Reland: Send WindowInfo even if the window isn't associated with a DisplayDevice
Previously reverted for b/240320932. Fixed broken test.
The previous behavior was the following: If a window was in a layerStack
for which there were no DisplayDevices that mapped to it, there was no
WindowInfo sent for it.
When a display is turned OFF, it is mapped to an invalid layer stack.
So when the primary display is turned OFF, there is no WindowInfo sent
for any windows on layerStack 0 as there are no DisplayDevices that now
map to it. In this model, no window can receive input when the display
is OFF.
In this CL, we change the behavior so that WindowInfos are sent even if
there are no DisplayDevices that map to its layerStack -- except that
in this case, we do not let the window receive touches, as we do not
have a valid transform associated with it.
Bug: 239788987
Test: See bug for repro steps
Test: Observe logs at runtime
Test: atest libgui_tests
Change-Id: Ib7e343685a0e3a87769883bdd5e24ac0e6d5e83f
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index ba3cb51..7a1ab7c 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -78,6 +78,7 @@
namespace android {
namespace {
constexpr int kDumpTableRowLength = 159;
+const ui::Transform kIdentityTransform;
} // namespace
using namespace ftl::flag_operators;
@@ -2209,7 +2210,8 @@
if ((traceFlags & LayerTracing::TRACE_INPUT) && needsInputInfo()) {
WindowInfo info;
if (useDrawing) {
- info = fillInputInfo(ui::Transform(), /* displayIsSecure */ true);
+ info = fillInputInfo(
+ InputDisplayArgs{.transform = &kIdentityTransform, .isSecure = true});
} else {
info = state.inputInfo;
}
@@ -2416,7 +2418,7 @@
}
}
-WindowInfo Layer::fillInputInfo(const ui::Transform& displayTransform, bool displayIsSecure) {
+WindowInfo Layer::fillInputInfo(const InputDisplayArgs& displayArgs) {
if (!hasInputInfo()) {
mDrawingState.inputInfo.name = getName();
mDrawingState.inputInfo.ownerUid = mOwnerUid;
@@ -2425,12 +2427,21 @@
mDrawingState.inputInfo.displayId = getLayerStack().id;
}
+ const ui::Transform& displayTransform =
+ displayArgs.transform != nullptr ? *displayArgs.transform : kIdentityTransform;
+
WindowInfo info = mDrawingState.inputInfo;
info.id = sequence;
info.displayId = getLayerStack().id;
fillInputFrameInfo(info, displayTransform);
+ if (displayArgs.transform == nullptr) {
+ // Do not let the window receive touches if it is not associated with a valid display
+ // transform. We still allow the window to receive keys and prevent ANRs.
+ info.inputConfig |= WindowInfo::InputConfig::NOT_TOUCHABLE;
+ }
+
// For compatibility reasons we let layers which can receive input
// receive input before they have actually submitted a buffer. Because
// of this we use canReceiveInput instead of isVisible to check the
@@ -2448,7 +2459,7 @@
// If the window will be blacked out on a display because the display does not have the secure
// flag and the layer has the secure flag set, then drop input.
- if (!displayIsSecure && isSecure()) {
+ if (!displayArgs.isSecure && isSecure()) {
info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT;
}