Cleanup AutoBackendTexture to make it more difficult to leak resources
Also add some addtional logging to make it easier to debug why a surface
or image fails to be created.
Test: librenderengine_test
Bug: 183391755
Bug: 182142615
Change-Id: Ib1f07f08d60cdb2ce1c773f7fc66cadedd020a8d
diff --git a/libs/renderengine/skia/AutoBackendTexture.cpp b/libs/renderengine/skia/AutoBackendTexture.cpp
index c535597..9ed759f 100644
--- a/libs/renderengine/skia/AutoBackendTexture.cpp
+++ b/libs/renderengine/skia/AutoBackendTexture.cpp
@@ -29,7 +29,8 @@
namespace skia {
AutoBackendTexture::AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer,
- bool isRender) {
+ bool isOutputBuffer)
+ : mIsOutputBuffer(isOutputBuffer) {
ATRACE_CALL();
AHardwareBuffer_Desc desc;
AHardwareBuffer_describe(buffer, &desc);
@@ -40,8 +41,12 @@
GrAHardwareBufferUtils::MakeBackendTexture(context, buffer, desc.width, desc.height,
&mDeleteProc, &mUpdateProc, &mImageCtx,
createProtectedImage, backendFormat,
- isRender);
+ isOutputBuffer);
mColorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format);
+ ALOGE_IF(!mBackendTexture.isValid(),
+ "Failed to create a valid texture. [%p]:[%d,%d] isProtected:%d isWriteable:%d "
+ "format:%d",
+ this, desc.width, desc.height, isOutputBuffer, createProtectedImage, desc.format);
}
void AutoBackendTexture::unref(bool releaseLocalResources) {
@@ -92,13 +97,16 @@
mImage = image;
mDataspace = dataspace;
- LOG_ALWAYS_FATAL_IF(mImage == nullptr, "Unable to generate SkImage from buffer");
+ LOG_ALWAYS_FATAL_IF(mImage == nullptr,
+ "Unable to generate SkImage. isTextureValid:%d dataspace:%d",
+ mBackendTexture.isValid(), dataspace);
return mImage;
}
sk_sp<SkSurface> AutoBackendTexture::getOrCreateSurface(ui::Dataspace dataspace,
GrDirectContext* context) {
ATRACE_CALL();
+ LOG_ALWAYS_FATAL_IF(!mIsOutputBuffer, "You can't generate a SkSurface for a read-only texture");
if (!mSurface.get() || mDataspace != dataspace) {
sk_sp<SkSurface> surface =
SkSurface::MakeFromBackendTexture(context, mBackendTexture,
@@ -113,7 +121,9 @@
}
mDataspace = dataspace;
- LOG_ALWAYS_FATAL_IF(mSurface == nullptr, "Unable to generate SkSurface");
+ LOG_ALWAYS_FATAL_IF(mSurface == nullptr,
+ "Unable to generate SkSurface. isTextureValid:%d dataspace:%d",
+ mBackendTexture.isValid(), dataspace);
return mSurface;
}