Create inputreader directory

In order to start the work to split InputReader.cpp into multiple files,
we first create a reader directory to hold the source files for
libinputreader.

The affected files are also reformatted with clang-format.

Bug: 140139676
Test: libinputflinger and libinputflinger_tests builds successfully for
  crosshatch

Change-Id: I62b6b873e2a03e61655eb6214183c984306dcfdb
diff --git a/services/inputflinger/reader/include/EventHub.h b/services/inputflinger/reader/include/EventHub.h
new file mode 100644
index 0000000..da0f497
--- /dev/null
+++ b/services/inputflinger/reader/include/EventHub.h
@@ -0,0 +1,481 @@
+/*
+ * Copyright (C) 2005 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//
+#ifndef _RUNTIME_EVENT_HUB_H
+#define _RUNTIME_EVENT_HUB_H
+
+#include <vector>
+
+#include <input/Input.h>
+#include <input/InputDevice.h>
+#include <input/KeyCharacterMap.h>
+#include <input/KeyLayoutMap.h>
+#include <input/Keyboard.h>
+#include <input/VirtualKeyMap.h>
+#include <utils/BitSet.h>
+#include <utils/Errors.h>
+#include <utils/KeyedVector.h>
+#include <utils/List.h>
+#include <utils/Log.h>
+#include <utils/Mutex.h>
+#include <utils/PropertyMap.h>
+
+#include <linux/input.h>
+#include <sys/epoll.h>
+
+#include "TouchVideoDevice.h"
+
+/* Convenience constants. */
+
+#define BTN_FIRST 0x100 // first button code
+#define BTN_LAST 0x15f  // last button code
+
+namespace android {
+
+/*
+ * A raw event as retrieved from the EventHub.
+ */
+struct RawEvent {
+    nsecs_t when;
+    int32_t deviceId;
+    int32_t type;
+    int32_t code;
+    int32_t value;
+};
+
+/* Describes an absolute axis. */
+struct RawAbsoluteAxisInfo {
+    bool valid; // true if the information is valid, false otherwise
+
+    int32_t minValue;   // minimum value
+    int32_t maxValue;   // maximum value
+    int32_t flat;       // center flat position, eg. flat == 8 means center is between -8 and 8
+    int32_t fuzz;       // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise
+    int32_t resolution; // resolution in units per mm or radians per mm
+
+    inline void clear() {
+        valid = false;
+        minValue = 0;
+        maxValue = 0;
+        flat = 0;
+        fuzz = 0;
+        resolution = 0;
+    }
+};
+
+/*
+ * Input device classes.
+ */
+enum {
+    /* The input device is a keyboard or has buttons. */
+    INPUT_DEVICE_CLASS_KEYBOARD = 0x00000001,
+
+    /* The input device is an alpha-numeric keyboard (not just a dial pad). */
+    INPUT_DEVICE_CLASS_ALPHAKEY = 0x00000002,
+
+    /* The input device is a touchscreen or a touchpad (either single-touch or multi-touch). */
+    INPUT_DEVICE_CLASS_TOUCH = 0x00000004,
+
+    /* The input device is a cursor device such as a trackball or mouse. */
+    INPUT_DEVICE_CLASS_CURSOR = 0x00000008,
+
+    /* The input device is a multi-touch touchscreen. */
+    INPUT_DEVICE_CLASS_TOUCH_MT = 0x00000010,
+
+    /* The input device is a directional pad (implies keyboard, has DPAD keys). */
+    INPUT_DEVICE_CLASS_DPAD = 0x00000020,
+
+    /* The input device is a gamepad (implies keyboard, has BUTTON keys). */
+    INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040,
+
+    /* The input device has switches. */
+    INPUT_DEVICE_CLASS_SWITCH = 0x00000080,
+
+    /* The input device is a joystick (implies gamepad, has joystick absolute axes). */
+    INPUT_DEVICE_CLASS_JOYSTICK = 0x00000100,
+
+    /* The input device has a vibrator (supports FF_RUMBLE). */
+    INPUT_DEVICE_CLASS_VIBRATOR = 0x00000200,
+
+    /* The input device has a microphone. */
+    INPUT_DEVICE_CLASS_MIC = 0x00000400,
+
+    /* The input device is an external stylus (has data we want to fuse with touch data). */
+    INPUT_DEVICE_CLASS_EXTERNAL_STYLUS = 0x00000800,
+
+    /* The input device has a rotary encoder */
+    INPUT_DEVICE_CLASS_ROTARY_ENCODER = 0x00001000,
+
+    /* The input device is virtual (not a real device, not part of UI configuration). */
+    INPUT_DEVICE_CLASS_VIRTUAL = 0x40000000,
+
+    /* The input device is external (not built-in). */
+    INPUT_DEVICE_CLASS_EXTERNAL = 0x80000000,
+};
+
+/*
+ * Gets the class that owns an axis, in cases where multiple classes might claim
+ * the same axis for different purposes.
+ */
+extern uint32_t getAbsAxisUsage(int32_t axis, uint32_t deviceClasses);
+
+/*
+ * Grand Central Station for events.
+ *
+ * The event hub aggregates input events received across all known input
+ * devices on the system, including devices that may be emulated by the simulator
+ * environment.  In addition, the event hub generates fake input events to indicate
+ * when devices are added or removed.
+ *
+ * The event hub provides a stream of input events (via the getEvent function).
+ * It also supports querying the current actual state of input devices such as identifying
+ * which keys are currently down.  Finally, the event hub keeps track of the capabilities of
+ * individual input devices, such as their class and the set of key codes that they support.
+ */
+class EventHubInterface {
+public:
+    EventHubInterface() {}
+    virtual ~EventHubInterface() {}
+
+    // Synthetic raw event type codes produced when devices are added or removed.
+    enum {
+        // Sent when a device is added.
+        DEVICE_ADDED = 0x10000000,
+        // Sent when a device is removed.
+        DEVICE_REMOVED = 0x20000000,
+        // Sent when all added/removed devices from the most recent scan have been reported.
+        // This event is always sent at least once.
+        FINISHED_DEVICE_SCAN = 0x30000000,
+
+        FIRST_SYNTHETIC_EVENT = DEVICE_ADDED,
+    };
+
+    virtual uint32_t getDeviceClasses(int32_t deviceId) const = 0;
+
+    virtual InputDeviceIdentifier getDeviceIdentifier(int32_t deviceId) const = 0;
+
+    virtual int32_t getDeviceControllerNumber(int32_t deviceId) const = 0;
+
+    virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const = 0;
+
+    virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis,
+                                         RawAbsoluteAxisInfo* outAxisInfo) const = 0;
+
+    virtual bool hasRelativeAxis(int32_t deviceId, int axis) const = 0;
+
+    virtual bool hasInputProperty(int32_t deviceId, int property) const = 0;
+
+    virtual status_t mapKey(int32_t deviceId, int32_t scanCode, int32_t usageCode,
+                            int32_t metaState, int32_t* outKeycode, int32_t* outMetaState,
+                            uint32_t* outFlags) const = 0;
+
+    virtual status_t mapAxis(int32_t deviceId, int32_t scanCode, AxisInfo* outAxisInfo) const = 0;
+
+    // Sets devices that are excluded from opening.
+    // This can be used to ignore input devices for sensors.
+    virtual void setExcludedDevices(const std::vector<std::string>& devices) = 0;
+
+    /*
+     * Wait for events to become available and returns them.
+     * After returning, the EventHub holds onto a wake lock until the next call to getEvent.
+     * This ensures that the device will not go to sleep while the event is being processed.
+     * If the device needs to remain awake longer than that, then the caller is responsible
+     * for taking care of it (say, by poking the power manager user activity timer).
+     *
+     * The timeout is advisory only.  If the device is asleep, it will not wake just to
+     * service the timeout.
+     *
+     * Returns the number of events obtained, or 0 if the timeout expired.
+     */
+    virtual size_t getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize) = 0;
+    virtual std::vector<TouchVideoFrame> getVideoFrames(int32_t deviceId) = 0;
+
+    /*
+     * Query current input state.
+     */
+    virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const = 0;
+    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const = 0;
+    virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const = 0;
+    virtual status_t getAbsoluteAxisValue(int32_t deviceId, int32_t axis,
+                                          int32_t* outValue) const = 0;
+
+    /*
+     * Examine key input devices for specific framework keycode support
+     */
+    virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes,
+                                       uint8_t* outFlags) const = 0;
+
+    virtual bool hasScanCode(int32_t deviceId, int32_t scanCode) const = 0;
+
+    /* LED related functions expect Android LED constants, not scan codes or HID usages */
+    virtual bool hasLed(int32_t deviceId, int32_t led) const = 0;
+    virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0;
+
+    virtual void getVirtualKeyDefinitions(
+            int32_t deviceId, std::vector<VirtualKeyDefinition>& outVirtualKeys) const = 0;
+
+    virtual sp<KeyCharacterMap> getKeyCharacterMap(int32_t deviceId) const = 0;
+    virtual bool setKeyboardLayoutOverlay(int32_t deviceId, const sp<KeyCharacterMap>& map) = 0;
+
+    /* Control the vibrator. */
+    virtual void vibrate(int32_t deviceId, nsecs_t duration) = 0;
+    virtual void cancelVibrate(int32_t deviceId) = 0;
+
+    /* Requests the EventHub to reopen all input devices on the next call to getEvents(). */
+    virtual void requestReopenDevices() = 0;
+
+    /* Wakes up getEvents() if it is blocked on a read. */
+    virtual void wake() = 0;
+
+    /* Dump EventHub state to a string. */
+    virtual void dump(std::string& dump) = 0;
+
+    /* Called by the heatbeat to ensures that the reader has not deadlocked. */
+    virtual void monitor() = 0;
+
+    /* Return true if the device is enabled. */
+    virtual bool isDeviceEnabled(int32_t deviceId) = 0;
+
+    /* Enable an input device */
+    virtual status_t enableDevice(int32_t deviceId) = 0;
+
+    /* Disable an input device. Closes file descriptor to that device. */
+    virtual status_t disableDevice(int32_t deviceId) = 0;
+};
+
+class EventHub : public EventHubInterface {
+public:
+    EventHub();
+
+    virtual uint32_t getDeviceClasses(int32_t deviceId) const;
+
+    virtual InputDeviceIdentifier getDeviceIdentifier(int32_t deviceId) const;
+
+    virtual int32_t getDeviceControllerNumber(int32_t deviceId) const;
+
+    virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const;
+
+    virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis,
+                                         RawAbsoluteAxisInfo* outAxisInfo) const;
+
+    virtual bool hasRelativeAxis(int32_t deviceId, int axis) const;
+
+    virtual bool hasInputProperty(int32_t deviceId, int property) const;
+
+    virtual status_t mapKey(int32_t deviceId, int32_t scanCode, int32_t usageCode,
+                            int32_t metaState, int32_t* outKeycode, int32_t* outMetaState,
+                            uint32_t* outFlags) const;
+
+    virtual status_t mapAxis(int32_t deviceId, int32_t scanCode, AxisInfo* outAxisInfo) const;
+
+    virtual void setExcludedDevices(const std::vector<std::string>& devices);
+
+    virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const;
+    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const;
+    virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const;
+    virtual status_t getAbsoluteAxisValue(int32_t deviceId, int32_t axis, int32_t* outValue) const;
+
+    virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes,
+                                       uint8_t* outFlags) const;
+
+    virtual size_t getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize);
+    virtual std::vector<TouchVideoFrame> getVideoFrames(int32_t deviceId);
+
+    virtual bool hasScanCode(int32_t deviceId, int32_t scanCode) const;
+    virtual bool hasLed(int32_t deviceId, int32_t led) const;
+    virtual void setLedState(int32_t deviceId, int32_t led, bool on);
+
+    virtual void getVirtualKeyDefinitions(int32_t deviceId,
+                                          std::vector<VirtualKeyDefinition>& outVirtualKeys) const;
+
+    virtual sp<KeyCharacterMap> getKeyCharacterMap(int32_t deviceId) const;
+    virtual bool setKeyboardLayoutOverlay(int32_t deviceId, const sp<KeyCharacterMap>& map);
+
+    virtual void vibrate(int32_t deviceId, nsecs_t duration);
+    virtual void cancelVibrate(int32_t deviceId);
+
+    virtual void requestReopenDevices();
+
+    virtual void wake();
+
+    virtual void dump(std::string& dump);
+    virtual void monitor();
+
+    virtual ~EventHub();
+
+private:
+    struct Device {
+        Device* next;
+
+        int fd; // may be -1 if device is closed
+        const int32_t id;
+        const std::string path;
+        const InputDeviceIdentifier identifier;
+
+        std::unique_ptr<TouchVideoDevice> videoDevice;
+
+        uint32_t classes;
+
+        uint8_t keyBitmask[(KEY_MAX + 1) / 8];
+        uint8_t absBitmask[(ABS_MAX + 1) / 8];
+        uint8_t relBitmask[(REL_MAX + 1) / 8];
+        uint8_t swBitmask[(SW_MAX + 1) / 8];
+        uint8_t ledBitmask[(LED_MAX + 1) / 8];
+        uint8_t ffBitmask[(FF_MAX + 1) / 8];
+        uint8_t propBitmask[(INPUT_PROP_MAX + 1) / 8];
+
+        std::string configurationFile;
+        PropertyMap* configuration;
+        std::unique_ptr<VirtualKeyMap> virtualKeyMap;
+        KeyMap keyMap;
+
+        sp<KeyCharacterMap> overlayKeyMap;
+        sp<KeyCharacterMap> combinedKeyMap;
+
+        bool ffEffectPlaying;
+        int16_t ffEffectId; // initially -1
+
+        int32_t controllerNumber;
+
+        Device(int fd, int32_t id, const std::string& path,
+               const InputDeviceIdentifier& identifier);
+        ~Device();
+
+        void close();
+
+        bool enabled; // initially true
+        status_t enable();
+        status_t disable();
+        bool hasValidFd();
+        const bool isVirtual; // set if fd < 0 is passed to constructor
+
+        const sp<KeyCharacterMap>& getKeyCharacterMap() const {
+            if (combinedKeyMap != nullptr) {
+                return combinedKeyMap;
+            }
+            return keyMap.keyCharacterMap;
+        }
+    };
+
+    status_t openDeviceLocked(const char* devicePath);
+    void openVideoDeviceLocked(const std::string& devicePath);
+    void createVirtualKeyboardLocked();
+    void addDeviceLocked(Device* device);
+    void assignDescriptorLocked(InputDeviceIdentifier& identifier);
+
+    void closeDeviceByPathLocked(const char* devicePath);
+    void closeVideoDeviceByPathLocked(const std::string& devicePath);
+    void closeDeviceLocked(Device* device);
+    void closeAllDevicesLocked();
+
+    void configureFd(Device* device);
+
+    bool isDeviceEnabled(int32_t deviceId);
+    status_t enableDevice(int32_t deviceId);
+    status_t disableDevice(int32_t deviceId);
+    status_t registerFdForEpoll(int fd);
+    status_t unregisterFdFromEpoll(int fd);
+    status_t registerDeviceForEpollLocked(Device* device);
+    void registerVideoDeviceForEpollLocked(const TouchVideoDevice& videoDevice);
+    status_t unregisterDeviceFromEpollLocked(Device* device);
+    void unregisterVideoDeviceFromEpollLocked(const TouchVideoDevice& videoDevice);
+
+    status_t scanDirLocked(const char* dirname);
+    status_t scanVideoDirLocked(const std::string& dirname);
+    void scanDevicesLocked();
+    status_t readNotifyLocked();
+
+    Device* getDeviceByDescriptorLocked(const std::string& descriptor) const;
+    Device* getDeviceLocked(int32_t deviceId) const;
+    Device* getDeviceByPathLocked(const char* devicePath) const;
+    /**
+     * Look through all available fd's (both for input devices and for video devices),
+     * and return the device pointer.
+     */
+    Device* getDeviceByFdLocked(int fd) const;
+
+    bool hasKeycodeLocked(Device* device, int keycode) const;
+
+    void loadConfigurationLocked(Device* device);
+    bool loadVirtualKeyMapLocked(Device* device);
+    status_t loadKeyMapLocked(Device* device);
+
+    bool isExternalDeviceLocked(Device* device);
+    bool deviceHasMicLocked(Device* device);
+
+    int32_t getNextControllerNumberLocked(Device* device);
+    void releaseControllerNumberLocked(Device* device);
+    void setLedForControllerLocked(Device* device);
+
+    status_t mapLed(Device* device, int32_t led, int32_t* outScanCode) const;
+    void setLedStateLocked(Device* device, int32_t led, bool on);
+
+    // Protect all internal state.
+    mutable Mutex mLock;
+
+    // The actual id of the built-in keyboard, or NO_BUILT_IN_KEYBOARD if none.
+    // EventHub remaps the built-in keyboard to id 0 externally as required by the API.
+    enum {
+        // Must not conflict with any other assigned device ids, including
+        // the virtual keyboard id (-1).
+        NO_BUILT_IN_KEYBOARD = -2,
+    };
+    int32_t mBuiltInKeyboardId;
+
+    int32_t mNextDeviceId;
+
+    BitSet32 mControllerNumbers;
+
+    KeyedVector<int32_t, Device*> mDevices;
+    /**
+     * Video devices that report touchscreen heatmap, but have not (yet) been paired
+     * with a specific input device. Video device discovery is independent from input device
+     * discovery, so the two types of devices could be found in any order.
+     * Ideally, video devices in this queue do not have an open fd, or at least aren't
+     * actively streaming.
+     */
+    std::vector<std::unique_ptr<TouchVideoDevice>> mUnattachedVideoDevices;
+
+    Device* mOpeningDevices;
+    Device* mClosingDevices;
+
+    bool mNeedToSendFinishedDeviceScan;
+    bool mNeedToReopenDevices;
+    bool mNeedToScanDevices;
+    std::vector<std::string> mExcludedDevices;
+
+    int mEpollFd;
+    int mINotifyFd;
+    int mWakeReadPipeFd;
+    int mWakeWritePipeFd;
+
+    int mInputWd;
+    int mVideoWd;
+
+    // Maximum number of signalled FDs to handle at a time.
+    static const int EPOLL_MAX_EVENTS = 16;
+
+    // The array of pending epoll events and the index of the next event to be handled.
+    struct epoll_event mPendingEventItems[EPOLL_MAX_EVENTS];
+    size_t mPendingEventCount;
+    size_t mPendingEventIndex;
+    bool mPendingINotify;
+};
+
+}; // namespace android
+
+#endif // _RUNTIME_EVENT_HUB_H