commit | 792b150a708a61faedaaa5983fbc5c5185984f50 | [log] [tgz] |
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author | Alec Mouri <alecmouri@google.com> | Tue May 02 00:03:08 2023 +0000 |
committer | Alec Mouri <alecmouri@google.com> | Tue May 02 00:08:26 2023 +0000 |
tree | d45dba99bbb180dd1ceae9da7c336859249fe7cc | |
parent | 8a186104276cdf57d552c54dbad488e14f0d3d16 [diff] |
Don't overdim SDR content in an HLG screenshot. Aligning HLG and PQ to 1.0 == 203 nits made SDR assets in screenshots too dim, since both the colorspace and the color transform applied dimming. Removing dimming application from the color transform is a larger change, so just compensate when configuring the screenshot in SurfaceFlinger instead. Bug: 280347733 Test: HwAccelerationTest Test: Navigate in and out of recents Change-Id: Idfdb74c0c3b977717b870b2bb9a469be37d27dc9