Merge "InputReader: prevent merging pointer sub-devices" into main
diff --git a/libs/binder/include/binder/IInterface.h b/libs/binder/include/binder/IInterface.h
index bb45ad2..993ad82 100644
--- a/libs/binder/include/binder/IInterface.h
+++ b/libs/binder/include/binder/IInterface.h
@@ -263,7 +263,6 @@
         "android.utils.IMemory",
         "android.utils.IMemoryHeap",
         "com.android.car.procfsinspector.IProcfsInspector",
-        "com.android.internal.app.IAppOpsCallback",
         "com.android.internal.app.IAppOpsService",
         "com.android.internal.app.IBatteryStats",
         "com.android.internal.os.IResultReceiver",
diff --git a/libs/input/rust/input.rs b/libs/input/rust/input.rs
index 6eb2d73..35ba04f 100644
--- a/libs/input/rust/input.rs
+++ b/libs/input/rust/input.rs
@@ -50,7 +50,7 @@
 
 bitflags! {
     /// Source of the input device or input events.
-    #[derive(Debug, PartialEq)]
+    #[derive(Clone, Copy, Debug, PartialEq)]
     pub struct Source: u32 {
         // Constants from SourceClass, added here for compatibility reasons
         /// SourceClass::Button
@@ -101,7 +101,7 @@
 
 /// A rust enum representation of a MotionEvent action.
 #[repr(u32)]
-#[derive(Eq, PartialEq)]
+#[derive(Clone, Copy, Eq, PartialEq)]
 pub enum MotionAction {
     /// ACTION_DOWN
     Down = input_bindgen::AMOTION_EVENT_ACTION_DOWN,
@@ -132,9 +132,15 @@
     /// ACTION_SCROLL
     Scroll = input_bindgen::AMOTION_EVENT_ACTION_SCROLL,
     /// ACTION_BUTTON_PRESS
-    ButtonPress = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+    ButtonPress {
+        /// The button being pressed.
+        action_button: MotionButton,
+    } = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
     /// ACTION_BUTTON_RELEASE
-    ButtonRelease = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE,
+    ButtonRelease {
+        /// The button being released.
+        action_button: MotionButton,
+    } = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE,
 }
 
 impl fmt::Display for MotionAction {
@@ -153,14 +159,20 @@
             MotionAction::Scroll => write!(f, "SCROLL"),
             MotionAction::HoverEnter => write!(f, "HOVER_ENTER"),
             MotionAction::HoverExit => write!(f, "HOVER_EXIT"),
-            MotionAction::ButtonPress => write!(f, "BUTTON_PRESS"),
-            MotionAction::ButtonRelease => write!(f, "BUTTON_RELEASE"),
+            MotionAction::ButtonPress { action_button } => {
+                write!(f, "BUTTON_PRESS({action_button:?})")
+            }
+            MotionAction::ButtonRelease { action_button } => {
+                write!(f, "BUTTON_RELEASE({action_button:?})")
+            }
         }
     }
 }
 
-impl From<u32> for MotionAction {
-    fn from(action: u32) -> Self {
+impl MotionAction {
+    /// Creates a [`MotionAction`] from an `AMOTION_EVENT_ACTION_…` constant and an action button
+    /// (which should be empty for all actions except `BUTTON_PRESS` and `…_RELEASE`).
+    pub fn from_code(action: u32, action_button: MotionButton) -> Self {
         let (action_masked, action_index) = MotionAction::breakdown_action(action);
         match action_masked {
             input_bindgen::AMOTION_EVENT_ACTION_DOWN => MotionAction::Down,
@@ -178,14 +190,16 @@
             input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE => MotionAction::HoverMove,
             input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT => MotionAction::HoverExit,
             input_bindgen::AMOTION_EVENT_ACTION_SCROLL => MotionAction::Scroll,
-            input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS => MotionAction::ButtonPress,
-            input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE => MotionAction::ButtonRelease,
+            input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS => {
+                MotionAction::ButtonPress { action_button }
+            }
+            input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE => {
+                MotionAction::ButtonRelease { action_button }
+            }
             _ => panic!("Unknown action: {}", action),
         }
     }
-}
 
-impl MotionAction {
     fn breakdown_action(action: u32) -> (u32, usize) {
         let action_masked = action & input_bindgen::AMOTION_EVENT_ACTION_MASK;
         let index = (action & input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
@@ -219,7 +233,7 @@
     /// MotionEvent flags.
     /// The source of truth for the flag definitions are the MotionEventFlag AIDL enum.
     /// The flag values are redefined here as a bitflags API.
-    #[derive(Debug)]
+    #[derive(Clone, Copy, Debug)]
     pub struct MotionFlags: u32 {
         /// FLAG_WINDOW_IS_OBSCURED
         const WINDOW_IS_OBSCURED = MotionEventFlag::WINDOW_IS_OBSCURED.0 as u32;
diff --git a/libs/input/rust/input_verifier.rs b/libs/input/rust/input_verifier.rs
index 6d94316..f87dd41 100644
--- a/libs/input/rust/input_verifier.rs
+++ b/libs/input/rust/input_verifier.rs
@@ -22,26 +22,50 @@
 use std::collections::HashMap;
 use std::collections::HashSet;
 
-fn verify_event(
-    action: MotionAction,
-    action_button: MotionButton,
-    pointer_properties: &[RustPointerProperties],
-    flags: &MotionFlags,
-    verify_buttons: bool,
-) -> Result<(), String> {
-    let pointer_count = pointer_properties.len();
+/// Represents a movement or state change event from a pointer device. The Rust equivalent of the
+/// C++ NotifyMotionArgs struct.
+#[derive(Clone, Copy)]
+pub struct NotifyMotionArgs<'a> {
+    /// The ID of the device that emitted the event.
+    pub device_id: DeviceId,
+
+    /// The type of device that emitted the event.
+    pub source: Source,
+
+    /// The type of event that took place.
+    pub action: MotionAction,
+
+    /// The properties of each of the pointers involved in the event.
+    pub pointer_properties: &'a [RustPointerProperties],
+
+    /// Flags applied to the event.
+    pub flags: MotionFlags,
+
+    /// The set of buttons that were pressed at the time of the event.
+    ///
+    /// We allow DOWN events to include buttons in their state for which BUTTON_PRESS events haven't
+    /// been sent yet. In that case, the DOWN should be immediately followed by BUTTON_PRESS events
+    /// for those buttons, building up to a button state matching that of the DOWN. For example, if
+    /// the user presses the primary and secondary buttons at exactly the same time, we'd expect
+    /// this sequence:
+    ///
+    /// | Action         | Action button | Button state           |
+    /// |----------------|---------------|------------------------|
+    /// | `HOVER_EXIT`   | -             | -                      |
+    /// | `DOWN`         | -             | `PRIMARY`, `SECONDARY` |
+    /// | `BUTTON_PRESS` | `PRIMARY`     | `PRIMARY`              |
+    /// | `BUTTON_PRESS` | `SECONDARY`   | `PRIMARY`, `SECONDARY` |
+    /// | `MOVE`         | -             | `PRIMARY`, `SECONDARY` |
+    pub button_state: MotionButton,
+}
+
+/// Verifies the properties of an event that should always be true, regardless of the current state.
+fn verify_event(event: NotifyMotionArgs<'_>, verify_buttons: bool) -> Result<(), String> {
+    let pointer_count = event.pointer_properties.len();
     if pointer_count < 1 {
-        return Err(format!("Invalid {} event: no pointers", action));
+        return Err(format!("Invalid {} event: no pointers", event.action));
     }
-    if action_button != MotionButton::empty()
-        && action != MotionAction::ButtonPress
-        && action != MotionAction::ButtonRelease
-    {
-        return Err(format!(
-            "Invalid {action} event: has action button {action_button:?} but is not a button action"
-        ));
-    }
-    match action {
+    match event.action {
         MotionAction::Down
         | MotionAction::HoverEnter
         | MotionAction::HoverExit
@@ -49,32 +73,39 @@
         | MotionAction::Up => {
             if pointer_count != 1 {
                 return Err(format!(
-                    "Invalid {action} event: there are {pointer_count} pointers in the event",
+                    "Invalid {} event: there are {} pointers in the event",
+                    event.action, pointer_count
                 ));
             }
         }
 
         MotionAction::Cancel => {
-            if !flags.contains(MotionFlags::CANCELED) {
+            if !event.flags.contains(MotionFlags::CANCELED) {
                 return Err(format!(
-                    "For ACTION_CANCEL, must set FLAG_CANCELED. Received flags: {flags:#?}",
+                    "For ACTION_CANCEL, must set FLAG_CANCELED. Received flags: {:#?}",
+                    event.flags
                 ));
             }
         }
 
         MotionAction::PointerDown { action_index } | MotionAction::PointerUp { action_index } => {
             if action_index >= pointer_count {
-                return Err(format!("Got {action}, but event has {pointer_count} pointer(s)"));
+                return Err(format!(
+                    "Got {}, but event has {} pointer(s)",
+                    event.action, pointer_count
+                ));
             }
         }
 
-        MotionAction::ButtonPress | MotionAction::ButtonRelease => {
+        MotionAction::ButtonPress { action_button }
+        | MotionAction::ButtonRelease { action_button } => {
             if verify_buttons {
                 let button_count = action_button.iter().count();
                 if button_count != 1 {
                     return Err(format!(
-                        "Invalid {action} event: must specify a single action button, not \
-                         {button_count} action buttons"
+                        "Invalid {} event: must specify a single action button, not {} action \
+                         buttons",
+                        event.action, button_count
                     ));
                 }
             }
@@ -92,59 +123,43 @@
     button_state: MotionButton,
 
     /// The set of "pending buttons", which were seen in the last DOWN event's button state but
-    /// for which we haven't seen BUTTON_PRESS events yet.
-    ///
-    /// We allow DOWN events to include buttons in their state for which BUTTON_PRESS events haven't
-    /// been sent yet. In that case, the DOWN should be immediately followed by BUTTON_PRESS events
-    /// for those buttons, building up to a button state matching that of the DOWN. For example, if
-    /// the user presses the primary and secondary buttons at exactly the same time, we'd expect
-    /// this sequence:
-    ///
-    /// | Action         | Action button | Button state           |
-    /// |----------------|---------------|------------------------|
-    /// | `HOVER_EXIT`   | -             | -                      |
-    /// | `DOWN`         | -             | `PRIMARY`, `SECONDARY` |
-    /// | `BUTTON_PRESS` | `PRIMARY`     | `PRIMARY`              |
-    /// | `BUTTON_PRESS` | `SECONDARY`   | `PRIMARY`, `SECONDARY` |
-    /// | `MOVE`         | -             | `PRIMARY`, `SECONDARY` |
+    /// for which we haven't seen BUTTON_PRESS events yet (see [`NotifyMotionArgs::button_state`]).
     pending_buttons: MotionButton,
 }
 
 impl ButtonVerifier {
-    pub fn process_action(
-        &mut self,
-        action: MotionAction,
-        action_button: MotionButton,
-        button_state: MotionButton,
-    ) -> Result<(), String> {
+    pub fn process_event(&mut self, event: NotifyMotionArgs<'_>) -> Result<(), String> {
         if !self.pending_buttons.is_empty() {
             // We just saw a DOWN with some additional buttons in its state, so it should be
             // immediately followed by ButtonPress events for those buttons.
-            if action != MotionAction::ButtonPress || !self.pending_buttons.contains(action_button)
-            {
-                return Err(format!(
-                    "After DOWN event, expected BUTTON_PRESS event(s) for {:?}, but got {} with \
-                     action button {:?}",
-                    self.pending_buttons, action, action_button
-                ));
-            } else {
-                self.pending_buttons -= action_button;
-            }
-        }
-        let expected_state = match action {
-            MotionAction::Down => {
-                if self.button_state - button_state != MotionButton::empty() {
+            match event.action {
+                MotionAction::ButtonPress { action_button }
+                    if self.pending_buttons.contains(action_button) =>
+                {
+                    self.pending_buttons -= action_button;
+                }
+                _ => {
                     return Err(format!(
-                        "DOWN event button state is missing {:?}",
-                        self.button_state - button_state
+                        "After DOWN event, expected BUTTON_PRESS event(s) for {:?}, but got {}",
+                        self.pending_buttons, event.action
                     ));
                 }
-                self.pending_buttons = button_state - self.button_state;
+            }
+        }
+        let expected_state = match event.action {
+            MotionAction::Down => {
+                if self.button_state - event.button_state != MotionButton::empty() {
+                    return Err(format!(
+                        "DOWN event button state is missing {:?}",
+                        self.button_state - event.button_state
+                    ));
+                }
+                self.pending_buttons = event.button_state - self.button_state;
                 // We've already checked that the state isn't missing any already-down buttons, and
                 // extra buttons are valid on DOWN actions, so bypass the expected state check.
-                button_state
+                event.button_state
             }
-            MotionAction::ButtonPress => {
+            MotionAction::ButtonPress { action_button } => {
                 if self.button_state.contains(action_button) {
                     return Err(format!(
                         "Duplicate BUTTON_PRESS; button state already contains {action_button:?}"
@@ -152,24 +167,25 @@
                 }
                 self.button_state | action_button
             }
-            MotionAction::ButtonRelease => {
+            MotionAction::ButtonRelease { action_button } => {
                 if !self.button_state.contains(action_button) {
                     return Err(format!(
-                        "Invalid BUTTON_RELEASE; button state doesn't contain {action_button:?}"
+                        "Invalid BUTTON_RELEASE; button state doesn't contain {action_button:?}",
                     ));
                 }
                 self.button_state - action_button
             }
             _ => self.button_state,
         };
-        if button_state != expected_state {
+        if event.button_state != expected_state {
             return Err(format!(
-                "Expected {action} button state to be {expected_state:?}, but was {button_state:?}"
+                "Expected {} button state to be {:?}, but was {:?}",
+                event.action, expected_state, event.button_state
             ));
         }
         // DOWN events can have pending buttons, so don't update the state for them.
-        if action != MotionAction::Down {
-            self.button_state = button_state;
+        if event.action != MotionAction::Down {
+            self.button_state = event.button_state;
         }
         Ok(())
     }
@@ -205,78 +221,61 @@
 
     /// Process a pointer movement event from an InputDevice.
     /// If the event is not valid, we return an error string that describes the issue.
-    #[allow(clippy::too_many_arguments)]
-    pub fn process_movement(
-        &mut self,
-        device_id: DeviceId,
-        source: Source,
-        action: u32,
-        action_button: MotionButton,
-        pointer_properties: &[RustPointerProperties],
-        flags: MotionFlags,
-        button_state: MotionButton,
-    ) -> Result<(), String> {
-        if !source.is_from_class(SourceClass::Pointer) {
+    pub fn process_movement(&mut self, event: NotifyMotionArgs<'_>) -> Result<(), String> {
+        if !event.source.is_from_class(SourceClass::Pointer) {
             // Skip non-pointer sources like MOUSE_RELATIVE for now
             return Ok(());
         }
         if self.should_log {
             info!(
                 "Processing {} for device {:?} ({} pointer{}) on {}",
-                MotionAction::from(action).to_string(),
-                device_id,
-                pointer_properties.len(),
-                if pointer_properties.len() == 1 { "" } else { "s" },
+                event.action,
+                event.device_id,
+                event.pointer_properties.len(),
+                if event.pointer_properties.len() == 1 { "" } else { "s" },
                 self.name
             );
         }
 
-        verify_event(
-            action.into(),
-            action_button,
-            pointer_properties,
-            &flags,
-            self.verify_buttons,
-        )?;
+        verify_event(event, self.verify_buttons)?;
 
         if self.verify_buttons {
-            self.button_verifier_by_device.entry(device_id).or_default().process_action(
-                action.into(),
-                action_button,
-                button_state,
-            )?;
+            self.button_verifier_by_device
+                .entry(event.device_id)
+                .or_default()
+                .process_event(event)?;
         }
 
-        match action.into() {
+        match event.action {
             MotionAction::Down => {
-                if self.touching_pointer_ids_by_device.contains_key(&device_id) {
+                if self.touching_pointer_ids_by_device.contains_key(&event.device_id) {
                     return Err(format!(
                         "{}: Invalid DOWN event - pointers already down for device {:?}: {:?}",
-                        self.name, device_id, self.touching_pointer_ids_by_device
+                        self.name, event.device_id, self.touching_pointer_ids_by_device
                     ));
                 }
-                let it = self.touching_pointer_ids_by_device.entry(device_id).or_default();
-                it.insert(pointer_properties[0].id);
+                let it = self.touching_pointer_ids_by_device.entry(event.device_id).or_default();
+                it.insert(event.pointer_properties[0].id);
             }
             MotionAction::PointerDown { action_index } => {
-                if !self.touching_pointer_ids_by_device.contains_key(&device_id) {
+                if !self.touching_pointer_ids_by_device.contains_key(&event.device_id) {
                     return Err(format!(
                         "{}: Received POINTER_DOWN but no pointers are currently down \
                         for device {:?}",
-                        self.name, device_id
+                        self.name, event.device_id
                     ));
                 }
-                let it = self.touching_pointer_ids_by_device.get_mut(&device_id).unwrap();
-                if it.len() != pointer_properties.len() - 1 {
+                let it = self.touching_pointer_ids_by_device.get_mut(&event.device_id).unwrap();
+                if it.len() != event.pointer_properties.len() - 1 {
                     return Err(format!(
                         "{}: There are currently {} touching pointers, but the incoming \
                          POINTER_DOWN event has {}",
                         self.name,
                         it.len(),
-                        pointer_properties.len()
+                        event.pointer_properties.len()
                     ));
                 }
-                let pointer_id = pointer_properties[action_index].id;
+                let pointer_id = event.pointer_properties[action_index].id;
                 if it.contains(&pointer_id) {
                     return Err(format!(
                         "{}: Pointer with id={} already present found in the properties",
@@ -286,7 +285,7 @@
                 it.insert(pointer_id);
             }
             MotionAction::Move => {
-                if !self.ensure_touching_pointers_match(device_id, pointer_properties) {
+                if !self.ensure_touching_pointers_match(event.device_id, event.pointer_properties) {
                     return Err(format!(
                         "{}: ACTION_MOVE touching pointers don't match",
                         self.name
@@ -294,49 +293,49 @@
                 }
             }
             MotionAction::PointerUp { action_index } => {
-                if !self.ensure_touching_pointers_match(device_id, pointer_properties) {
+                if !self.ensure_touching_pointers_match(event.device_id, event.pointer_properties) {
                     return Err(format!(
                         "{}: ACTION_POINTER_UP touching pointers don't match",
                         self.name
                     ));
                 }
-                let it = self.touching_pointer_ids_by_device.get_mut(&device_id).unwrap();
-                let pointer_id = pointer_properties[action_index].id;
+                let it = self.touching_pointer_ids_by_device.get_mut(&event.device_id).unwrap();
+                let pointer_id = event.pointer_properties[action_index].id;
                 it.remove(&pointer_id);
             }
             MotionAction::Up => {
-                if !self.touching_pointer_ids_by_device.contains_key(&device_id) {
+                if !self.touching_pointer_ids_by_device.contains_key(&event.device_id) {
                     return Err(format!(
                         "{} Received ACTION_UP but no pointers are currently down for device {:?}",
-                        self.name, device_id
+                        self.name, event.device_id
                     ));
                 }
-                let it = self.touching_pointer_ids_by_device.get_mut(&device_id).unwrap();
+                let it = self.touching_pointer_ids_by_device.get_mut(&event.device_id).unwrap();
                 if it.len() != 1 {
                     return Err(format!(
                         "{}: Got ACTION_UP, but we have pointers: {:?} for device {:?}",
-                        self.name, it, device_id
+                        self.name, it, event.device_id
                     ));
                 }
-                let pointer_id = pointer_properties[0].id;
+                let pointer_id = event.pointer_properties[0].id;
                 if !it.contains(&pointer_id) {
                     return Err(format!(
                         "{}: Got ACTION_UP, but pointerId {} is not touching. Touching pointers:\
                         {:?} for device {:?}",
-                        self.name, pointer_id, it, device_id
+                        self.name, pointer_id, it, event.device_id
                     ));
                 }
-                self.touching_pointer_ids_by_device.remove(&device_id);
+                self.touching_pointer_ids_by_device.remove(&event.device_id);
             }
             MotionAction::Cancel => {
-                if !self.ensure_touching_pointers_match(device_id, pointer_properties) {
+                if !self.ensure_touching_pointers_match(event.device_id, event.pointer_properties) {
                     return Err(format!(
                         "{}: Got ACTION_CANCEL, but the pointers don't match. \
                         Existing pointers: {:?}",
                         self.name, self.touching_pointer_ids_by_device
                     ));
                 }
-                self.touching_pointer_ids_by_device.remove(&device_id);
+                self.touching_pointer_ids_by_device.remove(&event.device_id);
             }
             /*
              * The hovering protocol currently supports a single pointer only, because we do not
@@ -345,41 +344,41 @@
              * eventually supported.
              */
             MotionAction::HoverEnter => {
-                if self.hovering_pointer_ids_by_device.contains_key(&device_id) {
+                if self.hovering_pointer_ids_by_device.contains_key(&event.device_id) {
                     return Err(format!(
                         "{}: Invalid HOVER_ENTER event - pointers already hovering for device {:?}:\
                         {:?}",
-                        self.name, device_id, self.hovering_pointer_ids_by_device
+                        self.name, event.device_id, self.hovering_pointer_ids_by_device
                     ));
                 }
-                let it = self.hovering_pointer_ids_by_device.entry(device_id).or_default();
-                it.insert(pointer_properties[0].id);
+                let it = self.hovering_pointer_ids_by_device.entry(event.device_id).or_default();
+                it.insert(event.pointer_properties[0].id);
             }
             MotionAction::HoverMove => {
                 // For compatibility reasons, we allow HOVER_MOVE without a prior HOVER_ENTER.
                 // If there was no prior HOVER_ENTER, just start a new hovering pointer.
-                let it = self.hovering_pointer_ids_by_device.entry(device_id).or_default();
-                it.insert(pointer_properties[0].id);
+                let it = self.hovering_pointer_ids_by_device.entry(event.device_id).or_default();
+                it.insert(event.pointer_properties[0].id);
             }
             MotionAction::HoverExit => {
-                if !self.hovering_pointer_ids_by_device.contains_key(&device_id) {
+                if !self.hovering_pointer_ids_by_device.contains_key(&event.device_id) {
                     return Err(format!(
                         "{}: Invalid HOVER_EXIT event - no pointers are hovering for device {:?}",
-                        self.name, device_id
+                        self.name, event.device_id
                     ));
                 }
-                let pointer_id = pointer_properties[0].id;
-                let it = self.hovering_pointer_ids_by_device.get_mut(&device_id).unwrap();
+                let pointer_id = event.pointer_properties[0].id;
+                let it = self.hovering_pointer_ids_by_device.get_mut(&event.device_id).unwrap();
                 it.remove(&pointer_id);
 
                 if !it.is_empty() {
                     return Err(format!(
                         "{}: Removed hovering pointer {}, but pointers are still\
                                hovering for device {:?}: {:?}",
-                        self.name, pointer_id, device_id, it
+                        self.name, pointer_id, event.device_id, it
                     ));
                 }
-                self.hovering_pointer_ids_by_device.remove(&device_id);
+                self.hovering_pointer_ids_by_device.remove(&event.device_id);
             }
             _ => return Ok(()),
         }
@@ -421,11 +420,25 @@
 mod tests {
     use crate::input::MotionButton;
     use crate::input_verifier::InputVerifier;
+    use crate::input_verifier::NotifyMotionArgs;
     use crate::DeviceId;
+    use crate::MotionAction;
     use crate::MotionFlags;
     use crate::RustPointerProperties;
     use crate::Source;
 
+    const BASE_POINTER_PROPERTIES: [RustPointerProperties; 1] = [RustPointerProperties { id: 0 }];
+    const BASE_EVENT: NotifyMotionArgs = NotifyMotionArgs {
+        device_id: DeviceId(1),
+        source: Source::Touchscreen,
+        action: MotionAction::Down,
+        pointer_properties: &BASE_POINTER_PROPERTIES,
+        flags: MotionFlags::empty(),
+        button_state: MotionButton::empty(),
+    };
+    const BASE_MOUSE_EVENT: NotifyMotionArgs =
+        NotifyMotionArgs { source: Source::Mouse, ..BASE_EVENT };
+
     #[test]
     /**
      * Send a DOWN event with 2 pointers and ensure that it's marked as invalid.
@@ -436,15 +449,11 @@
         let pointer_properties =
             Vec::from([RustPointerProperties { id: 0 }, RustPointerProperties { id: 1 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Down,
+                pointer_properties: &pointer_properties,
+                ..BASE_EVENT
+            })
             .is_err());
     }
 
@@ -454,37 +463,25 @@
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
         let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Down,
+                pointer_properties: &pointer_properties,
+                ..BASE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_MOVE,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Move,
+                pointer_properties: &pointer_properties,
+                ..BASE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_UP,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Up,
+                pointer_properties: &pointer_properties,
+                ..BASE_EVENT
+            })
             .is_ok());
     }
 
@@ -494,56 +491,38 @@
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
         let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Down,
+                pointer_properties: &pointer_properties,
+                ..BASE_EVENT
+            })
             .is_ok());
         // POINTER 1 DOWN
         let two_pointer_properties =
             Vec::from([RustPointerProperties { id: 0 }, RustPointerProperties { id: 1 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN
-                    | (1 << input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
-                MotionButton::empty(),
-                &two_pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::PointerDown { action_index: 1 },
+                pointer_properties: &two_pointer_properties,
+                ..BASE_EVENT
+            })
             .is_ok());
         // POINTER 0 UP
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_POINTER_UP
-                    | (0 << input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
-                MotionButton::empty(),
-                &two_pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::PointerUp { action_index: 0 },
+                pointer_properties: &two_pointer_properties,
+                ..BASE_EVENT
+            })
             .is_ok());
         // ACTION_UP for pointer id=1
         let pointer_1_properties = Vec::from([RustPointerProperties { id: 1 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_UP,
-                MotionButton::empty(),
-                &pointer_1_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Up,
+                pointer_properties: &pointer_1_properties,
+                ..BASE_EVENT
+            })
             .is_ok());
     }
 
@@ -551,61 +530,40 @@
     fn multi_device_stream() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                device_id: DeviceId(1),
+                action: MotionAction::Down,
+                ..BASE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_MOVE,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                device_id: DeviceId(1),
+                action: MotionAction::Move,
+                ..BASE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(2),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                device_id: DeviceId(2),
+                action: MotionAction::Down,
+                ..BASE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(2),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_MOVE,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                device_id: DeviceId(2),
+                action: MotionAction::Move,
+                ..BASE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_UP,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                device_id: DeviceId(1),
+                action: MotionAction::Up,
+                ..BASE_EVENT
+            })
             .is_ok());
     }
 
@@ -613,28 +571,19 @@
     fn action_cancel() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Down,
+                flags: MotionFlags::empty(),
+                ..BASE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_CANCEL,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::CANCELED,
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Cancel,
+                flags: MotionFlags::CANCELED,
+                ..BASE_EVENT
+            })
             .is_ok());
     }
 
@@ -642,28 +591,11 @@
     fn invalid_action_cancel() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs { action: MotionAction::Down, ..BASE_EVENT })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_CANCEL,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(), // forgot to set FLAG_CANCELED
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs { action: MotionAction::Cancel, ..BASE_EVENT })
             .is_err());
     }
 
@@ -671,17 +603,8 @@
     fn invalid_up() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_UP,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs { action: MotionAction::Up, ..BASE_EVENT })
             .is_err());
     }
 
@@ -689,53 +612,20 @@
     fn correct_hover_sequence() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs { action: MotionAction::HoverEnter, ..BASE_EVENT })
             .is_ok());
 
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs { action: MotionAction::HoverMove, ..BASE_EVENT })
             .is_ok());
 
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs { action: MotionAction::HoverExit, ..BASE_EVENT })
             .is_ok());
 
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs { action: MotionAction::HoverEnter, ..BASE_EVENT })
             .is_ok());
     }
 
@@ -743,29 +633,12 @@
     fn double_hover_enter() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs { action: MotionAction::HoverEnter, ..BASE_EVENT })
             .is_ok());
 
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs { action: MotionAction::HoverEnter, ..BASE_EVENT })
             .is_err());
     }
 
@@ -775,17 +648,13 @@
     fn relative_mouse_move() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(2),
-                Source::MouseRelative,
-                input_bindgen::AMOTION_EVENT_ACTION_MOVE,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                device_id: DeviceId(2),
+                source: Source::MouseRelative,
+                action: MotionAction::Move,
+                ..BASE_EVENT
+            })
             .is_ok());
     }
 
@@ -796,42 +665,29 @@
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
         let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Down,
+                pointer_properties: &pointer_properties,
+                ..BASE_EVENT
+            })
             .is_ok());
         // POINTER 1 DOWN
         let two_pointer_properties =
             Vec::from([RustPointerProperties { id: 0 }, RustPointerProperties { id: 1 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN
-                    | (1 << input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
-                MotionButton::empty(),
-                &two_pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::PointerDown { action_index: 1 },
+                pointer_properties: &two_pointer_properties,
+                ..BASE_EVENT
+            })
             .is_ok());
         // MOVE event with 1 pointer missing (the pointer with id = 1). It should be rejected
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Touchscreen,
-                input_bindgen::AMOTION_EVENT_ACTION_MOVE,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Move,
+                pointer_properties: &pointer_properties,
+                ..BASE_EVENT
+            })
             .is_err());
     }
 
@@ -839,17 +695,12 @@
     fn correct_button_press() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Primary,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Primary },
+                button_state: MotionButton::Primary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
     }
 
@@ -857,17 +708,12 @@
     fn button_press_without_action_button() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::empty() },
+                button_state: MotionButton::empty(),
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 
@@ -875,17 +721,14 @@
     fn button_press_with_multiple_action_buttons() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Back | MotionButton::Forward,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Back | MotionButton::Forward,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress {
+                    action_button: MotionButton::Back | MotionButton::Forward
+                },
+                button_state: MotionButton::Back | MotionButton::Forward,
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 
@@ -893,17 +736,12 @@
     fn button_press_without_action_button_in_state() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Primary,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Primary },
+                button_state: MotionButton::empty(),
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 
@@ -911,64 +749,19 @@
     fn button_release_with_action_button_in_state() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Primary,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Primary },
+                button_state: MotionButton::Primary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE,
-                MotionButton::Primary,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary,
-            )
-            .is_err());
-    }
-
-    #[test]
-    fn nonbutton_action_with_action_button() {
-        let mut verifier =
-            InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
-        assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
-                MotionButton::Primary,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
-            .is_err());
-    }
-
-    #[test]
-    fn nonbutton_action_with_action_button_and_state() {
-        let mut verifier =
-            InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
-        assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
-                MotionButton::Primary,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonRelease { action_button: MotionButton::Primary },
+                button_state: MotionButton::Primary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 
@@ -976,28 +769,19 @@
     fn nonbutton_action_with_button_state_change() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::HoverEnter,
+                button_state: MotionButton::empty(),
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Back,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::HoverMove,
+                button_state: MotionButton::Back,
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 
@@ -1005,39 +789,26 @@
     fn nonbutton_action_missing_button_state() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::HoverEnter,
+                button_state: MotionButton::empty(),
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Back,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Back,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Back },
+                button_state: MotionButton::Back,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::HoverMove,
+                button_state: MotionButton::empty(),
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 
@@ -1045,40 +816,27 @@
     fn up_without_button_release() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Down,
+                button_state: MotionButton::Primary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Primary,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Primary },
+                button_state: MotionButton::Primary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         // This UP event shouldn't change the button state; a BUTTON_RELEASE before it should.
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_UP,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Up,
+                button_state: MotionButton::empty(),
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 
@@ -1086,28 +844,19 @@
     fn button_press_for_already_pressed_button() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Back,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Back,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Back },
+                button_state: MotionButton::Back,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Back,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Back,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Back },
+                button_state: MotionButton::Back,
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 
@@ -1115,17 +864,12 @@
     fn button_release_for_unpressed_button() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE,
-                MotionButton::Back,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonRelease { action_button: MotionButton::Back },
+                button_state: MotionButton::empty(),
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 
@@ -1133,28 +877,19 @@
     fn correct_multiple_button_presses_without_down() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Back,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Back,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Back },
+                button_state: MotionButton::Back,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Forward,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Back | MotionButton::Forward,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Forward },
+                button_state: MotionButton::Back | MotionButton::Forward,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
     }
 
@@ -1162,52 +897,35 @@
     fn correct_down_with_button_press() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary | MotionButton::Secondary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Down,
+                button_state: MotionButton::Primary | MotionButton::Secondary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Primary,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Primary },
+                button_state: MotionButton::Primary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Secondary,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary | MotionButton::Secondary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Secondary },
+                button_state: MotionButton::Primary | MotionButton::Secondary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         // Also check that the MOVE afterwards is OK, as that's where errors would be raised if not
         // enough BUTTON_PRESSes were sent.
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_MOVE,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary | MotionButton::Secondary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Move,
+                button_state: MotionButton::Primary | MotionButton::Secondary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
     }
 
@@ -1215,29 +933,20 @@
     fn down_with_button_state_change_not_followed_by_button_press() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Down,
+                button_state: MotionButton::Primary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         // The DOWN event itself is OK, but it needs to be immediately followed by a BUTTON_PRESS.
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_MOVE,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Move,
+                button_state: MotionButton::Primary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 
@@ -1245,41 +954,28 @@
     fn down_with_button_state_change_not_followed_by_enough_button_presses() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary | MotionButton::Secondary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Down,
+                button_state: MotionButton::Primary | MotionButton::Secondary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         // The DOWN event itself is OK, but it needs to be immediately followed by two
         // BUTTON_PRESSes, one for each button.
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Primary,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Primary },
+                button_state: MotionButton::Primary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_MOVE,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Primary,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Move,
+                button_state: MotionButton::Primary,
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 
@@ -1287,28 +983,19 @@
     fn down_missing_already_pressed_button() {
         let mut verifier =
             InputVerifier::new("Test", /*should_log*/ false, /*verify_buttons*/ true);
-        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
-                MotionButton::Back,
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::Back,
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::ButtonPress { action_button: MotionButton::Back },
+                button_state: MotionButton::Back,
+                ..BASE_MOUSE_EVENT
+            })
             .is_ok());
         assert!(verifier
-            .process_movement(
-                DeviceId(1),
-                Source::Mouse,
-                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
-                MotionButton::empty(),
-                &pointer_properties,
-                MotionFlags::empty(),
-                MotionButton::empty(),
-            )
+            .process_movement(NotifyMotionArgs {
+                action: MotionAction::Down,
+                button_state: MotionButton::empty(),
+                ..BASE_MOUSE_EVENT
+            })
             .is_err());
     }
 }
diff --git a/libs/input/rust/lib.rs b/libs/input/rust/lib.rs
index 6db4356..7638559 100644
--- a/libs/input/rust/lib.rs
+++ b/libs/input/rust/lib.rs
@@ -27,7 +27,7 @@
     DeviceClass, DeviceId, InputDevice, KeyboardType, ModifierState, MotionAction, MotionButton,
     MotionFlags, Source,
 };
-pub use input_verifier::InputVerifier;
+pub use input_verifier::{InputVerifier, NotifyMotionArgs};
 pub use keyboard_classifier::KeyboardClassifier;
 
 #[cxx::bridge(namespace = "android::input")]
@@ -133,37 +133,46 @@
     flags: u32,
     button_state: u32,
 ) -> String {
-    let motion_flags = MotionFlags::from_bits(flags);
-    if motion_flags.is_none() {
+    let Some(motion_flags) = MotionFlags::from_bits(flags) else {
         panic!(
             "The conversion of flags 0x{:08x} failed, please check if some flags have not been \
             added to MotionFlags.",
             flags
         );
-    }
-    let motion_action_button = MotionButton::from_bits(action_button);
-    if motion_action_button.is_none() {
+    };
+    let Some(motion_action_button) = MotionButton::from_bits(action_button) else {
         panic!(
             "The conversion of action button 0x{action_button:08x} failed, please check if some \
              buttons need to be added to MotionButton."
         );
-    }
-    let motion_button_state = MotionButton::from_bits(button_state);
-    if motion_button_state.is_none() {
+    };
+    let Some(motion_button_state) = MotionButton::from_bits(button_state) else {
         panic!(
             "The conversion of button state 0x{button_state:08x} failed, please check if some \
              buttons need to be added to MotionButton."
         );
+    };
+    let motion_action = MotionAction::from_code(action, motion_action_button);
+    if motion_action_button != MotionButton::empty() {
+        match motion_action {
+            MotionAction::ButtonPress { action_button: _ }
+            | MotionAction::ButtonRelease { action_button: _ } => {}
+            _ => {
+                return format!(
+                    "Invalid {motion_action} event: has action button {motion_action_button:?} but \
+                     is not a button action"
+                );
+            }
+        }
     }
-    let result = verifier.process_movement(
-        DeviceId(device_id),
-        Source::from_bits(source).unwrap(),
-        action,
-        motion_action_button.unwrap(),
+    let result = verifier.process_movement(NotifyMotionArgs {
+        device_id: DeviceId(device_id),
+        source: Source::from_bits(source).unwrap(),
+        action: motion_action,
         pointer_properties,
-        motion_flags.unwrap(),
-        motion_button_state.unwrap(),
-    );
+        flags: motion_flags,
+        button_state: motion_button_state,
+    });
     match result {
         Ok(()) => "".to_string(),
         Err(e) => e,
@@ -230,3 +239,44 @@
     }
     classifier.process_key(DeviceId(device_id), evdev_code, modifier_state.unwrap());
 }
+
+#[cfg(test)]
+mod tests {
+    use crate::create_input_verifier;
+    use crate::process_movement;
+    use crate::RustPointerProperties;
+
+    const BASE_POINTER_PROPERTIES: [RustPointerProperties; 1] = [RustPointerProperties { id: 0 }];
+
+    #[test]
+    fn verify_nonbutton_action_with_action_button() {
+        let mut verifier = create_input_verifier("Test".to_string(), /*verify_buttons*/ true);
+        assert!(process_movement(
+            &mut verifier,
+            1,
+            input_bindgen::AINPUT_SOURCE_MOUSE,
+            input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
+            input_bindgen::AMOTION_EVENT_BUTTON_PRIMARY,
+            &BASE_POINTER_PROPERTIES,
+            0,
+            0,
+        )
+        .contains("button action"));
+    }
+
+    #[test]
+    fn verify_nonbutton_action_with_action_button_and_button_state() {
+        let mut verifier = create_input_verifier("Test".to_string(), /*verify_buttons*/ true);
+        assert!(process_movement(
+            &mut verifier,
+            1,
+            input_bindgen::AINPUT_SOURCE_MOUSE,
+            input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
+            input_bindgen::AMOTION_EVENT_BUTTON_PRIMARY,
+            &BASE_POINTER_PROPERTIES,
+            0,
+            input_bindgen::AMOTION_EVENT_BUTTON_PRIMARY,
+        )
+        .contains("button action"));
+    }
+}
diff --git a/libs/permission/Android.bp b/libs/permission/Android.bp
index 0eeca54..929f067 100644
--- a/libs/permission/Android.bp
+++ b/libs/permission/Android.bp
@@ -16,6 +16,7 @@
     double_loadable: true,
     srcs: [
         "aidl/android/content/AttributionSourceState.aidl",
+        "aidl/com/android/internal/app/IAppOpsCallback.aidl",
         "aidl/android/permission/IPermissionChecker.aidl",
     ],
 }
@@ -36,7 +37,6 @@
     ],
     srcs: [
         "AppOpsManager.cpp",
-        "IAppOpsCallback.cpp",
         "IAppOpsService.cpp",
         "android/permission/PermissionChecker.cpp",
     ],
diff --git a/libs/permission/IAppOpsCallback.cpp b/libs/permission/IAppOpsCallback.cpp
deleted file mode 100644
index 2b3f462..0000000
--- a/libs/permission/IAppOpsCallback.cpp
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "AppOpsCallback"
-
-#include <binder/IAppOpsCallback.h>
-
-#include <utils/Log.h>
-#include <binder/Parcel.h>
-#include <utils/String8.h>
-
-namespace android {
-
-// ----------------------------------------------------------------------
-
-class BpAppOpsCallback : public BpInterface<IAppOpsCallback>
-{
-public:
-    explicit BpAppOpsCallback(const sp<IBinder>& impl)
-        : BpInterface<IAppOpsCallback>(impl)
-    {
-    }
-
-    virtual void opChanged(int32_t op, const String16& packageName) {
-        Parcel data, reply;
-        data.writeInterfaceToken(IAppOpsCallback::getInterfaceDescriptor());
-        data.writeInt32(op);
-        data.writeString16(packageName);
-        remote()->transact(OP_CHANGED_TRANSACTION, data, &reply, IBinder::FLAG_ONEWAY);
-    }
-};
-
-IMPLEMENT_META_INTERFACE(AppOpsCallback, "com.android.internal.app.IAppOpsCallback")
-
-// ----------------------------------------------------------------------
-
-// NOLINTNEXTLINE(google-default-arguments)
-status_t BnAppOpsCallback::onTransact(
-    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
-    switch(code) {
-        case OP_CHANGED_TRANSACTION: {
-            CHECK_INTERFACE(IAppOpsCallback, data, reply);
-            int32_t op = data.readInt32();
-            String16 packageName;
-            (void)data.readString16(&packageName);
-            opChanged(op, packageName);
-            return NO_ERROR;
-        } break;
-        default:
-            return BBinder::onTransact(code, data, reply, flags);
-    }
-}
-
-} // namespace android
diff --git a/libs/permission/aidl/com/android/internal/app/IAppOpsCallback.aidl b/libs/permission/aidl/com/android/internal/app/IAppOpsCallback.aidl
new file mode 100644
index 0000000..36b19df
--- /dev/null
+++ b/libs/permission/aidl/com/android/internal/app/IAppOpsCallback.aidl
@@ -0,0 +1,21 @@
+/*
+ * Copyright (C) 2025 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.internal.app;
+
+oneway interface IAppOpsCallback {
+    void opChanged(int op, int uid, String packageName, String persistentDeviceId);
+}
diff --git a/libs/permission/include/binder/AppOpsManager.h b/libs/permission/include/binder/AppOpsManager.h
index 7e179d6..a22c975 100644
--- a/libs/permission/include/binder/AppOpsManager.h
+++ b/libs/permission/include/binder/AppOpsManager.h
@@ -180,10 +180,10 @@
     void finishOp(int32_t op, int32_t uid, const String16& callingPackage,
             const std::optional<String16>& attributionTag);
     void startWatchingMode(int32_t op, const String16& packageName,
-            const sp<IAppOpsCallback>& callback);
+            const sp<com::android::internal::app::IAppOpsCallback>& callback);
     void startWatchingMode(int32_t op, const String16& packageName, int32_t flags,
-            const sp<IAppOpsCallback>& callback);
-    void stopWatchingMode(const sp<IAppOpsCallback>& callback);
+            const sp<com::android::internal::app::IAppOpsCallback>& callback);
+    void stopWatchingMode(const sp<com::android::internal::app::IAppOpsCallback>& callback);
     int32_t permissionToOpCode(const String16& permission);
     void setCameraAudioRestriction(int32_t mode);
 
diff --git a/libs/permission/include/binder/IAppOpsCallback.h b/libs/permission/include/binder/IAppOpsCallback.h
deleted file mode 100644
index eb76f57..0000000
--- a/libs/permission/include/binder/IAppOpsCallback.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#ifndef __ANDROID_VNDK__
-
-#include <binder/IInterface.h>
-
-namespace android {
-
-// ----------------------------------------------------------------------
-
-class IAppOpsCallback : public IInterface
-{
-public:
-    DECLARE_META_INTERFACE(AppOpsCallback)
-
-    virtual void opChanged(int32_t op, const String16& packageName) = 0;
-
-    enum {
-        OP_CHANGED_TRANSACTION = IBinder::FIRST_CALL_TRANSACTION
-    };
-};
-
-// ----------------------------------------------------------------------
-
-class BnAppOpsCallback : public BnInterface<IAppOpsCallback>
-{
-public:
-    // NOLINTNEXTLINE(google-default-arguments)
-    virtual status_t    onTransact( uint32_t code,
-                                    const Parcel& data,
-                                    Parcel* reply,
-                                    uint32_t flags = 0);
-};
-
-// ----------------------------------------------------------------------
-
-} // namespace android
-
-#else // __ANDROID_VNDK__
-#error "This header is not visible to vendors"
-#endif // __ANDROID_VNDK__
diff --git a/libs/permission/include/binder/IAppOpsService.h b/libs/permission/include/binder/IAppOpsService.h
index 918fcdb..1468fd9 100644
--- a/libs/permission/include/binder/IAppOpsService.h
+++ b/libs/permission/include/binder/IAppOpsService.h
@@ -16,7 +16,8 @@
 
 #pragma once
 
-#include <binder/IAppOpsCallback.h>
+#include <com/android/internal/app/IAppOpsCallback.h>
+#include <com/android/internal/app/BnAppOpsCallback.h>
 #include <binder/IInterface.h>
 
 #include <optional>
@@ -27,6 +28,8 @@
 
 namespace android {
 
+using IAppOpsCallback = ::com::android::internal::app::IAppOpsCallback;
+
 // ----------------------------------------------------------------------
 
 class IAppOpsService : public IInterface
diff --git a/services/gpuservice/Android.bp b/services/gpuservice/Android.bp
index 689221f..01287b0 100644
--- a/services/gpuservice/Android.bp
+++ b/services/gpuservice/Android.bp
@@ -7,6 +7,13 @@
     default_applicable_licenses: ["frameworks_native_license"],
 }
 
+aconfig_declarations {
+    name: "gpuservice_flags",
+    package: "com.android.frameworks.gpuservice.flags",
+    container: "system",
+    srcs: ["gpuservice_flags.aconfig"],
+}
+
 cc_defaults {
     name: "gpuservice_defaults",
     cflags: [
@@ -20,6 +27,11 @@
 }
 
 cc_aconfig_library {
+    name: "gpuservice_multiuser_flags_c_lib",
+    aconfig_declarations: "gpuservice_flags",
+}
+
+cc_aconfig_library {
     name: "gpuservice_flags_c_lib",
     aconfig_declarations: "graphicsenv_flags",
 }
@@ -92,6 +104,9 @@
     srcs: [
         ":libgpuservice_sources",
     ],
+    shared_libs: [
+        "gpuservice_multiuser_flags_c_lib",
+    ],
 }
 
 cc_defaults {
@@ -126,4 +141,7 @@
     static_libs: [
         "libgpuservice",
     ],
+    shared_libs: [
+        "gpuservice_multiuser_flags_c_lib",
+    ],
 }
diff --git a/services/gpuservice/GpuService.cpp b/services/gpuservice/GpuService.cpp
index fadb1fd..f74b4fa 100644
--- a/services/gpuservice/GpuService.cpp
+++ b/services/gpuservice/GpuService.cpp
@@ -24,7 +24,9 @@
 #include <binder/IResultReceiver.h>
 #include <binder/Parcel.h>
 #include <binder/PermissionCache.h>
+#include <com_android_frameworks_gpuservice_flags.h>
 #include <cutils/properties.h>
+#include <cutils/multiuser.h>
 #include <gpumem/GpuMem.h>
 #include <gpuwork/GpuWork.h>
 #include <gpustats/GpuStats.h>
@@ -38,6 +40,8 @@
 #include <thread>
 #include <memory>
 
+namespace gpuservice_flags = com::android::frameworks::gpuservice::flags;
+
 namespace android {
 
 using base::StringAppendF;
@@ -113,11 +117,22 @@
 
     // only system_server with the ACCESS_GPU_SERVICE permission is allowed to set
     // persist.graphics.egl
-    if (uid != AID_SYSTEM ||
-        !PermissionCache::checkPermission(sAccessGpuServicePermission, pid, uid)) {
-        ALOGE("Permission Denial: can't set persist.graphics.egl from setAngleAsSystemDriver() "
+    if (gpuservice_flags::multiuser_permission_check()) {
+        // retrieve the appid of Settings app on multiuser builds
+        const int multiuserappid = multiuser_get_app_id(uid);
+        if (multiuserappid != AID_SYSTEM ||
+            !PermissionCache::checkPermission(sAccessGpuServicePermission, pid, uid)) {
+            ALOGE("Permission Denial: can't set persist.graphics.egl from setAngleAsSystemDriver() "
+                "pid=%d, uid=%d\n, multiuserappid=%d", pid, uid, multiuserappid);
+            return;
+        }
+    } else {
+        if (uid != AID_SYSTEM ||
+            !PermissionCache::checkPermission(sAccessGpuServicePermission, pid, uid)) {
+            ALOGE("Permission Denial: can't set persist.graphics.egl from setAngleAsSystemDriver() "
                 "pid=%d, uid=%d\n", pid, uid);
-        return;
+            return;
+        }
     }
 
     std::lock_guard<std::mutex> lock(mLock);
diff --git a/services/gpuservice/gpuservice_flags.aconfig b/services/gpuservice/gpuservice_flags.aconfig
new file mode 100644
index 0000000..be6a7bb
--- /dev/null
+++ b/services/gpuservice/gpuservice_flags.aconfig
@@ -0,0 +1,12 @@
+package: "com.android.frameworks.gpuservice.flags"
+container: "system"
+
+flag {
+    name: "multiuser_permission_check"
+    namespace: "gpu"
+    description: "Whether to consider headless system user mode/multiuser when checking toggleAngleAsSystemDriver permission."
+    bug: "389867658"
+    metadata {
+        purpose: PURPOSE_BUGFIX
+    }
+}
diff --git a/services/gpuservice/tests/fuzzers/Android.bp b/services/gpuservice/tests/fuzzers/Android.bp
index d4d48c4..7be3253 100644
--- a/services/gpuservice/tests/fuzzers/Android.bp
+++ b/services/gpuservice/tests/fuzzers/Android.bp
@@ -13,6 +13,9 @@
         "libgpuservice",
         "liblog",
     ],
+    shared_libs: [
+        "gpuservice_multiuser_flags_c_lib",
+    ],
     fuzz_config: {
         cc: [
             "paulthomson@google.com",
diff --git a/services/gpuservice/tests/unittests/Android.bp b/services/gpuservice/tests/unittests/Android.bp
index d2184d8..0dac24d 100644
--- a/services/gpuservice/tests/unittests/Android.bp
+++ b/services/gpuservice/tests/unittests/Android.bp
@@ -89,6 +89,7 @@
     ],
     header_libs: ["bpf_headers"],
     shared_libs: [
+        "gpuservice_multiuser_flags_c_lib",
         "libbase",
         "libbinder",
         "libbpf_bcc",
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 7f62da2..8510698 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -1141,9 +1141,7 @@
 
     // If dispatching is frozen, do not process timeouts or try to deliver any new events.
     if (mDispatchFrozen) {
-        if (DEBUG_FOCUS) {
-            ALOGD("Dispatch frozen.  Waiting some more.");
-        }
+        LOG_IF(INFO, DEBUG_FOCUS) << "Dispatch frozen.  Waiting some more.";
         return;
     }
 
@@ -1521,9 +1519,7 @@
     const char* reason;
     switch (dropReason) {
         case DropReason::POLICY:
-            if (debugInboundEventDetails()) {
-                ALOGD("Dropped event because policy consumed it.");
-            }
+            LOG_IF(INFO, debugInboundEventDetails()) << "Dropped event because policy consumed it.";
             reason = "inbound event was dropped because the policy consumed it";
             break;
         case DropReason::DISABLED:
@@ -1637,9 +1633,7 @@
 void InputDispatcher::releaseInboundEventLocked(std::shared_ptr<const EventEntry> entry) {
     const std::shared_ptr<InjectionState>& injectionState = entry->injectionState;
     if (injectionState && injectionState->injectionResult == InputEventInjectionResult::PENDING) {
-        if (DEBUG_DISPATCH_CYCLE) {
-            ALOGD("Injected inbound event was dropped.");
-        }
+        LOG_IF(INFO, DEBUG_DISPATCH_CYCLE) << "Injected inbound event was dropped.";
         setInjectionResult(*entry, InputEventInjectionResult::FAILED);
     }
     if (entry == mNextUnblockedEvent) {
@@ -1679,10 +1673,9 @@
 
 bool InputDispatcher::dispatchDeviceResetLocked(nsecs_t currentTime,
                                                 const DeviceResetEntry& entry) {
-    if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-        ALOGD("dispatchDeviceReset - eventTime=%" PRId64 ", deviceId=%d", entry.eventTime,
-              entry.deviceId);
-    }
+    LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+            << "dispatchDeviceReset - eventTime=" << entry.eventTime
+            << ", deviceId=" << entry.deviceId;
 
     // Reset key repeating in case a keyboard device was disabled or enabled.
     if (mKeyRepeatState.lastKeyEntry && mKeyRepeatState.lastKeyEntry->deviceId == entry.deviceId) {
@@ -1874,9 +1867,8 @@
         } else if (entry->action == AKEY_EVENT_ACTION_UP && mKeyRepeatState.lastKeyEntry &&
                    mKeyRepeatState.lastKeyEntry->deviceId != entry->deviceId) {
             // The key on device 'deviceId' is still down, do not stop key repeat
-            if (debugInboundEventDetails()) {
-                ALOGD("deviceId=%d got KEY_UP as stale", entry->deviceId);
-            }
+            LOG_IF(INFO, debugInboundEventDetails())
+                    << "deviceId=" << entry->deviceId << " got KEY_UP as stale";
         } else if (!entry->syntheticRepeat) {
             resetKeyRepeatLocked();
         }
@@ -1973,25 +1965,24 @@
 }
 
 void InputDispatcher::logOutboundKeyDetails(const char* prefix, const KeyEntry& entry) {
-    if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-        ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%s, "
-              "policyFlags=0x%x, action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, "
-              "metaState=0x%x, repeatCount=%d, downTime=%" PRId64,
-              prefix, entry.eventTime, entry.deviceId, entry.source,
-              entry.displayId.toString().c_str(), entry.policyFlags, entry.action, entry.flags,
-              entry.keyCode, entry.scanCode, entry.metaState, entry.repeatCount, entry.downTime);
-    }
+    LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+            << prefix << "eventTime=" << entry.eventTime << ", deviceId=" << entry.deviceId
+            << ", source=0x" << std::hex << entry.source
+            << ", displayId=" << entry.displayId.toString() << ", policyFlags=0x"
+            << entry.policyFlags << ", action=0x" << entry.action << ", flags=0x" << entry.flags
+            << ", keyCode=0x" << entry.keyCode << ", scanCode=0x" << entry.scanCode
+            << ", metaState=0x" << entry.metaState << ", repeatCount=" << std::dec
+            << entry.repeatCount << ", downTime=" << entry.downTime;
 }
 
 void InputDispatcher::dispatchSensorLocked(nsecs_t currentTime,
                                            const std::shared_ptr<const SensorEntry>& entry,
                                            DropReason* dropReason, nsecs_t& nextWakeupTime) {
-    if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-        ALOGD("notifySensorEvent eventTime=%" PRId64 ", hwTimestamp=%" PRId64 ", deviceId=%d, "
-              "source=0x%x, sensorType=%s",
-              entry->eventTime, entry->hwTimestamp, entry->deviceId, entry->source,
-              ftl::enum_string(entry->sensorType).c_str());
-    }
+    LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+            << "notifySensorEvent eventTime=" << entry->eventTime
+            << ", hwTimestamp=" << entry->hwTimestamp << ", deviceId=" << entry->deviceId
+            << ", source=0x" << std::hex << entry->source << std::dec
+            << ", sensorType=" << ftl::enum_string(entry->sensorType);
     auto command = [this, entry]() REQUIRES(mLock) {
         scoped_unlock unlock(mLock);
 
@@ -2005,10 +1996,9 @@
 }
 
 bool InputDispatcher::flushSensor(int deviceId, InputDeviceSensorType sensorType) {
-    if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-        ALOGD("flushSensor deviceId=%d, sensorType=%s", deviceId,
-              ftl::enum_string(sensorType).c_str());
-    }
+    LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+            << "flushSensor deviceId=" << deviceId
+            << ", sensorType=" << ftl::enum_string(sensorType).c_str();
     { // acquire lock
         std::scoped_lock _l(mLock);
 
@@ -2178,9 +2168,7 @@
                                           std::shared_ptr<const EventEntry> eventEntry,
                                           const std::vector<InputTarget>& inputTargets) {
     ATRACE_CALL();
-    if (DEBUG_DISPATCH_CYCLE) {
-        ALOGD("dispatchEventToCurrentInputTargets");
-    }
+    LOG_IF(INFO, DEBUG_DISPATCH_CYCLE) << "dispatchEventToCurrentInputTargets";
 
     processInteractionsLocked(*eventEntry, inputTargets);
 
@@ -2223,9 +2211,7 @@
 }
 
 void InputDispatcher::resetNoFocusedWindowTimeoutLocked() {
-    if (DEBUG_FOCUS) {
-        ALOGD("Resetting ANR timeouts.");
-    }
+    LOG_IF(INFO, DEBUG_FOCUS) << "Resetting ANR timeouts.";
 
     // Reset input target wait timeout.
     mNoFocusedWindowTimeoutTime = std::nullopt;
@@ -2559,11 +2545,10 @@
         // If the pointer is not currently down, then ignore the event.
         if (!tempTouchState.isDown(entry.deviceId) &&
             maskedAction != AMOTION_EVENT_ACTION_HOVER_EXIT) {
-            if (DEBUG_DROPPED_EVENTS_VERBOSE) {
-                LOG(INFO) << "Dropping event because the pointer for device " << entry.deviceId
-                          << " is not down or we previously dropped the pointer down event in "
-                          << "display " << displayId << ": " << entry.getDescription();
-            }
+            LOG_IF(INFO, DEBUG_DROPPED_EVENTS_VERBOSE)
+                    << "Dropping event because the pointer for device " << entry.deviceId
+                    << " is not down or we previously dropped the pointer down event in display "
+                    << displayId << ": " << entry.getDescription();
             return injectionError(InputEventInjectionResult::FAILED);
         }
 
@@ -3243,10 +3228,9 @@
                 return;
             }
             if (windowDisablingUserActivityInfo != nullptr) {
-                if (DEBUG_DISPATCH_CYCLE) {
-                    ALOGD("Not poking user activity: disabled by window '%s'.",
-                          windowDisablingUserActivityInfo->name.c_str());
-                }
+                LOG_IF(INFO, DEBUG_DISPATCH_CYCLE)
+                        << "Not poking user activity: disabled by window '"
+                        << windowDisablingUserActivityInfo->name << "'.";
                 return;
             }
             break;
@@ -3260,10 +3244,9 @@
             // the apps, like system shortcuts
             if (windowDisablingUserActivityInfo != nullptr &&
                 keyEntry.interceptKeyResult != KeyEntry::InterceptKeyResult::SKIP) {
-                if (DEBUG_DISPATCH_CYCLE) {
-                    ALOGD("Not poking user activity: disabled by window '%s'.",
-                          windowDisablingUserActivityInfo->name.c_str());
-                }
+                LOG_IF(INFO, DEBUG_DISPATCH_CYCLE)
+                        << "Not poking user activity: disabled by window '"
+                        << windowDisablingUserActivityInfo->name << "'.";
                 return;
             }
             break;
@@ -3291,22 +3274,19 @@
     ATRACE_NAME_IF(ATRACE_ENABLED(),
                    StringPrintf("prepareDispatchCycleLocked(inputChannel=%s, id=0x%" PRIx32 ")",
                                 connection->getInputChannelName().c_str(), eventEntry->id));
-    if (DEBUG_DISPATCH_CYCLE) {
-        ALOGD("channel '%s' ~ prepareDispatchCycle - flags=%s, "
-              "globalScaleFactor=%f, pointerIds=%s %s",
-              connection->getInputChannelName().c_str(), inputTarget.flags.string().c_str(),
-              inputTarget.globalScaleFactor, bitsetToString(inputTarget.getPointerIds()).c_str(),
-              inputTarget.getPointerInfoString().c_str());
-    }
+    LOG_IF(INFO, DEBUG_DISPATCH_CYCLE)
+            << "channel '" << connection->getInputChannelName()
+            << "' ~ prepareDispatchCycle - flags=" << inputTarget.flags.string()
+            << ", globalScaleFactor=" << inputTarget.globalScaleFactor
+            << ", pointerIds=" << bitsetToString(inputTarget.getPointerIds()) << " "
+            << inputTarget.getPointerInfoString();
 
     // Skip this event if the connection status is not normal.
     // We don't want to enqueue additional outbound events if the connection is broken.
     if (connection->status != Connection::Status::NORMAL) {
-        if (DEBUG_DISPATCH_CYCLE) {
-            ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
-                  connection->getInputChannelName().c_str(),
-                  ftl::enum_string(connection->status).c_str());
-        }
+        LOG_IF(INFO, DEBUG_DISPATCH_CYCLE) << "channel '" << connection->getInputChannelName()
+                                           << "' ~ Dropping event because the channel status is "
+                                           << ftl::enum_string(connection->status);
         return;
     }
 
@@ -3425,11 +3405,10 @@
                 if (resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE &&
                     !connection->inputState.isHovering(motionEntry.deviceId, motionEntry.source,
                                                        motionEntry.displayId)) {
-                    if (DEBUG_DISPATCH_CYCLE) {
-                        LOG(DEBUG) << "channel '" << connection->getInputChannelName().c_str()
-                                   << "' ~ enqueueDispatchEntryLocked: filling in missing hover "
-                                      "enter event";
-                    }
+                    LOG_IF(INFO, DEBUG_DISPATCH_CYCLE)
+                            << "channel '" << connection->getInputChannelName().c_str()
+                            << "' ~ enqueueDispatchEntryLocked: filling in missing hover enter "
+                               "event";
                     resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
                 }
 
@@ -3723,9 +3702,8 @@
     ATRACE_NAME_IF(ATRACE_ENABLED(),
                    StringPrintf("startDispatchCycleLocked(inputChannel=%s)",
                                 connection->getInputChannelName().c_str()));
-    if (DEBUG_DISPATCH_CYCLE) {
-        ALOGD("channel '%s' ~ startDispatchCycle", connection->getInputChannelName().c_str());
-    }
+    LOG_IF(INFO, DEBUG_DISPATCH_CYCLE)
+            << "channel '" << connection->getInputChannelName() << "' ~ startDispatchCycle";
 
     while (connection->status == Connection::Status::NORMAL && !connection->outboundQueue.empty()) {
         std::unique_ptr<DispatchEntry>& dispatchEntry = connection->outboundQueue.front();
@@ -3740,10 +3718,9 @@
             case EventEntry::Type::KEY: {
                 const KeyEntry& keyEntry = static_cast<const KeyEntry&>(eventEntry);
                 std::array<uint8_t, 32> hmac = getSignature(keyEntry, *dispatchEntry);
-                if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-                    LOG(INFO) << "Publishing " << *dispatchEntry << " to "
-                              << connection->getInputChannelName();
-                }
+                LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+                        << "Publishing " << *dispatchEntry << " to "
+                        << connection->getInputChannelName();
 
                 // Publish the key event.
                 status = connection->inputPublisher
@@ -3762,10 +3739,9 @@
             }
 
             case EventEntry::Type::MOTION: {
-                if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-                    LOG(INFO) << "Publishing " << *dispatchEntry << " to "
-                              << connection->getInputChannelName();
-                }
+                LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+                        << "Publishing " << *dispatchEntry << " to "
+                        << connection->getInputChannelName();
                 const MotionEntry& motionEntry = static_cast<const MotionEntry&>(eventEntry);
                 status = publishMotionEvent(*connection, *dispatchEntry);
                 if (status == BAD_VALUE) {
@@ -3838,11 +3814,10 @@
                 } else {
                     // Pipe is full and we are waiting for the app to finish process some events
                     // before sending more events to it.
-                    if (DEBUG_DISPATCH_CYCLE) {
-                        ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
-                              "waiting for the application to catch up",
-                              connection->getInputChannelName().c_str());
-                    }
+                    LOG_IF(INFO, DEBUG_DISPATCH_CYCLE)
+                            << "channel '" << connection->getInputChannelName()
+                            << "' ~ Could not publish event because the pipe is full, waiting for "
+                               "the application to catch up";
                 }
             } else {
                 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
@@ -3908,10 +3883,9 @@
 void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
                                                 const std::shared_ptr<Connection>& connection,
                                                 uint32_t seq, bool handled, nsecs_t consumeTime) {
-    if (DEBUG_DISPATCH_CYCLE) {
-        ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
-              connection->getInputChannelName().c_str(), seq, toString(handled));
-    }
+    LOG_IF(INFO, DEBUG_DISPATCH_CYCLE)
+            << "channel '" << connection->getInputChannelName()
+            << "' ~ finishDispatchCycle - seq=" << seq << ", handled=" << toString(handled);
 
     if (connection->status != Connection::Status::NORMAL) {
         return;
@@ -3926,10 +3900,8 @@
 
 void InputDispatcher::abortBrokenDispatchCycleLocked(const std::shared_ptr<Connection>& connection,
                                                      bool notify) {
-    if (DEBUG_DISPATCH_CYCLE) {
-        LOG(INFO) << "channel '" << connection->getInputChannelName() << "'~ " << __func__
-                  << " - notify=" << toString(notify);
-    }
+    LOG_IF(INFO, DEBUG_DISPATCH_CYCLE) << "channel '" << connection->getInputChannelName() << "'~ "
+                                       << __func__ << " - notify=" << toString(notify);
 
     // Clear the dispatch queues.
     drainDispatchQueue(connection->outboundQueue);
@@ -4135,12 +4107,11 @@
         return;
     }
 
-    if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-        ALOGD("channel '%s' ~ Synthesized %zu cancelation events to bring channel back in sync "
-              "with reality: %s, mode=%s.",
-              connection->getInputChannelName().c_str(), cancelationEvents.size(), options.reason,
-              ftl::enum_string(options.mode).c_str());
-    }
+    LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+            << "channel '" << connection->getInputChannelName() << "' ~ Synthesized "
+            << cancelationEvents.size()
+            << " cancelation events to bring channel back in sync with reality: " << options.reason
+            << ", mode=" << ftl::enum_string(options.mode) << ".";
 
     std::string reason = std::string("reason=").append(options.reason);
     android_log_event_list(LOGTAG_INPUT_CANCEL)
@@ -4257,10 +4228,9 @@
         return;
     }
 
-    if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-        ALOGD("channel '%s' ~ Synthesized %zu down events to ensure consistent event stream.",
-              connection->getInputChannelName().c_str(), downEvents.size());
-    }
+    LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+            << "channel '" << connection->getInputChannelName() << "' ~ Synthesized "
+            << downEvents.size() << " down events to ensure consistent event stream.";
 
     auto touchedWindowHandleAndDisplay =
             mTouchStates.findTouchedWindowHandleAndDisplay(connection->getToken());
@@ -4400,15 +4370,15 @@
 }
 
 void InputDispatcher::notifyKey(const NotifyKeyArgs& args) {
-    ALOGD_IF(debugInboundEventDetails(),
-             "notifyKey - id=%" PRIx32 ", eventTime=%" PRId64
-             ", deviceId=%d, source=%s, displayId=%s, policyFlags=0x%x, action=%s, flags=0x%x, "
-             "keyCode=%s, scanCode=0x%x, metaState=0x%x, "
-             "downTime=%" PRId64,
-             args.id, args.eventTime, args.deviceId, inputEventSourceToString(args.source).c_str(),
-             args.displayId.toString().c_str(), args.policyFlags,
-             KeyEvent::actionToString(args.action), args.flags, KeyEvent::getLabel(args.keyCode),
-             args.scanCode, args.metaState, args.downTime);
+    LOG_IF(INFO, debugInboundEventDetails())
+            << "notifyKey - id=" << args.id << ", eventTime=" << args.eventTime
+            << ", deviceId=" << args.deviceId
+            << ", source=" << inputEventSourceToString(args.source)
+            << ", displayId=" << args.displayId.toString() << ", policyFlags=0x" << std::hex
+            << args.policyFlags << ", action=" << KeyEvent::actionToString(args.action)
+            << ", flags=0x" << args.flags << ", keyCode=" << KeyEvent::getLabel(args.keyCode)
+            << ", scanCode=0x" << args.scanCode << ", metaState=0x" << args.metaState
+            << ", downTime=" << std::dec << args.downTime;
     Result<void> keyCheck = validateKeyEvent(args.action);
     if (!keyCheck.ok()) {
         LOG(ERROR) << "invalid key event: " << keyCheck.error();
@@ -4618,12 +4588,10 @@
 }
 
 void InputDispatcher::notifySensor(const NotifySensorArgs& args) {
-    if (debugInboundEventDetails()) {
-        ALOGD("notifySensor - id=%" PRIx32 " eventTime=%" PRId64 ", deviceId=%d, source=0x%x, "
-              " sensorType=%s",
-              args.id, args.eventTime, args.deviceId, args.source,
-              ftl::enum_string(args.sensorType).c_str());
-    }
+    LOG_IF(INFO, debugInboundEventDetails())
+            << "notifySensor - id=" << args.id << " eventTime=" << args.eventTime
+            << ", deviceId=" << args.deviceId << ", source=0x" << std::hex << args.source
+            << std::dec << ", sensorType=" << ftl::enum_string(args.sensorType);
 
     bool needWake = false;
     { // acquire lock
@@ -4645,10 +4613,9 @@
 }
 
 void InputDispatcher::notifyVibratorState(const NotifyVibratorStateArgs& args) {
-    if (debugInboundEventDetails()) {
-        ALOGD("notifyVibratorState - eventTime=%" PRId64 ", device=%d,  isOn=%d", args.eventTime,
-              args.deviceId, args.isOn);
-    }
+    LOG_IF(INFO, debugInboundEventDetails())
+            << "notifyVibratorState - eventTime=" << args.eventTime << ", device=" << args.deviceId
+            << ", isOn=" << args.isOn;
     mPolicy.notifyVibratorState(args.deviceId, args.isOn);
 }
 
@@ -4657,11 +4624,10 @@
 }
 
 void InputDispatcher::notifySwitch(const NotifySwitchArgs& args) {
-    if (debugInboundEventDetails()) {
-        ALOGD("notifySwitch - eventTime=%" PRId64 ", policyFlags=0x%x, switchValues=0x%08x, "
-              "switchMask=0x%08x",
-              args.eventTime, args.policyFlags, args.switchValues, args.switchMask);
-    }
+    LOG_IF(INFO, debugInboundEventDetails())
+            << "notifySwitch - eventTime=" << args.eventTime << ", policyFlags=0x" << std::hex
+            << args.policyFlags << ", switchValues=0x" << std::setfill('0') << std::setw(8)
+            << args.switchValues << ", switchMask=0x" << std::setw(8) << args.switchMask;
 
     uint32_t policyFlags = args.policyFlags;
     policyFlags |= POLICY_FLAG_TRUSTED;
@@ -4670,10 +4636,8 @@
 
 void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs& args) {
     // TODO(b/308677868) Remove device reset from the InputListener interface
-    if (debugInboundEventDetails()) {
-        ALOGD("notifyDeviceReset - eventTime=%" PRId64 ", deviceId=%d", args.eventTime,
-              args.deviceId);
-    }
+    LOG_IF(INFO, debugInboundEventDetails())
+            << "notifyDeviceReset - eventTime=" << args.eventTime << ", deviceId=" << args.deviceId;
 
     bool needWake = false;
     { // acquire lock
@@ -4694,10 +4658,9 @@
 }
 
 void InputDispatcher::notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs& args) {
-    if (debugInboundEventDetails()) {
-        ALOGD("notifyPointerCaptureChanged - eventTime=%" PRId64 ", enabled=%s", args.eventTime,
-              args.request.isEnable() ? "true" : "false");
-    }
+    LOG_IF(INFO, debugInboundEventDetails())
+            << "notifyPointerCaptureChanged - eventTime=%" << args.eventTime
+            << ", enabled=" << toString(args.request.isEnable());
 
     bool needWake = false;
     { // acquire lock
@@ -4757,12 +4720,10 @@
         return InputEventInjectionResult::FAILED;
     }
 
-    if (debugInboundEventDetails()) {
-        LOG(INFO) << __func__ << ": targetUid=" << toString(targetUid, &uidString)
-                  << ", syncMode=" << ftl::enum_string(syncMode) << ", timeout=" << timeout.count()
-                  << "ms, policyFlags=0x" << std::hex << policyFlags << std::dec
-                  << ", event=" << *event;
-    }
+    LOG_IF(INFO, debugInboundEventDetails())
+            << __func__ << ": targetUid=" << toString(targetUid, &uidString)
+            << ", syncMode=" << ftl::enum_string(syncMode) << ", timeout=" << timeout.count()
+            << "ms, policyFlags=0x" << std::hex << policyFlags << std::dec << ", event=" << *event;
     nsecs_t endTime = now() + std::chrono::duration_cast<std::chrono::nanoseconds>(timeout).count();
 
     policyFlags |= POLICY_FLAG_INJECTED | POLICY_FLAG_TRUSTED;
@@ -4939,9 +4900,7 @@
 
     bool needWake = false;
     while (!injectedEntries.empty()) {
-        if (DEBUG_INJECTION) {
-            LOG(INFO) << "Injecting " << injectedEntries.front()->getDescription();
-        }
+        LOG_IF(INFO, DEBUG_INJECTION) << "Injecting " << injectedEntries.front()->getDescription();
         needWake |= enqueueInboundEventLocked(std::move(injectedEntries.front()));
         injectedEntries.pop();
     }
@@ -4967,10 +4926,8 @@
 
                 nsecs_t remainingTimeout = endTime - now();
                 if (remainingTimeout <= 0) {
-                    if (DEBUG_INJECTION) {
-                        ALOGD("injectInputEvent - Timed out waiting for injection result "
-                              "to become available.");
-                    }
+                    LOG_IF(INFO, DEBUG_INJECTION) << "injectInputEvent - Timed out waiting for "
+                                                     "injection result to become available.";
                     injectionResult = InputEventInjectionResult::TIMED_OUT;
                     break;
                 }
@@ -4981,16 +4938,14 @@
             if (injectionResult == InputEventInjectionResult::SUCCEEDED &&
                 syncMode == InputEventInjectionSync::WAIT_FOR_FINISHED) {
                 while (injectionState->pendingForegroundDispatches != 0) {
-                    if (DEBUG_INJECTION) {
-                        ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
-                              injectionState->pendingForegroundDispatches);
-                    }
+                    LOG_IF(INFO, DEBUG_INJECTION) << "injectInputEvent - Waiting for "
+                                                  << injectionState->pendingForegroundDispatches
+                                                  << " pending foreground dispatches.";
                     nsecs_t remainingTimeout = endTime - now();
                     if (remainingTimeout <= 0) {
-                        if (DEBUG_INJECTION) {
-                            ALOGD("injectInputEvent - Timed out waiting for pending foreground "
-                                  "dispatches to finish.");
-                        }
+                        LOG_IF(INFO, DEBUG_INJECTION)
+                                << "injectInputEvent - Timed out waiting for pending foreground "
+                                   "dispatches to finish.";
                         injectionResult = InputEventInjectionResult::TIMED_OUT;
                         break;
                     }
@@ -5001,10 +4956,8 @@
         }
     } // release lock
 
-    if (DEBUG_INJECTION) {
-        LOG(INFO) << "injectInputEvent - Finished with result "
-                  << ftl::enum_string(injectionResult);
-    }
+    LOG_IF(INFO, DEBUG_INJECTION) << "injectInputEvent - Finished with result "
+                                  << ftl::enum_string(injectionResult);
 
     return injectionResult;
 }
@@ -5050,10 +5003,8 @@
     }
 
     InjectionState& injectionState = *entry.injectionState;
-    if (DEBUG_INJECTION) {
-        LOG(INFO) << "Setting input event injection result to "
-                  << ftl::enum_string(injectionResult);
-    }
+    LOG_IF(INFO, DEBUG_INJECTION) << "Setting input event injection result to "
+                                  << ftl::enum_string(injectionResult);
 
     if (injectionState.injectionIsAsync && !(entry.policyFlags & POLICY_FLAG_FILTERED)) {
         // Log the outcome since the injector did not wait for the injection result.
@@ -5480,9 +5431,7 @@
     // which might not happen until the next GC.
     for (const sp<WindowInfoHandle>& oldWindowHandle : oldWindowHandles) {
         if (!mWindowInfos.isWindowPresent(oldWindowHandle)) {
-            if (DEBUG_FOCUS) {
-                ALOGD("Window went away: %s", oldWindowHandle->getName().c_str());
-            }
+            LOG_IF(INFO, DEBUG_FOCUS) << "Window went away: " << oldWindowHandle->getName();
             oldWindowHandle->releaseChannel();
         }
     }
@@ -5561,10 +5510,9 @@
 void InputDispatcher::setFocusedApplication(
         ui::LogicalDisplayId displayId,
         const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) {
-    if (DEBUG_FOCUS) {
-        ALOGD("setFocusedApplication displayId=%s %s", displayId.toString().c_str(),
-              inputApplicationHandle ? inputApplicationHandle->getName().c_str() : "<nullptr>");
-    }
+    LOG_IF(INFO, DEBUG_FOCUS) << "setFocusedApplication displayId=" << displayId.toString() << " "
+                              << (inputApplicationHandle ? inputApplicationHandle->getName()
+                                                         : "<nullptr>");
     { // acquire lock
         std::scoped_lock _l(mLock);
         setFocusedApplicationLocked(displayId, inputApplicationHandle);
@@ -5614,9 +5562,7 @@
  * display. The display-specified events won't be affected.
  */
 void InputDispatcher::setFocusedDisplay(ui::LogicalDisplayId displayId) {
-    if (DEBUG_FOCUS) {
-        ALOGD("setFocusedDisplay displayId=%s", displayId.toString().c_str());
-    }
+    LOG_IF(INFO, DEBUG_FOCUS) << "setFocusedDisplay displayId=" << displayId.toString();
     { // acquire lock
         std::scoped_lock _l(mLock);
         ScopedSyntheticEventTracer traceContext(mTracer);
@@ -5670,9 +5616,8 @@
 }
 
 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
-    if (DEBUG_FOCUS) {
-        ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
-    }
+    LOG_IF(INFO, DEBUG_FOCUS) << "setInputDispatchMode: enabled=" << enabled
+                              << ", frozen=" << frozen;
 
     bool changed;
     { // acquire lock
@@ -5702,9 +5647,7 @@
 }
 
 void InputDispatcher::setInputFilterEnabled(bool enabled) {
-    if (DEBUG_FOCUS) {
-        ALOGD("setInputFilterEnabled: enabled=%d", enabled);
-    }
+    LOG_IF(INFO, DEBUG_FOCUS) << "setInputFilterEnabled: enabled=" << enabled;
 
     { // acquire lock
         std::scoped_lock _l(mLock);
@@ -5726,14 +5669,16 @@
     bool needWake = false;
     {
         std::scoped_lock lock(mLock);
-        ALOGD_IF(DEBUG_TOUCH_MODE,
-                 "Request to change touch mode to %s (calling pid=%s, uid=%s, "
-                 "hasPermission=%s, target displayId=%s, mTouchModePerDisplay[displayId]=%s)",
-                 toString(inTouchMode), pid.toString().c_str(), uid.toString().c_str(),
-                 toString(hasPermission), displayId.toString().c_str(),
-                 mTouchModePerDisplay.count(displayId) == 0
-                         ? "not set"
-                         : std::to_string(mTouchModePerDisplay[displayId]).c_str());
+        LOG_IF(INFO, DEBUG_TOUCH_MODE)
+                << "Request to change touch mode to " << toString(inTouchMode)
+                << " (calling pid=" << pid.toString() << ", uid=" << uid.toString()
+                << ", hasPermission=" << toString(hasPermission)
+                << ", target displayId=" << displayId.toString()
+                << ", mTouchModePerDisplay[displayId]="
+                << (mTouchModePerDisplay.count(displayId) == 0
+                            ? "not set"
+                            : std::to_string(mTouchModePerDisplay[displayId]))
+                << ")";
 
         auto touchModeIt = mTouchModePerDisplay.find(displayId);
         if (touchModeIt != mTouchModePerDisplay.end() && touchModeIt->second == inTouchMode) {
@@ -5786,9 +5731,7 @@
 bool InputDispatcher::transferTouchGesture(const sp<IBinder>& fromToken, const sp<IBinder>& toToken,
                                            bool isDragDrop) {
     if (fromToken == toToken) {
-        if (DEBUG_FOCUS) {
-            ALOGD("Trivial transfer to same window.");
-        }
+        LOG_IF(INFO, DEBUG_FOCUS) << "Trivial transfer to same window.";
         return true;
     }
 
@@ -5871,10 +5814,8 @@
         return std::nullopt;
     }
 
-    if (DEBUG_FOCUS) {
-        ALOGD("%s: fromWindowHandle=%s, toWindowHandle=%s", __func__,
-              fromWindowHandle->getName().c_str(), toWindowHandle->getName().c_str());
-    }
+    LOG_IF(INFO, DEBUG_FOCUS) << __func__ << ": fromWindowHandle=" << fromWindowHandle->getName()
+                              << ", toWindowHandle=" << toWindowHandle->getName();
 
     // Erase old window.
     ftl::Flags<InputTarget::Flags> oldTargetFlags = touchedWindow.targetFlags;
@@ -5977,9 +5918,7 @@
 }
 
 void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
-    if (DEBUG_FOCUS) {
-        ALOGD("Resetting and dropping all events (%s).", reason);
-    }
+    LOG_IF(INFO, DEBUG_FOCUS) << "Resetting and dropping all events (" << reason << ").";
 
     ScopedSyntheticEventTracer traceContext(mTracer);
     CancelationOptions options(CancelationOptions::Mode::CANCEL_ALL_EVENTS, reason,
@@ -6134,9 +6073,7 @@
 };
 
 Result<std::unique_ptr<InputChannel>> InputDispatcher::createInputChannel(const std::string& name) {
-    if (DEBUG_CHANNEL_CREATION) {
-        ALOGD("channel '%s' ~ createInputChannel", name.c_str());
-    }
+    LOG_IF(INFO, DEBUG_CHANNEL_CREATION) << "channel '" << name << "' ~ createInputChannel";
 
     std::unique_ptr<InputChannel> serverChannel;
     std::unique_ptr<InputChannel> clientChannel;
@@ -6687,12 +6624,11 @@
         // then cancel the associated fallback key, if any.
         if (fallbackKeyCode) {
             // Dispatch the unhandled key to the policy with the cancel flag.
-            if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-                ALOGD("Unhandled key event: Asking policy to cancel fallback action.  "
-                      "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
-                      keyEntry.keyCode, keyEntry.action, keyEntry.repeatCount,
-                      keyEntry.policyFlags);
-            }
+            LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+                    << "Unhandled key event: Asking policy to cancel fallback action.  keyCode="
+                    << keyEntry.keyCode << ", action=" << keyEntry.action
+                    << ", repeatCount=" << keyEntry.repeatCount << ", policyFlags=0x" << std::hex
+                    << keyEntry.policyFlags;
             KeyEvent event = createKeyEvent(keyEntry);
             event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
 
@@ -6729,21 +6665,22 @@
         // Then ask the policy what to do with it.
         bool initialDown = keyEntry.action == AKEY_EVENT_ACTION_DOWN && keyEntry.repeatCount == 0;
         if (!fallbackKeyCode && !initialDown) {
-            if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-                ALOGD("Unhandled key event: Skipping unhandled key event processing "
-                      "since this is not an initial down.  "
-                      "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
-                      originalKeyCode, keyEntry.action, keyEntry.repeatCount, keyEntry.policyFlags);
-            }
+            LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+                    << "Unhandled key event: Skipping unhandled key event processing since this is "
+                       "not an initial down.  keyCode="
+                    << originalKeyCode << ", action=" << keyEntry.action
+                    << ", repeatCount=" << keyEntry.repeatCount << ", policyFlags=0x" << std::hex
+                    << keyEntry.policyFlags;
             return {};
         }
 
         // Dispatch the unhandled key to the policy.
-        if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-            ALOGD("Unhandled key event: Asking policy to perform fallback action.  "
-                  "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
-                  keyEntry.keyCode, keyEntry.action, keyEntry.repeatCount, keyEntry.policyFlags);
-        }
+        LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+                << "Unhandled key event: Asking policy to perform fallback action.  keyCode="
+                << keyEntry.keyCode << ", action=" << keyEntry.action
+                << ", repeatCount=" << keyEntry.repeatCount << ", policyFlags=0x" << std::hex
+                << keyEntry.policyFlags;
+        ;
         KeyEvent event = createKeyEvent(keyEntry);
 
         mLock.unlock();
@@ -6840,16 +6777,13 @@
                 newEntry->traceTracker =
                         mTracer->traceDerivedEvent(*newEntry, *keyEntry.traceTracker);
             }
-            if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-                ALOGD("Unhandled key event: Dispatching fallback key.  "
-                      "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
-                      originalKeyCode, *fallbackKeyCode, keyEntry.metaState);
-            }
+            LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS)
+                    << "Unhandled key event: Dispatching fallback key.  originalKeyCode="
+                    << originalKeyCode << ", fallbackKeyCode=" << *fallbackKeyCode
+                    << ", fallbackMetaState=0x" << std::hex << keyEntry.metaState;
             return newEntry;
         } else {
-            if (DEBUG_OUTBOUND_EVENT_DETAILS) {
-                ALOGD("Unhandled key event: No fallback key.");
-            }
+            LOG_IF(INFO, DEBUG_OUTBOUND_EVENT_DETAILS) << "Unhandled key event: No fallback key.";
 
             // Report the key as unhandled, since there is no fallback key.
             mReporter->reportUnhandledKey(keyEntry.id);
@@ -6990,7 +6924,7 @@
         return;
     }
 
-    ALOGD_IF(DEBUG_FOCUS, "Disabling Pointer Capture because the window lost focus.");
+    LOG_IF(INFO, DEBUG_FOCUS) << "Disabling Pointer Capture because the window lost focus.";
 
     if (mCurrentPointerCaptureRequest.isEnable()) {
         setPointerCaptureLocked(nullptr);
@@ -7267,6 +7201,12 @@
     }
 }
 
+void InputDispatcher::setDisplayTopology(
+        const android::DisplayTopologyGraph& displayTopologyGraph) {
+    std::scoped_lock _l(mLock);
+    mWindowInfos.setDisplayTopology(displayTopologyGraph);
+}
+
 InputDispatcher::ConnectionManager::ConnectionManager(const sp<android::Looper>& looper)
       : mLooper(looper) {}
 
@@ -7402,6 +7342,11 @@
     mMaximumObscuringOpacityForTouch = opacity;
 }
 
+void InputDispatcher::DispatcherWindowInfo::setDisplayTopology(
+        const DisplayTopologyGraph& displayTopologyGraph) {
+    mTopology = displayTopologyGraph;
+}
+
 ftl::Flags<InputTarget::Flags> InputDispatcher::DispatcherTouchState::getTargetFlags(
         const sp<WindowInfoHandle>& targetWindow, vec2 targetPosition, bool isSplit,
         const DispatcherWindowInfo& windowInfos) {
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 52657d4..e76bd89 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -164,6 +164,8 @@
 
     void setInputMethodConnectionIsActive(bool isActive) override;
 
+    void setDisplayTopology(const DisplayTopologyGraph& displayTopologyGraph) override;
+
 private:
     enum class DropReason {
         NOT_DROPPED,
@@ -291,6 +293,8 @@
 
         void setMaximumObscuringOpacityForTouch(float opacity);
 
+        void setDisplayTopology(const DisplayTopologyGraph& displayTopologyGraph);
+
         // Get a reference to window handles by display, return an empty vector if not found.
         const std::vector<sp<android::gui::WindowInfoHandle>>& getWindowHandlesForDisplay(
                 ui::LogicalDisplayId displayId) const;
@@ -341,6 +345,11 @@
         std::unordered_map<ui::LogicalDisplayId /*displayId*/, android::gui::DisplayInfo>
                 mDisplayInfos;
         float mMaximumObscuringOpacityForTouch{1.0f};
+
+        // Topology is initialized with default-constructed value, which is an empty topology until
+        // we receive setDisplayTopology call. Meanwhile we will treat every display as an
+        // independent display.
+        DisplayTopologyGraph mTopology;
     };
 
     DispatcherWindowInfo mWindowInfos GUARDED_BY(mLock);
diff --git a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
index 463a952..ab039c3 100644
--- a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
+++ b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
@@ -24,6 +24,7 @@
 #include <android/os/InputEventInjectionSync.h>
 #include <gui/InputApplication.h>
 #include <gui/WindowInfo.h>
+#include <input/DisplayTopologyGraph.h>
 #include <input/InputDevice.h>
 #include <input/InputTransport.h>
 #include <unordered_map>
@@ -243,6 +244,11 @@
      * Notify the dispatcher that the state of the input method connection changed.
      */
     virtual void setInputMethodConnectionIsActive(bool isActive) = 0;
+
+    /*
+     * Notify the dispatcher of the latest DisplayTopology.
+     */
+    virtual void setDisplayTopology(const DisplayTopologyGraph& displayTopologyGraph) = 0;
 };
 
 } // namespace android
diff --git a/services/sensorservice/aidl/fuzzer/Android.bp b/services/sensorservice/aidl/fuzzer/Android.bp
index 880df08..f38cf5a 100644
--- a/services/sensorservice/aidl/fuzzer/Android.bp
+++ b/services/sensorservice/aidl/fuzzer/Android.bp
@@ -22,6 +22,7 @@
         "android.hardware.sensors-V1-convert",
         "android.hardware.sensors-V3-ndk",
         "android.hardware.common-V2-ndk",
+        "framework-permission-aidl-cpp",
         "libsensor",
         "libfakeservicemanager",
         "libcutils",
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp
index 1c4a11a..514adac 100644
--- a/services/surfaceflinger/RegionSamplingThread.cpp
+++ b/services/surfaceflinger/RegionSamplingThread.cpp
@@ -356,12 +356,10 @@
     screenshotArgs.seamlessTransition = false;
 
     std::vector<std::pair<Layer*, sp<LayerFE>>> layers;
-    auto displayState =
-            mFlinger.getSnapshotsFromMainThread(screenshotArgs, getLayerSnapshotsFn, layers);
-    FenceResult fenceResult =
-            mFlinger.captureScreenshot(screenshotArgs, buffer, kRegionSampling, kGrayscale,
-                                       kIsProtected, nullptr, displayState, layers)
-                    .get();
+    mFlinger.getSnapshotsFromMainThread(screenshotArgs, getLayerSnapshotsFn, layers);
+    FenceResult fenceResult = mFlinger.captureScreenshot(screenshotArgs, buffer, kRegionSampling,
+                                                         kGrayscale, kIsProtected, nullptr, layers)
+                                      .get();
     if (fenceResult.ok()) {
         fenceResult.value()->waitForever(LOG_TAG);
     }
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 1163390..6bc3aad 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -7196,14 +7196,13 @@
 
 namespace {
 
-ui::Dataspace pickBestDataspace(ui::Dataspace requestedDataspace,
-                                const compositionengine::impl::OutputCompositionState& state,
+ui::Dataspace pickBestDataspace(ui::Dataspace requestedDataspace, ui::ColorMode colorMode,
                                 bool capturingHdrLayers, bool hintForSeamlessTransition) {
     if (requestedDataspace != ui::Dataspace::UNKNOWN) {
         return requestedDataspace;
     }
 
-    const auto dataspaceForColorMode = ui::pickDataspaceFor(state.colorMode);
+    const auto dataspaceForColorMode = ui::pickDataspaceFor(colorMode);
 
     // TODO: Enable once HDR screenshots are ready.
     if constexpr (/* DISABLES CODE */ (false)) {
@@ -7515,11 +7514,11 @@
     return protectedLayerFound;
 }
 
-// Getting layer snapshots and display should take place on main thread.
-// Accessing display requires mStateLock, and contention for this lock
-// is reduced when grabbed from the main thread, thus also reducing
-// risk of deadlocks.
-std::optional<SurfaceFlinger::OutputCompositionState> SurfaceFlinger::getSnapshotsFromMainThread(
+// Getting layer snapshots and accessing display state should take place on
+// main thread. Accessing display requires mStateLock, and contention for
+// this lock is reduced when grabbed from the main thread, thus also reducing
+// risk of deadlocks. Returns false if no display is found.
+bool SurfaceFlinger::getSnapshotsFromMainThread(
         ScreenshotArgs& args, GetLayerSnapshotsFunction getLayerSnapshotsFn,
         std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
     return mScheduler
@@ -7559,8 +7558,8 @@
     }
 
     std::vector<std::pair<Layer*, sp<LayerFE>>> layers;
-    auto displayState = getSnapshotsFromMainThread(args, getLayerSnapshotsFn, layers);
-    if (!displayState) {
+    bool hasDisplayState = getSnapshotsFromMainThread(args, getLayerSnapshotsFn, layers);
+    if (!hasDisplayState) {
         ALOGD("Display state not found");
         invokeScreenCaptureError(NO_MEMORY, captureListener);
     }
@@ -7637,12 +7636,13 @@
 
     auto futureFence =
             captureScreenshot(args, texture, false /* regionSampling */, grayscale, isProtected,
-                              captureListener, displayState, layers, hdrTexture, gainmapTexture);
+                              captureListener, layers, hdrTexture, gainmapTexture);
     futureFence.get();
 }
 
-std::optional<SurfaceFlinger::OutputCompositionState> SurfaceFlinger::getDisplayStateOnMainThread(
-        ScreenshotArgs& args) {
+// Returns true if display is found and args was populated with display state
+// data. Otherwise, returns false.
+bool SurfaceFlinger::getDisplayStateOnMainThread(ScreenshotArgs& args) {
     sp<const DisplayDevice> display = nullptr;
     {
         Mutex::Autolock lock(mStateLock);
@@ -7677,49 +7677,49 @@
         }
 
         if (display != nullptr) {
-            return std::optional{display->getCompositionDisplay()->getState()};
+            const auto& state = display->getCompositionDisplay()->getState();
+            args.displayBrightnessNits = state.displayBrightnessNits;
+            args.sdrWhitePointNits = state.sdrWhitePointNits;
+            args.renderIntent = state.renderIntent;
+            args.colorMode = state.colorMode;
+            return true;
         }
     }
-    return std::nullopt;
+    return false;
 }
 
 ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshot(
-        const ScreenshotArgs& args, const std::shared_ptr<renderengine::ExternalTexture>& buffer,
+        ScreenshotArgs& args, const std::shared_ptr<renderengine::ExternalTexture>& buffer,
         bool regionSampling, bool grayscale, bool isProtected,
         const sp<IScreenCaptureListener>& captureListener,
-        const std::optional<OutputCompositionState>& displayState,
         const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers,
         const std::shared_ptr<renderengine::ExternalTexture>& hdrBuffer,
         const std::shared_ptr<renderengine::ExternalTexture>& gainmapBuffer) {
     SFTRACE_CALL();
 
     ScreenCaptureResults captureResults;
-
-    float displayBrightnessNits = displayState.value().displayBrightnessNits;
-    float sdrWhitePointNits = displayState.value().sdrWhitePointNits;
-
     ftl::SharedFuture<FenceResult> renderFuture;
 
+    float hdrSdrRatio = args.displayBrightnessNits / args.sdrWhitePointNits;
+
     if (hdrBuffer && gainmapBuffer) {
         ftl::SharedFuture<FenceResult> hdrRenderFuture =
                 renderScreenImpl(args, hdrBuffer, regionSampling, grayscale, isProtected,
-                                 captureResults, displayState, layers);
+                                 captureResults, layers);
         captureResults.buffer = buffer->getBuffer();
         captureResults.optionalGainMap = gainmapBuffer->getBuffer();
 
         renderFuture =
                 ftl::Future(std::move(hdrRenderFuture))
-                        .then([&, displayBrightnessNits, sdrWhitePointNits,
-                               dataspace = captureResults.capturedDataspace, buffer, hdrBuffer,
-                               gainmapBuffer](FenceResult fenceResult) -> FenceResult {
+                        .then([&, hdrSdrRatio, dataspace = captureResults.capturedDataspace, buffer,
+                               hdrBuffer, gainmapBuffer](FenceResult fenceResult) -> FenceResult {
                             if (!fenceResult.ok()) {
                                 return fenceResult;
                             }
 
                             return getRenderEngine()
                                     .tonemapAndDrawGainmap(hdrBuffer, fenceResult.value()->get(),
-                                                           displayBrightnessNits /
-                                                                   sdrWhitePointNits,
+                                                           hdrSdrRatio,
                                                            static_cast<ui::Dataspace>(dataspace),
                                                            buffer, gainmapBuffer)
                                     .get();
@@ -7727,17 +7727,16 @@
                         .share();
     } else {
         renderFuture = renderScreenImpl(args, buffer, regionSampling, grayscale, isProtected,
-                                        captureResults, displayState, layers);
+                                        captureResults, layers);
     }
 
     if (captureListener) {
         // Defer blocking on renderFuture back to the Binder thread.
         return ftl::Future(std::move(renderFuture))
                 .then([captureListener, captureResults = std::move(captureResults),
-                       displayBrightnessNits,
-                       sdrWhitePointNits](FenceResult fenceResult) mutable -> FenceResult {
+                       hdrSdrRatio](FenceResult fenceResult) mutable -> FenceResult {
                     captureResults.fenceResult = std::move(fenceResult);
-                    captureResults.hdrSdrRatio = displayBrightnessNits / sdrWhitePointNits;
+                    captureResults.hdrSdrRatio = hdrSdrRatio;
                     captureListener->onScreenCaptureCompleted(captureResults);
                     return base::unexpected(NO_ERROR);
                 })
@@ -7747,9 +7746,8 @@
 }
 
 ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl(
-        const ScreenshotArgs& args, const std::shared_ptr<renderengine::ExternalTexture>& buffer,
+        ScreenshotArgs& args, const std::shared_ptr<renderengine::ExternalTexture>& buffer,
         bool regionSampling, bool grayscale, bool isProtected, ScreenCaptureResults& captureResults,
-        const std::optional<OutputCompositionState>& displayState,
         const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) {
     SFTRACE_CALL();
 
@@ -7763,49 +7761,37 @@
                 layerFE->mSnapshot->geomLayerTransform.inverse();
     }
 
-    auto capturedBuffer = buffer;
-
-    auto renderIntent = RenderIntent::TONE_MAP_COLORIMETRIC;
-    auto sdrWhitePointNits = DisplayDevice::sDefaultMaxLumiance;
-    auto displayBrightnessNits = DisplayDevice::sDefaultMaxLumiance;
-
-    captureResults.capturedDataspace = args.dataspace;
-
     const bool enableLocalTonemapping =
             FlagManager::getInstance().local_tonemap_screenshots() && !args.seamlessTransition;
 
-    if (displayState) {
-        const auto& state = displayState.value();
-        captureResults.capturedDataspace =
-                pickBestDataspace(args.dataspace, state, captureResults.capturedHdrLayers,
-                                  args.seamlessTransition);
-        sdrWhitePointNits = state.sdrWhitePointNits;
+    captureResults.capturedDataspace =
+            pickBestDataspace(args.dataspace, args.colorMode, captureResults.capturedHdrLayers,
+                              args.seamlessTransition);
 
-        if (!captureResults.capturedHdrLayers) {
-            displayBrightnessNits = sdrWhitePointNits;
-        } else {
-            displayBrightnessNits = state.displayBrightnessNits;
-            if (!enableLocalTonemapping) {
-                // Only clamp the display brightness if this is not a seamless transition.
-                // Otherwise for seamless transitions it's important to match the current
-                // display state as the buffer will be shown under these same conditions, and we
-                // want to avoid any flickers
-                if (sdrWhitePointNits > 1.0f && !args.seamlessTransition) {
-                    // Restrict the amount of HDR "headroom" in the screenshot to avoid
-                    // over-dimming the SDR portion. 2.0 chosen by experimentation
-                    constexpr float kMaxScreenshotHeadroom = 2.0f;
-                    displayBrightnessNits = std::min(sdrWhitePointNits * kMaxScreenshotHeadroom,
-                                                     displayBrightnessNits);
-                }
-            }
-        }
-
-        // Screenshots leaving the device should be colorimetric
-        if (args.dataspace == ui::Dataspace::UNKNOWN && args.seamlessTransition) {
-            renderIntent = state.renderIntent;
-        }
+    // Only clamp the display brightness if this is not a seamless transition.
+    // Otherwise for seamless transitions it's important to match the current
+    // display state as the buffer will be shown under these same conditions, and we
+    // want to avoid any flickers.
+    if (captureResults.capturedHdrLayers && !enableLocalTonemapping &&
+        args.sdrWhitePointNits > 1.0f && !args.seamlessTransition) {
+        // Restrict the amount of HDR "headroom" in the screenshot to avoid
+        // over-dimming the SDR portion. 2.0 chosen by experimentation
+        constexpr float kMaxScreenshotHeadroom = 2.0f;
+        // TODO: Aim to update displayBrightnessNits earlier in screenshot
+        // path so ScreenshotArgs can be passed as const
+        args.displayBrightnessNits = std::min(args.sdrWhitePointNits * kMaxScreenshotHeadroom,
+                                              args.displayBrightnessNits);
+    } else {
+        args.displayBrightnessNits = args.sdrWhitePointNits;
     }
 
+    auto renderIntent = RenderIntent::TONE_MAP_COLORIMETRIC;
+    // Screenshots leaving the device should be colorimetric
+    if (args.dataspace == ui::Dataspace::UNKNOWN && args.seamlessTransition) {
+        renderIntent = args.renderIntent;
+    }
+
+    auto capturedBuffer = buffer;
     captureResults.buffer = capturedBuffer->getBuffer();
 
     ui::LayerStack layerStack{ui::DEFAULT_LAYER_STACK};
@@ -7815,8 +7801,7 @@
     }
 
     auto present = [this, buffer = capturedBuffer, dataspace = captureResults.capturedDataspace,
-                    sdrWhitePointNits, displayBrightnessNits, grayscale, isProtected, layers,
-                    layerStack, regionSampling, args, renderIntent,
+                    grayscale, isProtected, layers, layerStack, regionSampling, args, renderIntent,
                     enableLocalTonemapping]() -> FenceResult {
         std::unique_ptr<compositionengine::CompositionEngine> compositionEngine =
                 mFactory.createCompositionEngine();
@@ -7842,9 +7827,10 @@
         if (enableLocalTonemapping) {
             // Boost the whole scene so that SDR white is at 1.0 while still communicating the hdr
             // sdr ratio via display brightness / sdrWhite nits.
-            targetBrightness = sdrWhitePointNits / displayBrightnessNits;
+            targetBrightness = args.sdrWhitePointNits / args.displayBrightnessNits;
         } else if (dataspace == ui::Dataspace::BT2020_HLG) {
-            const float maxBrightnessNits = displayBrightnessNits / sdrWhitePointNits * 203;
+            const float maxBrightnessNits =
+                    args.displayBrightnessNits / args.sdrWhitePointNits * 203;
             // With a low dimming ratio, don't fit the entire curve. Otherwise mixed content
             // will appear way too bright.
             if (maxBrightnessNits < 1000.f) {
@@ -7870,8 +7856,8 @@
                                         .buffer = std::move(buffer),
                                         .displayId = args.displayId,
                                         .reqBufferSize = args.reqSize,
-                                        .sdrWhitePointNits = sdrWhitePointNits,
-                                        .displayBrightnessNits = displayBrightnessNits,
+                                        .sdrWhitePointNits = args.sdrWhitePointNits,
+                                        .displayBrightnessNits = args.displayBrightnessNits,
                                         .targetBrightness = targetBrightness,
                                         .layerAlpha = layerAlpha,
                                         .regionSampling = regionSampling,
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 935a2da..3f454ba 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -896,32 +896,41 @@
         // If true, the render result may be used for system animations
         // that must preserve the exact colors of the display
         bool seamlessTransition{false};
+
+        // Current display brightness of the output composition state
+        float displayBrightnessNits{-1.f};
+
+        // SDR white point of the output composition state
+        float sdrWhitePointNits{-1.f};
+
+        // Current active color mode of the output composition state
+        ui::ColorMode colorMode{ui::ColorMode::NATIVE};
+
+        // Current active render intent of the output composition state
+        ui::RenderIntent renderIntent{ui::RenderIntent::COLORIMETRIC};
     };
 
-    std::optional<OutputCompositionState> getSnapshotsFromMainThread(
-            ScreenshotArgs& args, GetLayerSnapshotsFunction getLayerSnapshotsFn,
-            std::vector<std::pair<Layer*, sp<LayerFE>>>& layers);
+    bool getSnapshotsFromMainThread(ScreenshotArgs& args,
+                                    GetLayerSnapshotsFunction getLayerSnapshotsFn,
+                                    std::vector<std::pair<Layer*, sp<LayerFE>>>& layers);
 
     void captureScreenCommon(ScreenshotArgs& args, GetLayerSnapshotsFunction, ui::Size bufferSize,
                              ui::PixelFormat, bool allowProtected, bool grayscale,
                              const sp<IScreenCaptureListener>&);
 
-    std::optional<OutputCompositionState> getDisplayStateOnMainThread(ScreenshotArgs& args)
-            REQUIRES(kMainThreadContext);
+    bool getDisplayStateOnMainThread(ScreenshotArgs& args) REQUIRES(kMainThreadContext);
 
     ftl::SharedFuture<FenceResult> captureScreenshot(
-            const ScreenshotArgs& args,
-            const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling,
-            bool grayscale, bool isProtected, const sp<IScreenCaptureListener>& captureListener,
-            const std::optional<OutputCompositionState>& displayState,
+            ScreenshotArgs& args, const std::shared_ptr<renderengine::ExternalTexture>& buffer,
+            bool regionSampling, bool grayscale, bool isProtected,
+            const sp<IScreenCaptureListener>& captureListener,
             const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers,
             const std::shared_ptr<renderengine::ExternalTexture>& hdrBuffer = nullptr,
             const std::shared_ptr<renderengine::ExternalTexture>& gainmapBuffer = nullptr);
 
     ftl::SharedFuture<FenceResult> renderScreenImpl(
-            const ScreenshotArgs& args, const std::shared_ptr<renderengine::ExternalTexture>&,
+            ScreenshotArgs& args, const std::shared_ptr<renderengine::ExternalTexture>&,
             bool regionSampling, bool grayscale, bool isProtected, ScreenCaptureResults&,
-            const std::optional<OutputCompositionState>& displayState,
             const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers);
 
     void readPersistentProperties();
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index 9a2e254..41f2b6e 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -469,7 +469,7 @@
         ftl::FakeGuard guard(kMainThreadContext);
 
         ScreenCaptureResults captureResults;
-        auto displayState = std::optional{display->getCompositionDisplay()->getState()};
+        const auto& state = display->getCompositionDisplay()->getState();
         auto layers = getLayerSnapshotsFn();
 
         SurfaceFlinger::ScreenshotArgs screenshotArgs;
@@ -480,10 +480,14 @@
         screenshotArgs.dataspace = dataspace;
         screenshotArgs.isSecure = isSecure;
         screenshotArgs.seamlessTransition = seamlessTransition;
+        screenshotArgs.displayBrightnessNits = state.displayBrightnessNits;
+        screenshotArgs.sdrWhitePointNits = state.sdrWhitePointNits;
+        screenshotArgs.renderIntent = state.renderIntent;
+        screenshotArgs.colorMode = state.colorMode;
 
         return mFlinger->renderScreenImpl(screenshotArgs, buffer, regionSampling,
                                           false /* grayscale */, false /* isProtected */,
-                                          captureResults, displayState, layers);
+                                          captureResults, layers);
     }
 
     auto getLayerSnapshotsForScreenshotsFn(ui::LayerStack layerStack, uint32_t uid) {