Remove legacy layer states!

Remove all the unused layer states. Buffer info, frame rate and a few
lingering states remain. But the intention is to completely remove the
legacy layer class and prevent it from being a catch all super class again.

Flag: EXEMPT flag removal
Bug: 330785038
Test: presubmit
Change-Id: I8ce0bf0b0bcc7c69c7d397d0ffb1639a6dc4979a
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 3c8af19..c8bb068 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -60,9 +60,7 @@
 #include <utils/StopWatch.h>
 
 #include <algorithm>
-#include <mutex>
 #include <optional>
-#include <sstream>
 
 #include "DisplayDevice.h"
 #include "DisplayHardware/HWComposer.h"
@@ -72,7 +70,6 @@
 #include "FrontEnd/LayerHandle.h"
 #include "Layer.h"
 #include "LayerProtoHelper.h"
-#include "MutexUtils.h"
 #include "SurfaceFlinger.h"
 #include "TimeStats/TimeStats.h"
 #include "TransactionCallbackInvoker.h"
@@ -89,18 +86,6 @@
 
 const ui::Transform kIdentityTransform;
 
-ui::LogicalDisplayId toLogicalDisplayId(const ui::LayerStack& layerStack) {
-    return ui::LogicalDisplayId{static_cast<int32_t>(layerStack.id)};
-}
-
-bool assignTransform(ui::Transform* dst, ui::Transform& from) {
-    if (*dst == from) {
-        return false;
-    }
-    *dst = from;
-    return true;
-}
-
 TimeStats::SetFrameRateVote frameRateToSetFrameRateVotePayload(Layer::FrameRate frameRate) {
     using FrameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility;
     using Seamlessness = TimeStats::SetFrameRateVote::Seamlessness;
@@ -149,24 +134,11 @@
       : sequence(args.sequence),
         mFlinger(sp<SurfaceFlinger>::fromExisting(args.flinger)),
         mName(base::StringPrintf("%s#%d", args.name.c_str(), sequence)),
-        mClientRef(args.client),
         mWindowType(static_cast<WindowInfo::Type>(
-                args.metadata.getInt32(gui::METADATA_WINDOW_TYPE, 0))),
-        mLayerCreationFlags(args.flags),
-        mLegacyLayerFE(args.flinger->getFactory().createLayerFE(mName, this)) {
+                args.metadata.getInt32(gui::METADATA_WINDOW_TYPE, 0))) {
     ALOGV("Creating Layer %s", getDebugName());
 
-    uint32_t layerFlags = 0;
-    if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden;
-    if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque;
-    if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure;
-    if (args.flags & ISurfaceComposerClient::eSkipScreenshot)
-        layerFlags |= layer_state_t::eLayerSkipScreenshot;
-    mDrawingState.flags = layerFlags;
     mDrawingState.crop.makeInvalid();
-    mDrawingState.z = 0;
-    mDrawingState.color.a = 1.0f;
-    mDrawingState.layerStack = ui::DEFAULT_LAYER_STACK;
     mDrawingState.sequence = 0;
     mDrawingState.transform.set(0, 0);
     mDrawingState.frameNumber = 0;
@@ -179,33 +151,9 @@
     mDrawingState.acquireFence = sp<Fence>::make(-1);
     mDrawingState.acquireFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence);
     mDrawingState.dataspace = ui::Dataspace::V0_SRGB;
-    mDrawingState.hdrMetadata.validTypes = 0;
-    mDrawingState.surfaceDamageRegion = Region::INVALID_REGION;
-    mDrawingState.cornerRadius = 0.0f;
-    mDrawingState.backgroundBlurRadius = 0;
-    mDrawingState.api = -1;
-    mDrawingState.hasColorTransform = false;
-    mDrawingState.colorSpaceAgnostic = false;
-    mDrawingState.frameRateSelectionPriority = PRIORITY_UNSET;
     mDrawingState.metadata = args.metadata;
-    mDrawingState.shadowRadius = 0.f;
-    mDrawingState.fixedTransformHint = ui::Transform::ROT_INVALID;
     mDrawingState.frameTimelineInfo = {};
     mDrawingState.postTime = -1;
-    mDrawingState.destinationFrame.makeInvalid();
-    mDrawingState.isTrustedOverlay = false;
-    mDrawingState.dropInputMode = gui::DropInputMode::NONE;
-    mDrawingState.dimmingEnabled = true;
-    mDrawingState.defaultFrameRateCompatibility = FrameRateCompatibility::Default;
-    mDrawingState.frameRateSelectionStrategy = FrameRateSelectionStrategy::Propagate;
-
-    if (args.flags & ISurfaceComposerClient::eNoColorFill) {
-        // Set an invalid color so there is no color fill.
-        mDrawingState.color.r = -1.0_hf;
-        mDrawingState.color.g = -1.0_hf;
-        mDrawingState.color.b = -1.0_hf;
-    }
-
     mFrameTracker.setDisplayRefreshPeriod(
             args.flinger->mScheduler->getPacesetterVsyncPeriod().ns());
 
@@ -213,14 +161,9 @@
     mOwnerPid = args.ownerPid;
     mOwnerAppId = mOwnerUid % PER_USER_RANGE;
 
-    mPremultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied);
     mPotentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow;
-    mProtectedByApp = args.flags & ISurfaceComposerClient::eProtectedByApp;
-
-    mSnapshot->sequence = sequence;
-    mSnapshot->name = getDebugName();
-    mSnapshot->premultipliedAlpha = mPremultipliedAlpha;
-    mSnapshot->parentTransform = {};
+    mLayerFEs.emplace_back(frontend::LayerHierarchy::TraversalPath{static_cast<uint32_t>(sequence)},
+                           args.flinger->getFactory().createLayerFE(mName, this));
 }
 
 void Layer::onFirstRef() {
@@ -253,35 +196,8 @@
 }
 
 // ---------------------------------------------------------------------------
-// callbacks
-// ---------------------------------------------------------------------------
-
-void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
-    if (mDrawingState.zOrderRelativeOf == nullptr) {
-        return;
-    }
-
-    sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote();
-    if (strongRelative == nullptr) {
-        setZOrderRelativeOf(nullptr);
-        return;
-    }
-
-    if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
-        strongRelative->removeZOrderRelative(wp<Layer>::fromExisting(this));
-        mFlinger->setTransactionFlags(eTraversalNeeded);
-        setZOrderRelativeOf(nullptr);
-    }
-}
-
-// ---------------------------------------------------------------------------
 // set-up
 // ---------------------------------------------------------------------------
-
-bool Layer::getPremultipledAlpha() const {
-    return mPremultipliedAlpha;
-}
-
 sp<IBinder> Layer::getHandle() {
     Mutex::Autolock _l(mLock);
     if (mGetHandleCalled) {
@@ -297,46 +213,6 @@
 // h/w composer set-up
 // ---------------------------------------------------------------------------
 
-static Rect reduce(const Rect& win, const Region& exclude) {
-    if (CC_LIKELY(exclude.isEmpty())) {
-        return win;
-    }
-    if (exclude.isRect()) {
-        return win.reduce(exclude.getBounds());
-    }
-    return Region(win).subtract(exclude).getBounds();
-}
-
-static FloatRect reduce(const FloatRect& win, const Region& exclude) {
-    if (CC_LIKELY(exclude.isEmpty())) {
-        return win;
-    }
-    // Convert through Rect (by rounding) for lack of FloatRegion
-    return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect();
-}
-
-Rect Layer::getScreenBounds(bool reduceTransparentRegion) const {
-    if (!reduceTransparentRegion) {
-        return Rect{mScreenBounds};
-    }
-
-    FloatRect bounds = getBounds();
-    ui::Transform t = getTransform();
-    // Transform to screen space.
-    bounds = t.transform(bounds);
-    return Rect{bounds};
-}
-
-FloatRect Layer::getBounds() const {
-    const State& s(getDrawingState());
-    return getBounds(getActiveTransparentRegion(s));
-}
-
-FloatRect Layer::getBounds(const Region& activeTransparentRegion) const {
-    // Subtract the transparent region and snap to the bounds.
-    return reduce(mBounds, activeTransparentRegion);
-}
-
 // No early returns.
 void Layer::updateTrustedPresentationState(const DisplayDevice* display,
                                            const frontend::LayerSnapshot* snapshot,
@@ -438,57 +314,6 @@
     return true;
 }
 
-void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform,
-                          float parentShadowRadius) {
-    const State& s(getDrawingState());
-
-    // Calculate effective layer transform
-    mEffectiveTransform = parentTransform * getActiveTransform(s);
-
-    if (CC_UNLIKELY(!isTransformValid())) {
-        ALOGW("Stop computing bounds for %s because it has invalid transformation.",
-              getDebugName());
-        return;
-    }
-
-    // Transform parent bounds to layer space
-    parentBounds = getActiveTransform(s).inverse().transform(parentBounds);
-
-    // Calculate source bounds
-    mSourceBounds = computeSourceBounds(parentBounds);
-
-    // Calculate bounds by croping diplay frame with layer crop and parent bounds
-    FloatRect bounds = mSourceBounds;
-    const Rect layerCrop = getCrop(s);
-    if (!layerCrop.isEmpty()) {
-        bounds = mSourceBounds.intersect(layerCrop.toFloatRect());
-    }
-    bounds = bounds.intersect(parentBounds);
-
-    mBounds = bounds;
-    mScreenBounds = mEffectiveTransform.transform(mBounds);
-
-    // Use the layer's own shadow radius if set. Otherwise get the radius from
-    // parent.
-    if (s.shadowRadius > 0.f) {
-        mEffectiveShadowRadius = s.shadowRadius;
-    } else {
-        mEffectiveShadowRadius = parentShadowRadius;
-    }
-
-    // Shadow radius is passed down to only one layer so if the layer can draw shadows,
-    // don't pass it to its children.
-    const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius;
-
-    for (const sp<Layer>& child : mDrawingChildren) {
-        child->computeBounds(mBounds, mEffectiveTransform, childShadowRadius);
-    }
-
-    if (mPotentialCursor) {
-        prepareCursorCompositionState();
-    }
-}
-
 Rect Layer::getCroppedBufferSize(const State& s) const {
     Rect size = getBufferSize(s);
     Rect crop = getCrop(s);
@@ -500,180 +325,6 @@
     return size;
 }
 
-void Layer::setupRoundedCornersCropCoordinates(Rect win,
-                                               const FloatRect& roundedCornersCrop) const {
-    // Translate win by the rounded corners rect coordinates, to have all values in
-    // layer coordinate space.
-    win.left -= roundedCornersCrop.left;
-    win.right -= roundedCornersCrop.left;
-    win.top -= roundedCornersCrop.top;
-    win.bottom -= roundedCornersCrop.top;
-}
-
-void Layer::prepareBasicGeometryCompositionState() {
-    const auto& drawingState{getDrawingState()};
-    const auto alpha = static_cast<float>(getAlpha());
-    const bool opaque = isOpaque(drawingState);
-    const bool usesRoundedCorners = hasRoundedCorners();
-
-    auto blendMode = Hwc2::IComposerClient::BlendMode::NONE;
-    if (!opaque || alpha != 1.0f) {
-        blendMode = mPremultipliedAlpha ? Hwc2::IComposerClient::BlendMode::PREMULTIPLIED
-                                        : Hwc2::IComposerClient::BlendMode::COVERAGE;
-    }
-
-    // Please keep in sync with LayerSnapshotBuilder
-    auto* snapshot = editLayerSnapshot();
-    snapshot->outputFilter = getOutputFilter();
-    snapshot->isVisible = isVisible();
-    snapshot->isOpaque = opaque && !usesRoundedCorners && alpha == 1.f;
-    snapshot->shadowSettings.length = mEffectiveShadowRadius;
-
-    snapshot->contentDirty = contentDirty;
-    contentDirty = false;
-
-    snapshot->geomLayerBounds = mBounds;
-    snapshot->geomLayerTransform = getTransform();
-    snapshot->geomInverseLayerTransform = snapshot->geomLayerTransform.inverse();
-    snapshot->transparentRegionHint = getActiveTransparentRegion(drawingState);
-    snapshot->localTransform = getActiveTransform(drawingState);
-    snapshot->localTransformInverse = snapshot->localTransform.inverse();
-    snapshot->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode);
-    snapshot->alpha = alpha;
-    snapshot->backgroundBlurRadius = getBackgroundBlurRadius();
-    snapshot->blurRegions = getBlurRegions();
-}
-
-void Layer::prepareGeometryCompositionState() {
-    const auto& drawingState{getDrawingState()};
-    auto* snapshot = editLayerSnapshot();
-
-    // Please keep in sync with LayerSnapshotBuilder
-    snapshot->geomBufferSize = getBufferSize(drawingState);
-    snapshot->geomContentCrop = getBufferCrop();
-    snapshot->geomCrop = getCrop(drawingState);
-    snapshot->geomBufferTransform = getBufferTransform();
-    snapshot->geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse();
-    snapshot->geomUsesSourceCrop = usesSourceCrop();
-    snapshot->isSecure = isSecure();
-
-    snapshot->metadata.clear();
-    const auto& supportedMetadata = mFlinger->getHwComposer().getSupportedLayerGenericMetadata();
-    for (const auto& [key, mandatory] : supportedMetadata) {
-        const auto& genericLayerMetadataCompatibilityMap =
-                mFlinger->getGenericLayerMetadataKeyMap();
-        auto compatIter = genericLayerMetadataCompatibilityMap.find(key);
-        if (compatIter == std::end(genericLayerMetadataCompatibilityMap)) {
-            continue;
-        }
-        const uint32_t id = compatIter->second;
-
-        auto it = drawingState.metadata.mMap.find(id);
-        if (it == std::end(drawingState.metadata.mMap)) {
-            continue;
-        }
-
-        snapshot->metadata.emplace(key,
-                                   compositionengine::GenericLayerMetadataEntry{mandatory,
-                                                                                it->second});
-    }
-}
-
-void Layer::preparePerFrameCompositionState() {
-    const auto& drawingState{getDrawingState()};
-    // Please keep in sync with LayerSnapshotBuilder
-    auto* snapshot = editLayerSnapshot();
-
-    snapshot->forceClientComposition = false;
-
-    snapshot->isColorspaceAgnostic = isColorSpaceAgnostic();
-    snapshot->dataspace = getDataSpace();
-    snapshot->colorTransform = getColorTransform();
-    snapshot->colorTransformIsIdentity = !hasColorTransform();
-    snapshot->surfaceDamage = surfaceDamageRegion;
-    snapshot->hasProtectedContent = isProtected();
-    snapshot->dimmingEnabled = isDimmingEnabled();
-    snapshot->currentHdrSdrRatio = getCurrentHdrSdrRatio();
-    snapshot->desiredHdrSdrRatio = getDesiredHdrSdrRatio();
-    snapshot->cachingHint = getCachingHint();
-
-    const bool usesRoundedCorners = hasRoundedCorners();
-
-    snapshot->isOpaque = isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf;
-
-    // Force client composition for special cases known only to the front-end.
-    // Rounded corners no longer force client composition, since we may use a
-    // hole punch so that the layer will appear to have rounded corners.
-    if (drawShadows() || snapshot->stretchEffect.hasEffect()) {
-        snapshot->forceClientComposition = true;
-    }
-    // If there are no visible region changes, we still need to update blur parameters.
-    snapshot->blurRegions = getBlurRegions();
-    snapshot->backgroundBlurRadius = getBackgroundBlurRadius();
-
-    // Layer framerate is used in caching decisions.
-    // Retrieve it from the scheduler which maintains an instance of LayerHistory, and store it in
-    // LayerFECompositionState where it would be visible to Flattener.
-    snapshot->fps = mFlinger->getLayerFramerate(systemTime(), getSequence());
-
-    if (hasBufferOrSidebandStream()) {
-        preparePerFrameBufferCompositionState();
-    } else {
-        preparePerFrameEffectsCompositionState();
-    }
-}
-
-void Layer::preparePerFrameBufferCompositionState() {
-    // Please keep in sync with LayerSnapshotBuilder
-    auto* snapshot = editLayerSnapshot();
-    // Sideband layers
-    if (snapshot->sidebandStream.get() && !snapshot->sidebandStreamHasFrame) {
-        snapshot->compositionType =
-                aidl::android::hardware::graphics::composer3::Composition::SIDEBAND;
-        return;
-    } else if ((mDrawingState.flags & layer_state_t::eLayerIsDisplayDecoration) != 0) {
-        snapshot->compositionType =
-                aidl::android::hardware::graphics::composer3::Composition::DISPLAY_DECORATION;
-    } else if ((mDrawingState.flags & layer_state_t::eLayerIsRefreshRateIndicator) != 0) {
-        snapshot->compositionType =
-                aidl::android::hardware::graphics::composer3::Composition::REFRESH_RATE_INDICATOR;
-    } else {
-        // Normal buffer layers
-        snapshot->hdrMetadata = mBufferInfo.mHdrMetadata;
-        snapshot->compositionType = mPotentialCursor
-                ? aidl::android::hardware::graphics::composer3::Composition::CURSOR
-                : aidl::android::hardware::graphics::composer3::Composition::DEVICE;
-    }
-
-    snapshot->buffer = getBuffer();
-    snapshot->acquireFence = mBufferInfo.mFence;
-    snapshot->frameNumber = mBufferInfo.mFrameNumber;
-    snapshot->sidebandStreamHasFrame = false;
-}
-
-void Layer::preparePerFrameEffectsCompositionState() {
-    // Please keep in sync with LayerSnapshotBuilder
-    auto* snapshot = editLayerSnapshot();
-    snapshot->color = getColor();
-    snapshot->compositionType =
-            aidl::android::hardware::graphics::composer3::Composition::SOLID_COLOR;
-}
-
-void Layer::prepareCursorCompositionState() {
-    const State& drawingState{getDrawingState()};
-    // Please keep in sync with LayerSnapshotBuilder
-    auto* snapshot = editLayerSnapshot();
-
-    // Apply the layer's transform, followed by the display's global transform
-    // Here we're guaranteed that the layer's transform preserves rects
-    Rect win = getCroppedBufferSize(drawingState);
-    // Subtract the transparent region and snap to the bounds
-    Rect bounds = reduce(win, getActiveTransparentRegion(drawingState));
-    Rect frame(getTransform().transform(bounds));
-
-    snapshot->cursorFrame = frame;
-}
-
 const char* Layer::getDebugName() const {
     return mName.c_str();
 }
@@ -701,45 +352,18 @@
 }
 
 // ----------------------------------------------------------------------------
-// local state
-// ----------------------------------------------------------------------------
-
-bool Layer::isSecure() const {
-    const State& s(mDrawingState);
-    if (s.flags & layer_state_t::eLayerSecure) {
-        return true;
-    }
-
-    const auto p = mDrawingParent.promote();
-    return (p != nullptr) ? p->isSecure() : false;
-}
-
-// ----------------------------------------------------------------------------
 // transaction
 // ----------------------------------------------------------------------------
 
 uint32_t Layer::doTransaction(uint32_t flags) {
     SFTRACE_CALL();
 
-    // TODO: This is unfortunate.
-    mDrawingStateModified = mDrawingState.modified;
-    mDrawingState.modified = false;
-
     const State& s(getDrawingState());
 
-    if (updateGeometry()) {
-        // invalidate and recompute the visible regions if needed
-        flags |= Layer::eVisibleRegion;
-    }
-
     if (s.sequence != mLastCommittedTxSequence) {
         // invalidate and recompute the visible regions if needed
         mLastCommittedTxSequence = s.sequence;
         flags |= eVisibleRegion;
-        this->contentDirty = true;
-
-        // we may use linear filtering, if the matrix scales us
-        mNeedsFiltering = getActiveTransform(s).needsBilinearFiltering();
     }
 
     if (!mPotentialCursor && (flags & Layer::eVisibleRegion)) {
@@ -775,208 +399,11 @@
     mTransactionFlags |= mask;
 }
 
-bool Layer::setLayer(int32_t z) {
-    if (mDrawingState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false;
-    mDrawingState.sequence++;
-    mDrawingState.z = z;
-    mDrawingState.modified = true;
-
-    mFlinger->mSomeChildrenChanged = true;
-
-    // Discard all relative layering.
-    if (mDrawingState.zOrderRelativeOf != nullptr) {
-        sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote();
-        if (strongRelative != nullptr) {
-            strongRelative->removeZOrderRelative(wp<Layer>::fromExisting(this));
-        }
-        setZOrderRelativeOf(nullptr);
-    }
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-void Layer::removeZOrderRelative(const wp<Layer>& relative) {
-    mDrawingState.zOrderRelatives.remove(relative);
-    mDrawingState.sequence++;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-}
-
-void Layer::addZOrderRelative(const wp<Layer>& relative) {
-    mDrawingState.zOrderRelatives.add(relative);
-    mDrawingState.modified = true;
-    mDrawingState.sequence++;
-    setTransactionFlags(eTransactionNeeded);
-}
-
-void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) {
-    mDrawingState.zOrderRelativeOf = relativeOf;
-    mDrawingState.sequence++;
-    mDrawingState.modified = true;
-    mDrawingState.isRelativeOf = relativeOf != nullptr;
-
-    setTransactionFlags(eTransactionNeeded);
-}
-
-bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
-    sp<Layer> relative = LayerHandle::getLayer(relativeToHandle);
-    if (relative == nullptr) {
-        return false;
-    }
-
-    if (mDrawingState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) &&
-        mDrawingState.zOrderRelativeOf == relative) {
-        return false;
-    }
-
-    if (CC_UNLIKELY(relative->usingRelativeZ(LayerVector::StateSet::Drawing)) &&
-        (relative->mDrawingState.zOrderRelativeOf == this)) {
-        ALOGE("Detected relative layer loop between %s and %s",
-              mName.c_str(), relative->mName.c_str());
-        ALOGE("Ignoring new call to set relative layer");
-        return false;
-    }
-
-    mFlinger->mSomeChildrenChanged = true;
-
-    mDrawingState.sequence++;
-    mDrawingState.modified = true;
-    mDrawingState.z = relativeZ;
-
-    auto oldZOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
-    if (oldZOrderRelativeOf != nullptr) {
-        oldZOrderRelativeOf->removeZOrderRelative(wp<Layer>::fromExisting(this));
-    }
-    setZOrderRelativeOf(relative);
-    relative->addZOrderRelative(wp<Layer>::fromExisting(this));
-
-    setTransactionFlags(eTransactionNeeded);
-
-    return true;
-}
-
-bool Layer::setTrustedOverlay(bool isTrustedOverlay) {
-    if (mDrawingState.isTrustedOverlay == isTrustedOverlay) return false;
-    mDrawingState.isTrustedOverlay = isTrustedOverlay;
-    mDrawingState.modified = true;
-    mFlinger->mUpdateInputInfo = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::isTrustedOverlay() const {
-    if (getDrawingState().isTrustedOverlay) {
-        return true;
-    }
-    const auto& p = mDrawingParent.promote();
-    return (p != nullptr) && p->isTrustedOverlay();
-}
-
-bool Layer::setAlpha(float alpha) {
-    if (mDrawingState.color.a == alpha) return false;
-    mDrawingState.sequence++;
-    mDrawingState.color.a = alpha;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setCornerRadius(float cornerRadius) {
-    if (mDrawingState.cornerRadius == cornerRadius) return false;
-
-    mDrawingState.sequence++;
-    mDrawingState.cornerRadius = cornerRadius;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) {
-    if (mDrawingState.backgroundBlurRadius == backgroundBlurRadius) return false;
-    // If we start or stop drawing blur then the layer's visibility state may change so increment
-    // the magic sequence number.
-    if (mDrawingState.backgroundBlurRadius == 0 || backgroundBlurRadius == 0) {
-        mDrawingState.sequence++;
-    }
-    mDrawingState.backgroundBlurRadius = backgroundBlurRadius;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setTransparentRegionHint(const Region& transparent) {
-    mDrawingState.sequence++;
-    mDrawingState.transparentRegionHint = transparent;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setBlurRegions(const std::vector<BlurRegion>& blurRegions) {
-    // If we start or stop drawing blur then the layer's visibility state may change so increment
-    // the magic sequence number.
-    if (mDrawingState.blurRegions.size() == 0 || blurRegions.size() == 0) {
-        mDrawingState.sequence++;
-    }
-    mDrawingState.blurRegions = blurRegions;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setFlags(uint32_t flags, uint32_t mask) {
-    const uint32_t newFlags = (mDrawingState.flags & ~mask) | (flags & mask);
-    if (mDrawingState.flags == newFlags) return false;
-    mDrawingState.sequence++;
-    mDrawingState.flags = newFlags;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
 bool Layer::setCrop(const Rect& crop) {
     if (mDrawingState.crop == crop) return false;
     mDrawingState.sequence++;
     mDrawingState.crop = crop;
 
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setMetadata(const LayerMetadata& data) {
-    if (!mDrawingState.metadata.merge(data, true /* eraseEmpty */)) return false;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setLayerStack(ui::LayerStack layerStack) {
-    if (mDrawingState.layerStack == layerStack) return false;
-    mDrawingState.sequence++;
-    mDrawingState.layerStack = layerStack;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setColorSpaceAgnostic(const bool agnostic) {
-    if (mDrawingState.colorSpaceAgnostic == agnostic) {
-        return false;
-    }
-    mDrawingState.sequence++;
-    mDrawingState.colorSpaceAgnostic = agnostic;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setDimmingEnabled(const bool dimmingEnabled) {
-    if (mDrawingState.dimmingEnabled == dimmingEnabled) return false;
-
-    mDrawingState.sequence++;
-    mDrawingState.dimmingEnabled = dimmingEnabled;
-    mDrawingState.modified = true;
     setTransactionFlags(eTransactionNeeded);
     return true;
 }
@@ -985,52 +412,6 @@
     return priority == PRIORITY_FOCUSED_WITH_MODE || priority == PRIORITY_FOCUSED_WITHOUT_MODE;
 };
 
-ui::LayerStack Layer::getLayerStack(LayerVector::StateSet state) const {
-    bool useDrawing = state == LayerVector::StateSet::Drawing;
-    const auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote();
-    if (parent) {
-        return parent->getLayerStack();
-    }
-    return getDrawingState().layerStack;
-}
-
-bool Layer::setShadowRadius(float shadowRadius) {
-    if (mDrawingState.shadowRadius == shadowRadius) {
-        return false;
-    }
-
-    mDrawingState.sequence++;
-    mDrawingState.shadowRadius = shadowRadius;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint) {
-    if (mDrawingState.fixedTransformHint == fixedTransformHint) {
-        return false;
-    }
-
-    mDrawingState.sequence++;
-    mDrawingState.fixedTransformHint = fixedTransformHint;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setStretchEffect(const StretchEffect& effect) {
-    StretchEffect temp = effect;
-    temp.sanitize();
-    if (mDrawingState.stretchEffect == temp) {
-        return false;
-    }
-    mDrawingState.sequence++;
-    mDrawingState.stretchEffect = temp;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
 void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info,
                                                       nsecs_t postTime, gui::GameMode gameMode) {
     mDrawingState.postTime = postTime;
@@ -1059,7 +440,6 @@
                                                           gui::GameMode gameMode) {
     mDrawingState.frameTimelineInfo = info;
     mDrawingState.postTime = postTime;
-    mDrawingState.modified = true;
     setTransactionFlags(eTransactionNeeded);
 
     if (const auto& bufferSurfaceFrameTX = mDrawingState.bufferSurfaceFrameTX;
@@ -1181,40 +561,6 @@
     return getDrawingState().frameRateForLayerTree;
 }
 
-bool Layer::isHiddenByPolicy() const {
-    const State& s(mDrawingState);
-    const auto& parent = mDrawingParent.promote();
-    if (parent != nullptr && parent->isHiddenByPolicy()) {
-        return true;
-    }
-    if (usingRelativeZ(LayerVector::StateSet::Drawing)) {
-        auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
-        if (zOrderRelativeOf != nullptr) {
-            if (zOrderRelativeOf->isHiddenByPolicy()) {
-                return true;
-            }
-        }
-    }
-    if (CC_UNLIKELY(!isTransformValid())) {
-        ALOGW("Hide layer %s because it has invalid transformation.", getDebugName());
-        return true;
-    }
-    return s.flags & layer_state_t::eLayerHidden;
-}
-
-uint32_t Layer::getEffectiveUsage(uint32_t usage) const {
-    // TODO: should we do something special if mSecure is set?
-    if (mProtectedByApp) {
-        // need a hardware-protected path to external video sink
-        usage |= GraphicBuffer::USAGE_PROTECTED;
-    }
-    if (mPotentialCursor) {
-        usage |= GraphicBuffer::USAGE_CURSOR;
-    }
-    usage |= GraphicBuffer::USAGE_HW_COMPOSER;
-    return usage;
-}
-
 // ----------------------------------------------------------------------------
 // debugging
 // ----------------------------------------------------------------------------
@@ -1293,248 +639,12 @@
     mFrameTracker.getStats(outStats);
 }
 
-void Layer::dumpOffscreenDebugInfo(std::string& result) const {
-    std::string hasBuffer = hasBufferOrSidebandStream() ? " (contains buffer)" : "";
-    StringAppendF(&result, "Layer %s%s pid:%d uid:%d%s\n", getName().c_str(), hasBuffer.c_str(),
-                  mOwnerPid, mOwnerUid, isHandleAlive() ? " handleAlive" : "");
-}
-
 void Layer::onDisconnect() {
     const int32_t layerId = getSequence();
     mFlinger->mTimeStats->onDestroy(layerId);
     mFlinger->mFrameTracer->onDestroy(layerId);
 }
 
-void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
-    for (const sp<Layer>& child : mDrawingChildren) {
-        child->mDrawingParent = newParent;
-        const float parentShadowRadius =
-                newParent->canDrawShadows() ? 0.f : newParent->mEffectiveShadowRadius;
-        child->computeBounds(newParent->mBounds, newParent->mEffectiveTransform,
-                             parentShadowRadius);
-    }
-}
-
-bool Layer::setColorTransform(const mat4& matrix) {
-    static const mat4 identityMatrix = mat4();
-
-    if (mDrawingState.colorTransform == matrix) {
-        return false;
-    }
-    ++mDrawingState.sequence;
-    mDrawingState.colorTransform = matrix;
-    mDrawingState.hasColorTransform = matrix != identityMatrix;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-mat4 Layer::getColorTransform() const {
-    mat4 colorTransform = mat4(getDrawingState().colorTransform);
-    if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
-        colorTransform = parent->getColorTransform() * colorTransform;
-    }
-    return colorTransform;
-}
-
-bool Layer::hasColorTransform() const {
-    bool hasColorTransform = getDrawingState().hasColorTransform;
-    if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
-        hasColorTransform = hasColorTransform || parent->hasColorTransform();
-    }
-    return hasColorTransform;
-}
-
-bool Layer::isLegacyDataSpace() const {
-    // return true when no higher bits are set
-    return !(getDataSpace() &
-             (ui::Dataspace::STANDARD_MASK | ui::Dataspace::TRANSFER_MASK |
-              ui::Dataspace::RANGE_MASK));
-}
-
-void Layer::setParent(const sp<Layer>& layer) {
-    mCurrentParent = layer;
-}
-
-int32_t Layer::getZ(LayerVector::StateSet) const {
-    return mDrawingState.z;
-}
-
-bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const {
-    const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
-    const State& state = useDrawing ? mDrawingState : mDrawingState;
-    return state.isRelativeOf;
-}
-
-__attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList(
-        LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) {
-    LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
-                        "makeTraversalList received invalid stateSet");
-    const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
-    const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
-    const State& state = useDrawing ? mDrawingState : mDrawingState;
-
-    if (state.zOrderRelatives.size() == 0) {
-        *outSkipRelativeZUsers = true;
-        return children;
-    }
-
-    LayerVector traverse(stateSet);
-    for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
-        sp<Layer> strongRelative = weakRelative.promote();
-        if (strongRelative != nullptr) {
-            traverse.add(strongRelative);
-        }
-    }
-
-    for (const sp<Layer>& child : children) {
-        if (child->usingRelativeZ(stateSet)) {
-            continue;
-        }
-        traverse.add(child);
-    }
-
-    return traverse;
-}
-
-ui::Transform Layer::getTransform() const {
-    return mEffectiveTransform;
-}
-
-bool Layer::isTransformValid() const {
-    float transformDet = getTransform().det();
-    return transformDet != 0 && !isinf(transformDet) && !isnan(transformDet);
-}
-
-half Layer::getAlpha() const {
-    const auto& p = mDrawingParent.promote();
-
-    half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf;
-    return parentAlpha * getDrawingState().color.a;
-}
-
-ui::Transform::RotationFlags Layer::getFixedTransformHint() const {
-    ui::Transform::RotationFlags fixedTransformHint = mDrawingState.fixedTransformHint;
-    if (fixedTransformHint != ui::Transform::ROT_INVALID) {
-        return fixedTransformHint;
-    }
-    const auto& p = mCurrentParent.promote();
-    if (!p) return fixedTransformHint;
-    return p->getFixedTransformHint();
-}
-
-half4 Layer::getColor() const {
-    const half4 color(getDrawingState().color);
-    return half4(color.r, color.g, color.b, getAlpha());
-}
-
-int32_t Layer::getBackgroundBlurRadius() const {
-    if (getDrawingState().backgroundBlurRadius == 0) {
-        return 0;
-    }
-
-    const auto& p = mDrawingParent.promote();
-    half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf;
-    return parentAlpha * getDrawingState().backgroundBlurRadius;
-}
-
-const std::vector<BlurRegion> Layer::getBlurRegions() const {
-    auto regionsCopy(getDrawingState().blurRegions);
-    float layerAlpha = getAlpha();
-    for (auto& region : regionsCopy) {
-        region.alpha = region.alpha * layerAlpha;
-    }
-    return regionsCopy;
-}
-
-RoundedCornerState Layer::getRoundedCornerState() const {
-    // Today's DPUs cannot do rounded corners. If RenderEngine cannot render
-    // protected content, remove rounded corners from protected content so it
-    // can be rendered by the DPU.
-    if (isProtected() && !mFlinger->getRenderEngine().supportsProtectedContent()) {
-        return {};
-    }
-
-    // Get parent settings
-    RoundedCornerState parentSettings;
-    const auto& parent = mDrawingParent.promote();
-    if (parent != nullptr) {
-        parentSettings = parent->getRoundedCornerState();
-        if (parentSettings.hasRoundedCorners()) {
-            ui::Transform t = getActiveTransform(getDrawingState());
-            t = t.inverse();
-            parentSettings.cropRect = t.transform(parentSettings.cropRect);
-            parentSettings.radius.x *= t.getScaleX();
-            parentSettings.radius.y *= t.getScaleY();
-        }
-    }
-
-    // Get layer settings
-    Rect layerCropRect = getCroppedBufferSize(getDrawingState());
-    const vec2 radius(getDrawingState().cornerRadius, getDrawingState().cornerRadius);
-    RoundedCornerState layerSettings(layerCropRect.toFloatRect(), radius);
-    const bool layerSettingsValid = layerSettings.hasRoundedCorners() && layerCropRect.isValid();
-
-    if (layerSettingsValid && parentSettings.hasRoundedCorners()) {
-        // If the parent and the layer have rounded corner settings, use the parent settings if the
-        // parent crop is entirely inside the layer crop.
-        // This has limitations and cause rendering artifacts. See b/200300845 for correct fix.
-        if (parentSettings.cropRect.left > layerCropRect.left &&
-            parentSettings.cropRect.top > layerCropRect.top &&
-            parentSettings.cropRect.right < layerCropRect.right &&
-            parentSettings.cropRect.bottom < layerCropRect.bottom) {
-            return parentSettings;
-        } else {
-            return layerSettings;
-        }
-    } else if (layerSettingsValid) {
-        return layerSettings;
-    } else if (parentSettings.hasRoundedCorners()) {
-        return parentSettings;
-    }
-    return {};
-}
-
-bool Layer::findInHierarchy(const sp<Layer>& l) {
-    if (l == this) {
-        return true;
-    }
-    for (auto& child : mDrawingChildren) {
-      if (child->findInHierarchy(l)) {
-          return true;
-      }
-    }
-    return false;
-}
-
-void Layer::setInputInfo(const WindowInfo& info) {
-    mDrawingState.inputInfo = info;
-    mDrawingState.touchableRegionCrop =
-            LayerHandle::getLayer(info.touchableRegionCropHandle.promote());
-    mDrawingState.modified = true;
-    mFlinger->mUpdateInputInfo = true;
-    setTransactionFlags(eTransactionNeeded);
-}
-
-perfetto::protos::LayerProto* Layer::writeToProto(perfetto::protos::LayersProto& layersProto,
-                                                  uint32_t traceFlags) {
-    perfetto::protos::LayerProto* layerProto = layersProto.add_layers();
-    writeToProtoDrawingState(layerProto);
-    writeToProtoCommonState(layerProto, LayerVector::StateSet::Drawing, traceFlags);
-
-    if (traceFlags & LayerTracing::TRACE_COMPOSITION) {
-        ui::LayerStack layerStack =
-                (mSnapshot) ? mSnapshot->outputFilter.layerStack : ui::INVALID_LAYER_STACK;
-        writeCompositionStateToProto(layerProto, layerStack);
-    }
-
-    for (const sp<Layer>& layer : mDrawingChildren) {
-        layer->writeToProto(layersProto, traceFlags);
-    }
-
-    return layerProto;
-}
-
 void Layer::writeCompositionStateToProto(perfetto::protos::LayerProto* layerProto,
                                          ui::LayerStack layerStack) {
     ftl::FakeGuard guard(mFlinger->mStateLock); // Called from the main thread.
@@ -1550,352 +660,6 @@
     }
 }
 
-void Layer::writeToProtoDrawingState(perfetto::protos::LayerProto* layerInfo) {
-    const ui::Transform transform = getTransform();
-    auto buffer = getExternalTexture();
-    if (buffer != nullptr) {
-        LayerProtoHelper::writeToProto(*buffer,
-                                       [&]() { return layerInfo->mutable_active_buffer(); });
-        LayerProtoHelper::writeToProtoDeprecated(ui::Transform(getBufferTransform()),
-                                                 layerInfo->mutable_buffer_transform());
-    }
-    layerInfo->set_invalidate(contentDirty);
-    layerInfo->set_is_protected(isProtected());
-    layerInfo->set_dataspace(dataspaceDetails(static_cast<android_dataspace>(getDataSpace())));
-    layerInfo->set_queued_frames(getQueuedFrameCount());
-    layerInfo->set_curr_frame(mCurrentFrameNumber);
-    layerInfo->set_requested_corner_radius(getDrawingState().cornerRadius);
-    layerInfo->set_corner_radius(
-            (getRoundedCornerState().radius.x + getRoundedCornerState().radius.y) / 2.0);
-    layerInfo->set_background_blur_radius(getBackgroundBlurRadius());
-    layerInfo->set_is_trusted_overlay(isTrustedOverlay());
-    LayerProtoHelper::writeToProtoDeprecated(transform, layerInfo->mutable_transform());
-    LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(),
-                                           [&]() { return layerInfo->mutable_position(); });
-    LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); });
-    LayerProtoHelper::writeToProto(surfaceDamageRegion,
-                                   [&]() { return layerInfo->mutable_damage_region(); });
-
-    if (hasColorTransform()) {
-        LayerProtoHelper::writeToProto(getColorTransform(), layerInfo->mutable_color_transform());
-    }
-
-    LayerProtoHelper::writeToProto(mSourceBounds,
-                                   [&]() { return layerInfo->mutable_source_bounds(); });
-    LayerProtoHelper::writeToProto(mScreenBounds,
-                                   [&]() { return layerInfo->mutable_screen_bounds(); });
-    LayerProtoHelper::writeToProto(getRoundedCornerState().cropRect,
-                                   [&]() { return layerInfo->mutable_corner_radius_crop(); });
-    layerInfo->set_shadow_radius(mEffectiveShadowRadius);
-}
-
-void Layer::writeToProtoCommonState(perfetto::protos::LayerProto* layerInfo,
-                                    LayerVector::StateSet stateSet, uint32_t traceFlags) {
-    const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
-    const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
-    const State& state = useDrawing ? mDrawingState : mDrawingState;
-
-    ui::Transform requestedTransform = state.transform;
-
-    layerInfo->set_id(sequence);
-    layerInfo->set_name(getName().c_str());
-    layerInfo->set_type(getType());
-
-    for (const auto& child : children) {
-        layerInfo->add_children(child->sequence);
-    }
-
-    for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
-        sp<Layer> strongRelative = weakRelative.promote();
-        if (strongRelative != nullptr) {
-            layerInfo->add_relatives(strongRelative->sequence);
-        }
-    }
-
-    LayerProtoHelper::writeToProto(state.transparentRegionHint,
-                                   [&]() { return layerInfo->mutable_transparent_region(); });
-
-    layerInfo->set_layer_stack(getLayerStack().id);
-    layerInfo->set_z(state.z);
-
-    LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(), [&]() {
-        return layerInfo->mutable_requested_position();
-    });
-
-    LayerProtoHelper::writeToProto(state.crop, [&]() { return layerInfo->mutable_crop(); });
-
-    layerInfo->set_is_opaque(isOpaque(state));
-
-    layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat()));
-    LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); });
-    LayerProtoHelper::writeToProto(state.color,
-                                   [&]() { return layerInfo->mutable_requested_color(); });
-    layerInfo->set_flags(state.flags);
-
-    LayerProtoHelper::writeToProtoDeprecated(requestedTransform,
-                                             layerInfo->mutable_requested_transform());
-
-    auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote();
-    if (parent != nullptr) {
-        layerInfo->set_parent(parent->sequence);
-    }
-
-    auto zOrderRelativeOf = state.zOrderRelativeOf.promote();
-    if (zOrderRelativeOf != nullptr) {
-        layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence);
-    }
-
-    layerInfo->set_is_relative_of(state.isRelativeOf);
-
-    layerInfo->set_owner_uid(mOwnerUid);
-
-    if ((traceFlags & LayerTracing::TRACE_INPUT) && needsInputInfo()) {
-        WindowInfo info;
-        if (useDrawing) {
-            info = fillInputInfo(
-                    InputDisplayArgs{.transform = &kIdentityTransform, .isSecure = true});
-        } else {
-            info = state.inputInfo;
-        }
-
-        LayerProtoHelper::writeToProto(info, state.touchableRegionCrop,
-                                       [&]() { return layerInfo->mutable_input_window_info(); });
-    }
-
-    if (traceFlags & LayerTracing::TRACE_EXTRA) {
-        auto protoMap = layerInfo->mutable_metadata();
-        for (const auto& entry : state.metadata.mMap) {
-            (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend());
-        }
-    }
-
-    LayerProtoHelper::writeToProto(state.destinationFrame,
-                                   [&]() { return layerInfo->mutable_destination_frame(); });
-}
-
-// Applies the given transform to the region, while protecting against overflows caused by any
-// offsets. If applying the offset in the transform to any of the Rects in the region would result
-// in an overflow, they are not added to the output Region.
-static Region transformTouchableRegionSafely(const ui::Transform& t, const Region& r,
-                                             const std::string& debugWindowName) {
-    // Round the translation using the same rounding strategy used by ui::Transform.
-    const auto tx = static_cast<int32_t>(t.tx() + 0.5);
-    const auto ty = static_cast<int32_t>(t.ty() + 0.5);
-
-    ui::Transform transformWithoutOffset = t;
-    transformWithoutOffset.set(0.f, 0.f);
-
-    const Region transformed = transformWithoutOffset.transform(r);
-
-    // Apply the translation to each of the Rects in the region while discarding any that overflow.
-    Region ret;
-    for (const auto& rect : transformed) {
-        Rect newRect;
-        if (__builtin_add_overflow(rect.left, tx, &newRect.left) ||
-            __builtin_add_overflow(rect.top, ty, &newRect.top) ||
-            __builtin_add_overflow(rect.right, tx, &newRect.right) ||
-            __builtin_add_overflow(rect.bottom, ty, &newRect.bottom)) {
-            ALOGE("Applying transform to touchable region of window '%s' resulted in an overflow.",
-                  debugWindowName.c_str());
-            continue;
-        }
-        ret.orSelf(newRect);
-    }
-    return ret;
-}
-
-void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& screenToDisplay) {
-    auto [inputBounds, inputBoundsValid] = getInputBounds(/*fillParentBounds=*/false);
-    if (!inputBoundsValid) {
-        info.touchableRegion.clear();
-    }
-
-    info.frame = getInputBoundsInDisplaySpace(inputBounds, screenToDisplay);
-
-    ui::Transform inputToLayer;
-    inputToLayer.set(inputBounds.left, inputBounds.top);
-    const ui::Transform layerToScreen = getInputTransform();
-    const ui::Transform inputToDisplay = screenToDisplay * layerToScreen * inputToLayer;
-
-    // InputDispatcher expects a display-to-input transform.
-    info.transform = inputToDisplay.inverse();
-
-    // The touchable region is specified in the input coordinate space. Change it to display space.
-    info.touchableRegion =
-            transformTouchableRegionSafely(inputToDisplay, info.touchableRegion, mName);
-}
-
-void Layer::fillTouchOcclusionMode(WindowInfo& info) {
-    sp<Layer> p = sp<Layer>::fromExisting(this);
-    while (p != nullptr && !p->hasInputInfo()) {
-        p = p->mDrawingParent.promote();
-    }
-    if (p != nullptr) {
-        info.touchOcclusionMode = p->mDrawingState.inputInfo.touchOcclusionMode;
-    }
-}
-
-gui::DropInputMode Layer::getDropInputMode() const {
-    gui::DropInputMode mode = mDrawingState.dropInputMode;
-    if (mode == gui::DropInputMode::ALL) {
-        return mode;
-    }
-    sp<Layer> parent = mDrawingParent.promote();
-    if (parent) {
-        gui::DropInputMode parentMode = parent->getDropInputMode();
-        if (parentMode != gui::DropInputMode::NONE) {
-            return parentMode;
-        }
-    }
-    return mode;
-}
-
-void Layer::handleDropInputMode(gui::WindowInfo& info) const {
-    if (mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL)) {
-        return;
-    }
-
-    // Check if we need to drop input unconditionally
-    gui::DropInputMode dropInputMode = getDropInputMode();
-    if (dropInputMode == gui::DropInputMode::ALL) {
-        info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT;
-        ALOGV("Dropping input for %s as requested by policy.", getDebugName());
-        return;
-    }
-
-    // Check if we need to check if the window is obscured by parent
-    if (dropInputMode != gui::DropInputMode::OBSCURED) {
-        return;
-    }
-
-    // Check if the parent has set an alpha on the layer
-    sp<Layer> parent = mDrawingParent.promote();
-    if (parent && parent->getAlpha() != 1.0_hf) {
-        info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT;
-        ALOGV("Dropping input for %s as requested by policy because alpha=%f", getDebugName(),
-              static_cast<float>(getAlpha()));
-    }
-
-    // Check if the parent has cropped the buffer
-    Rect bufferSize = getCroppedBufferSize(getDrawingState());
-    if (!bufferSize.isValid()) {
-        info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED;
-        return;
-    }
-
-    // Screenbounds are the layer bounds cropped by parents, transformed to screenspace.
-    // To check if the layer has been cropped, we take the buffer bounds, apply the local
-    // layer crop and apply the same set of transforms to move to screenspace. If the bounds
-    // match then the layer has not been cropped by its parents.
-    Rect bufferInScreenSpace(getTransform().transform(bufferSize));
-    bool croppedByParent = bufferInScreenSpace != Rect{mScreenBounds};
-
-    if (croppedByParent) {
-        info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT;
-        ALOGV("Dropping input for %s as requested by policy because buffer is cropped by parent",
-              getDebugName());
-    } else {
-        // If the layer is not obscured by its parents (by setting an alpha or crop), then only drop
-        // input if the window is obscured. This check should be done in surfaceflinger but the
-        // logic currently resides in inputflinger. So pass the if_obscured check to input to only
-        // drop input events if the window is obscured.
-        info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED;
-    }
-}
-
-WindowInfo Layer::fillInputInfo(const InputDisplayArgs& displayArgs) {
-    if (!hasInputInfo()) {
-        mDrawingState.inputInfo.name = getName();
-        mDrawingState.inputInfo.ownerUid = gui::Uid{mOwnerUid};
-        mDrawingState.inputInfo.ownerPid = gui::Pid{mOwnerPid};
-        mDrawingState.inputInfo.inputConfig |= WindowInfo::InputConfig::NO_INPUT_CHANNEL;
-        mDrawingState.inputInfo.displayId = toLogicalDisplayId(getLayerStack());
-    }
-
-    const ui::Transform& displayTransform =
-            displayArgs.transform != nullptr ? *displayArgs.transform : kIdentityTransform;
-
-    WindowInfo info = mDrawingState.inputInfo;
-    info.id = sequence;
-    info.displayId = toLogicalDisplayId(getLayerStack());
-
-    fillInputFrameInfo(info, displayTransform);
-
-    if (displayArgs.transform == nullptr) {
-        // Do not let the window receive touches if it is not associated with a valid display
-        // transform. We still allow the window to receive keys and prevent ANRs.
-        info.inputConfig |= WindowInfo::InputConfig::NOT_TOUCHABLE;
-    }
-
-    info.setInputConfig(WindowInfo::InputConfig::NOT_VISIBLE, !isVisibleForInput());
-
-    info.alpha = getAlpha();
-    fillTouchOcclusionMode(info);
-    handleDropInputMode(info);
-
-    // If the window will be blacked out on a display because the display does not have the secure
-    // flag and the layer has the secure flag set, then drop input.
-    if (!displayArgs.isSecure && isSecure()) {
-        info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT;
-    }
-
-    sp<Layer> cropLayer = mDrawingState.touchableRegionCrop.promote();
-    if (info.replaceTouchableRegionWithCrop) {
-        Rect inputBoundsInDisplaySpace;
-        if (!cropLayer) {
-            FloatRect inputBounds = getInputBounds(/*fillParentBounds=*/true).first;
-            inputBoundsInDisplaySpace = getInputBoundsInDisplaySpace(inputBounds, displayTransform);
-        } else {
-            FloatRect inputBounds = cropLayer->getInputBounds(/*fillParentBounds=*/true).first;
-            inputBoundsInDisplaySpace =
-                    cropLayer->getInputBoundsInDisplaySpace(inputBounds, displayTransform);
-        }
-        info.touchableRegion = Region(inputBoundsInDisplaySpace);
-    } else if (cropLayer != nullptr) {
-        FloatRect inputBounds = cropLayer->getInputBounds(/*fillParentBounds=*/true).first;
-        Rect inputBoundsInDisplaySpace =
-                cropLayer->getInputBoundsInDisplaySpace(inputBounds, displayTransform);
-        info.touchableRegion = info.touchableRegion.intersect(inputBoundsInDisplaySpace);
-    }
-
-    // Inherit the trusted state from the parent hierarchy, but don't clobber the trusted state
-    // if it was set by WM for a known system overlay
-    if (isTrustedOverlay()) {
-        info.inputConfig |= WindowInfo::InputConfig::TRUSTED_OVERLAY;
-    }
-
-    Rect bufferSize = getBufferSize(getDrawingState());
-    info.contentSize = Size(bufferSize.width(), bufferSize.height());
-
-    return info;
-}
-
-Rect Layer::getInputBoundsInDisplaySpace(const FloatRect& inputBounds,
-                                         const ui::Transform& screenToDisplay) {
-    // InputDispatcher works in the display device's coordinate space. Here, we calculate the
-    // frame and transform used for the layer, which determines the bounds and the coordinate space
-    // within which the layer will receive input.
-
-    // Coordinate space definitions:
-    //   - display: The display device's coordinate space. Correlates to pixels on the display.
-    //   - screen: The post-rotation coordinate space for the display, a.k.a. logical display space.
-    //   - layer: The coordinate space of this layer.
-    //   - input: The coordinate space in which this layer will receive input events. This could be
-    //            different than layer space if a surfaceInset is used, which changes the origin
-    //            of the input space.
-
-    // Crop the input bounds to ensure it is within the parent's bounds.
-    const FloatRect croppedInputBounds = mBounds.intersect(inputBounds);
-    const ui::Transform layerToScreen = getInputTransform();
-    const ui::Transform layerToDisplay = screenToDisplay * layerToScreen;
-    return Rect{layerToDisplay.transform(croppedInputBounds)};
-}
-
-bool Layer::hasInputInfo() const {
-    return mDrawingState.inputInfo.token != nullptr ||
-            mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL);
-}
-
 compositionengine::OutputLayer* Layer::findOutputLayerForDisplay(
         const DisplayDevice* display) const {
     if (!display) return nullptr;
@@ -1930,24 +694,6 @@
     return outputLayer ? outputLayer->getState().visibleRegion : Region();
 }
 
-bool Layer::isInternalDisplayOverlay() const {
-    const State& s(mDrawingState);
-    if (s.flags & layer_state_t::eLayerSkipScreenshot) {
-        return true;
-    }
-
-    sp<Layer> parent = mDrawingParent.promote();
-    return parent && parent->isInternalDisplayOverlay();
-}
-
-bool Layer::setDropInputMode(gui::DropInputMode mode) {
-    if (mDrawingState.dropInputMode == mode) {
-        return false;
-    }
-    mDrawingState.dropInputMode = mode;
-    return true;
-}
-
 void Layer::callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
                                       const sp<GraphicBuffer>& buffer, uint64_t framenumber,
                                       const sp<Fence>& releaseFence) {
@@ -2106,17 +852,9 @@
     mDrawingState.callbackHandles = {};
 }
 
-bool Layer::willPresentCurrentTransaction() const {
-    // Returns true if the most recent Transaction applied to CurrentState will be presented.
-    return (getSidebandStreamChanged() || getAutoRefresh() ||
-            (mDrawingState.modified &&
-             (mDrawingState.buffer != nullptr || mDrawingState.bgColorLayer != nullptr)));
-}
-
 bool Layer::setTransform(uint32_t transform) {
     if (mDrawingState.bufferTransform == transform) return false;
     mDrawingState.bufferTransform = transform;
-    mDrawingState.modified = true;
     setTransactionFlags(eTransactionNeeded);
     return true;
 }
@@ -2125,7 +863,6 @@
     if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false;
     mDrawingState.sequence++;
     mDrawingState.transformToDisplayInverse = transformToDisplayInverse;
-    mDrawingState.modified = true;
     setTransactionFlags(eTransactionNeeded);
     return true;
 }
@@ -2136,100 +873,10 @@
     mDrawingState.sequence++;
     mDrawingState.bufferCrop = bufferCrop;
 
-    mDrawingState.modified = true;
     setTransactionFlags(eTransactionNeeded);
     return true;
 }
 
-bool Layer::setDestinationFrame(const Rect& destinationFrame) {
-    if (mDrawingState.destinationFrame == destinationFrame) return false;
-
-    mDrawingState.sequence++;
-    mDrawingState.destinationFrame = destinationFrame;
-
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-// Translate destination frame into scale and position. If a destination frame is not set, use the
-// provided scale and position
-bool Layer::updateGeometry() {
-    if ((mDrawingState.flags & layer_state_t::eIgnoreDestinationFrame) ||
-        mDrawingState.destinationFrame.isEmpty()) {
-        // If destination frame is not set, use the requested transform set via
-        // Layer::setPosition and Layer::setMatrix.
-        return assignTransform(&mDrawingState.transform, mRequestedTransform);
-    }
-
-    Rect destRect = mDrawingState.destinationFrame;
-    int32_t destW = destRect.width();
-    int32_t destH = destRect.height();
-    if (destRect.left < 0) {
-        destRect.left = 0;
-        destRect.right = destW;
-    }
-    if (destRect.top < 0) {
-        destRect.top = 0;
-        destRect.bottom = destH;
-    }
-
-    if (!mDrawingState.buffer) {
-        ui::Transform t;
-        t.set(destRect.left, destRect.top);
-        return assignTransform(&mDrawingState.transform, t);
-    }
-
-    uint32_t bufferWidth = mDrawingState.buffer->getWidth();
-    uint32_t bufferHeight = mDrawingState.buffer->getHeight();
-    // Undo any transformations on the buffer.
-    if (mDrawingState.bufferTransform & ui::Transform::ROT_90) {
-        std::swap(bufferWidth, bufferHeight);
-    }
-    uint32_t invTransform = SurfaceFlinger::getActiveDisplayRotationFlags();
-    if (mDrawingState.transformToDisplayInverse) {
-        if (invTransform & ui::Transform::ROT_90) {
-            std::swap(bufferWidth, bufferHeight);
-        }
-    }
-
-    float sx = destW / static_cast<float>(bufferWidth);
-    float sy = destH / static_cast<float>(bufferHeight);
-    ui::Transform t;
-    t.set(sx, 0, 0, sy);
-    t.set(destRect.left, destRect.top);
-    return assignTransform(&mDrawingState.transform, t);
-}
-
-bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) {
-    if (mRequestedTransform.dsdx() == matrix.dsdx && mRequestedTransform.dtdy() == matrix.dtdy &&
-        mRequestedTransform.dtdx() == matrix.dtdx && mRequestedTransform.dsdy() == matrix.dsdy) {
-        return false;
-    }
-
-    mRequestedTransform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
-
-    mDrawingState.sequence++;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-
-    return true;
-}
-
-bool Layer::setPosition(float x, float y) {
-    if (mRequestedTransform.tx() == x && mRequestedTransform.ty() == y) {
-        return false;
-    }
-
-    mRequestedTransform.set(x, y);
-
-    mDrawingState.sequence++;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-
-    return true;
-}
-
 void Layer::releasePreviousBuffer() {
     mReleasePreviousBuffer = true;
     if (!mBufferInfo.mBuffer ||
@@ -2293,7 +940,6 @@
     mDrawingState.isAutoTimestamp = isAutoTimestamp;
     mDrawingState.latchedVsyncId = info.vsyncId;
     mDrawingState.useVsyncIdForRefreshRateSelection = info.useForRefreshRateSelection;
-    mDrawingState.modified = true;
     if (!buffer) {
         resetDrawingStateBufferInfo();
         setTransactionFlags(eTransactionNeeded);
@@ -2441,7 +1087,6 @@
 bool Layer::setDataspace(ui::Dataspace dataspace) {
     if (mDrawingState.dataspace == dataspace) return false;
     mDrawingState.dataspace = dataspace;
-    mDrawingState.modified = true;
     setTransactionFlags(eTransactionNeeded);
     return true;
 }
@@ -2452,7 +1097,6 @@
         return false;
     mDrawingState.currentHdrSdrRatio = currentBufferRatio;
     mDrawingState.desiredHdrSdrRatio = desiredRatio;
-    mDrawingState.modified = true;
     setTransactionFlags(eTransactionNeeded);
     return true;
 }
@@ -2460,40 +1104,6 @@
 bool Layer::setDesiredHdrHeadroom(float desiredRatio) {
     if (mDrawingState.desiredHdrSdrRatio == desiredRatio) return false;
     mDrawingState.desiredHdrSdrRatio = desiredRatio;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setCachingHint(gui::CachingHint cachingHint) {
-    if (mDrawingState.cachingHint == cachingHint) return false;
-    mDrawingState.cachingHint = cachingHint;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setHdrMetadata(const HdrMetadata& hdrMetadata) {
-    if (mDrawingState.hdrMetadata == hdrMetadata) return false;
-    mDrawingState.hdrMetadata = hdrMetadata;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::setSurfaceDamageRegion(const Region& surfaceDamage) {
-    if (mDrawingState.surfaceDamageRegion.hasSameRects(surfaceDamage)) return false;
-    mDrawingState.surfaceDamageRegion = surfaceDamage;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    setIsSmallDirty(surfaceDamage, getTransform());
-    return true;
-}
-
-bool Layer::setApi(int32_t api) {
-    if (mDrawingState.api == api) return false;
-    mDrawingState.api = api;
-    mDrawingState.modified = true;
     setTransactionFlags(eTransactionNeeded);
     return true;
 }
@@ -2509,7 +1119,6 @@
     }
 
     mDrawingState.sidebandStream = sidebandStream;
-    mDrawingState.modified = true;
     if (sidebandStream != nullptr && mDrawingState.buffer != nullptr) {
         releasePreviousBuffer();
         resetDrawingStateBufferInfo();
@@ -2606,14 +1215,6 @@
     return Rect(0, 0, static_cast<int32_t>(bufWidth), static_cast<int32_t>(bufHeight));
 }
 
-FloatRect Layer::computeSourceBounds(const FloatRect& parentBounds) const {
-    if (mBufferInfo.mBuffer == nullptr) {
-        return parentBounds;
-    }
-
-    return getBufferSize(getDrawingState()).toFloatRect();
-}
-
 bool Layer::fenceHasSignaled() const {
     if (SurfaceFlinger::enableLatchUnsignaledConfig != LatchUnsignaledConfig::Disabled) {
         return true;
@@ -2635,37 +1236,21 @@
     }
 }
 
-void Layer::setAutoRefresh(bool autoRefresh) {
-    mDrawingState.autoRefresh = autoRefresh;
-}
-
 bool Layer::latchSidebandStream(bool& recomputeVisibleRegions) {
-    // We need to update the sideband stream if the layer has both a buffer and a sideband stream.
-    auto* snapshot = editLayerSnapshot();
-    snapshot->sidebandStreamHasFrame = hasFrameUpdate() && mSidebandStream.get();
-
     if (mSidebandStreamChanged.exchange(false)) {
         const State& s(getDrawingState());
         // mSidebandStreamChanged was true
         mSidebandStream = s.sidebandStream;
-        snapshot->sidebandStream = mSidebandStream;
         if (mSidebandStream != nullptr) {
             setTransactionFlags(eTransactionNeeded);
             mFlinger->setTransactionFlags(eTraversalNeeded);
         }
         recomputeVisibleRegions = true;
-
         return true;
     }
     return false;
 }
 
-bool Layer::hasFrameUpdate() const {
-    const State& c(getDrawingState());
-    return (mDrawingStateModified || mDrawingState.modified) &&
-            (c.buffer != nullptr || c.bgColorLayer != nullptr);
-}
-
 void Layer::updateTexImage(nsecs_t latchTime, bool bgColorOnly) {
     const State& s(getDrawingState());
 
@@ -2712,8 +1297,6 @@
     mFlinger->getTransactionCallbackInvoker()
             .addOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles);
     mDrawingState.callbackHandles = remainingHandles;
-
-    mDrawingStateModified = false;
 }
 
 void Layer::gatherBufferInfo() {
@@ -2737,7 +1320,6 @@
     mBufferInfo.mFrameLatencyNeeded = true;
     mBufferInfo.mDesiredPresentTime = mDrawingState.desiredPresentTime;
     mBufferInfo.mFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence);
-    mBufferInfo.mFence = mDrawingState.acquireFence;
     mBufferInfo.mTransform = mDrawingState.bufferTransform;
     auto lastDataspace = mBufferInfo.mDataspace;
     mBufferInfo.mDataspace = translateDataspace(mDrawingState.dataspace);
@@ -2785,10 +1367,6 @@
         mFlinger->mHdrLayerInfoChanged = true;
     }
     mBufferInfo.mCrop = computeBufferCrop(mDrawingState);
-    mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
-    mBufferInfo.mSurfaceDamage = mDrawingState.surfaceDamageRegion;
-    mBufferInfo.mHdrMetadata = mDrawingState.hdrMetadata;
-    mBufferInfo.mApi = mDrawingState.api;
     mBufferInfo.mTransformToDisplayInverse = mDrawingState.transformToDisplayInverse;
 }
 
@@ -2813,294 +1391,6 @@
     SFTRACE_INT(mBlastTransactionName.c_str(), pendingBuffers);
 }
 
-/*
- * We don't want to send the layer's transform to input, but rather the
- * parent's transform. This is because Layer's transform is
- * information about how the buffer is placed on screen. The parent's
- * transform makes more sense to send since it's information about how the
- * layer is placed on screen. This transform is used by input to determine
- * how to go from screen space back to window space.
- */
-ui::Transform Layer::getInputTransform() const {
-    if (!hasBufferOrSidebandStream()) {
-        return getTransform();
-    }
-    sp<Layer> parent = mDrawingParent.promote();
-    if (parent == nullptr) {
-        return ui::Transform();
-    }
-
-    return parent->getTransform();
-}
-
-/**
- * Returns the bounds used to fill the input frame and the touchable region.
- *
- * Similar to getInputTransform, we need to update the bounds to include the transform.
- * This is because bounds don't include the buffer transform, where the input assumes
- * that's already included.
- */
-std::pair<FloatRect, bool> Layer::getInputBounds(bool fillParentBounds) const {
-    Rect croppedBufferSize = getCroppedBufferSize(getDrawingState());
-    FloatRect inputBounds = croppedBufferSize.toFloatRect();
-    if (hasBufferOrSidebandStream() && croppedBufferSize.isValid() &&
-        mDrawingState.transform.getType() != ui::Transform::IDENTITY) {
-        inputBounds = mDrawingState.transform.transform(inputBounds);
-    }
-
-    bool inputBoundsValid = croppedBufferSize.isValid();
-    if (!inputBoundsValid) {
-        /**
-         * Input bounds are based on the layer crop or buffer size. But if we are using
-         * the layer bounds as the input bounds (replaceTouchableRegionWithCrop flag) then
-         * we can use the parent bounds as the input bounds if the layer does not have buffer
-         * or a crop. We want to unify this logic but because of compat reasons we cannot always
-         * use the parent bounds. A layer without a buffer can get input. So when a window is
-         * initially added, its touchable region can fill its parent layer bounds and that can
-         * have negative consequences.
-         */
-        inputBounds = fillParentBounds ? mBounds : FloatRect{};
-    }
-
-    // Clamp surface inset to the input bounds.
-    const float inset = static_cast<float>(mDrawingState.inputInfo.surfaceInset);
-    const float xSurfaceInset = std::clamp(inset, 0.f, inputBounds.getWidth() / 2.f);
-    const float ySurfaceInset = std::clamp(inset, 0.f, inputBounds.getHeight() / 2.f);
-
-    // Apply the insets to the input bounds.
-    inputBounds.left += xSurfaceInset;
-    inputBounds.top += ySurfaceInset;
-    inputBounds.right -= xSurfaceInset;
-    inputBounds.bottom -= ySurfaceInset;
-
-    return {inputBounds, inputBoundsValid};
-}
-
-bool Layer::isSimpleBufferUpdate(const layer_state_t& s) const {
-    const uint64_t requiredFlags = layer_state_t::eBufferChanged;
-
-    const uint64_t deniedFlags = layer_state_t::eProducerDisconnect | layer_state_t::eLayerChanged |
-            layer_state_t::eRelativeLayerChanged | layer_state_t::eTransparentRegionChanged |
-            layer_state_t::eFlagsChanged | layer_state_t::eBlurRegionsChanged |
-            layer_state_t::eLayerStackChanged | layer_state_t::eReparent |
-            (FlagManager::getInstance().latch_unsignaled_with_auto_refresh_changed()
-                     ? 0
-                     : layer_state_t::eAutoRefreshChanged);
-
-    if ((s.what & requiredFlags) != requiredFlags) {
-        SFTRACE_FORMAT_INSTANT("%s: false [missing required flags 0x%" PRIx64 "]", __func__,
-                               (s.what | requiredFlags) & ~s.what);
-        return false;
-    }
-
-    if (s.what & deniedFlags) {
-        SFTRACE_FORMAT_INSTANT("%s: false [has denied flags 0x%" PRIx64 "]", __func__,
-                               s.what & deniedFlags);
-        return false;
-    }
-
-    if (s.what & layer_state_t::ePositionChanged) {
-        if (mRequestedTransform.tx() != s.x || mRequestedTransform.ty() != s.y) {
-            SFTRACE_FORMAT_INSTANT("%s: false [ePositionChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eAlphaChanged) {
-        if (mDrawingState.color.a != s.color.a) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eAlphaChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eColorTransformChanged) {
-        if (mDrawingState.colorTransform != s.colorTransform) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eColorTransformChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eBackgroundColorChanged) {
-        if (mDrawingState.bgColorLayer || s.bgColor.a != 0) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eBackgroundColorChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eMatrixChanged) {
-        if (mRequestedTransform.dsdx() != s.matrix.dsdx ||
-            mRequestedTransform.dtdy() != s.matrix.dtdy ||
-            mRequestedTransform.dtdx() != s.matrix.dtdx ||
-            mRequestedTransform.dsdy() != s.matrix.dsdy) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eMatrixChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eCornerRadiusChanged) {
-        if (mDrawingState.cornerRadius != s.cornerRadius) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eCornerRadiusChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eBackgroundBlurRadiusChanged) {
-        if (mDrawingState.backgroundBlurRadius != static_cast<int>(s.backgroundBlurRadius)) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eBackgroundBlurRadiusChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eBufferTransformChanged) {
-        if (mDrawingState.bufferTransform != s.bufferTransform) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eBufferTransformChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eTransformToDisplayInverseChanged) {
-        if (mDrawingState.transformToDisplayInverse != s.transformToDisplayInverse) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eTransformToDisplayInverseChanged changed]",
-                                   __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eCropChanged) {
-        if (mDrawingState.crop != s.crop) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eCropChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eDataspaceChanged) {
-        if (mDrawingState.dataspace != s.dataspace) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eDataspaceChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eHdrMetadataChanged) {
-        if (mDrawingState.hdrMetadata != s.hdrMetadata) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eHdrMetadataChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eSidebandStreamChanged) {
-        if (mDrawingState.sidebandStream != s.sidebandStream) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eSidebandStreamChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eColorSpaceAgnosticChanged) {
-        if (mDrawingState.colorSpaceAgnostic != s.colorSpaceAgnostic) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eColorSpaceAgnosticChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eShadowRadiusChanged) {
-        if (mDrawingState.shadowRadius != s.shadowRadius) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eShadowRadiusChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eFixedTransformHintChanged) {
-        if (mDrawingState.fixedTransformHint != s.fixedTransformHint) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eFixedTransformHintChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eTrustedOverlayChanged) {
-        if (mDrawingState.isTrustedOverlay != (s.trustedOverlay == gui::TrustedOverlay::ENABLED)) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eTrustedOverlayChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eStretchChanged) {
-        StretchEffect temp = s.stretchEffect;
-        temp.sanitize();
-        if (mDrawingState.stretchEffect != temp) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eStretchChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eBufferCropChanged) {
-        if (mDrawingState.bufferCrop != s.bufferCrop) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eBufferCropChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eDestinationFrameChanged) {
-        if (mDrawingState.destinationFrame != s.destinationFrame) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eDestinationFrameChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eDimmingEnabledChanged) {
-        if (mDrawingState.dimmingEnabled != s.dimmingEnabled) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eDimmingEnabledChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eExtendedRangeBrightnessChanged) {
-        if (mDrawingState.currentHdrSdrRatio != s.currentHdrSdrRatio ||
-            mDrawingState.desiredHdrSdrRatio != s.desiredHdrSdrRatio) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eExtendedRangeBrightnessChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    if (s.what & layer_state_t::eDesiredHdrHeadroomChanged) {
-        if (mDrawingState.desiredHdrSdrRatio != s.desiredHdrSdrRatio) {
-            SFTRACE_FORMAT_INSTANT("%s: false [eDesiredHdrHeadroomChanged changed]", __func__);
-            return false;
-        }
-    }
-
-    return true;
-}
-
-sp<LayerFE> Layer::getCompositionEngineLayerFE() const {
-    // There's no need to get a CE Layer if the layer isn't going to draw anything.
-    return hasSomethingToDraw() ? mLegacyLayerFE : nullptr;
-}
-
-const LayerSnapshot* Layer::getLayerSnapshot() const {
-    return mSnapshot.get();
-}
-
-LayerSnapshot* Layer::editLayerSnapshot() {
-    return mSnapshot.get();
-}
-
-std::unique_ptr<frontend::LayerSnapshot> Layer::stealLayerSnapshot() {
-    return std::move(mSnapshot);
-}
-
-void Layer::updateLayerSnapshot(std::unique_ptr<frontend::LayerSnapshot> snapshot) {
-    mSnapshot = std::move(snapshot);
-}
-
-const compositionengine::LayerFECompositionState* Layer::getCompositionState() const {
-    return mSnapshot.get();
-}
-
-sp<LayerFE> Layer::copyCompositionEngineLayerFE() const {
-    auto result = mFlinger->getFactory().createLayerFE(mName, this);
-    result->mSnapshot = std::make_unique<LayerSnapshot>(*mSnapshot);
-    return result;
-}
-
 sp<LayerFE> Layer::getCompositionEngineLayerFE(
         const frontend::LayerHierarchy::TraversalPath& path) {
     for (auto& [p, layerFE] : mLayerFEs) {
@@ -3113,55 +1403,6 @@
     return layerFE;
 }
 
-void Layer::useSurfaceDamage() {
-    if (mFlinger->mForceFullDamage) {
-        surfaceDamageRegion = Region::INVALID_REGION;
-    } else {
-        surfaceDamageRegion = mBufferInfo.mSurfaceDamage;
-    }
-}
-
-void Layer::useEmptyDamage() {
-    surfaceDamageRegion.clear();
-}
-
-bool Layer::isOpaque(const Layer::State& s) const {
-    // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the
-    // layer's opaque flag.
-    if (!hasSomethingToDraw()) {
-        return false;
-    }
-
-    // if the layer has the opaque flag, then we're always opaque
-    if ((s.flags & layer_state_t::eLayerOpaque) == layer_state_t::eLayerOpaque) {
-        return true;
-    }
-
-    // If the buffer has no alpha channel, then we are opaque
-    if (hasBufferOrSidebandStream() && LayerSnapshot::isOpaqueFormat(getPixelFormat())) {
-        return true;
-    }
-
-    // Lastly consider the layer opaque if drawing a color with alpha == 1.0
-    return fillsColor() && getAlpha() == 1.0_hf;
-}
-
-bool Layer::canReceiveInput() const {
-    return !isHiddenByPolicy() && (mBufferInfo.mBuffer == nullptr || getAlpha() > 0.0f);
-}
-
-bool Layer::isVisible() const {
-    if (!hasSomethingToDraw()) {
-        return false;
-    }
-
-    if (isHiddenByPolicy()) {
-        return false;
-    }
-
-    return getAlpha() > 0.0f || hasBlur();
-}
-
 void Layer::onCompositionPresented(const DisplayDevice* display,
                                    const std::shared_ptr<FenceTime>& glDoneFence,
                                    const std::shared_ptr<FenceTime>& presentFence,
@@ -3254,11 +1495,6 @@
     return !mDrawingState.buffer && mBufferInfo.mBuffer;
 }
 
-bool Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) {
-    const bool bgColorOnly = mDrawingState.bgColorLayer != nullptr;
-    return latchBufferImpl(recomputeVisibleRegions, latchTime, bgColorOnly);
-}
-
 bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bool bgColorOnly) {
     SFTRACE_FORMAT_INSTANT("latchBuffer %s - %" PRIu64, getDebugName(),
                            getDrawingState().frameNumber);
@@ -3280,7 +1516,6 @@
 
     // Capture the old state of the layer for comparisons later
     BufferInfo oldBufferInfo = mBufferInfo;
-    const bool oldOpacity = isOpaque(mDrawingState);
     mPreviousFrameNumber = mCurrentFrameNumber;
     mCurrentFrameNumber = mDrawingState.frameNumber;
     gatherBufferInfo();
@@ -3305,7 +1540,6 @@
 
     if ((mBufferInfo.mCrop != oldBufferInfo.mCrop) ||
         (mBufferInfo.mTransform != oldBufferInfo.mTransform) ||
-        (mBufferInfo.mScaleMode != oldBufferInfo.mScaleMode) ||
         (mBufferInfo.mTransformToDisplayInverse != oldBufferInfo.mTransformToDisplayInverse)) {
         recomputeVisibleRegions = true;
     }
@@ -3318,35 +1552,14 @@
             recomputeVisibleRegions = true;
         }
     }
-
-    if (oldOpacity != isOpaque(mDrawingState)) {
-        recomputeVisibleRegions = true;
-    }
-
     return true;
 }
 
-bool Layer::hasReadyFrame() const {
-    return hasFrameUpdate() || getSidebandStreamChanged() || getAutoRefresh();
-}
-
 bool Layer::isProtected() const {
     return (mBufferInfo.mBuffer != nullptr) &&
             (mBufferInfo.mBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
 }
 
-void Layer::latchAndReleaseBuffer() {
-    if (hasReadyFrame()) {
-        bool ignored = false;
-        latchBuffer(ignored, systemTime());
-    }
-    releasePendingBuffer(systemTime());
-}
-
-PixelFormat Layer::getPixelFormat() const {
-    return mBufferInfo.mPixelFormat;
-}
-
 bool Layer::getTransformToDisplayInverse() const {
     return mBufferInfo.mTransformToDisplayInverse;
 }
@@ -3370,18 +1583,6 @@
     return mBufferInfo.mTransform;
 }
 
-ui::Dataspace Layer::getDataSpace() const {
-    return hasBufferOrSidebandStream() ? mBufferInfo.mDataspace : mDrawingState.dataspace;
-}
-
-bool Layer::isFrontBuffered() const {
-    if (mBufferInfo.mBuffer == nullptr) {
-        return false;
-    }
-
-    return mBufferInfo.mBuffer->getUsage() & AHARDWAREBUFFER_USAGE_FRONT_BUFFER;
-}
-
 ui::Dataspace Layer::translateDataspace(ui::Dataspace dataspace) {
     ui::Dataspace updatedDataspace = dataspace;
     // translate legacy dataspaces to modern dataspaces
@@ -3417,84 +1618,6 @@
     return mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer() : nullptr;
 }
 
-const std::shared_ptr<renderengine::ExternalTexture>& Layer::getExternalTexture() const {
-    return mBufferInfo.mBuffer;
-}
-
-bool Layer::setColor(const half3& color) {
-    if (mDrawingState.color.rgb == color) {
-        return false;
-    }
-
-    mDrawingState.sequence++;
-    mDrawingState.color.rgb = color;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-    return true;
-}
-
-bool Layer::fillsColor() const {
-    return !hasBufferOrSidebandStream() && mDrawingState.color.r >= 0.0_hf &&
-            mDrawingState.color.g >= 0.0_hf && mDrawingState.color.b >= 0.0_hf;
-}
-
-bool Layer::hasBlur() const {
-    return getBackgroundBlurRadius() > 0 || getDrawingState().blurRegions.size() > 0;
-}
-
-void Layer::updateSnapshot(bool updateGeometry) {
-    if (!getCompositionEngineLayerFE()) {
-        return;
-    }
-
-    auto* snapshot = editLayerSnapshot();
-    if (updateGeometry) {
-        prepareBasicGeometryCompositionState();
-        prepareGeometryCompositionState();
-        snapshot->roundedCorner = getRoundedCornerState();
-        snapshot->transformedBounds = mScreenBounds;
-        if (mEffectiveShadowRadius > 0.f) {
-            snapshot->shadowSettings = mFlinger->mDrawingState.globalShadowSettings;
-
-            // Note: this preserves existing behavior of shadowing the entire layer and not cropping
-            // it if transparent regions are present. This may not be necessary since shadows are
-            // typically cast by layers without transparent regions.
-            snapshot->shadowSettings.boundaries = mBounds;
-
-            const float casterAlpha = snapshot->alpha;
-            const bool casterIsOpaque =
-                    ((mBufferInfo.mBuffer != nullptr) && isOpaque(mDrawingState));
-
-            // If the casting layer is translucent, we need to fill in the shadow underneath the
-            // layer. Otherwise the generated shadow will only be shown around the casting layer.
-            snapshot->shadowSettings.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f);
-            snapshot->shadowSettings.ambientColor *= casterAlpha;
-            snapshot->shadowSettings.spotColor *= casterAlpha;
-        }
-        snapshot->shadowSettings.length = mEffectiveShadowRadius;
-    }
-    snapshot->contentOpaque = isOpaque(mDrawingState);
-    snapshot->layerOpaqueFlagSet =
-            (mDrawingState.flags & layer_state_t::eLayerOpaque) == layer_state_t::eLayerOpaque;
-    sp<Layer> p = mDrawingParent.promote();
-    if (p != nullptr) {
-        snapshot->parentTransform = p->getTransform();
-    } else {
-        snapshot->parentTransform.reset();
-    }
-    snapshot->bufferSize = getBufferSize(mDrawingState);
-    snapshot->externalTexture = mBufferInfo.mBuffer;
-    snapshot->hasReadyFrame = hasReadyFrame();
-    preparePerFrameCompositionState();
-}
-
-void Layer::updateChildrenSnapshots(bool updateGeometry) {
-    for (const sp<Layer>& child : mDrawingChildren) {
-        child->updateSnapshot(updateGeometry);
-        child->updateChildrenSnapshots(updateGeometry);
-    }
-}
-
 bool Layer::setTrustedPresentationInfo(TrustedPresentationThresholds const& thresholds,
                                        TrustedPresentationListener const& listener) {
     bool hadTrustedPresentationListener = hasTrustedPresentationListener();
@@ -3527,35 +1650,32 @@
     mLastLatchTime = latchTime;
 }
 
-void Layer::setIsSmallDirty(const Region& damageRegion,
-                            const ui::Transform& layerToDisplayTransform) {
-    mSmallDirty = false;
+void Layer::setIsSmallDirty(frontend::LayerSnapshot* snapshot) {
     if (!mFlinger->mScheduler->supportSmallDirtyDetection(mOwnerAppId)) {
+        snapshot->isSmallDirty = false;
         return;
     }
 
     if (mWindowType != WindowInfo::Type::APPLICATION &&
         mWindowType != WindowInfo::Type::BASE_APPLICATION) {
+        snapshot->isSmallDirty = false;
         return;
     }
 
-    Rect bounds = damageRegion.getBounds();
+    Rect bounds = snapshot->surfaceDamage.getBounds();
     if (!bounds.isValid()) {
+        snapshot->isSmallDirty = false;
         return;
     }
 
     // Transform to screen space.
-    bounds = layerToDisplayTransform.transform(bounds);
+    bounds = snapshot->localTransform.transform(bounds);
 
     // If the damage region is a small dirty, this could give the hint for the layer history that
     // it could suppress the heuristic rate when calculating.
-    mSmallDirty = mFlinger->mScheduler->isSmallDirtyArea(mOwnerAppId,
-                                                         bounds.getWidth() * bounds.getHeight());
-}
-
-void Layer::setIsSmallDirty(frontend::LayerSnapshot* snapshot) {
-    setIsSmallDirty(snapshot->surfaceDamage, snapshot->localTransform);
-    snapshot->isSmallDirty = mSmallDirty;
+    snapshot->isSmallDirty =
+            mFlinger->mScheduler->isSmallDirtyArea(mOwnerAppId,
+                                                   bounds.getWidth() * bounds.getHeight());
 }
 
 } // namespace android
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 1e4f2dc..9caa20c 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -43,9 +43,7 @@
 #include <scheduler/Fps.h>
 #include <scheduler/Seamlessness.h>
 
-#include <chrono>
 #include <cstdint>
-#include <list>
 #include <optional>
 #include <vector>
 
@@ -56,7 +54,6 @@
 #include "LayerVector.h"
 #include "Scheduler/LayerInfo.h"
 #include "SurfaceFlinger.h"
-#include "Tracing/LayerTracing.h"
 #include "TransactionCallbackInvoker.h"
 
 using namespace android::surfaceflinger;
@@ -97,42 +94,15 @@
         eInputInfoChanged = 0x00000004
     };
 
-    struct Geometry {
-        uint32_t w;
-        uint32_t h;
-        ui::Transform transform;
-
-        inline bool operator==(const Geometry& rhs) const {
-            return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) &&
-                    (transform.ty() == rhs.transform.ty());
-        }
-        inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); }
-    };
-
     using FrameRate = scheduler::LayerInfo::FrameRate;
     using FrameRateCompatibility = scheduler::FrameRateCompatibility;
     using FrameRateSelectionStrategy = scheduler::LayerInfo::FrameRateSelectionStrategy;
 
     struct State {
-        int32_t z;
-        ui::LayerStack layerStack;
-        uint32_t flags;
         int32_t sequence; // changes when visible regions can change
-        bool modified;
         // Crop is expressed in layer space coordinate.
         Rect crop;
         LayerMetadata metadata;
-        // If non-null, a Surface this Surface's Z-order is interpreted relative to.
-        wp<Layer> zOrderRelativeOf;
-        bool isRelativeOf{false};
-
-        // A list of surfaces whose Z-order is interpreted relative to ours.
-        SortedVector<wp<Layer>> zOrderRelatives;
-        half4 color;
-        float cornerRadius;
-        int backgroundBlurRadius;
-        gui::WindowInfo inputInfo;
-        wp<Layer> touchableRegionCrop;
 
         ui::Dataspace dataspace;
 
@@ -154,52 +124,18 @@
         std::shared_ptr<renderengine::ExternalTexture> buffer;
         sp<Fence> acquireFence;
         std::shared_ptr<FenceTime> acquireFenceTime;
-        HdrMetadata hdrMetadata;
-        Region surfaceDamageRegion;
-        int32_t api;
         sp<NativeHandle> sidebandStream;
         mat4 colorTransform;
-        bool hasColorTransform;
-        // pointer to background color layer that, if set, appears below the buffer state layer
-        // and the buffer state layer's children.  Z order will be set to
-        // INT_MIN
-        sp<Layer> bgColorLayer;
 
         // The deque of callback handles for this frame. The back of the deque contains the most
         // recent callback handle.
         std::deque<sp<CallbackHandle>> callbackHandles;
-        bool colorSpaceAgnostic;
         nsecs_t desiredPresentTime = 0;
         bool isAutoTimestamp = true;
 
-        // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will
-        // be rendered around the layer.
-        float shadowRadius;
-
-        // Layer regions that are made of custom materials, like frosted glass
-        std::vector<BlurRegion> blurRegions;
-
-        // Priority of the layer assigned by Window Manager.
-        int32_t frameRateSelectionPriority;
-
-        // Default frame rate compatibility used to set the layer refresh rate votetype.
-        FrameRateCompatibility defaultFrameRateCompatibility;
-        FrameRate frameRate;
-
         // The combined frame rate of parents / children of this layer
         FrameRate frameRateForLayerTree;
 
-        FrameRateSelectionStrategy frameRateSelectionStrategy;
-
-        // Set by window manager indicating the layer and all its children are
-        // in a different orientation than the display. The hint suggests that
-        // the graphic producers should receive a transform hint as if the
-        // display was in this orientation. When the display changes to match
-        // the layer orientation, the graphic producer may not need to allocate
-        // a buffer of a different size. ui::Transform::ROT_INVALID means the
-        // a fixed transform hint is not set.
-        ui::Transform::RotationFlags fixedTransformHint;
-
         // The vsync info that was used to start the transaction
         FrameTimelineInfo frameTimelineInfo;
 
@@ -219,21 +155,12 @@
         // An arbitrary threshold for the number of BufferlessSurfaceFrames in the state. Used to
         // trigger a warning if the number of SurfaceFrames crosses the threshold.
         static constexpr uint32_t kStateSurfaceFramesThreshold = 25;
-
-        // Stretch effect to apply to this layer
-        StretchEffect stretchEffect;
-
-        // Whether or not this layer is a trusted overlay for input
-        bool isTrustedOverlay;
         Rect bufferCrop;
         Rect destinationFrame;
         sp<IBinder> releaseBufferEndpoint;
-        gui::DropInputMode dropInputMode;
         bool autoRefresh = false;
-        bool dimmingEnabled = true;
         float currentHdrSdrRatio = 1.f;
         float desiredHdrSdrRatio = -1.f;
-        gui::CachingHint cachingHint = gui::CachingHint::Enabled;
         int64_t latchedVsyncId = 0;
         bool useVsyncIdForRefreshRateSelection = false;
     };
@@ -245,15 +172,7 @@
     static void miniDumpHeader(std::string& result);
 
     // Provide unique string for each class type in the Layer hierarchy
-    virtual const char* getType() const { return "Layer"; }
-
-    // true if this layer is visible, false otherwise
-    virtual bool isVisible() const;
-
-    // Set a 2x2 transformation matrix on the layer. This transform
-    // will be applied after parent transforms, but before any final
-    // producer specified transform.
-    bool setMatrix(const layer_state_t::matrix22_t& matrix);
+    const char* getType() const { return "Layer"; }
 
     // This second set of geometry attributes are controlled by
     // setGeometryAppliesWithResize, and their default mode is to be
@@ -261,49 +180,9 @@
     // while a resize is pending, then update of these attributes will
     // be delayed until the resize completes.
 
-    // setPosition operates in parent buffer space (pre parent-transform) or display
-    // space for top-level layers.
-    bool setPosition(float x, float y);
     // Buffer space
     bool setCrop(const Rect& crop);
 
-    // TODO(b/38182121): Could we eliminate the various latching modes by
-    // using the layer hierarchy?
-    // -----------------------------------------------------------------------
-    virtual bool setLayer(int32_t z);
-    virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ);
-
-    virtual bool setAlpha(float alpha);
-    bool setColor(const half3& /*color*/);
-
-    // Set rounded corner radius for this layer and its children.
-    //
-    // We only support 1 radius per layer in the hierarchy, where parent layers have precedence.
-    // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer
-    // from which we inferred the rounded corner radius.
-    virtual bool setCornerRadius(float cornerRadius);
-    // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which
-    // is specified in pixels.
-    virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
-    virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions);
-    bool setTransparentRegionHint(const Region& transparent);
-    virtual bool setTrustedOverlay(bool);
-    virtual bool setFlags(uint32_t flags, uint32_t mask);
-    virtual bool setLayerStack(ui::LayerStack);
-    virtual ui::LayerStack getLayerStack(
-            LayerVector::StateSet state = LayerVector::StateSet::Drawing) const;
-
-    virtual bool setMetadata(const LayerMetadata& data);
-    virtual void setChildrenDrawingParent(const sp<Layer>&);
-    virtual bool setColorTransform(const mat4& matrix);
-    virtual mat4 getColorTransform() const;
-    virtual bool hasColorTransform() const;
-    virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; }
-    virtual bool isDimmingEnabled() const { return getDrawingState().dimmingEnabled; }
-    float getDesiredHdrSdrRatio() const { return getDrawingState().desiredHdrSdrRatio; }
-    float getCurrentHdrSdrRatio() const { return getDrawingState().currentHdrSdrRatio; }
-    gui::CachingHint getCachingHint() const { return getDrawingState().cachingHint; }
-
     bool setTransform(uint32_t /*transform*/);
     bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/);
     bool setBuffer(std::shared_ptr<renderengine::ExternalTexture>& /* buffer */,
@@ -314,111 +193,34 @@
     bool setDataspace(ui::Dataspace /*dataspace*/);
     bool setExtendedRangeBrightness(float currentBufferRatio, float desiredRatio);
     bool setDesiredHdrHeadroom(float desiredRatio);
-    bool setCachingHint(gui::CachingHint cachingHint);
-    bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/);
-    bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/);
-    bool setApi(int32_t /*api*/);
     bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/,
                            const FrameTimelineInfo& /* info*/, nsecs_t /* postTime */,
                            gui::GameMode gameMode);
     bool setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& /*handles*/,
                                           bool willPresent);
-    virtual bool setColorSpaceAgnostic(const bool agnostic);
-    virtual bool setDimmingEnabled(const bool dimmingEnabled);
-    virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
-    void setAutoRefresh(bool /* autoRefresh */);
-    bool setDropInputMode(gui::DropInputMode);
 
-    ui::Dataspace getDataSpace() const;
-
-    virtual bool isFrontBuffered() const;
-
-    virtual sp<LayerFE> getCompositionEngineLayerFE() const;
-    virtual sp<LayerFE> copyCompositionEngineLayerFE() const;
     sp<LayerFE> getCompositionEngineLayerFE(const frontend::LayerHierarchy::TraversalPath&);
     sp<LayerFE> getOrCreateCompositionEngineLayerFE(const frontend::LayerHierarchy::TraversalPath&);
 
-    const frontend::LayerSnapshot* getLayerSnapshot() const;
-    frontend::LayerSnapshot* editLayerSnapshot();
-    std::unique_ptr<frontend::LayerSnapshot> stealLayerSnapshot();
-    void updateLayerSnapshot(std::unique_ptr<frontend::LayerSnapshot> snapshot);
-
     // If we have received a new buffer this frame, we will pass its surface
     // damage down to hardware composer. Otherwise, we must send a region with
     // one empty rect.
-    void useSurfaceDamage();
-    void useEmptyDamage();
     Region getVisibleRegion(const DisplayDevice*) const;
     void updateLastLatchTime(nsecs_t latchtime);
 
     /*
-     * isOpaque - true if this surface is opaque
-     *
-     * This takes into account the buffer format (i.e. whether or not the
-     * pixel format includes an alpha channel) and the "opaque" flag set
-     * on the layer.  It does not examine the current plane alpha value.
-     */
-    bool isOpaque(const Layer::State&) const;
-
-    /*
-     * Returns whether this layer can receive input.
-     */
-    bool canReceiveInput() const;
-
-    /*
-     * Whether or not the layer should be considered visible for input calculations.
-     */
-    virtual bool isVisibleForInput() const {
-        // For compatibility reasons we let layers which can receive input
-        // receive input before they have actually submitted a buffer. Because
-        // of this we use canReceiveInput instead of isVisible to check the
-        // policy-visibility, ignoring the buffer state. However for layers with
-        // hasInputInfo()==false we can use the real visibility state.
-        // We are just using these layers for occlusion detection in
-        // InputDispatcher, and obviously if they aren't visible they can't occlude
-        // anything.
-        return hasInputInfo() ? canReceiveInput() : isVisible();
-    }
-
-    /*
      * isProtected - true if the layer may contain protected contents in the
      * GRALLOC_USAGE_PROTECTED sense.
      */
     bool isProtected() const;
-
-    /*
-     * isFixedSize - true if content has a fixed size
-     */
-    virtual bool isFixedSize() const { return true; }
-
     /*
      * usesSourceCrop - true if content should use a source crop
      */
     bool usesSourceCrop() const { return hasBufferOrSidebandStream(); }
 
-    // Most layers aren't created from the main thread, and therefore need to
-    // grab the SF state lock to access HWC, but ContainerLayer does, so we need
-    // to avoid grabbing the lock again to avoid deadlock
-    virtual bool isCreatedFromMainThread() const { return false; }
-
-    ui::Transform getActiveTransform(const Layer::State& s) const { return s.transform; }
-    Region getActiveTransparentRegion(const Layer::State& s) const {
-        return s.transparentRegionHint;
-    }
     Rect getCrop(const Layer::State& s) const { return s.crop; }
     bool needsFiltering(const DisplayDevice*) const;
 
-    // True if this layer requires filtering
-    // This method is distinct from needsFiltering() in how the filter
-    // requirement is computed. needsFiltering() compares displayFrame and crop,
-    // where as this method transforms the displayFrame to layer-stack space
-    // first. This method should be used if there is no physical display to
-    // project onto when taking screenshots, as the filtering requirements are
-    // different.
-    // If the parent transform needs to be undone when capturing the layer, then
-    // the inverse parent transform is also required.
-    bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const;
-
     // from graphics API
     static ui::Dataspace translateDataspace(ui::Dataspace dataspace);
     uint64_t mPreviousFrameNumber = 0;
@@ -437,8 +239,6 @@
      * operation, so this should be set only if needed). Typically this is used
      * to figure out if the content or size of a surface has changed.
      */
-    bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/);
-
     bool latchBufferImpl(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/,
                          bool bgColorOnly);
 
@@ -449,14 +249,6 @@
     bool willReleaseBufferOnLatch() const;
 
     /*
-     * Calls latchBuffer if the buffer has a frame queued and then releases the buffer.
-     * This is used if the buffer is just latched and releases to free up the buffer
-     * and will not be shown on screen.
-     * Should only be called on the main thread.
-     */
-    void latchAndReleaseBuffer();
-
-    /*
      * returns the rectangle that crops the content of the layer and scales it
      * to the layer's size.
      */
@@ -468,15 +260,6 @@
     uint32_t getBufferTransform() const;
 
     sp<GraphicBuffer> getBuffer() const;
-    const std::shared_ptr<renderengine::ExternalTexture>& getExternalTexture() const;
-
-    /*
-     * Returns if a frame is ready
-     */
-    bool hasReadyFrame() const;
-
-    virtual int32_t getQueuedFrameCount() const { return 0; }
-
     /**
      * Returns active buffer size in the correct orientation. Buffer size is determined by undoing
      * any buffer transformations. Returns Rect::INVALID_RECT if the layer has no buffer or the
@@ -484,33 +267,10 @@
      */
     Rect getBufferSize(const Layer::State&) const;
 
-    /**
-     * Returns the source bounds. If the bounds are not defined, it is inferred from the
-     * buffer size. Failing that, the bounds are determined from the passed in parent bounds.
-     * For the root layer, this is the display viewport size.
-     */
-    FloatRect computeSourceBounds(const FloatRect& parentBounds) const;
-    virtual FrameRate getFrameRateForLayerTree() const;
+    FrameRate getFrameRateForLayerTree() const;
 
     bool getTransformToDisplayInverse() const;
 
-    // Returns how rounded corners should be drawn for this layer.
-    // A layer can override its parent's rounded corner settings if the parent's rounded
-    // corner crop does not intersect with its own rounded corner crop.
-    virtual frontend::RoundedCornerState getRoundedCornerState() const;
-
-    bool hasRoundedCorners() const { return getRoundedCornerState().hasRoundedCorners(); }
-
-    PixelFormat getPixelFormat() const;
-    /**
-     * Return whether this layer needs an input info. We generate InputWindowHandles for all
-     * non-cursor buffered layers regardless of whether they have an InputChannel. This is to enable
-     * the InputDispatcher to do PID based occlusion detection.
-     */
-    bool needsInputInfo() const {
-        return (hasInputInfo() || hasBufferOrSidebandStream()) && !mPotentialCursor;
-    }
-
     // Implements RefBase.
     void onFirstRef() override;
 
@@ -521,17 +281,11 @@
         uint32_t mTransform{0};
         ui::Dataspace mDataspace{ui::Dataspace::UNKNOWN};
         Rect mCrop;
-        uint32_t mScaleMode{NATIVE_WINDOW_SCALING_MODE_FREEZE};
-        Region mSurfaceDamage;
-        HdrMetadata mHdrMetadata;
-        int mApi;
         PixelFormat mPixelFormat{PIXEL_FORMAT_NONE};
         bool mTransformToDisplayInverse{false};
-
         std::shared_ptr<renderengine::ExternalTexture> mBuffer;
         uint64_t mFrameNumber;
         sp<IBinder> mReleaseBufferEndpoint;
-
         bool mFrameLatencyNeeded{false};
         float mDesiredHdrSdrRatio = -1.f;
     };
@@ -539,8 +293,6 @@
     BufferInfo mBufferInfo;
     std::shared_ptr<gui::BufferReleaseChannel::ProducerEndpoint> mBufferReleaseChannel;
 
-    // implements compositionengine::LayerFE
-    const compositionengine::LayerFECompositionState* getCompositionState() const;
     bool fenceHasSignaled() const;
     void onPreComposition(nsecs_t refreshStartTime);
     void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack layerStack,
@@ -561,15 +313,6 @@
 
     const char* getDebugName() const;
 
-    bool setShadowRadius(float shadowRadius);
-
-    // Before color management is introduced, contents on Android have to be
-    // desaturated in order to match what they appears like visually.
-    // With color management, these contents will appear desaturated, thus
-    // needed to be saturated so that they match what they are designed for
-    // visually.
-    bool isLegacyDataSpace() const;
-
     uint32_t getTransactionFlags() const { return mTransactionFlags; }
 
     static bool computeTrustedPresentationState(const FloatRect& bounds,
@@ -592,14 +335,6 @@
     // Clears and returns the masked bits.
     uint32_t clearTransactionFlags(uint32_t mask);
 
-    FloatRect getBounds(const Region& activeTransparentRegion) const;
-    FloatRect getBounds() const;
-    Rect getInputBoundsInDisplaySpace(const FloatRect& insetBounds,
-                                      const ui::Transform& displayTransform);
-
-    // Compute bounds for the layer and cache the results.
-    void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius);
-
     int32_t getSequence() const { return sequence; }
 
     // For tracing.
@@ -610,90 +345,35 @@
     // only used within a single layer.
     uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; }
 
-    /*
-     * isSecure - true if this surface is secure, that is if it prevents
-     * screenshots or VNC servers. A surface can be set to be secure by the
-     * application, being secure doesn't mean the surface has DRM contents.
-     */
-    bool isSecure() const;
-
-    /*
-     * isHiddenByPolicy - true if this layer has been forced invisible.
-     * just because this is false, doesn't mean isVisible() is true.
-     * For example if this layer has no active buffer, it may not be hidden by
-     * policy, but it still can not be visible.
-     */
-    bool isHiddenByPolicy() const;
-
-    // True if the layer should be skipped in screenshots, screen recordings,
-    // and mirroring to external or virtual displays.
-    bool isInternalDisplayOverlay() const;
-
-    ui::LayerFilter getOutputFilter() const {
-        return {getLayerStack(), isInternalDisplayOverlay()};
-    }
-
-    perfetto::protos::LayerProto* writeToProto(perfetto::protos::LayersProto& layersProto,
-                                               uint32_t traceFlags);
     void writeCompositionStateToProto(perfetto::protos::LayerProto* layerProto,
                                       ui::LayerStack layerStack);
 
-    // Write states that are modified by the main thread. This includes drawing
-    // state as well as buffer data. This should be called in the main or tracing
-    // thread.
-    void writeToProtoDrawingState(perfetto::protos::LayerProto* layerInfo);
-    // Write drawing or current state. If writing current state, the caller should hold the
-    // external mStateLock. If writing drawing state, this function should be called on the
-    // main or tracing thread.
-    void writeToProtoCommonState(perfetto::protos::LayerProto* layerInfo, LayerVector::StateSet,
-                                 uint32_t traceFlags = LayerTracing::TRACE_ALL);
-
     gui::WindowInfo::Type getWindowType() const { return mWindowType; }
 
     /*
      * doTransaction - process the transaction. This is a good place to figure
      * out which attributes of the surface have changed.
      */
-    virtual uint32_t doTransaction(uint32_t transactionFlags);
-
-    /*
-     * Remove relative z for the layer if its relative parent is not part of the
-     * provided layer tree.
-     */
-    void removeRelativeZ(const std::vector<Layer*>& layersInTree);
+    uint32_t doTransaction(uint32_t transactionFlags);
 
     inline const State& getDrawingState() const { return mDrawingState; }
     inline State& getDrawingState() { return mDrawingState; }
 
     void miniDump(std::string& result, const frontend::LayerSnapshot&, const DisplayDevice&) const;
     void dumpFrameStats(std::string& result) const;
-    void dumpOffscreenDebugInfo(std::string& result) const;
     void clearFrameStats();
     void logFrameStats();
     void getFrameStats(FrameStats* outStats) const;
     void onDisconnect();
 
     ui::Transform getTransform() const;
-    bool isTransformValid() const;
 
-    // Returns the Alpha of the Surface, accounting for the Alpha
-    // of parent Surfaces in the hierarchy (alpha's will be multiplied
-    // down the hierarchy).
-    half getAlpha() const;
     half4 getColor() const;
     int32_t getBackgroundBlurRadius() const;
     bool drawShadows() const { return mEffectiveShadowRadius > 0.f; };
 
-    // Returns the transform hint set by Window Manager on the layer or one of its parents.
-    // This traverses the current state because the data is needed when creating
-    // the layer(off drawing thread) and the hint should be available before the producer
-    // is ready to acquire a buffer.
-    ui::Transform::RotationFlags getFixedTransformHint() const;
-
     bool isHandleAlive() const { return mHandleAlive; }
     bool onHandleDestroyed() { return mHandleAlive = false; }
-    Rect getScreenBounds(bool reduceTransparentRegion = true) const;
-    int32_t getZ(LayerVector::StateSet) const;
 
     /**
      * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return
@@ -703,7 +383,7 @@
      */
     Rect getCroppedBufferSize(const Layer::State& s) const;
 
-    virtual void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& /*info*/) {}
+    void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& /*info*/) {}
     void setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, nsecs_t postTime,
                                                    gui::GameMode gameMode);
     void setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info,
@@ -732,31 +412,14 @@
     // this to be called once.
     sp<IBinder> getHandle();
     const std::string& getName() const { return mName; }
-    bool getPremultipledAlpha() const;
     void setInputInfo(const gui::WindowInfo& info);
 
-    struct InputDisplayArgs {
-        const ui::Transform* transform = nullptr;
-        bool isSecure = false;
-    };
-    gui::WindowInfo fillInputInfo(const InputDisplayArgs& displayArgs);
-
-    /**
-     * Returns whether this layer has an explicitly set input-info.
-     */
-    bool hasInputInfo() const;
-
     virtual uid_t getOwnerUid() const { return mOwnerUid; }
 
     pid_t getOwnerPid() { return mOwnerPid; }
 
     int32_t getOwnerAppId() { return mOwnerAppId; }
 
-    mutable bool contentDirty{false};
-    Region surfaceDamageRegion;
-
-    // True when the surfaceDamageRegion is recognized as a small area update.
-    bool mSmallDirty{false};
     // Used to check if mUsedVsyncIdForRefreshRateSelection should be expired when it stop updating.
     nsecs_t mMaxTimeForUseVsyncId = 0;
     // True when DrawState.useVsyncIdForRefreshRateSelection previously set to true during updating
@@ -770,35 +433,11 @@
 
     bool mPendingHWCDestroy{false};
 
-    bool backpressureEnabled() const {
-        return mDrawingState.flags & layer_state_t::eEnableBackpressure;
-    }
-
-    bool setStretchEffect(const StretchEffect& effect);
-
     bool setBufferCrop(const Rect& /* bufferCrop */);
-    bool setDestinationFrame(const Rect& /* destinationFrame */);
     // See mPendingBufferTransactions
     void decrementPendingBufferCount();
     std::atomic<int32_t>* getPendingBufferCounter() { return &mPendingBufferTransactions; }
     std::string getPendingBufferCounterName() { return mBlastTransactionName; }
-    bool updateGeometry();
-
-    bool isSimpleBufferUpdate(const layer_state_t& s) const;
-
-    static bool isOpaqueFormat(PixelFormat format);
-
-    // Updates the LayerSnapshot. This must be called prior to sending layer data to
-    // CompositionEngine or RenderEngine (i.e. before calling CompositionEngine::present or
-    // LayerFE::prepareClientComposition).
-    //
-    // TODO(b/238781169) Remove direct calls to RenderEngine::drawLayers that don't go through
-    // CompositionEngine to create a single path for composing layers.
-    void updateSnapshot(bool updateGeometry);
-    void updateChildrenSnapshots(bool updateGeometry);
-
-    bool willPresentCurrentTransaction() const;
-
     void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
                                    const sp<GraphicBuffer>& buffer, uint64_t framenumber,
                                    const sp<Fence>& releaseFence);
@@ -844,7 +483,6 @@
     const sp<SurfaceFlinger> mFlinger;
 
     // Check if the damage region is a small dirty.
-    void setIsSmallDirty(const Region& damageRegion, const ui::Transform& layerToDisplayTransform);
     void setIsSmallDirty(frontend::LayerSnapshot* snapshot);
 
 protected:
@@ -856,52 +494,16 @@
     friend class TransactionFrameTracerTest;
     friend class TransactionSurfaceFrameTest;
 
-    void preparePerFrameCompositionState();
-    void preparePerFrameBufferCompositionState();
-    void preparePerFrameEffectsCompositionState();
     void gatherBufferInfo();
 
-    void prepareBasicGeometryCompositionState();
-    void prepareGeometryCompositionState();
-    void prepareCursorCompositionState();
-
-    uint32_t getEffectiveUsage(uint32_t usage) const;
-
-    /**
-     * Setup rounded corners coordinates of this layer, taking into account the layer bounds and
-     * crop coordinates, transforming them into layer space.
-     */
-    void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const;
-    void setParent(const sp<Layer>&);
-    LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers);
-    void addZOrderRelative(const wp<Layer>& relative);
-    void removeZOrderRelative(const wp<Layer>& relative);
     compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const;
     compositionengine::OutputLayer* findOutputLayerForDisplay(
             const DisplayDevice*, const frontend::LayerHierarchy::TraversalPath& path) const;
-    bool usingRelativeZ(LayerVector::StateSet) const;
 
-    virtual ui::Transform getInputTransform() const;
-    /**
-     * Get the bounds in layer space within which this layer can receive input.
-     *
-     * These bounds are used to:
-     * - Determine the input frame for the layer to be used for occlusion detection; and
-     * - Determine the coordinate space within which the layer will receive input. The top-left of
-     *   this rect will be the origin of the coordinate space that the input events sent to the
-     *   layer will be in (prior to accounting for surface insets).
-     *
-     * The layer can still receive touch input if these bounds are invalid if
-     * "replaceTouchableRegionWithCrop" is specified. In this case, the layer will receive input
-     * in this layer's space, regardless of the specified crop layer.
-     */
-    std::pair<FloatRect, bool> getInputBounds(bool fillParentBounds) const;
-
-    bool mPremultipliedAlpha{true};
     const std::string mName;
     const std::string mTransactionName{"TX - " + mName};
 
-    // These are only accessed by the main thread or the tracing thread.
+    // These are only accessed by the main thread.
     State mDrawingState;
 
     TrustedPresentationThresholds mTrustedPresentationThresholds;
@@ -921,34 +523,16 @@
 
     // main thread
     sp<NativeHandle> mSidebandStream;
-    // False if the buffer and its contents have been previously used for GPU
-    // composition, true otherwise.
-    bool mIsActiveBufferUpdatedForGpu = true;
 
     // We encode unset as -1.
     std::atomic<uint64_t> mCurrentFrameNumber{0};
-    // Whether filtering is needed b/c of the drawingstate
-    bool mNeedsFiltering{false};
-
-    std::atomic<bool> mRemovedFromDrawingState{false};
-
-    // page-flip thread (currently main thread)
-    bool mProtectedByApp{false}; // application requires protected path to external sink
 
     // protected by mLock
     mutable Mutex mLock;
 
-    const wp<Client> mClientRef;
-
     // This layer can be a cursor on some displays.
     bool mPotentialCursor{false};
 
-    LayerVector mCurrentChildren{LayerVector::StateSet::Current};
-    LayerVector mDrawingChildren{LayerVector::StateSet::Drawing};
-
-    wp<Layer> mCurrentParent;
-    wp<Layer> mDrawingParent;
-
     // Window types from WindowManager.LayoutParams
     const gui::WindowInfo::Type mWindowType;
 
@@ -966,8 +550,6 @@
     // Used in buffer stuffing analysis in FrameTimeline.
     nsecs_t mLastLatchTime = 0;
 
-    mutable bool mDrawingStateModified = false;
-
     sp<Fence> mLastClientCompositionFence;
     bool mClearClientCompositionFenceOnLayerDisplayed = false;
 private:
@@ -979,44 +561,20 @@
     friend class TransactionFrameTracerTest;
     friend class TransactionSurfaceFrameTest;
 
-    bool getAutoRefresh() const { return mDrawingState.autoRefresh; }
     bool getSidebandStreamChanged() const { return mSidebandStreamChanged; }
 
     std::atomic<bool> mSidebandStreamChanged{false};
 
-    // Returns true if the layer can draw shadows on its border.
-    virtual bool canDrawShadows() const { return true; }
-
     aidl::android::hardware::graphics::composer3::Composition getCompositionType(
             const DisplayDevice&) const;
     aidl::android::hardware::graphics::composer3::Composition getCompositionType(
             const compositionengine::OutputLayer*) const;
 
-    bool propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool overrideChildren,
-                                        bool* transactionNeeded);
-    void setZOrderRelativeOf(const wp<Layer>& relativeOf);
-    bool isTrustedOverlay() const;
-    gui::DropInputMode getDropInputMode() const;
-    void handleDropInputMode(gui::WindowInfo& info) const;
-
-    // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is
-    // null.
-    sp<Layer> getRootLayer();
-
-    // Fills in the touch occlusion mode of the first parent (including this layer) that
-    // hasInputInfo() or no-op if no such parent is found.
-    void fillTouchOcclusionMode(gui::WindowInfo& info);
-
-    // Fills in the frame and transform info for the gui::WindowInfo.
-    void fillInputFrameInfo(gui::WindowInfo&, const ui::Transform& screenToDisplay);
-
     inline void tracePendingBufferCount(int32_t pendingBuffers);
 
     // Latch sideband stream and returns true if the dirty region should be updated.
     bool latchSidebandStream(bool& recomputeVisibleRegions);
 
-    bool hasFrameUpdate() const;
-
     void updateTexImage(nsecs_t latchTime, bool bgColorOnly = false);
 
     // Crop that applies to the buffer
@@ -1027,15 +585,6 @@
                                    const sp<Fence>& releaseFence,
                                    uint32_t currentMaxAcquiredBufferCount);
 
-    // Returns true if the transformed buffer size does not match the layer size and we need
-    // to apply filtering.
-    bool bufferNeedsFiltering() const;
-
-    // Returns true if there is a valid color to fill.
-    bool fillsColor() const;
-    // Returns true if this layer has a blur value.
-    bool hasBlur() const;
-    bool hasEffect() const { return fillsColor() || drawShadows() || hasBlur(); }
     bool hasBufferOrSidebandStream() const {
         return ((mSidebandStream != nullptr) || (mBufferInfo.mBuffer != nullptr));
     }
@@ -1044,33 +593,6 @@
         return ((mDrawingState.sidebandStream != nullptr) || (mDrawingState.buffer != nullptr));
     }
 
-    bool hasSomethingToDraw() const { return hasEffect() || hasBufferOrSidebandStream(); }
-
-    bool shouldOverrideChildrenFrameRate() const {
-        return getDrawingState().frameRateSelectionStrategy ==
-                FrameRateSelectionStrategy::OverrideChildren;
-    }
-
-    bool shouldPropagateFrameRate() const {
-        return getDrawingState().frameRateSelectionStrategy != FrameRateSelectionStrategy::Self;
-    }
-
-    // Cached properties computed from drawing state
-    // Effective transform taking into account parent transforms and any parent scaling, which is
-    // a transform from the current layer coordinate space to display(screen) coordinate space.
-    ui::Transform mEffectiveTransform;
-
-    // Bounds of the layer before any transformation is applied and before it has been cropped
-    // by its parents.
-    FloatRect mSourceBounds;
-
-    // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and
-    // its parent bounds.
-    FloatRect mBounds;
-
-    // Layer bounds in screen space.
-    FloatRect mScreenBounds;
-
     bool mGetHandleCalled = false;
 
     // The inherited shadow radius after taking into account the layer hierarchy. This is the
@@ -1081,15 +603,10 @@
     // Game mode for the layer. Set by WindowManagerShell and recorded by SurfaceFlingerStats.
     gui::GameMode mGameMode = gui::GameMode::Unsupported;
 
-    // A list of regions on this layer that should have blurs.
-    const std::vector<BlurRegion> getBlurRegions() const;
-
     bool mIsAtRoot = false;
 
     uint32_t mLayerCreationFlags;
 
-    bool findInHierarchy(const sp<Layer>&);
-
     void releasePreviousBuffer();
     void resetDrawingStateBufferInfo();
 
@@ -1122,10 +639,7 @@
     // not specify a destination frame.
     ui::Transform mRequestedTransform;
 
-    sp<LayerFE> mLegacyLayerFE;
     std::vector<std::pair<frontend::LayerHierarchy::TraversalPath, sp<LayerFE>>> mLayerFEs;
-    std::unique_ptr<frontend::LayerSnapshot> mSnapshot =
-            std::make_unique<frontend::LayerSnapshot>();
     bool mHandleAlive = false;
 };
 
diff --git a/services/surfaceflinger/LayerProtoHelper.cpp b/services/surfaceflinger/LayerProtoHelper.cpp
index 885c3d3..5eea45b 100644
--- a/services/surfaceflinger/LayerProtoHelper.cpp
+++ b/services/surfaceflinger/LayerProtoHelper.cpp
@@ -178,7 +178,7 @@
 }
 
 void LayerProtoHelper::writeToProto(
-        const WindowInfo& inputInfo, const wp<Layer>& touchableRegionBounds,
+        const WindowInfo& inputInfo,
         std::function<perfetto::protos::InputWindowInfoProto*()> getInputWindowInfoProto) {
     if (inputInfo.token == nullptr) {
         return;
@@ -208,13 +208,6 @@
     proto->set_global_scale_factor(inputInfo.globalScaleFactor);
     LayerProtoHelper::writeToProtoDeprecated(inputInfo.transform, proto->mutable_transform());
     proto->set_replace_touchable_region_with_crop(inputInfo.replaceTouchableRegionWithCrop);
-    auto cropLayer = touchableRegionBounds.promote();
-    if (cropLayer != nullptr) {
-        proto->set_crop_layer_id(cropLayer->sequence);
-        LayerProtoHelper::writeToProto(cropLayer->getScreenBounds(
-                                               false /* reduceTransparentRegion */),
-                                       [&]() { return proto->mutable_touchable_region_crop(); });
-    }
 }
 
 void LayerProtoHelper::writeToProto(const mat4 matrix,
@@ -482,7 +475,7 @@
     layerInfo->set_owner_uid(requestedState.ownerUid.val());
 
     if ((traceFlags & LayerTracing::TRACE_INPUT) && snapshot.hasInputInfo()) {
-        LayerProtoHelper::writeToProto(snapshot.inputInfo, {},
+        LayerProtoHelper::writeToProto(snapshot.inputInfo,
                                        [&]() { return layerInfo->mutable_input_window_info(); });
     }
 
diff --git a/services/surfaceflinger/LayerProtoHelper.h b/services/surfaceflinger/LayerProtoHelper.h
index c0198b6..41ea684 100644
--- a/services/surfaceflinger/LayerProtoHelper.h
+++ b/services/surfaceflinger/LayerProtoHelper.h
@@ -62,7 +62,7 @@
             const renderengine::ExternalTexture& buffer,
             std::function<perfetto::protos::ActiveBufferProto*()> getActiveBufferProto);
     static void writeToProto(
-            const gui::WindowInfo& inputInfo, const wp<Layer>& touchableRegionBounds,
+            const gui::WindowInfo& inputInfo,
             std::function<perfetto::protos::InputWindowInfoProto*()> getInputWindowInfoProto);
     static void writeToProto(const mat4 matrix,
                              perfetto::protos::ColorTransformProto* colorTransformProto);
diff --git a/services/surfaceflinger/LayerVector.cpp b/services/surfaceflinger/LayerVector.cpp
index ff0a955..13e054e 100644
--- a/services/surfaceflinger/LayerVector.cpp
+++ b/services/surfaceflinger/LayerVector.cpp
@@ -45,16 +45,6 @@
     const auto& lState = l->getDrawingState();
     const auto& rState = r->getDrawingState();
 
-    const auto ls = lState.layerStack;
-    const auto rs = rState.layerStack;
-    if (ls != rs)
-        return (ls > rs) ? 1 : -1;
-
-    int32_t lz = lState.z;
-    int32_t rz = rState.z;
-    if (lz != rz)
-        return (lz > rz) ? 1 : -1;
-
     if (l->sequence == r->sequence)
         return 0;
 
diff --git a/services/surfaceflinger/RenderArea.h b/services/surfaceflinger/RenderArea.h
index 034e467..aa66ccf 100644
--- a/services/surfaceflinger/RenderArea.h
+++ b/services/surfaceflinger/RenderArea.h
@@ -39,21 +39,6 @@
             mReqDataSpace(reqDataSpace),
             mCaptureFill(captureFill) {}
 
-    static std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> fromTraverseLayersLambda(
-            std::function<void(const LayerVector::Visitor&)> traverseLayers) {
-        return [traverseLayers = std::move(traverseLayers)]() {
-            std::vector<std::pair<Layer*, sp<LayerFE>>> layers;
-            traverseLayers([&](Layer* layer) {
-                // Layer::prepareClientComposition uses the layer's snapshot to populate the
-                // resulting LayerSettings. Calling Layer::updateSnapshot ensures that LayerSettings
-                // are generated with the layer's current buffer and geometry.
-                layer->updateSnapshot(true /* updateGeometry */);
-                layers.emplace_back(layer, layer->copyCompositionEngineLayerFE());
-            });
-            return layers;
-        };
-    }
-
     virtual ~RenderArea() = default;
 
     // Returns true if the render area is secure.  A secure layer should be
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 00e32e2..adb5ab1 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2751,7 +2751,8 @@
     if (!FlagManager::getInstance().ce_fence_promise()) {
         refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
         for (auto& [layer, _] : mLayersWithQueuedFrames) {
-            if (const auto& layerFE = layer->getCompositionEngineLayerFE())
+            if (const auto& layerFE = layer->getCompositionEngineLayerFE(
+                        {static_cast<uint32_t>(layer->sequence)}))
                 refreshArgs.layersWithQueuedFrames.push_back(layerFE);
         }
     }
@@ -2827,7 +2828,8 @@
 
         refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
         for (auto& [layer, _] : mLayersWithQueuedFrames) {
-            if (const auto& layerFE = layer->getCompositionEngineLayerFE()) {
+            if (const auto& layerFE = layer->getCompositionEngineLayerFE(
+                        {static_cast<uint32_t>(layer->sequence)})) {
                 refreshArgs.layersWithQueuedFrames.push_back(layerFE);
                 // Some layers are not displayed and do not yet have a future release fence
                 if (layerFE->getReleaseFencePromiseStatus() ==
@@ -3923,7 +3925,6 @@
     // Commit display transactions.
     const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded;
     mFrontEndDisplayInfosChanged = displayTransactionNeeded;
-    mForceTransactionDisplayChange = displayTransactionNeeded;
 
     if (mSomeChildrenChanged) {
         mVisibleRegionsDirty = true;
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 459fd5a..7c7cf35 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -1230,7 +1230,6 @@
     // TODO: Also move visibleRegions over to a boolean system.
     bool mUpdateInputInfo = false;
     bool mSomeChildrenChanged;
-    bool mForceTransactionDisplayChange = false;
     bool mUpdateAttachedChoreographer = false;
 
     struct LayerIntHash {
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index 710b5cc..22d7b24 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -335,13 +335,6 @@
         return mFlinger->mLegacyLayers[layerId]->findOutputLayerForDisplay(display.get());
     }
 
-    static void setLayerSidebandStream(const sp<Layer>& layer,
-                                       const sp<NativeHandle>& sidebandStream) {
-        layer->mDrawingState.sidebandStream = sidebandStream;
-        layer->mSidebandStream = sidebandStream;
-        layer->editLayerSnapshot()->sidebandStream = sidebandStream;
-    }
-
     void setLayerCompositionType(const sp<Layer>& layer,
                                  aidl::android::hardware::graphics::composer3::Composition type) {
         auto outputLayer = findOutputLayerForDisplay(static_cast<uint32_t>(layer->sequence),
@@ -352,10 +345,6 @@
         (*state.hwc).hwcCompositionType = type;
     }
 
-    static void setLayerDrawingParent(const sp<Layer>& layer, const sp<Layer>& drawingParent) {
-        layer->mDrawingParent = drawingParent;
-    }
-
     /* ------------------------------------------------------------------------
      * Forwarding for functions being tested
      */
diff --git a/services/surfaceflinger/tests/unittests/mock/MockLayer.h b/services/surfaceflinger/tests/unittests/mock/MockLayer.h
index fdb6f4d..45f86fa 100644
--- a/services/surfaceflinger/tests/unittests/mock/MockLayer.h
+++ b/services/surfaceflinger/tests/unittests/mock/MockLayer.h
@@ -31,15 +31,11 @@
 
     explicit MockLayer(SurfaceFlinger* flinger) : MockLayer(flinger, "TestLayer") {}
 
-    MOCK_CONST_METHOD0(getType, const char*());
     MOCK_METHOD0(getFrameSelectionPriority, int32_t());
-    MOCK_CONST_METHOD0(isVisible, bool());
     MOCK_METHOD0(createClone, sp<Layer>());
     MOCK_CONST_METHOD0(getFrameRateForLayerTree, FrameRate());
     MOCK_CONST_METHOD0(getDefaultFrameRateCompatibility, scheduler::FrameRateCompatibility());
     MOCK_CONST_METHOD0(getOwnerUid, uid_t());
-    MOCK_CONST_METHOD0(getDataSpace, ui::Dataspace());
-    MOCK_METHOD(bool, isFrontBuffered, (), (const, override));
 };
 
 } // namespace android::mock