SF: Make ExternalTexture mockable
Expose GraphicBuffer properties via ExternalTexture class. Within
SurfaceFlinger access the buffer via this proxy interface.
This allows us to inject and mock GraphicBuffers as needed.
Specifically this will be used to recreate layer state from
transaction traces.
Test: compiles
Bug: 200284593
Change-Id: I2e7f6bee28314b70eac477cfadbf9f94c4d70339
diff --git a/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp b/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
index deeb785..5364630 100644
--- a/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
@@ -22,6 +22,7 @@
#include <gui/SurfaceComposerClient.h>
#include <log/log.h>
#include <renderengine/ExternalTexture.h>
+#include <renderengine/mock/FakeExternalTexture.h>
#include <renderengine/mock/RenderEngine.h>
#include <utils/String8.h>
@@ -101,9 +102,8 @@
sp<BufferStateLayer> layer = createBufferStateLayer();
sp<Fence> fence(new Fence());
- const auto buffer = new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0);
int32_t layerId = layer->getSequence();
- uint64_t bufferId = buffer->getId();
+ uint64_t bufferId = 42;
uint64_t frameNumber = 5;
nsecs_t dequeueTime = 10;
nsecs_t postTime = 20;
@@ -115,13 +115,16 @@
traceTimestamp(layerId, bufferId, frameNumber, postTime,
FrameTracer::FrameEvent::QUEUE, /*duration*/ 0));
BufferData bufferData;
- bufferData.buffer = buffer;
bufferData.acquireFence = fence;
bufferData.frameNumber = frameNumber;
bufferData.flags |= BufferData::BufferDataChange::fenceChanged;
bufferData.flags |= BufferData::BufferDataChange::frameNumberChanged;
- layer->setBuffer(bufferData, postTime, /*desiredPresentTime*/ 30, false, dequeueTime,
- FrameTimelineInfo{});
+ std::shared_ptr<renderengine::ExternalTexture> externalTexture = std::make_shared<
+ renderengine::mock::FakeExternalTexture>(1U /*width*/, 1U /*height*/, bufferId,
+ HAL_PIXEL_FORMAT_RGBA_8888,
+ 0ULL /*usage*/);
+ layer->setBuffer(externalTexture, bufferData, postTime, /*desiredPresentTime*/ 30, false,
+ dequeueTime, FrameTimelineInfo{});
commitTransaction(layer.get());
bool computeVisisbleRegions;