
+status_t GLESRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
+ if (buffer == nullptr) {
+ return BAD_VALUE;
+ }
+
+ {
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ if (mImageCache.count(buffer->getId()) > 0) {
+ // If there's already an image then fail fast here.
+ return NO_ERROR;
+ }
+ }
+ ATRACE_CALL();
+
+ // Create the image without holding a lock so that we don't block anything.
+ std::unique_ptr<Image> newImage = createImage();
+
+ bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(),
+ buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
+ if (!created) {
+ ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
+ buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(),
+ buffer->getPixelFormat());
+ return NO_INIT;
+ }
+
+ {
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ if (mImageCache.count(buffer->getId()) > 0) {
+ // In theory it's possible for another thread to recache the image,
+ // so bail out if another thread won.
+ return NO_ERROR;
+ }
+ mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage)));
+ }
+
+ return NO_ERROR;
+}
+
void GLESRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) {
std::lock_guard<std::mutex> lock(mRenderingMutex);
const auto& cachedImage = mImageCache.find(bufferId);
@@ -889,127 +893,123 @@
return BAD_VALUE;
}
- {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
+ BindNativeBufferAsFramebuffer fbo(*this, buffer, useFramebufferCache);
- BindNativeBufferAsFramebuffer fbo(*this, buffer, useFramebufferCache);
-
- if (fbo.getStatus() != NO_ERROR) {
- ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
- buffer->handle);
- checkErrors();
- return fbo.getStatus();
- }
-
- // clear the entire buffer, sometimes when we reuse buffers we'd persist
- // ghost images otherwise.
- // we also require a full transparent framebuffer for overlays. This is
- // probably not quite efficient on all GPUs, since we could filter out
- // opaque layers.
- clearWithColor(0.0, 0.0, 0.0, 0.0);
-
- setViewportAndProjection(display.physicalDisplay, display.clip);
-
- setOutputDataSpace(display.outputDataspace);
- setDisplayMaxLuminance(display.maxLuminance);
-
- mat4 projectionMatrix = mState.projectionMatrix * display.globalTransform;
- mState.projectionMatrix = projectionMatrix;
- if (!display.clearRegion.isEmpty()) {
- glDisable(GL_BLEND);
- fillRegionWithColor(display.clearRegion, 0.0, 0.0, 0.0, 1.0);
- }
-
- Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2, 2);
- for (auto layer : layers) {
- mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform;
-
- const FloatRect bounds = layer.geometry.boundaries;
- Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
- position[0] = vec2(bounds.left, bounds.top);
- position[1] = vec2(bounds.left, bounds.bottom);
- position[2] = vec2(bounds.right, bounds.bottom);
- position[3] = vec2(bounds.right, bounds.top);
-
- setupLayerCropping(layer, mesh);
- setColorTransform(display.colorTransform * layer.colorTransform);
-
- bool usePremultipliedAlpha = true;
- bool disableTexture = true;
- bool isOpaque = false;
-
- if (layer.source.buffer.buffer != nullptr) {
- disableTexture = false;
- isOpaque = layer.source.buffer.isOpaque;
-
- sp<GraphicBuffer> gBuf = layer.source.buffer.buffer;
- bindExternalTextureBufferLocked(layer.source.buffer.textureName, gBuf,
- layer.source.buffer.fence);
-
- usePremultipliedAlpha = layer.source.buffer.usePremultipliedAlpha;
- Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName);
- mat4 texMatrix = layer.source.buffer.textureTransform;
-
- texture.setMatrix(texMatrix.asArray());
- texture.setFiltering(layer.source.buffer.useTextureFiltering);
-
- texture.setDimensions(gBuf->getWidth(), gBuf->getHeight());
- setSourceY410BT2020(layer.source.buffer.isY410BT2020);
-
- renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
- texCoords[0] = vec2(0.0, 0.0);
- texCoords[1] = vec2(0.0, 1.0);
- texCoords[2] = vec2(1.0, 1.0);
- texCoords[3] = vec2(1.0, 0.0);
- setupLayerTexturing(texture);
- }
-
- const half3 solidColor = layer.source.solidColor;
- const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer.alpha);
- // Buffer sources will have a black solid color ignored in the shader,
- // so in that scenario the solid color passed here is arbitrary.
- setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color,
- layer.geometry.roundedCornersRadius);
- if (layer.disableBlending) {
- glDisable(GL_BLEND);
- }
- setSourceDataSpace(layer.sourceDataspace);
-
- // We only want to do a special handling for rounded corners when having rounded corners
- // is the only reason it needs to turn on blending, otherwise, we handle it like the
- // usual way since it needs to turn on blending anyway.
- if (layer.geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) {
- handleRoundedCorners(display, layer, mesh);
- } else {
- drawMesh(mesh);
- }
-
- // Cleanup if there's a buffer source
- if (layer.source.buffer.buffer != nullptr) {
- disableBlending();
- setSourceY410BT2020(false);
- disableTexturing();
- }
- }
-
- if (drawFence != nullptr) {
- *drawFence = flush();
- }
- // If flush failed or we don't support native fences, we need to force the
- // gl command stream to be executed.
- if (drawFence == nullptr || drawFence->get() < 0) {
- bool success = finish();
- if (!success) {
- ALOGE("Failed to flush RenderEngine commands");
- checkErrors();
- // Chances are, something illegal happened (either the caller passed
- // us bad parameters, or we messed up our shader generation).
- return INVALID_OPERATION;
- }
- }
-
+ if (fbo.getStatus() != NO_ERROR) {
+ ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
+ buffer->handle);
checkErrors();
+ return fbo.getStatus();
}
+
+ // clear the entire buffer, sometimes when we reuse buffers we'd persist
+ // ghost images otherwise.
+ // we also require a full transparent framebuffer for overlays. This is
+ // probably not quite efficient on all GPUs, since we could filter out
+ // opaque layers.
+ clearWithColor(0.0, 0.0, 0.0, 0.0);
+
+ setViewportAndProjection(display.physicalDisplay, display.clip);
+
+ setOutputDataSpace(display.outputDataspace);
+ setDisplayMaxLuminance(display.maxLuminance);
+
+ mat4 projectionMatrix = mState.projectionMatrix * display.globalTransform;
+ mState.projectionMatrix = projectionMatrix;
+ if (!display.clearRegion.isEmpty()) {
+ glDisable(GL_BLEND);
+ fillRegionWithColor(display.clearRegion, 0.0, 0.0, 0.0, 1.0);
+ }
+
+ Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2, 2);
+ for (auto layer : layers) {
+ mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform;
+
+ const FloatRect bounds = layer.geometry.boundaries;
+ Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
+ position[0] = vec2(bounds.left, bounds.top);
+ position[1] = vec2(bounds.left, bounds.bottom);
+ position[2] = vec2(bounds.right, bounds.bottom);
+ position[3] = vec2(bounds.right, bounds.top);
+
+ setupLayerCropping(layer, mesh);
+ setColorTransform(display.colorTransform * layer.colorTransform);
+
+ bool usePremultipliedAlpha = true;
+ bool disableTexture = true;
+ bool isOpaque = false;
+
+ if (layer.source.buffer.buffer != nullptr) {
+ disableTexture = false;
+ isOpaque = layer.source.buffer.isOpaque;
+
+ sp<GraphicBuffer> gBuf = layer.source.buffer.buffer;
+ bindExternalTextureBuffer(layer.source.buffer.textureName, gBuf,
+ layer.source.buffer.fence);
+
+ usePremultipliedAlpha = layer.source.buffer.usePremultipliedAlpha;
+ Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName);
+ mat4 texMatrix = layer.source.buffer.textureTransform;
+
+ texture.setMatrix(texMatrix.asArray());
+ texture.setFiltering(layer.source.buffer.useTextureFiltering);
+
+ texture.setDimensions(gBuf->getWidth(), gBuf->getHeight());
+ setSourceY410BT2020(layer.source.buffer.isY410BT2020);
+
+ renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
+ texCoords[0] = vec2(0.0, 0.0);
+ texCoords[1] = vec2(0.0, 1.0);
+ texCoords[2] = vec2(1.0, 1.0);
+ texCoords[3] = vec2(1.0, 0.0);
+ setupLayerTexturing(texture);
+ }
+
+ const half3 solidColor = layer.source.solidColor;
+ const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer.alpha);
+ // Buffer sources will have a black solid color ignored in the shader,
+ // so in that scenario the solid color passed here is arbitrary.
+ setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color,
+ layer.geometry.roundedCornersRadius);
+ if (layer.disableBlending) {
+ glDisable(GL_BLEND);
+ }
+ setSourceDataSpace(layer.sourceDataspace);
+
+ // We only want to do a special handling for rounded corners when having rounded corners
+ // is the only reason it needs to turn on blending, otherwise, we handle it like the
+ // usual way since it needs to turn on blending anyway.
+ if (layer.geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) {
+ handleRoundedCorners(display, layer, mesh);
+ } else {
+ drawMesh(mesh);
+ }
+
+ // Cleanup if there's a buffer source
+ if (layer.source.buffer.buffer != nullptr) {
+ disableBlending();
+ setSourceY410BT2020(false);
+ disableTexturing();
+ }
+ }
+
+ if (drawFence != nullptr) {
+ *drawFence = flush();
+ }
+ // If flush failed or we don't support native fences, we need to force the
+ // gl command stream to be executed.
+ if (drawFence == nullptr || drawFence->get() < 0) {
+ bool success = finish();
+ if (!success) {
+ ALOGE("Failed to flush RenderEngine commands");
+ checkErrors();
+ // Chances are, something illegal happened (either the caller passed
+ // us bad parameters, or we messed up our shader generation).
+ return INVALID_OPERATION;
+ }
+ }
+
+ checkErrors();
return NO_ERROR;
}
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index de793c2..d6eab6c 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -85,8 +85,7 @@
bool useProtectedContext(bool useProtectedContext) override;
status_t drawLayers(const DisplaySettings& display, const std::vector<LayerSettings>& layers,
ANativeWindowBuffer* buffer, const bool useFramebufferCache,
- base::unique_fd&& bufferFence, base::unique_fd* drawFence)
- EXCLUDES(mRenderingMutex) override;
+ base::unique_fd&& bufferFence, base::unique_fd* drawFence) override;
// internal to RenderEngine
EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
@@ -220,15 +219,6 @@
// multiple threads is guaranteed thread-safe.
std::mutex mRenderingMutex;
- // See bindExternalTextureBuffer above, but requiring that mRenderingMutex
- // is held.
- status_t bindExternalTextureBufferLocked(uint32_t texName, const sp<GraphicBuffer>& buffer,
- const sp<Fence>& fence) REQUIRES(mRenderingMutex);
- // See cacheExternalTextureBuffer above, but requiring that mRenderingMutex
- // is held.
- status_t cacheExternalTextureBufferLocked(const sp<GraphicBuffer>& buffer)
- REQUIRES(mRenderingMutex);
-
std::unique_ptr<Framebuffer> mDrawingBuffer;
class FlushTracer {
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index e707004..f92ccfb 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -176,6 +176,17 @@
// should be called for every display that needs to be rendered via the GPU.
// @param display The display-wide settings that should be applied prior to
// drawing any layers.
+ //
+ // Assumptions when calling this method:
+ // 1. There is exactly one caller - i.e. multi-threading is not supported.
+ // 2. Additional threads may be calling the {bind,cache}ExternalTexture
+ // methods above. But the main thread is responsible for holding resources
+ // such that Image destruction does not occur while this method is called.
+ //
+ // TODO(b/136806342): This should behavior should ideally be fixed since
+ // the above two assumptions are brittle, as conditional thread safetyness
+ // may be insufficient when maximizing rendering performance in the future.
+ //
// @param layers The layers to draw onto the display, in Z-order.
// @param buffer The buffer which will be drawn to. This buffer will be
// ready once drawFence fires.
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index d2270d3..a194106 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -76,6 +76,7 @@
mSupportKernelTimer = support_kernel_idle_timer(false);
mSetTouchTimerMs = set_touch_timer_ms(0);
+ mSetDisplayPowerTimerMs = set_display_power_timer_ms(0);
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.set_idle_timer_ms", value, "0");
@@ -110,10 +111,22 @@
[this] { expiredTouchTimerCallback(); });
mTouchTimer->start();
}
+
+ if (mSetDisplayPowerTimerMs > 0) {
+ mDisplayPowerTimer =
+ std::make_unique<scheduler::IdleTimer>(std::chrono::milliseconds(
+ mSetDisplayPowerTimerMs),
+ [this] { resetDisplayPowerTimerCallback(); },
+ [this] {
+ expiredDisplayPowerTimerCallback();
+ });
+ mDisplayPowerTimer->start();
+ }
}
Scheduler::~Scheduler() {
// Ensure the IdleTimer thread is joined before we start destroying state.
+ mDisplayPowerTimer.reset();
mTouchTimer.reset();
mIdleTimer.reset();
}
@@ -425,8 +438,23 @@
mLayerHistory.clearHistory();
}
+void Scheduler::setDisplayPowerState(bool normal) {
+ {
+ std::lock_guard<std::mutex> lock(mFeatureStateLock);
+ mIsDisplayPowerStateNormal = normal;
+ }
+
+ if (mDisplayPowerTimer) {
+ mDisplayPowerTimer->reset();
+ }
+
+ // Display Power event will boost the refresh rate to performance.
+ // Clear Layer History to get fresh FPS detection
+ mLayerHistory.clearHistory();
+}
+
void Scheduler::resetTimerCallback() {
- timerChangeRefreshRate(IdleTimerState::RESET);
+ handleTimerStateChanged(&mCurrentIdleTimerState, IdleTimerState::RESET, false);
ATRACE_INT("ExpiredIdleTimer", 0);
}
@@ -444,22 +472,30 @@
}
void Scheduler::expiredTimerCallback() {
- timerChangeRefreshRate(IdleTimerState::EXPIRED);
+ handleTimerStateChanged(&mCurrentIdleTimerState, IdleTimerState::EXPIRED, false);
ATRACE_INT("ExpiredIdleTimer", 1);
}
void Scheduler::resetTouchTimerCallback() {
- // We do not notify the applications about config changes when idle timer is reset.
- touchChangeRefreshRate(TouchState::ACTIVE);
+ handleTimerStateChanged(&mCurrentTouchState, TouchState::ACTIVE, true);
ATRACE_INT("TouchState", 1);
}
void Scheduler::expiredTouchTimerCallback() {
- // We do not notify the applications about config changes when idle timer expires.
- touchChangeRefreshRate(TouchState::INACTIVE);
+ handleTimerStateChanged(&mCurrentTouchState, TouchState::INACTIVE, true);
ATRACE_INT("TouchState", 0);
}
+void Scheduler::resetDisplayPowerTimerCallback() {
+ handleTimerStateChanged(&mDisplayPowerTimerState, DisplayPowerTimerState::RESET, true);
+ ATRACE_INT("ExpiredDisplayPowerTimer", 0);
+}
+
+void Scheduler::expiredDisplayPowerTimerCallback() {
+ handleTimerStateChanged(&mDisplayPowerTimerState, DisplayPowerTimerState::EXPIRED, true);
+ ATRACE_INT("ExpiredDisplayPowerTimer", 1);
+}
+
void Scheduler::expiredKernelTimerCallback() {
std::lock_guard<std::mutex> lock(mCallbackLock);
ATRACE_INT("ExpiredKernelIdleTimer", 1);
@@ -480,39 +516,23 @@
return stream.str();
}
-void Scheduler::timerChangeRefreshRate(IdleTimerState idleTimerState) {
- RefreshRateType newRefreshRateType;
- {
- std::lock_guard<std::mutex> lock(mFeatureStateLock);
- if (mCurrentIdleTimerState == idleTimerState) {
- return;
- }
- mCurrentIdleTimerState = idleTimerState;
- newRefreshRateType = calculateRefreshRateType();
- if (mRefreshRateType == newRefreshRateType) {
- return;
- }
- mRefreshRateType = newRefreshRateType;
- }
- changeRefreshRate(newRefreshRateType, ConfigEvent::None);
-}
-
-void Scheduler::touchChangeRefreshRate(TouchState touchState) {
+template <class T>
+void Scheduler::handleTimerStateChanged(T* currentState, T newState, bool eventOnContentDetection) {
ConfigEvent event = ConfigEvent::None;
RefreshRateType newRefreshRateType;
{
std::lock_guard<std::mutex> lock(mFeatureStateLock);
- if (mCurrentTouchState == touchState) {
+ if (*currentState == newState) {
return;
}
- mCurrentTouchState = touchState;
+ *currentState = newState;
newRefreshRateType = calculateRefreshRateType();
if (mRefreshRateType == newRefreshRateType) {
return;
}
mRefreshRateType = newRefreshRateType;
- // Send an event in case that content detection is on as touch has a higher priority
- if (mCurrentContentFeatureState == ContentFeatureState::CONTENT_DETECTION_ON) {
+ if (eventOnContentDetection &&
+ mCurrentContentFeatureState == ContentFeatureState::CONTENT_DETECTION_ON) {
event = ConfigEvent::Changed;
}
}
@@ -525,6 +545,12 @@
return RefreshRateType::DEFAULT;
}
+ // If Display Power is not in normal operation we want to be in performance mode.
+ // When coming back to normal mode, a grace period is given with DisplayPowerTimer
+ if (!mIsDisplayPowerStateNormal || mDisplayPowerTimerState == DisplayPowerTimerState::RESET) {
+ return RefreshRateType::PERFORMANCE;
+ }
+
// As long as touch is active we want to be in performance mode
if (mCurrentTouchState == TouchState::ACTIVE) {
return RefreshRateType::PERFORMANCE;
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
index c97664f..5d8bb4c 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.h
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -180,6 +180,9 @@
// Function that resets the touch timer.
void notifyTouchEvent();
+ // Function that sets whether display power mode is normal or not.
+ void setDisplayPowerState(bool normal);
+
// Returns relevant information about Scheduler for dumpsys purposes.
std::string doDump();
@@ -200,6 +203,7 @@
enum class ContentFeatureState { CONTENT_DETECTION_ON, CONTENT_DETECTION_OFF };
enum class IdleTimerState { EXPIRED, RESET };
enum class TouchState { INACTIVE, ACTIVE };
+ enum class DisplayPowerTimerState { EXPIRED, RESET };
// Creates a connection on the given EventThread and forwards the given callbacks.
sp<EventThreadConnection> createConnectionInternal(EventThread*, ResyncCallback&&,
@@ -224,12 +228,15 @@
void resetTouchTimerCallback();
// Function that is called when the touch timer expires.
void expiredTouchTimerCallback();
+ // Function that is called when the display power timer resets.
+ void resetDisplayPowerTimerCallback();
+ // Function that is called when the display power timer expires.
+ void expiredDisplayPowerTimerCallback();
// Sets vsync period.
void setVsyncPeriod(const nsecs_t period);
- // Idle timer feature's function to change the refresh rate.
- void timerChangeRefreshRate(IdleTimerState idleTimerState);
- // Touch timer feature's function to change the refresh rate.
- void touchChangeRefreshRate(TouchState touchState);
+ // handles various timer features to change the refresh rate.
+ template <class T>
+ void handleTimerStateChanged(T* currentState, T newState, bool eventOnContentDetection);
// Calculate the new refresh rate type
RefreshRateType calculateRefreshRateType() REQUIRES(mFeatureStateLock);
// Acquires a lock and calls the ChangeRefreshRateCallback() with given parameters.
@@ -285,6 +292,10 @@
int64_t mSetTouchTimerMs = 0;
std::unique_ptr<scheduler::IdleTimer> mTouchTimer;
+ // Timer used to monitor display power mode.
+ int64_t mSetDisplayPowerTimerMs = 0;
+ std::unique_ptr<scheduler::IdleTimer> mDisplayPowerTimer;
+
std::mutex mCallbackLock;
GetCurrentRefreshRateTypeCallback mGetCurrentRefreshRateTypeCallback GUARDED_BY(mCallbackLock);
ChangeRefreshRateCallback mChangeRefreshRateCallback GUARDED_BY(mCallbackLock);
@@ -297,9 +308,12 @@
ContentFeatureState::CONTENT_DETECTION_OFF;
IdleTimerState mCurrentIdleTimerState GUARDED_BY(mFeatureStateLock) = IdleTimerState::RESET;
TouchState mCurrentTouchState GUARDED_BY(mFeatureStateLock) = TouchState::INACTIVE;
+ DisplayPowerTimerState mDisplayPowerTimerState GUARDED_BY(mFeatureStateLock) =
+ DisplayPowerTimerState::EXPIRED;
uint32_t mContentRefreshRate GUARDED_BY(mFeatureStateLock);
RefreshRateType mRefreshRateType GUARDED_BY(mFeatureStateLock);
bool mIsHDRContent GUARDED_BY(mFeatureStateLock) = false;
+ bool mIsDisplayPowerStateNormal GUARDED_BY(mFeatureStateLock) = true;
const scheduler::RefreshRateConfigs& mRefreshRateConfigs;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 577deff..0c9263b 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -4562,6 +4562,7 @@
if (display->isPrimary()) {
mTimeStats->setPowerMode(mode);
mRefreshRateStats.setPowerMode(mode);
+ mScheduler->setDisplayPowerState(mode == HWC_POWER_MODE_NORMAL);
}
ALOGD("Finished setting power mode %d on display %s", mode, to_string(*displayId).c_str());
@@ -5434,7 +5435,12 @@
return NO_ERROR;
}
case 1023: { // Set native mode
+ int32_t colorMode;
+
mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32());
+ if (data.readInt32(&colorMode) == NO_ERROR) {
+ mForceColorMode = static_cast<ColorMode>(colorMode);
+ }
invalidateHwcGeometry();
repaintEverything();
return NO_ERROR;
diff --git a/services/surfaceflinger/SurfaceFlingerProperties.cpp b/services/surfaceflinger/SurfaceFlingerProperties.cpp
index 237208d..768074a 100644
--- a/services/surfaceflinger/SurfaceFlingerProperties.cpp
+++ b/services/surfaceflinger/SurfaceFlingerProperties.cpp
@@ -242,6 +242,14 @@
return defaultValue;
}
+int32_t set_display_power_timer_ms(int32_t defaultValue) {
+ auto temp = SurfaceFlingerProperties::set_display_power_timer_ms();
+ if (temp.has_value()) {
+ return *temp;
+ }
+ return defaultValue;
+}
+
bool use_smart_90_for_video(bool defaultValue) {
auto temp = SurfaceFlingerProperties::use_smart_90_for_video();
if (temp.has_value()) {
diff --git a/services/surfaceflinger/SurfaceFlingerProperties.h b/services/surfaceflinger/SurfaceFlingerProperties.h
index b5418d6..5f88322 100644
--- a/services/surfaceflinger/SurfaceFlingerProperties.h
+++ b/services/surfaceflinger/SurfaceFlingerProperties.h
@@ -77,6 +77,8 @@
int32_t set_touch_timer_ms(int32_t defaultValue);
+int32_t set_display_power_timer_ms(int32_t defaultValue);
+
bool use_smart_90_for_video(bool defaultValue);
bool enable_protected_contents(bool defaultValue);
diff --git a/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop b/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop
index f18f33c..74baf37 100644
--- a/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop
+++ b/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop
@@ -323,6 +323,18 @@
prop_name: "ro.surface_flinger.set_touch_timer_ms"
}
+# setDisplayPowerTimerMs indicates what is considered a timeout in milliseconds for Scheduler.
+# This value is used by the Scheduler to trigger display power inactivity callbacks that will
+# keep the display in peak refresh rate as long as display power is not in normal mode.
+# Setting this property to 0 means there is no timer.
+prop {
+ api_name: "set_display_power_timer_ms"
+ type: Integer
+ scope: System
+ access: Readonly
+ prop_name: "ro.surface_flinger.set_display_power_timer_ms"
+}
+
# useSmart90ForVideo indicates whether Scheduler should detect content FPS, and try to adjust the
# screen refresh rate based on that.
prop {
diff --git a/services/surfaceflinger/sysprop/api/system-current.txt b/services/surfaceflinger/sysprop/api/system-current.txt
index 89323c2..79854b3 100644
--- a/services/surfaceflinger/sysprop/api/system-current.txt
+++ b/services/surfaceflinger/sysprop/api/system-current.txt
@@ -18,6 +18,7 @@
method public static java.util.Optional<java.lang.Long> present_time_offset_from_vsync_ns();
method public static java.util.Optional<android.sysprop.SurfaceFlingerProperties.primary_display_orientation_values> primary_display_orientation();
method public static java.util.Optional<java.lang.Boolean> running_without_sync_framework();
+ method public static java.util.Optional<java.lang.Integer> set_display_power_timer_ms();
method public static java.util.Optional<java.lang.Integer> set_idle_timer_ms();
method public static java.util.Optional<java.lang.Integer> set_touch_timer_ms();
method public static java.util.Optional<java.lang.Boolean> start_graphics_allocator_service();