SF: Add support for screen captures
Add Layer::drawNow to support capturing portions
of the screen in the FE, as this is not tied
to vsync
Test: Compile/Run manually
Merged-Id: I0781d44240ae127a6e70b35282a02cbedfe36fe4
Change-Id: I0781d44240ae127a6e70b35282a02cbedfe36fe4
diff --git a/services/surfaceflinger/LayerBE.cpp b/services/surfaceflinger/LayerBE.cpp
index 5287fe1..78330fd 100644
--- a/services/surfaceflinger/LayerBE.cpp
+++ b/services/surfaceflinger/LayerBE.cpp
@@ -57,7 +57,8 @@
ALOGV("[%s]\tblackoutLayer=%d", tag, re.blackoutLayer);
ALOGV("[%s]\tclearArea=%d", tag, re.clearArea);
ALOGV("[%s]\tpreMultipliedAlpha=%d", tag, re.preMultipliedAlpha);
- ALOGV("[%s]\topaque=%d\n", tag, re.opaque);
+ ALOGV("[%s]\topaque=%d", tag, re.opaque);
+ ALOGV("[%s]\tdisableTexture=%d", tag, re.disableTexture);
ALOGV("[%s]\ttexture:name(%d), target(%d), size(%d/%d)", tag, re.texture.getTextureName(), re.texture.getTextureTarget(), (unsigned int)re.texture.getWidth(), (unsigned int)re.texture.getHeight());
ALOGV("[%s]\tuseIdentityTransform=%d\n", tag, re.useIdentityTransform);
}