Merge "Implement initial version of tone mapping in Skia RenderEngine."
diff --git a/libs/renderengine/Android.bp b/libs/renderengine/Android.bp
index eb967ce..cd7f37b 100644
--- a/libs/renderengine/Android.bp
+++ b/libs/renderengine/Android.bp
@@ -78,6 +78,7 @@
         "skia/SkiaRenderEngine.cpp",
         "skia/SkiaGLRenderEngine.cpp",
         "skia/filters/BlurFilter.cpp",
+        "skia/filters/LinearEffect.cpp",
     ],
 }
 
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index e5f7539..902348b 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -16,6 +16,9 @@
 
 //#define LOG_NDEBUG 0
 #include <cstdint>
+
+#include "SkImageInfo.h"
+#include "system/graphics-base-v1.0.h"
 #undef LOG_TAG
 #define LOG_TAG "RenderEngine"
 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
@@ -50,6 +53,7 @@
 #include "../gl/GLExtensions.h"
 #include "SkiaGLRenderEngine.h"
 #include "filters/BlurFilter.h"
+#include "filters/LinearEffect.h"
 
 extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
 
@@ -411,6 +415,32 @@
                          matrix[3][3], 0);
 }
 
+static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) {
+    int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK;
+    int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK;
+
+    // Treat unsupported dataspaces as srgb
+    if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
+        destTransfer != HAL_DATASPACE_TRANSFER_HLG &&
+        destTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
+        destTransfer = HAL_DATASPACE_TRANSFER_SRGB;
+    }
+
+    if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
+        sourceTransfer != HAL_DATASPACE_TRANSFER_HLG &&
+        sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
+        sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB;
+    }
+
+    const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
+    const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB;
+    const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
+    const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB;
+
+    return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) &&
+            sourceTransfer != destTransfer;
+}
+
 void SkiaGLRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) {
     std::lock_guard<std::mutex> lock(mRenderingMutex);
     mImageCache.erase(bufferId);
@@ -539,14 +569,20 @@
             if (iter != mImageCache.end()) {
                 image = iter->second;
             } else {
-                image = SkImage::MakeFromAHardwareBuffer(item.buffer->toAHardwareBuffer(),
-                                                         item.usePremultipliedAlpha
-                                                                 ? kPremul_SkAlphaType
-                                                                 : kUnpremul_SkAlphaType,
-                                                         mUseColorManagement
-                                                                 ? toColorSpace(
-                                                                           layer->sourceDataspace)
-                                                                 : SkColorSpace::MakeSRGB());
+                image = SkImage::MakeFromAHardwareBuffer(
+                        item.buffer->toAHardwareBuffer(),
+                        item.isOpaque ? kOpaque_SkAlphaType
+                                      : (item.usePremultipliedAlpha ? kPremul_SkAlphaType
+                                                                    : kUnpremul_SkAlphaType),
+                        mUseColorManagement
+                                ? (needsToneMapping(layer->sourceDataspace, display.outputDataspace)
+                                           // If we need to map to linear space, then
+                                           // mark the source image with the same
+                                           // colorspace as the destination surface so
+                                           // that Skia's color management is a no-op.
+                                           ? toColorSpace(display.outputDataspace)
+                                           : toColorSpace(layer->sourceDataspace))
+                                : SkColorSpace::MakeSRGB());
                 mImageCache.insert({item.buffer->getId(), image});
             }
 
@@ -594,7 +630,22 @@
 
             matrix.postConcat(texMatrix);
             matrix.postScale(rotatedBufferWidth, rotatedBufferHeight);
-            paint.setShader(image->makeShader(matrix));
+            sk_sp<SkShader> shader = image->makeShader(matrix);
+
+            if (mUseColorManagement &&
+                needsToneMapping(layer->sourceDataspace, display.outputDataspace)) {
+                LinearEffect effect = LinearEffect{.inputDataspace = layer->sourceDataspace,
+                                                   .outputDataspace = display.outputDataspace,
+                                                   .undoPremultipliedAlpha = !item.isOpaque &&
+                                                           item.usePremultipliedAlpha};
+                sk_sp<SkRuntimeEffect> runtimeEffect = buildRuntimeEffect(effect);
+                paint.setShader(createLinearEffectShader(shader, effect, runtimeEffect,
+                                                         display.maxLuminance,
+                                                         layer->source.buffer.maxMasteringLuminance,
+                                                         layer->source.buffer.maxContentLuminance));
+            } else {
+                paint.setShader(shader);
+            }
         } else {
             ATRACE_NAME("DrawColor");
             const auto color = layer->source.solidColor;
diff --git a/libs/renderengine/skia/filters/LinearEffect.cpp b/libs/renderengine/skia/filters/LinearEffect.cpp
new file mode 100644
index 0000000..376abdf
--- /dev/null
+++ b/libs/renderengine/skia/filters/LinearEffect.cpp
@@ -0,0 +1,308 @@
+/*
+ * Copyright 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "LinearEffect.h"
+
+#include <SkString.h>
+
+#include <optional>
+
+#include "log/log.h"
+#include "math/mat4.h"
+#include "ui/ColorSpace.h"
+
+namespace android {
+namespace renderengine {
+namespace skia {
+
+static void generateEOTF(ui::Dataspace dataspace, SkString& shader) {
+    switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) {
+        case HAL_DATASPACE_TRANSFER_ST2084:
+            shader.append(R"(
+
+                float3 EOTF(float3 color) {
+                    float m1 = (2610.0 / 4096.0) / 4.0;
+                    float m2 = (2523.0 / 4096.0) * 128.0;
+                    float c1 = (3424.0 / 4096.0);
+                    float c2 = (2413.0 / 4096.0) * 32.0;
+                    float c3 = (2392.0 / 4096.0) * 32.0;
+
+                    float3 tmp = pow(clamp(color, 0.0, 1.0), 1.0 / float3(m2));
+                    tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
+                    return pow(tmp, 1.0 / float3(m1));
+                }
+            )");
+            break;
+        default:
+            shader.append(R"(
+
+                float EOTF_sRGB(float srgb) {
+                    return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
+                }
+
+                float3 EOTF_sRGB(float3 srgb) {
+                    return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
+                }
+
+                float3 EOTF(float3 srgb) {
+                    return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
+                }
+            )");
+            break;
+    }
+}
+
+static void generateXYZTransforms(SkString& shader) {
+    shader.append(R"(
+        uniform float4x4 in_rgbToXyz;
+        uniform float4x4 in_xyzToRgb;
+        float3 ToXYZ(float3 rgb) {
+            return clamp((in_rgbToXyz * float4(rgb, 1.0)).rgb, 0.0, 1.0);
+        }
+
+        float3 ToRGB(float3 xyz) {
+            return clamp((in_xyzToRgb * float4(xyz, 1.0)).rgb, 0.0, 1.0);
+        }
+    )");
+}
+
+static void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace,
+                         SkString& shader) {
+    shader.append(R"(
+            uniform float in_displayMaxLuminance;
+            uniform float in_inputMaxLuminance;
+            uniform float in_maxContentLuminance;
+        )");
+    switch (inputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
+        case HAL_DATASPACE_TRANSFER_ST2084:
+            shader.append(R"(
+                    float3 ScaleLuminance(float3 xyz) {
+                        return xyz * 10000.0;
+                    }
+                )");
+
+            switch (outputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
+                default:
+                    shader.append(R"(
+                            float3 ToneMap(float3 xyz) {
+                                float maxInLumi = in_inputMaxLuminance;
+                                float maxOutLumi = in_displayMaxLuminance;
+
+                                float nits = xyz.y;
+
+                                // clamp to max input luminance
+                                nits = clamp(nits, 0.0, maxInLumi);
+
+                                // scale [0.0, maxInLumi] to [0.0, maxOutLumi]
+                                if (maxInLumi <= maxOutLumi) {
+                                    return xyz * (maxOutLumi / maxInLumi);
+                                } else {
+                                    // three control points
+                                    const float x0 = 10.0;
+                                    const float y0 = 17.0;
+                                    float x1 = maxOutLumi * 0.75;
+                                    float y1 = x1;
+                                    float x2 = x1 + (maxInLumi - x1) / 2.0;
+                                    float y2 = y1 + (maxOutLumi - y1) * 0.75;
+
+                                    // horizontal distances between the last three control points
+                                    float h12 = x2 - x1;
+                                    float h23 = maxInLumi - x2;
+                                    // tangents at the last three control points
+                                    float m1 = (y2 - y1) / h12;
+                                    float m3 = (maxOutLumi - y2) / h23;
+                                    float m2 = (m1 + m3) / 2.0;
+
+                                    if (nits < x0) {
+                                        // scale [0.0, x0] to [0.0, y0] linearly
+                                        float slope = y0 / x0;
+                                        return xyz * slope;
+                                    } else if (nits < x1) {
+                                        // scale [x0, x1] to [y0, y1] linearly
+                                        float slope = (y1 - y0) / (x1 - x0);
+                                        nits = y0 + (nits - x0) * slope;
+                                    } else if (nits < x2) {
+                                        // scale [x1, x2] to [y1, y2] using Hermite interp
+                                        float t = (nits - x1) / h12;
+                                        nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * (1.0 - t) * (1.0 - t) +
+                                                (y2 * (3.0 - 2.0 * t) + h12 * m2 * (t - 1.0)) * t * t;
+                                    } else {
+                                        // scale [x2, maxInLumi] to [y2, maxOutLumi] using Hermite interp
+                                        float t = (nits - x2) / h23;
+                                        nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * (1.0 - t) * (1.0 - t) +
+                                                (maxOutLumi * (3.0 - 2.0 * t) + h23 * m3 * (t - 1.0)) * t * t;
+                                    }
+                                }
+
+                                // color.y is greater than x0 and is thus non-zero
+                                return xyz * (nits / xyz.y);
+                            }
+                        )");
+                    break;
+            }
+            break;
+        default:
+            shader.append(R"(
+                    float3 ScaleLuminance(float3 xyz) {
+                        return xyz * in_displayMaxLuminance;
+                    }
+
+                    float3 ToneMap(float3 xyz) {
+                        return xyz;
+                    }
+                )");
+            break;
+    }
+
+    switch (outputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
+        case HAL_DATASPACE_TRANSFER_ST2084:
+            shader.append(R"(
+                    float3 NormalizeLuminance(float3 xyz) {
+                        return xyz / 10000.0;
+                    }
+                )");
+            break;
+        default:
+            shader.append(R"(
+                    float3 NormalizeLuminance(float3 xyz) {
+                        return xyz / in_displayMaxLuminance;
+                    }
+                )");
+            break;
+    }
+
+    shader.append(R"(
+            float3 OOTF(float3 xyz) {
+                return NormalizeLuminance(ToneMap(ScaleLuminance(xyz)));
+            }
+        )");
+}
+
+static void generateOETF(ui::Dataspace dataspace, SkString& shader) {
+    switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) {
+        case HAL_DATASPACE_TRANSFER_ST2084:
+            shader.append(R"(
+
+                float3 OETF(float3 xyz) {
+                    float m1 = (2610.0 / 4096.0) / 4.0;
+                    float m2 = (2523.0 / 4096.0) * 128.0;
+                    float c1 = (3424.0 / 4096.0);
+                    float c2 = (2413.0 / 4096.0) * 32.0;
+                    float c3 = (2392.0 / 4096.0) * 32.0;
+
+                    float3 tmp = pow(xyz, float3(m1));
+                    tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
+                    return pow(tmp, float3(m2));
+                }
+            )");
+            break;
+        default:
+            shader.append(R"(
+                float OETF_sRGB(float linear) {
+                    return linear <= 0.0031308 ?
+                            linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
+                }
+
+                float3 OETF_sRGB(float3 linear) {
+                    return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
+                }
+
+                float3 OETF(float3 linear) {
+                    return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
+                }
+            )");
+            break;
+    }
+}
+
+static void generateEffectiveOOTF(bool undoPremultipliedAlpha, SkString& shader) {
+    shader.append(R"(
+        in shader input;
+        half4 main(float2 xy) {
+            float4 c = float4(sample(input, xy));
+    )");
+    if (undoPremultipliedAlpha) {
+        shader.append(R"(
+            c.rgb = c.rgb / (c.a + 0.0019);
+        )");
+    }
+    shader.append(R"(
+        c.rgb = OETF(ToRGB(OOTF(ToXYZ(EOTF(c.rgb)))));
+    )");
+    if (undoPremultipliedAlpha) {
+        shader.append(R"(
+            c.rgb = c.rgb * (c.a + 0.0019);
+        )");
+    }
+    shader.append(R"(
+            return c;
+        }
+    )");
+}
+static ColorSpace toColorSpace(ui::Dataspace dataspace) {
+    switch (dataspace & HAL_DATASPACE_STANDARD_MASK) {
+        case HAL_DATASPACE_STANDARD_BT709:
+            return ColorSpace::sRGB();
+            break;
+        case HAL_DATASPACE_STANDARD_DCI_P3:
+            return ColorSpace::DisplayP3();
+            break;
+        case HAL_DATASPACE_STANDARD_BT2020:
+            return ColorSpace::BT2020();
+            break;
+        default:
+            return ColorSpace::sRGB();
+            break;
+    }
+}
+
+sk_sp<SkRuntimeEffect> buildRuntimeEffect(const LinearEffect& linearEffect) {
+    SkString shaderString;
+    generateEOTF(linearEffect.inputDataspace, shaderString);
+    generateXYZTransforms(shaderString);
+    generateOOTF(linearEffect.inputDataspace, linearEffect.outputDataspace, shaderString);
+    generateOETF(linearEffect.outputDataspace, shaderString);
+    generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, shaderString);
+
+    auto [shader, error] = SkRuntimeEffect::Make(shaderString);
+    if (!shader) {
+        LOG_ALWAYS_FATAL("LinearColorFilter construction error: %s", error.c_str());
+    }
+    return shader;
+}
+
+sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> shader, const LinearEffect& linearEffect,
+                                         sk_sp<SkRuntimeEffect> runtimeEffect,
+                                         float maxDisplayLuminance, float maxMasteringLuminance,
+                                         float maxContentLuminance) {
+    SkRuntimeShaderBuilder effectBuilder(runtimeEffect);
+
+    effectBuilder.child("input") = shader;
+
+    ColorSpace inputColorSpace = toColorSpace(linearEffect.inputDataspace);
+    ColorSpace outputColorSpace = toColorSpace(linearEffect.outputDataspace);
+
+    effectBuilder.uniform("in_rgbToXyz") = mat4(inputColorSpace.getRGBtoXYZ());
+    effectBuilder.uniform("in_xyzToRgb") = mat4(outputColorSpace.getXYZtoRGB());
+    effectBuilder.uniform("in_displayMaxLuminance") = maxDisplayLuminance;
+    effectBuilder.uniform("in_inputMaxLuminance") =
+            std::min(maxMasteringLuminance, maxContentLuminance);
+    return effectBuilder.makeShader(nullptr, false);
+}
+
+} // namespace skia
+} // namespace renderengine
+} // namespace android
\ No newline at end of file
diff --git a/libs/renderengine/skia/filters/LinearEffect.h b/libs/renderengine/skia/filters/LinearEffect.h
new file mode 100644
index 0000000..2615669
--- /dev/null
+++ b/libs/renderengine/skia/filters/LinearEffect.h
@@ -0,0 +1,83 @@
+/*
+ * Copyright 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <optional>
+
+#include "SkColorMatrix.h"
+#include "SkRuntimeEffect.h"
+#include "SkShader.h"
+#include "ui/GraphicTypes.h"
+
+namespace android {
+namespace renderengine {
+namespace skia {
+
+/**
+ * Arguments for creating an effect that applies color transformations in linear XYZ space.
+ * A linear effect is decomposed into the following steps when operating on an image:
+ * 1. Electrical-Optical Transfer Function (EOTF) maps the input RGB signal into the intended
+ * relative display brightness of the scene in nits for each RGB channel
+ * 2. Transformation matrix from linear RGB brightness to linear XYZ, to operate on display
+ * luminance.
+ * 3. Opto-Optical Transfer Function (OOTF) applies a "rendering intent". This can include tone
+ * mapping to display SDR content alongside HDR content, or any number of subjective transformations
+ * 4. Transformation matrix from linear XYZ back to linear RGB brightness.
+ * 5. Opto-Electronic Transfer Function (OETF) maps the display brightness of the scene back to
+ * output RGB colors.
+ *
+ * For further reading, consult the recommendation in ITU-R BT.2390-4:
+ * https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2390-4-2018-PDF-E.pdf
+ *
+ * Skia normally attempts to do its own simple tone mapping, i.e., the working color space is
+ * intended to be the output surface. However, Skia does not support complex tone mapping such as
+ * polynomial interpolation. As such, this filter assumes that tone mapping has not yet been applied
+ * to the source colors. so that the tone mapping process is only applied once by this effect. Tone
+ * mapping is applied when presenting HDR content (content with HLG or PQ transfer functions)
+ * alongside other content, whereby maximum input luminance is mapped to maximum output luminance
+ * and intermediate values are interpolated.
+ */
+struct LinearEffect {
+    // Input dataspace of the source colors.
+    const ui::Dataspace inputDataspace = ui::Dataspace::SRGB;
+
+    // Working dataspace for the output surface, for conversion from linear space.
+    const ui::Dataspace outputDataspace = ui::Dataspace::SRGB;
+
+    // Sets whether alpha premultiplication must be undone.
+    // This is required if the source colors use premultiplied alpha and is not opaque.
+    const bool undoPremultipliedAlpha = false;
+};
+
+sk_sp<SkRuntimeEffect> buildRuntimeEffect(const LinearEffect& linearEffect);
+
+// Generates a shader resulting from applying the a linear effect created from
+// LinearEffectARgs::buildEffect to an inputShader. We also provide additional HDR metadata upon
+// creating the shader:
+// * The max display luminance is the max luminance of the physical display in nits
+// * The max mastering luminance is provided as the max luminance from the SMPTE 2086
+// standard.
+// * The max content luminance is provided as the max light level from the CTA 861.3
+// standard.
+sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> inputShader,
+                                         const LinearEffect& linearEffect,
+                                         sk_sp<SkRuntimeEffect> runtimeEffect,
+                                         float maxDisplayLuminance, float maxMasteringLuminance,
+                                         float maxContentLuminance);
+} // namespace skia
+} // namespace renderengine
+} // namespace android