surfaceflinger: fix video color conversion in WCG

There is a typo in RenderEngine that causes
Dataspace::TRANSFER_SMPTE_170M and others to be treated as
Dataspace::TRANSFER_LINEAR.

Bug: 77629979
Test: manual
Change-Id: I26cf386304909015fc914b2dd86ef8fdeb34479a
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
index 0fb3d28..1efe0ac 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
@@ -321,10 +321,16 @@
             default:
                 // treat all other dataspaces as sRGB
                 wideColorState.setColorMatrix(mState.getColorMatrix() * mSrgbToDisplayP3);
-                if ((mDataSpace & Dataspace::TRANSFER_MASK) & Dataspace::TRANSFER_LINEAR) {
-                    wideColorState.setInputTransferFunction(Description::TransferFunction::LINEAR);
-                } else {
-                    wideColorState.setInputTransferFunction(Description::TransferFunction::SRGB);
+                switch (static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK)) {
+                    case Dataspace::TRANSFER_LINEAR:
+                        wideColorState.setInputTransferFunction(
+                                Description::TransferFunction::LINEAR);
+                        break;
+                    default:
+                        // treat all other transfer functions as sRGB
+                        wideColorState.setInputTransferFunction(
+                                Description::TransferFunction::SRGB);
+                        break;
                 }
                 wideColorState.setOutputTransferFunction(Description::TransferFunction::SRGB);
                 ALOGV("drawMesh: gamut transform applied");