Game Driver: plumb driver choice and loading time to GpuStats
This change plumb the below info from GL and Vulkan loader:
1. Intended driver to use
2. Whether intended driver is loaded
3. Total driver loading time
Bug: 123529932
Test: Build, flash and boot. Verify the GpuService receiver side.
Change-Id: I967d4361bf0e04c02390c7555617575c19ecadd4
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 75fe2d3..a07627a 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -157,10 +157,11 @@
}
void GraphicsEnv::setGpuStats(const std::string& driverPackageName,
- const std::string& driverVersionName,
- const uint64_t driverVersionCode, const std::string& appPackageName) {
+ const std::string& driverVersionName, uint64_t driverVersionCode,
+ const std::string& appPackageName) {
ATRACE_CALL();
+ std::lock_guard<std::mutex> lock(mStatsLock);
ALOGV("setGpuStats:\n"
"\tdriverPackageName[%s]\n"
"\tdriverVersionName[%s]\n"
@@ -169,15 +170,89 @@
driverPackageName.c_str(), driverVersionName.c_str(),
(unsigned long long)driverVersionCode, appPackageName.c_str());
- mGpuStats = {
- .driverPackageName = driverPackageName,
- .driverVersionName = driverVersionName,
- .driverVersionCode = driverVersionCode,
- .appPackageName = appPackageName,
- };
+ mGpuStats.driverPackageName = driverPackageName;
+ mGpuStats.driverVersionName = driverVersionName;
+ mGpuStats.driverVersionCode = driverVersionCode;
+ mGpuStats.appPackageName = appPackageName;
}
-void GraphicsEnv::sendGpuStats() {
+void GraphicsEnv::setDriverToLoad(GraphicsEnv::Driver driver) {
+ ATRACE_CALL();
+
+ std::lock_guard<std::mutex> lock(mStatsLock);
+ switch (driver) {
+ case GraphicsEnv::Driver::GL:
+ case GraphicsEnv::Driver::GL_UPDATED:
+ case GraphicsEnv::Driver::ANGLE: {
+ if (mGpuStats.glDriverToLoad == GraphicsEnv::Driver::NONE) {
+ mGpuStats.glDriverToLoad = driver;
+ break;
+ }
+
+ if (mGpuStats.glDriverFallback == GraphicsEnv::Driver::NONE) {
+ mGpuStats.glDriverFallback = driver;
+ }
+ break;
+ }
+ case Driver::VULKAN:
+ case Driver::VULKAN_UPDATED: {
+ if (mGpuStats.vkDriverToLoad == GraphicsEnv::Driver::NONE) {
+ mGpuStats.vkDriverToLoad = driver;
+ break;
+ }
+
+ if (mGpuStats.vkDriverFallback == GraphicsEnv::Driver::NONE) {
+ mGpuStats.vkDriverFallback = driver;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void GraphicsEnv::setDriverLoaded(GraphicsEnv::Api api, bool isLoaded, int64_t driverLoadingTime) {
+ ATRACE_CALL();
+
+ std::lock_guard<std::mutex> lock(mStatsLock);
+ GraphicsEnv::Driver driver = GraphicsEnv::Driver::NONE;
+ bool isIntendedDriverLoaded = false;
+ if (api == GraphicsEnv::Api::API_GL) {
+ driver = mGpuStats.glDriverToLoad;
+ isIntendedDriverLoaded = isLoaded &&
+ ((mGpuStats.glDriverFallback == GraphicsEnv::Driver::NONE) ||
+ (mGpuStats.glDriverToLoad == mGpuStats.glDriverFallback));
+ } else {
+ driver = mGpuStats.vkDriverToLoad;
+ isIntendedDriverLoaded =
+ isLoaded && (mGpuStats.vkDriverFallback == GraphicsEnv::Driver::NONE);
+ }
+
+ sendGpuStatsLocked(driver, isIntendedDriverLoaded, driverLoadingTime);
+}
+
+void GraphicsEnv::clearDriverLoadingInfo(GraphicsEnv::Api api) {
+ ATRACE_CALL();
+
+ std::lock_guard<std::mutex> lock(mStatsLock);
+ if (api == GraphicsEnv::Api::API_GL) {
+ mGpuStats.glDriverToLoad = GraphicsEnv::Driver::NONE;
+ mGpuStats.glDriverFallback = GraphicsEnv::Driver::NONE;
+ }
+}
+
+static sp<IGpuService> getGpuService() {
+ const sp<IBinder> binder = defaultServiceManager()->checkService(String16("gpu"));
+ if (!binder) {
+ ALOGE("Failed to get gpu service");
+ return nullptr;
+ }
+
+ return interface_cast<IGpuService>(binder);
+}
+
+void GraphicsEnv::sendGpuStatsLocked(GraphicsEnv::Driver driver, bool isDriverLoaded,
+ int64_t driverLoadingTime) {
ATRACE_CALL();
// Do not sendGpuStats for those skipping the GraphicsEnvironment setup
@@ -187,20 +262,20 @@
"\tdriverPackageName[%s]\n"
"\tdriverVersionName[%s]\n"
"\tdriverVersionCode[%llu]\n"
- "\tappPackageName[%s]\n",
+ "\tappPackageName[%s]\n"
+ "\tdriver[%d]\n"
+ "\tisDriverLoaded[%d]\n"
+ "\tdriverLoadingTime[%lld]",
mGpuStats.driverPackageName.c_str(), mGpuStats.driverVersionName.c_str(),
- (unsigned long long)mGpuStats.driverVersionCode, mGpuStats.appPackageName.c_str());
+ (unsigned long long)mGpuStats.driverVersionCode, mGpuStats.appPackageName.c_str(),
+ static_cast<int32_t>(driver), isDriverLoaded, (long long)driverLoadingTime);
- const sp<IBinder> binder = defaultServiceManager()->checkService(String16("gpu"));
- if (!binder) {
- ALOGE("Failed to get gpu service for [%s]", mGpuStats.appPackageName.c_str());
- return;
+ const sp<IGpuService> gpuService = getGpuService();
+ if (gpuService) {
+ gpuService->setGpuStats(mGpuStats.driverPackageName, mGpuStats.driverVersionName,
+ mGpuStats.driverVersionCode, mGpuStats.appPackageName, driver,
+ isDriverLoaded, driverLoadingTime);
}
-
- interface_cast<IGpuService>(binder)->setGpuStats(mGpuStats.driverPackageName,
- mGpuStats.driverVersionName,
- mGpuStats.driverVersionCode,
- mGpuStats.appPackageName);
}
void* GraphicsEnv::loadLibrary(std::string name) {