Add output fb cache to renderengine
On some devices this can shave off multiple milliseconds.
Bug: 123107664
Test: manual tests, systrace
Change-Id: If29b1753f899fec03852fb1ddaaa1a245f68424b
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index 6dd7283..166c267 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -24,15 +24,16 @@
namespace android {
namespace renderengine {
-std::unique_ptr<impl::RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) {
+std::unique_ptr<impl::RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags,
+ uint32_t imageCacheSize) {
char prop[PROPERTY_VALUE_MAX];
property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "gles");
if (strcmp(prop, "gles") == 0) {
ALOGD("RenderEngine GLES Backend");
- return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags);
+ return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags, imageCacheSize);
}
ALOGE("UNKNOWN BackendType: %s, create GLES RenderEngine.", prop);
- return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags);
+ return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags, imageCacheSize);
}
RenderEngine::~RenderEngine() = default;