egl: Differentiate pending vs invalid timestamps.

Test: adb shell /data/nativetest/libgui_test/libgui_test
    --gtest_filter=*GetFrameTimestamps*

Change-Id: Iaa418ff1753a4339bfefaa68a6b03e8c96366a87
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index 41221aa..a6d9e66 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -229,14 +229,26 @@
 
 static void getFrameTimestamp(nsecs_t *dst, const nsecs_t& src) {
     if (dst != nullptr) {
-        *dst = FrameEvents::isValidTimestamp(src) ? src : 0;
+        // We always get valid timestamps for these eventually.
+        *dst = (src == FrameEvents::TIMESTAMP_PENDING) ?
+                NATIVE_WINDOW_TIMESTAMP_PENDING : src;
     }
 }
 
-static void getFrameTimestampFence(nsecs_t *dst, const std::shared_ptr<FenceTime>& src) {
+static void getFrameTimestampFence(nsecs_t *dst,
+        const std::shared_ptr<FenceTime>& src, bool fenceShouldBeKnown) {
     if (dst != nullptr) {
+        if (!fenceShouldBeKnown) {
+            *dst = NATIVE_WINDOW_TIMESTAMP_PENDING;
+            return;
+        }
+
         nsecs_t signalTime = src->getSignalTime();
-        *dst = Fence::isValidTimestamp(signalTime) ? signalTime : 0;
+        *dst = (signalTime == Fence::SIGNAL_TIME_PENDING) ?
+                    NATIVE_WINDOW_TIMESTAMP_PENDING :
+                (signalTime == Fence::SIGNAL_TIME_INVALID) ?
+                    NATIVE_WINDOW_TIMESTAMP_INVALID :
+                signalTime;
     }
 }
 
@@ -290,12 +302,15 @@
     getFrameTimestamp(outLastRefreshStartTime, events->lastRefreshStartTime);
     getFrameTimestamp(outDequeueReadyTime, events->dequeueReadyTime);
 
-    getFrameTimestampFence(outAcquireTime, events->acquireFence);
-    getFrameTimestampFence(
-            outGpuCompositionDoneTime, events->gpuCompositionDoneFence);
-    getFrameTimestampFence(
-            outDisplayPresentTime, events->displayPresentFence);
-    getFrameTimestampFence(outReleaseTime, events->releaseFence);
+    getFrameTimestampFence(outAcquireTime, events->acquireFence,
+            events->hasAcquireInfo());
+    getFrameTimestampFence(outGpuCompositionDoneTime,
+            events->gpuCompositionDoneFence,
+            events->hasGpuCompositionDoneInfo());
+    getFrameTimestampFence(outDisplayPresentTime, events->displayPresentFence,
+            events->hasDisplayPresentInfo());
+    getFrameTimestampFence(outReleaseTime, events->releaseFence,
+            events->hasReleaseInfo());
 
     return NO_ERROR;
 }
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index 00a374d..cf3d1b2 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -1184,8 +1184,8 @@
     EXPECT_EQ(mFrames[1].mRefreshes[0].kGpuCompositionDoneTime,
             outGpuCompositionDoneTime);
     EXPECT_EQ(mFrames[1].mRefreshes[0].kPresentTime, outDisplayPresentTime);
-    EXPECT_EQ(0, outDequeueReadyTime);
-    EXPECT_EQ(0, outReleaseTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outDequeueReadyTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outReleaseTime);
 }
 
 // This test verifies the acquire fence recorded by the consumer is not sent
@@ -1208,7 +1208,7 @@
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[0].kRequestedPresentTime, outRequestedPresentTime);
-    EXPECT_EQ(0, outAcquireTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outAcquireTime);
 
     // Signal acquire fences. Verify a sync call still isn't necessary.
     mFrames[0].signalQueueFences();
@@ -1237,7 +1237,7 @@
     EXPECT_EQ(oldCount, mFakeConsumer->mGetFrameTimestampsCount);
     EXPECT_EQ(NO_ERROR, result);
     EXPECT_EQ(mFrames[1].kRequestedPresentTime, outRequestedPresentTime);
-    EXPECT_EQ(0, outAcquireTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outAcquireTime);
 
     // Signal acquire fences. Verify a sync call still isn't necessary.
     mFrames[1].signalQueueFences();
@@ -1310,10 +1310,10 @@
     EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
     EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
     EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
-    EXPECT_EQ(0, outGpuCompositionDoneTime);
-    EXPECT_EQ(0, outDisplayPresentTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outGpuCompositionDoneTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outDisplayPresentTime);
     EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
-    EXPECT_EQ(0, outReleaseTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outReleaseTime);
 
     // Verify available timestamps are correct for frame 1 again, before any
     // fence has been signaled.
@@ -1328,10 +1328,10 @@
     EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
     EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
     EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
-    EXPECT_EQ(0, outGpuCompositionDoneTime);
-    EXPECT_EQ(0, outDisplayPresentTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outGpuCompositionDoneTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outDisplayPresentTime);
     EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
-    EXPECT_EQ(0, outReleaseTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outReleaseTime);
 
     // Signal the fences for frame 1.
     mFrames[0].signalRefreshFences();
@@ -1387,10 +1387,10 @@
     EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
     EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
     EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
-    EXPECT_EQ(0, outGpuCompositionDoneTime);
-    EXPECT_EQ(0, outDisplayPresentTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_INVALID, outGpuCompositionDoneTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outDisplayPresentTime);
     EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
-    EXPECT_EQ(0, outReleaseTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outReleaseTime);
 
     // Signal the fences for frame 1.
     mFrames[0].signalRefreshFences();
@@ -1408,7 +1408,7 @@
     EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
     EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
     EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
-    EXPECT_EQ(0, outGpuCompositionDoneTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_INVALID, outGpuCompositionDoneTime);
     EXPECT_EQ(mFrames[0].mRefreshes[0].kPresentTime, outDisplayPresentTime);
     EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
     EXPECT_EQ(mFrames[0].kReleaseTime, outReleaseTime);
@@ -1446,10 +1446,10 @@
     EXPECT_EQ(mFrames[0].kLatchTime, outLatchTime);
     EXPECT_EQ(mFrames[0].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
     EXPECT_EQ(mFrames[0].mRefreshes[2].kStartTime, outLastRefreshStartTime);
-    EXPECT_EQ(0, outGpuCompositionDoneTime);
-    EXPECT_EQ(0, outDisplayPresentTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_INVALID, outGpuCompositionDoneTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outDisplayPresentTime);
     EXPECT_EQ(mFrames[0].kDequeueReadyTime, outDequeueReadyTime);
-    EXPECT_EQ(0, outReleaseTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outReleaseTime);
 
     mFrames[0].signalRefreshFences();
     mFrames[0].signalReleaseFences();
@@ -1470,10 +1470,10 @@
     EXPECT_EQ(mFrames[1].kLatchTime, outLatchTime);
     EXPECT_EQ(mFrames[1].mRefreshes[0].kStartTime, outFirstRefreshStartTime);
     EXPECT_EQ(mFrames[1].mRefreshes[1].kStartTime, outLastRefreshStartTime);
-    EXPECT_EQ(0, outGpuCompositionDoneTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_INVALID, outGpuCompositionDoneTime);
     EXPECT_EQ(mFrames[1].mRefreshes[0].kPresentTime, outDisplayPresentTime);
-    EXPECT_EQ(0, outDequeueReadyTime);
-    EXPECT_EQ(0, outReleaseTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outDequeueReadyTime);
+    EXPECT_EQ(NATIVE_WINDOW_TIMESTAMP_PENDING, outReleaseTime);
 }
 
 // This test verifies there are no sync calls for present times