Merge changes I24cdcd3a,I4132e7a7 into main

* changes:
  Remove legacy layer mirroring
  Remove legacy layer hierarchy
diff --git a/services/surfaceflinger/FrontEnd/Update.h b/services/surfaceflinger/FrontEnd/Update.h
index e5cca8f..4af27ab 100644
--- a/services/surfaceflinger/FrontEnd/Update.h
+++ b/services/surfaceflinger/FrontEnd/Update.h
@@ -22,28 +22,13 @@
 #include "RequestedLayerState.h"
 #include "TransactionState.h"
 
-namespace android {
-struct LayerCreatedState {
-    LayerCreatedState(const wp<Layer>& layer, const wp<Layer>& parent, bool addToRoot)
-          : layer(layer), initialParent(parent), addToRoot(addToRoot) {}
-    wp<Layer> layer;
-    // Indicates the initial parent of the created layer, only used for creating layer in
-    // SurfaceFlinger. If nullptr, it may add the created layer into the current root layers.
-    wp<Layer> initialParent;
-    // Indicates whether the layer getting created should be added at root if there's no parent
-    // and has permission ACCESS_SURFACE_FLINGER. If set to false and no parent, the layer will
-    // be added offscreen.
-    bool addToRoot;
-};
-} // namespace android
-
 namespace android::surfaceflinger::frontend {
 
 // Atomic set of changes affecting layer state. These changes are queued in binder threads and
 // applied every vsync.
 struct Update {
     std::vector<TransactionState> transactions;
-    std::vector<LayerCreatedState> layerCreatedStates;
+    std::vector<sp<Layer>> legacyLayers;
     std::vector<std::unique_ptr<frontend::RequestedLayerState>> newLayers;
     std::vector<LayerCreationArgs> layerCreationArgs;
     std::vector<std::pair<uint32_t, std::string /* debugName */>> destroyedHandles;
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 636f7bd..7b12a80 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -231,10 +231,6 @@
     LOG_ALWAYS_FATAL_IF(std::this_thread::get_id() != mFlinger->mMainThreadId,
                         "Layer destructor called off the main thread.");
 
-    // The original layer and the clone layer share the same texture and buffer. Therefore, only
-    // one of the layers, in this case the original layer, needs to handle the deletion. The
-    // original layer and the clone should be removed at the same time so there shouldn't be any
-    // issue with the clone layer trying to use the texture.
     if (mBufferInfo.mBuffer != nullptr) {
         callReleaseBufferCallback(mDrawingState.releaseBufferListener,
                                   mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber,
@@ -250,10 +246,6 @@
     if (mDrawingState.sidebandStream != nullptr) {
         mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount();
     }
-    if (mHadClonedChild) {
-        auto& roots = mFlinger->mLayerMirrorRoots;
-        roots.erase(std::remove(roots.begin(), roots.end(), this), roots.end());
-    }
     if (hasTrustedPresentationListener()) {
         mFlinger->mNumTrustedPresentationListeners--;
         updateTrustedPresentationState(nullptr, nullptr, -1 /* time_in_ms */, true /* leaveState*/);
@@ -282,48 +274,6 @@
     }
 }
 
-void Layer::removeFromCurrentState() {
-    if (!mRemovedFromDrawingState) {
-        mRemovedFromDrawingState = true;
-        mFlinger->mScheduler->deregisterLayer(this);
-    }
-    updateTrustedPresentationState(nullptr, nullptr, -1 /* time_in_ms */, true /* leaveState*/);
-
-    mFlinger->markLayerPendingRemovalLocked(sp<Layer>::fromExisting(this));
-}
-
-sp<Layer> Layer::getRootLayer() {
-    sp<Layer> parent = getParent();
-    if (parent == nullptr) {
-        return sp<Layer>::fromExisting(this);
-    }
-    return parent->getRootLayer();
-}
-
-void Layer::onRemovedFromCurrentState() {
-    // Use the root layer since we want to maintain the hierarchy for the entire subtree.
-    auto layersInTree = getRootLayer()->getLayersInTree(LayerVector::StateSet::Current);
-    std::sort(layersInTree.begin(), layersInTree.end());
-
-    REQUIRE_MUTEX(mFlinger->mStateLock);
-    traverse(LayerVector::StateSet::Current,
-             [&](Layer* layer) REQUIRES(layer->mFlinger->mStateLock) {
-                 layer->removeFromCurrentState();
-                 layer->removeRelativeZ(layersInTree);
-             });
-}
-
-void Layer::addToCurrentState() {
-    if (mRemovedFromDrawingState) {
-        mRemovedFromDrawingState = false;
-        mFlinger->mScheduler->registerLayer(this, FrameRateCompatibility::Default);
-    }
-
-    for (const auto& child : mCurrentChildren) {
-        child->addToCurrentState();
-    }
-}
-
 // ---------------------------------------------------------------------------
 // set-up
 // ---------------------------------------------------------------------------
@@ -592,7 +542,6 @@
     snapshot->alpha = alpha;
     snapshot->backgroundBlurRadius = getBackgroundBlurRadius();
     snapshot->blurRegions = getBlurRegions();
-    snapshot->stretchEffect = getStretchEffect();
 }
 
 void Layer::prepareGeometryCompositionState() {
@@ -826,33 +775,6 @@
     mTransactionFlags |= mask;
 }
 
-bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) {
-    ssize_t idx = mCurrentChildren.indexOf(childLayer);
-    if (idx < 0) {
-        return false;
-    }
-    if (childLayer->setLayer(z)) {
-        mCurrentChildren.removeAt(idx);
-        mCurrentChildren.add(childLayer);
-        return true;
-    }
-    return false;
-}
-
-bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer,
-        const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
-    ssize_t idx = mCurrentChildren.indexOf(childLayer);
-    if (idx < 0) {
-        return false;
-    }
-    if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) {
-        mCurrentChildren.removeAt(idx);
-        mCurrentChildren.add(childLayer);
-        return true;
-    }
-    return false;
-}
-
 bool Layer::setLayer(int32_t z) {
     if (mDrawingState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false;
     mDrawingState.sequence++;
@@ -959,46 +881,6 @@
     return true;
 }
 
-bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) {
-    if (!mDrawingState.bgColorLayer && alpha == 0) {
-        return false;
-    }
-    mDrawingState.sequence++;
-    mDrawingState.modified = true;
-    setTransactionFlags(eTransactionNeeded);
-
-    if (!mDrawingState.bgColorLayer && alpha != 0) {
-        // create background color layer if one does not yet exist
-        uint32_t flags = ISurfaceComposerClient::eFXSurfaceEffect;
-        std::string name = mName + "BackgroundColorLayer";
-        mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer(
-                surfaceflinger::LayerCreationArgs(mFlinger.get(), nullptr, std::move(name), flags,
-                                                  LayerMetadata()));
-
-        // add to child list
-        addChild(mDrawingState.bgColorLayer);
-        mFlinger->mLayersAdded = true;
-        // set up SF to handle added color layer
-        if (isRemovedFromCurrentState()) {
-            MUTEX_ALIAS(mFlinger->mStateLock, mDrawingState.bgColorLayer->mFlinger->mStateLock);
-            mDrawingState.bgColorLayer->onRemovedFromCurrentState();
-        }
-        mFlinger->setTransactionFlags(eTransactionNeeded);
-    } else if (mDrawingState.bgColorLayer && alpha == 0) {
-        MUTEX_ALIAS(mFlinger->mStateLock, mDrawingState.bgColorLayer->mFlinger->mStateLock);
-        mDrawingState.bgColorLayer->reparent(nullptr);
-        mDrawingState.bgColorLayer = nullptr;
-        return true;
-    }
-
-    mDrawingState.bgColorLayer->setColor(color);
-    mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min());
-    mDrawingState.bgColorLayer->setAlpha(alpha);
-    mDrawingState.bgColorLayer->setDataspace(dataspace);
-
-    return true;
-}
-
 bool Layer::setCornerRadius(float cornerRadius) {
     if (mDrawingState.cornerRadius == cornerRadius) return false;
 
@@ -1149,22 +1031,6 @@
     return true;
 }
 
-StretchEffect Layer::getStretchEffect() const {
-    if (mDrawingState.stretchEffect.hasEffect()) {
-        return mDrawingState.stretchEffect;
-    }
-
-    sp<Layer> parent = getParent();
-    if (parent != nullptr) {
-        auto effect = parent->getStretchEffect();
-        if (effect.hasEffect()) {
-            // TODO(b/179047472): Map it? Or do we make the effect be in global space?
-            return effect;
-        }
-    }
-    return StretchEffect{};
-}
-
 void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info,
                                                       nsecs_t postTime, gui::GameMode gameMode) {
     mDrawingState.postTime = postTime;
@@ -1439,32 +1305,6 @@
     mFlinger->mFrameTracer->onDestroy(layerId);
 }
 
-size_t Layer::getDescendantCount() const {
-    size_t count = 0;
-    for (const sp<Layer>& child : mDrawingChildren) {
-        count += 1 + child->getChildrenCount();
-    }
-    return count;
-}
-
-void Layer::addChild(const sp<Layer>& layer) {
-    mFlinger->mSomeChildrenChanged = true;
-    setTransactionFlags(eTransactionNeeded);
-
-    mCurrentChildren.add(layer);
-    layer->setParent(sp<Layer>::fromExisting(this));
-}
-
-ssize_t Layer::removeChild(const sp<Layer>& layer) {
-    mFlinger->mSomeChildrenChanged = true;
-    setTransactionFlags(eTransactionNeeded);
-
-    layer->setParent(nullptr);
-    const auto removeResult = mCurrentChildren.remove(layer);
-
-    return removeResult;
-}
-
 void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
     for (const sp<Layer>& child : mDrawingChildren) {
         child->mDrawingParent = newParent;
@@ -1475,39 +1315,6 @@
     }
 }
 
-bool Layer::reparent(const sp<IBinder>& newParentHandle) {
-    sp<Layer> newParent;
-    if (newParentHandle != nullptr) {
-        newParent = LayerHandle::getLayer(newParentHandle);
-        if (newParent == nullptr) {
-            ALOGE("Unable to promote Layer handle");
-            return false;
-        }
-        if (newParent == this) {
-            ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str());
-            return false;
-        }
-    }
-
-    sp<Layer> parent = getParent();
-    if (parent != nullptr) {
-        parent->removeChild(sp<Layer>::fromExisting(this));
-    }
-
-    if (newParentHandle != nullptr) {
-        newParent->addChild(sp<Layer>::fromExisting(this));
-        if (!newParent->isRemovedFromCurrentState()) {
-            addToCurrentState();
-        } else {
-            onRemovedFromCurrentState();
-        }
-    } else {
-        onRemovedFromCurrentState();
-    }
-
-    return true;
-}
-
 bool Layer::setColorTransform(const mat4& matrix) {
     static const mat4 identityMatrix = mat4();
 
@@ -1590,167 +1397,6 @@
     return traverse;
 }
 
-/**
- * Negatively signed relatives are before 'this' in Z-order.
- */
-void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) {
-    // In the case we have other layers who are using a relative Z to us, makeTraversalList will
-    // produce a new list for traversing, including our relatives, and not including our children
-    // who are relatives of another surface. In the case that there are no relative Z,
-    // makeTraversalList returns our children directly to avoid significant overhead.
-    // However in this case we need to take the responsibility for filtering children which
-    // are relatives of another surface here.
-    bool skipRelativeZUsers = false;
-    const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
-
-    size_t i = 0;
-    for (; i < list.size(); i++) {
-        const auto& relative = list[i];
-        if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
-            continue;
-        }
-
-        if (relative->getZ(stateSet) >= 0) {
-            break;
-        }
-        relative->traverseInZOrder(stateSet, visitor);
-    }
-
-    visitor(this);
-    for (; i < list.size(); i++) {
-        const auto& relative = list[i];
-
-        if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
-            continue;
-        }
-        relative->traverseInZOrder(stateSet, visitor);
-    }
-}
-
-/**
- * Positively signed relatives are before 'this' in reverse Z-order.
- */
-void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet,
-                                    const LayerVector::Visitor& visitor) {
-    // See traverseInZOrder for documentation.
-    bool skipRelativeZUsers = false;
-    LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
-
-    int32_t i = 0;
-    for (i = int32_t(list.size()) - 1; i >= 0; i--) {
-        const auto& relative = list[i];
-
-        if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
-            continue;
-        }
-
-        if (relative->getZ(stateSet) < 0) {
-            break;
-        }
-        relative->traverseInReverseZOrder(stateSet, visitor);
-    }
-    visitor(this);
-    for (; i >= 0; i--) {
-        const auto& relative = list[i];
-
-        if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
-            continue;
-        }
-
-        relative->traverseInReverseZOrder(stateSet, visitor);
-    }
-}
-
-void Layer::traverse(LayerVector::StateSet state, const LayerVector::Visitor& visitor) {
-    visitor(this);
-    const LayerVector& children =
-          state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren;
-    for (const sp<Layer>& child : children) {
-        child->traverse(state, visitor);
-    }
-}
-
-void Layer::traverseChildren(const LayerVector::Visitor& visitor) {
-    for (const sp<Layer>& child : mDrawingChildren) {
-        visitor(child.get());
-    }
-}
-
-LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet,
-                                             const std::vector<Layer*>& layersInTree) {
-    LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
-                        "makeTraversalList received invalid stateSet");
-    const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
-    const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
-    const State& state = useDrawing ? mDrawingState : mDrawingState;
-
-    LayerVector traverse(stateSet);
-    for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
-        sp<Layer> strongRelative = weakRelative.promote();
-        // Only add relative layers that are also descendents of the top most parent of the tree.
-        // If a relative layer is not a descendent, then it should be ignored.
-        if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
-            traverse.add(strongRelative);
-        }
-    }
-
-    for (const sp<Layer>& child : children) {
-        const State& childState = useDrawing ? child->mDrawingState : child->mDrawingState;
-        // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a
-        // descendent of the top most parent of the tree. If it's not a descendent, then just add
-        // the child here since it won't be added later as a relative.
-        if (std::binary_search(layersInTree.begin(), layersInTree.end(),
-                               childState.zOrderRelativeOf.promote().get())) {
-            continue;
-        }
-        traverse.add(child);
-    }
-
-    return traverse;
-}
-
-void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
-                                          LayerVector::StateSet stateSet,
-                                          const LayerVector::Visitor& visitor) {
-    const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree);
-
-    size_t i = 0;
-    for (; i < list.size(); i++) {
-        const auto& relative = list[i];
-        if (relative->getZ(stateSet) >= 0) {
-            break;
-        }
-        relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
-    }
-
-    visitor(this);
-    for (; i < list.size(); i++) {
-        const auto& relative = list[i];
-        relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
-    }
-}
-
-std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) {
-    const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
-    const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
-
-    std::vector<Layer*> layersInTree = {this};
-    for (size_t i = 0; i < children.size(); i++) {
-        const auto& child = children[i];
-        std::vector<Layer*> childLayers = child->getLayersInTree(stateSet);
-        layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend());
-    }
-
-    return layersInTree;
-}
-
-void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet,
-                                     const LayerVector::Visitor& visitor) {
-    std::vector<Layer*> layersInTree = getLayersInTree(stateSet);
-    std::sort(layersInTree.begin(), layersInTree.end());
-    traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
-}
-
 ui::Transform Layer::getTransform() const {
     return mEffectiveTransform;
 }
@@ -1861,27 +1507,6 @@
     return false;
 }
 
-void Layer::commitChildList() {
-    for (size_t i = 0; i < mCurrentChildren.size(); i++) {
-        const auto& child = mCurrentChildren[i];
-        child->commitChildList();
-    }
-    mDrawingChildren = mCurrentChildren;
-    mDrawingParent = mCurrentParent;
-    if (CC_UNLIKELY(usingRelativeZ(LayerVector::StateSet::Drawing))) {
-        auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
-        if (zOrderRelativeOf == nullptr) return;
-        if (findInHierarchy(zOrderRelativeOf)) {
-            ALOGE("Detected Z ordering loop between %s and %s", mName.c_str(),
-                  zOrderRelativeOf->mName.c_str());
-            ALOGE("Severing rel Z loop, potentially dangerous");
-            mDrawingState.isRelativeOf = false;
-            zOrderRelativeOf->removeZOrderRelative(wp<Layer>::fromExisting(this));
-        }
-    }
-}
-
-
 void Layer::setInputInfo(const WindowInfo& info) {
     mDrawingState.inputInfo = info;
     mDrawingState.touchableRegionCrop =
@@ -2048,10 +1673,6 @@
                                    [&]() { return layerInfo->mutable_destination_frame(); });
 }
 
-bool Layer::isRemovedFromCurrentState() const  {
-    return mRemovedFromDrawingState;
-}
-
 // Applies the given transform to the region, while protecting against overflows caused by any
 // offsets. If applying the offset in the transform to any of the Rects in the region would result
 // in an overflow, they are not added to the output Region.
@@ -2243,16 +1864,6 @@
         info.inputConfig |= WindowInfo::InputConfig::TRUSTED_OVERLAY;
     }
 
-    // If the layer is a clone, we need to crop the input region to cloned root to prevent
-    // touches from going outside the cloned area.
-    if (isClone()) {
-        info.inputConfig |= WindowInfo::InputConfig::CLONE;
-        if (const sp<Layer> clonedRoot = getClonedRoot()) {
-            const Rect rect = displayTransform.transform(Rect{clonedRoot->mScreenBounds});
-            info.touchableRegion = info.touchableRegion.intersect(rect);
-        }
-    }
-
     Rect bufferSize = getBufferSize(getDrawingState());
     info.contentSize = Size(bufferSize.width(), bufferSize.height());
 
@@ -2280,16 +1891,6 @@
     return Rect{layerToDisplay.transform(croppedInputBounds)};
 }
 
-sp<Layer> Layer::getClonedRoot() {
-    if (mClonedChild != nullptr) {
-        return sp<Layer>::fromExisting(this);
-    }
-    if (mDrawingParent == nullptr || mDrawingParent.promote() == nullptr) {
-        return nullptr;
-    }
-    return mDrawingParent.promote()->getClonedRoot();
-}
-
 bool Layer::hasInputInfo() const {
     return mDrawingState.inputInfo.token != nullptr ||
             mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL);
@@ -2329,170 +1930,6 @@
     return outputLayer ? outputLayer->getState().visibleRegion : Region();
 }
 
-void Layer::updateCloneBufferInfo() {
-    if (!isClone() || !isClonedFromAlive()) {
-        return;
-    }
-
-    sp<Layer> clonedFrom = getClonedFrom();
-    mBufferInfo = clonedFrom->mBufferInfo;
-    mSidebandStream = clonedFrom->mSidebandStream;
-    surfaceDamageRegion = clonedFrom->surfaceDamageRegion;
-    mCurrentFrameNumber = clonedFrom->mCurrentFrameNumber.load();
-    mPreviousFrameNumber = clonedFrom->mPreviousFrameNumber;
-
-    // After buffer info is updated, the drawingState from the real layer needs to be copied into
-    // the cloned. This is because some properties of drawingState can change when latchBuffer is
-    // called. However, copying the drawingState would also overwrite the cloned layer's relatives
-    // and touchableRegionCrop. Therefore, temporarily store the relatives so they can be set in
-    // the cloned drawingState again.
-    wp<Layer> tmpZOrderRelativeOf = mDrawingState.zOrderRelativeOf;
-    SortedVector<wp<Layer>> tmpZOrderRelatives = mDrawingState.zOrderRelatives;
-    wp<Layer> tmpTouchableRegionCrop = mDrawingState.touchableRegionCrop;
-    WindowInfo tmpInputInfo = mDrawingState.inputInfo;
-
-    cloneDrawingState(clonedFrom.get());
-
-    mDrawingState.touchableRegionCrop = tmpTouchableRegionCrop;
-    mDrawingState.zOrderRelativeOf = tmpZOrderRelativeOf;
-    mDrawingState.zOrderRelatives = tmpZOrderRelatives;
-    mDrawingState.inputInfo = tmpInputInfo;
-}
-
-bool Layer::updateMirrorInfo(const std::deque<Layer*>& cloneRootsPendingUpdates) {
-    if (mClonedChild == nullptr || !mClonedChild->isClonedFromAlive()) {
-        // If mClonedChild is null, there is nothing to mirror. If isClonedFromAlive returns false,
-        // it means that there is a clone, but the layer it was cloned from has been destroyed. In
-        // that case, we want to delete the reference to the clone since we want it to get
-        // destroyed. The root, this layer, will still be around since the client can continue
-        // to hold a reference, but no cloned layers will be displayed.
-        mClonedChild = nullptr;
-        return true;
-    }
-
-    std::map<sp<Layer>, sp<Layer>> clonedLayersMap;
-    // If the real layer exists and is in current state, add the clone as a child of the root.
-    // There's no need to remove from drawingState when the layer is offscreen since currentState is
-    // copied to drawingState for the root layer. So the clonedChild is always removed from
-    // drawingState and then needs to be added back each traversal.
-    if (!mClonedChild->getClonedFrom()->isRemovedFromCurrentState()) {
-        addChildToDrawing(mClonedChild);
-    }
-
-    mClonedChild->updateClonedDrawingState(clonedLayersMap);
-    mClonedChild->updateClonedChildren(sp<Layer>::fromExisting(this), clonedLayersMap);
-    mClonedChild->updateClonedRelatives(clonedLayersMap);
-
-    for (Layer* root : cloneRootsPendingUpdates) {
-        if (clonedLayersMap.find(sp<Layer>::fromExisting(root)) != clonedLayersMap.end()) {
-            return false;
-        }
-    }
-    return true;
-}
-
-void Layer::updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
-    // If the layer the clone was cloned from is alive, copy the content of the drawingState
-    // to the clone. If the real layer is no longer alive, continue traversing the children
-    // since we may be able to pull out other children that are still alive.
-    if (isClonedFromAlive()) {
-        sp<Layer> clonedFrom = getClonedFrom();
-        cloneDrawingState(clonedFrom.get());
-        clonedLayersMap.emplace(clonedFrom, sp<Layer>::fromExisting(this));
-    }
-
-    // The clone layer may have children in drawingState since they may have been created and
-    // added from a previous request to updateMirorInfo. This is to ensure we don't recreate clones
-    // that already exist, since we can just re-use them.
-    // The drawingChildren will not get overwritten by the currentChildren since the clones are
-    // not updated in the regular traversal. They are skipped since the root will lose the
-    // reference to them when it copies its currentChildren to drawing.
-    for (sp<Layer>& child : mDrawingChildren) {
-        child->updateClonedDrawingState(clonedLayersMap);
-    }
-}
-
-void Layer::updateClonedChildren(const sp<Layer>& mirrorRoot,
-                                 std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
-    mDrawingChildren.clear();
-
-    if (!isClonedFromAlive()) {
-        return;
-    }
-
-    sp<Layer> clonedFrom = getClonedFrom();
-    for (sp<Layer>& child : clonedFrom->mDrawingChildren) {
-        if (child == mirrorRoot) {
-            // This is to avoid cyclical mirroring.
-            continue;
-        }
-        sp<Layer> clonedChild = clonedLayersMap[child];
-        if (clonedChild == nullptr) {
-            clonedChild = child->createClone();
-            clonedLayersMap[child] = clonedChild;
-        }
-        addChildToDrawing(clonedChild);
-        clonedChild->updateClonedChildren(mirrorRoot, clonedLayersMap);
-    }
-}
-
-void Layer::updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
-    auto cropLayer = mDrawingState.touchableRegionCrop.promote();
-    if (cropLayer != nullptr) {
-        if (clonedLayersMap.count(cropLayer) == 0) {
-            // Real layer had a crop layer but it's not in the cloned hierarchy. Just set to
-            // self as crop layer to avoid going outside bounds.
-            mDrawingState.touchableRegionCrop = wp<Layer>::fromExisting(this);
-        } else {
-            const sp<Layer>& clonedCropLayer = clonedLayersMap.at(cropLayer);
-            mDrawingState.touchableRegionCrop = clonedCropLayer;
-        }
-    }
-    // Cloned layers shouldn't handle watch outside since their z order is not determined by
-    // WM or the client.
-    mDrawingState.inputInfo.setInputConfig(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH, false);
-}
-
-void Layer::updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
-    mDrawingState.zOrderRelativeOf = wp<Layer>();
-    mDrawingState.zOrderRelatives.clear();
-
-    if (!isClonedFromAlive()) {
-        return;
-    }
-
-    const sp<Layer>& clonedFrom = getClonedFrom();
-    for (wp<Layer>& relativeWeak : clonedFrom->mDrawingState.zOrderRelatives) {
-        const sp<Layer>& relative = relativeWeak.promote();
-        if (clonedLayersMap.count(relative) > 0) {
-            auto& clonedRelative = clonedLayersMap.at(relative);
-            mDrawingState.zOrderRelatives.add(clonedRelative);
-        }
-    }
-
-    // Check if the relativeLayer for the real layer is part of the cloned hierarchy.
-    // It's possible that the layer it's relative to is outside the requested cloned hierarchy.
-    // In that case, we treat the layer as if the relativeOf has been removed. This way, it will
-    // still traverse the children, but the layer with the missing relativeOf will not be shown
-    // on screen.
-    const sp<Layer>& relativeOf = clonedFrom->mDrawingState.zOrderRelativeOf.promote();
-    if (clonedLayersMap.count(relativeOf) > 0) {
-        const sp<Layer>& clonedRelativeOf = clonedLayersMap.at(relativeOf);
-        mDrawingState.zOrderRelativeOf = clonedRelativeOf;
-    }
-
-    updateClonedInputInfo(clonedLayersMap);
-
-    for (sp<Layer>& child : mDrawingChildren) {
-        child->updateClonedRelatives(clonedLayersMap);
-    }
-}
-
-void Layer::addChildToDrawing(const sp<Layer>& layer) {
-    mDrawingChildren.add(layer);
-    layer->mDrawingParent = sp<Layer>::fromExisting(this);
-}
-
 bool Layer::isInternalDisplayOverlay() const {
     const State& s(mDrawingState);
     if (s.flags & layer_state_t::eLayerSkipScreenshot) {
@@ -2503,12 +1940,6 @@
     return parent && parent->isInternalDisplayOverlay();
 }
 
-void Layer::setClonedChild(const sp<Layer>& clonedChild) {
-    mClonedChild = clonedChild;
-    mHadClonedChild = true;
-    mFlinger->mLayerMirrorRoots.push_back(this);
-}
-
 bool Layer::setDropInputMode(gui::DropInputMode mode) {
     if (mDrawingState.dropInputMode == mode) {
         return false;
@@ -2517,15 +1948,6 @@
     return true;
 }
 
-void Layer::cloneDrawingState(const Layer* from) {
-    mDrawingState = from->mDrawingState;
-    // Skip callback info since they are not applicable for cloned layers.
-    mDrawingState.releaseBufferListener = nullptr;
-    // TODO (b/238781169) currently broken for mirror layers because we do not
-    // track release fences for mirror layers composed on other displays
-    mDrawingState.callbackHandles = {};
-}
-
 void Layer::callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
                                       const sp<GraphicBuffer>& buffer, uint64_t framenumber,
                                       const sp<Fence>& releaseFence) {
@@ -3372,13 +2794,6 @@
     }
 }
 
-sp<Layer> Layer::createClone() {
-    surfaceflinger::LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0,
-                                           LayerMetadata());
-    sp<Layer> layer = mFlinger->getFactory().createBufferStateLayer(args);
-    return layer;
-}
-
 void Layer::decrementPendingBufferCount() {
     int32_t pendingBuffers = --mPendingBufferTransactions;
     tracePendingBufferCount(pendingBuffers);
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index f6eed63..3692fb8 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -250,8 +250,6 @@
     // true if this layer is visible, false otherwise
     virtual bool isVisible() const;
 
-    virtual sp<Layer> createClone();
-
     // Set a 2x2 transformation matrix on the layer. This transform
     // will be applied after parent transforms, but before any final
     // producer specified transform.
@@ -297,7 +295,6 @@
 
     virtual bool setMetadata(const LayerMetadata& data);
     virtual void setChildrenDrawingParent(const sp<Layer>&);
-    virtual bool reparent(const sp<IBinder>& newParentHandle) REQUIRES(mFlinger->mStateLock);
     virtual bool setColorTransform(const mat4& matrix);
     virtual mat4 getColorTransform() const;
     virtual bool hasColorTransform() const;
@@ -326,8 +323,6 @@
                            gui::GameMode gameMode);
     bool setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& /*handles*/,
                                           bool willPresent);
-    virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace)
-            REQUIRES(mFlinger->mStateLock);
     virtual bool setColorSpaceAgnostic(const bool agnostic);
     virtual bool setDimmingEnabled(const bool dimmingEnabled);
     virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
@@ -426,7 +421,6 @@
 
     // from graphics API
     static ui::Dataspace translateDataspace(ui::Dataspace dataspace);
-    void updateCloneBufferInfo();
     uint64_t mPreviousFrameNumber = 0;
 
     void onCompositionPresented(const DisplayDevice*,
@@ -638,8 +632,6 @@
         return {getLayerStack(), isInternalDisplayOverlay()};
     }
 
-    bool isRemovedFromCurrentState() const;
-
     perfetto::protos::LayerProto* writeToProto(perfetto::protos::LayersProto& layersProto,
                                                uint32_t traceFlags);
     void writeCompositionStateToProto(perfetto::protos::LayerProto* layerProto,
@@ -657,8 +649,6 @@
 
     gui::WindowInfo::Type getWindowType() const { return mWindowType; }
 
-    bool updateMirrorInfo(const std::deque<Layer*>& cloneRootsPendingUpdates);
-
     /*
      * doTransaction - process the transaction. This is a good place to figure
      * out which attributes of the surface have changed.
@@ -671,22 +661,6 @@
      */
     void removeRelativeZ(const std::vector<Layer*>& layersInTree);
 
-    /*
-     * Remove from current state and mark for removal.
-     */
-    void removeFromCurrentState() REQUIRES(mFlinger->mStateLock);
-
-    /*
-     * called with the state lock from a binder thread when the layer is
-     * removed from the current list to the pending removal list
-     */
-    void onRemovedFromCurrentState() REQUIRES(mFlinger->mStateLock);
-
-    /*
-     * Called when the layer is added back to the current state list.
-     */
-    void addToCurrentState();
-
     inline const State& getDrawingState() const { return mDrawingState; }
     inline State& getDrawingState() { return mDrawingState; }
 
@@ -715,57 +689,9 @@
     // is ready to acquire a buffer.
     ui::Transform::RotationFlags getFixedTransformHint() const;
 
-    /**
-     * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder
-     * which will not emit children who have relativeZOrder to another layer, this method
-     * just directly emits all children. It also emits them in no particular order.
-     * So this method is not suitable for graphical operations, as it doesn't represent
-     * the scene state, but it's also more efficient than traverseInZOrder and so useful for
-     * book-keeping.
-     */
-    void traverse(LayerVector::StateSet, const LayerVector::Visitor&);
-    void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
-    void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
-    void traverseChildren(const LayerVector::Visitor&);
-
-    /**
-     * Traverse only children in z order, ignoring relative layers that are not children of the
-     * parent.
-     */
-    void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
-
-    size_t getDescendantCount() const;
-    size_t getChildrenCount() const { return mDrawingChildren.size(); }
     bool isHandleAlive() const { return mHandleAlive; }
     bool onHandleDestroyed() { return mHandleAlive = false; }
-
-    // ONLY CALL THIS FROM THE LAYER DTOR!
-    // See b/141111965.  We need to add current children to offscreen layers in
-    // the layer dtor so as not to dangle layers.  Since the layer has not
-    // committed its transaction when the layer is destroyed, we must add
-    // current children.  This is safe in the dtor as we will no longer update
-    // the current state, but should not be called anywhere else!
-    LayerVector& getCurrentChildren() { return mCurrentChildren; }
-
-    void addChild(const sp<Layer>&);
-    // Returns index if removed, or negative value otherwise
-    // for symmetry with Vector::remove
-    ssize_t removeChild(const sp<Layer>& layer);
-    sp<Layer> getParent() const { return mCurrentParent.promote(); }
-
-    // Should be called with the surfaceflinger statelock held
-    bool isAtRoot() const { return mIsAtRoot; }
-    void setIsAtRoot(bool isAtRoot) { mIsAtRoot = isAtRoot; }
-
-    bool hasParent() const { return getParent() != nullptr; }
     Rect getScreenBounds(bool reduceTransparentRegion = true) const;
-    bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
-    bool setChildRelativeLayer(const sp<Layer>& childLayer,
-            const sp<IBinder>& relativeToHandle, int32_t relativeZ);
-
-    // Copy the current list of children to the drawing state. Called by
-    // SurfaceFlinger to complete a transaction.
-    void commitChildList();
     int32_t getZ(LayerVector::StateSet) const;
 
     /**
@@ -823,15 +749,6 @@
 
     int32_t getOwnerAppId() { return mOwnerAppId; }
 
-    // This layer is not a clone, but it's the parent to the cloned hierarchy. The
-    // variable mClonedChild represents the top layer that will be cloned so this
-    // layer will be the parent of mClonedChild.
-    // The layers in the cloned hierarchy will match the lifetime of the real layers. That is
-    // if the real layer is destroyed, then the clone layer will also be destroyed.
-    sp<Layer> mClonedChild;
-    bool mHadClonedChild = false;
-    void setClonedChild(const sp<Layer>& mClonedChild);
-
     mutable bool contentDirty{false};
     Region surfaceDamageRegion;
 
@@ -855,7 +772,6 @@
     }
 
     bool setStretchEffect(const StretchEffect& effect);
-    StretchEffect getStretchEffect() const;
 
     bool setBufferCrop(const Rect& /* bufferCrop */);
     bool setDestinationFrame(const Rect& /* destinationFrame */);
@@ -877,10 +793,6 @@
     // CompositionEngine to create a single path for composing layers.
     void updateSnapshot(bool updateGeometry);
     void updateChildrenSnapshots(bool updateGeometry);
-    sp<Layer> getClonedFrom() const {
-        return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr;
-    }
-    bool isClone() { return mClonedFrom != nullptr; }
 
     bool willPresentCurrentTransaction() const;
 
@@ -946,16 +858,6 @@
     void preparePerFrameEffectsCompositionState();
     void gatherBufferInfo();
 
-    bool isClonedFromAlive() { return getClonedFrom() != nullptr; }
-
-    void cloneDrawingState(const Layer* from);
-    void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
-    void updateClonedChildren(const sp<Layer>& mirrorRoot,
-                              std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
-    void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
-    void addChildToDrawing(const sp<Layer>&);
-    void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
-
     void prepareBasicGeometryCompositionState();
     void prepareGeometryCompositionState();
     void prepareCursorCompositionState();
@@ -1086,19 +988,6 @@
             const DisplayDevice&) const;
     aidl::android::hardware::graphics::composer3::Composition getCompositionType(
             const compositionengine::OutputLayer*) const;
-    /**
-     * Returns an unsorted vector of all layers that are part of this tree.
-     * That includes the current layer and all its descendants.
-     */
-    std::vector<Layer*> getLayersInTree(LayerVector::StateSet);
-    /**
-     * Traverses layers that are part of this tree in the correct z order.
-     * layersInTree must be sorted before calling this method.
-     */
-    void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
-                                       LayerVector::StateSet, const LayerVector::Visitor&);
-    LayerVector makeChildrenTraversalList(LayerVector::StateSet,
-                                          const std::vector<Layer*>& layersInTree);
 
     bool propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool overrideChildren,
                                         bool* transactionNeeded);
@@ -1107,10 +996,6 @@
     gui::DropInputMode getDropInputMode() const;
     void handleDropInputMode(gui::WindowInfo& info) const;
 
-    // Find the root of the cloned hierarchy, this means the first non cloned parent.
-    // This will return null if first non cloned parent is not found.
-    sp<Layer> getClonedRoot();
-
     // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is
     // null.
     sp<Layer> getRootLayer();
@@ -1185,12 +1070,6 @@
 
     bool mGetHandleCalled = false;
 
-    // The current layer is a clone of mClonedFrom. This means that this layer will update it's
-    // properties based on mClonedFrom. When mClonedFrom latches a new buffer for BufferLayers,
-    // this layer will update it's buffer. When mClonedFrom updates it's drawing state, children,
-    // and relatives, this layer will update as well.
-    wp<Layer> mClonedFrom;
-
     // The inherited shadow radius after taking into account the layer hierarchy. This is the
     // final shadow radius for this layer. If a shadow is specified for a layer, then effective
     // shadow radius is the set shadow radius, otherwise its the parent's shadow radius.
diff --git a/services/surfaceflinger/LayerVector.cpp b/services/surfaceflinger/LayerVector.cpp
index f52e60d..ff0a955 100644
--- a/services/surfaceflinger/LayerVector.cpp
+++ b/services/surfaceflinger/LayerVector.cpp
@@ -61,35 +61,6 @@
     return (l->sequence > r->sequence) ? 1 : -1;
 }
 
-void LayerVector::traverseInZOrder(StateSet stateSet, const Visitor& visitor) const {
-    for (size_t i = 0; i < size(); i++) {
-        const auto& layer = (*this)[i];
-        auto& state = layer->getDrawingState();
-        if (state.isRelativeOf) {
-            continue;
-        }
-        layer->traverseInZOrder(stateSet, visitor);
-    }
-}
-
-void LayerVector::traverseInReverseZOrder(StateSet stateSet, const Visitor& visitor) const {
-    for (auto i = static_cast<int64_t>(size()) - 1; i >= 0; i--) {
-        const auto& layer = (*this)[i];
-        auto& state = layer->getDrawingState();
-        if (state.isRelativeOf) {
-            continue;
-        }
-        layer->traverseInReverseZOrder(stateSet, visitor);
-     }
-}
-
-void LayerVector::traverse(const Visitor& visitor) const {
-    for (auto i = static_cast<int64_t>(size()) - 1; i >= 0; i--) {
-        const auto& layer = (*this)[i];
-        layer->traverse(mStateSet, visitor);
-    }
-}
-
 } // namespace android
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues
diff --git a/services/surfaceflinger/LayerVector.h b/services/surfaceflinger/LayerVector.h
index a531f4f..38dc11d 100644
--- a/services/surfaceflinger/LayerVector.h
+++ b/services/surfaceflinger/LayerVector.h
@@ -46,11 +46,8 @@
 
     // Sorts layer by layer-stack, Z order, and finally creation order (sequence).
     int do_compare(const void* lhs, const void* rhs) const override;
-
     using Visitor = std::function<void(Layer*)>;
-    void traverseInReverseZOrder(StateSet stateSet, const Visitor& visitor) const;
-    void traverseInZOrder(StateSet stateSet, const Visitor& visitor) const;
-    void traverse(const Visitor& visitor) const;
+
 private:
     const StateSet mStateSet;
 };
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index a232228..ce83475 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2371,7 +2371,7 @@
         {
             // TODO(b/238781169) lockless queue this and keep order.
             std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
-            update.layerCreatedStates = std::move(mCreatedLayers);
+            update.legacyLayers = std::move(mCreatedLayers);
             mCreatedLayers.clear();
             update.newLayers = std::move(mNewLayers);
             mNewLayers.clear();
@@ -2390,11 +2390,8 @@
         }
         mLayerLifecycleManager.applyTransactions(update.transactions);
         mLayerLifecycleManager.onHandlesDestroyed(update.destroyedHandles);
-        for (auto& legacyLayer : update.layerCreatedStates) {
-            sp<Layer> layer = legacyLayer.layer.promote();
-            if (layer) {
-                mLegacyLayers[layer->sequence] = layer;
-            }
+        for (auto& legacyLayer : update.legacyLayers) {
+            mLegacyLayers[legacyLayer->sequence] = legacyLayer;
         }
         mLayerHierarchyBuilder.update(mLayerLifecycleManager);
     }
@@ -2848,9 +2845,7 @@
         for (auto [layer, layerFE] : layers) {
             CompositionResult compositionResult{layerFE->stealCompositionResult()};
             for (auto& [releaseFence, layerStack] : compositionResult.releaseFences) {
-                Layer* clonedFrom = layer->getClonedFrom().get();
-                auto owningLayer = clonedFrom ? clonedFrom : layer;
-                owningLayer->onLayerDisplayed(std::move(releaseFence), layerStack);
+                layer->onLayerDisplayed(std::move(releaseFence), layerStack);
             }
             if (compositionResult.lastClientCompositionFence) {
                 layer->setWasClientComposed(compositionResult.lastClientCompositionFence);
@@ -4336,55 +4331,8 @@
 
 void SurfaceFlinger::doCommitTransactions() {
     SFTRACE_CALL();
-
-    if (!mLayersPendingRemoval.isEmpty()) {
-        // Notify removed layers now that they can't be drawn from
-        for (const auto& l : mLayersPendingRemoval) {
-            // Ensure any buffers set to display on any children are released.
-            if (l->isRemovedFromCurrentState()) {
-                l->latchAndReleaseBuffer();
-            }
-
-            // If a layer has a parent, we allow it to out-live it's handle
-            // with the idea that the parent holds a reference and will eventually
-            // be cleaned up. However no one cleans up the top-level so we do so
-            // here.
-            if (l->isAtRoot()) {
-                l->setIsAtRoot(false);
-                mCurrentState.layersSortedByZ.remove(l);
-            }
-        }
-        mLayersPendingRemoval.clear();
-    }
-
     mDrawingState = mCurrentState;
     mCurrentState.colorMatrixChanged = false;
-
-    if (mVisibleRegionsDirty) {
-        for (const auto& rootLayer : mDrawingState.layersSortedByZ) {
-            rootLayer->commitChildList();
-        }
-    }
-
-    if (mLayerMirrorRoots.size() > 0) {
-        std::deque<Layer*> pendingUpdates;
-        pendingUpdates.insert(pendingUpdates.end(), mLayerMirrorRoots.begin(),
-                              mLayerMirrorRoots.end());
-        std::vector<Layer*> needsUpdating;
-        for (Layer* cloneRoot : mLayerMirrorRoots) {
-            pendingUpdates.pop_front();
-            if (cloneRoot->isRemovedFromCurrentState()) {
-                continue;
-            }
-            if (cloneRoot->updateMirrorInfo(pendingUpdates)) {
-            } else {
-                needsUpdating.push_back(cloneRoot);
-            }
-        }
-        for (Layer* cloneRoot : needsUpdating) {
-            cloneRoot->updateMirrorInfo({});
-        }
-    }
 }
 
 void SurfaceFlinger::invalidateLayerStack(const ui::LayerFilter& layerFilter, const Region& dirty) {
@@ -4427,7 +4375,7 @@
     args.layerIdToMirror = LayerHandle::getLayerId(args.mirrorLayerHandle.promote());
     {
         std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
-        mCreatedLayers.emplace_back(layer, parent, args.addToRoot);
+        mCreatedLayers.emplace_back(layer);
         mNewLayers.emplace_back(std::make_unique<frontend::RequestedLayerState>(args));
         args.mirrorLayerHandle.clear();
         args.parentHandle.clear();
@@ -5153,8 +5101,6 @@
         if (result != NO_ERROR) {
             return result;
         }
-
-        mirrorLayer->setClonedChild(mirrorFrom->createClone());
     }
 
     outResult.layerId = mirrorLayer->sequence;
@@ -5268,33 +5214,22 @@
     return NO_ERROR;
 }
 
-void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) {
-    mLayersPendingRemoval.add(layer);
-    mLayersRemoved = true;
-    setTransactionFlags(eTransactionNeeded);
-}
-
 void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer, uint32_t layerId) {
     {
-        std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
-        mDestroyedHandles.emplace_back(layerId, layer->getDebugName());
-    }
-
-    {
         // Used to remove stalled transactions which uses an internal lock.
         ftl::FakeGuard guard(kMainThreadContext);
         mTransactionHandler.onLayerDestroyed(layerId);
     }
-
     JankTracker::flushJankData(layerId);
 
-    Mutex::Autolock lock(mStateLock);
-    markLayerPendingRemovalLocked(layer);
+    std::scoped_lock<std::mutex> lock(mCreatedLayersLock);
+    mDestroyedHandles.emplace_back(layerId, layer->getDebugName());
+
+    Mutex::Autolock stateLock(mStateLock);
     layer->onHandleDestroyed();
     mBufferCountTracker.remove(handle);
     layer.clear();
-
-    setTransactionFlags(eTransactionFlushNeeded);
+    setTransactionFlags(eTransactionFlushNeeded | eTransactionNeeded);
 }
 
 void SurfaceFlinger::initializeDisplays() {
@@ -7199,9 +7134,7 @@
 void SurfaceFlinger::attachReleaseFenceFutureToLayer(Layer* layer, LayerFE* layerFE,
                                                      ui::LayerStack layerStack) {
     ftl::Future<FenceResult> futureFence = layerFE->createReleaseFenceFuture();
-    Layer* clonedFrom = layer->getClonedFrom().get();
-    auto owningLayer = clonedFrom ? clonedFrom : layer;
-    owningLayer->prepareReleaseCallbacks(std::move(futureFence), layerStack);
+    layer->prepareReleaseCallbacks(std::move(futureFence), layerStack);
 }
 
 // Loop over all visible layers to see whether there's any protected layer. A protected layer is
@@ -7669,18 +7602,6 @@
 
 // ---------------------------------------------------------------------------
 
-void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const {
-    layersSortedByZ.traverse(visitor);
-}
-
-void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const {
-    layersSortedByZ.traverseInZOrder(stateSet, visitor);
-}
-
-void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const {
-    layersSortedByZ.traverseInReverseZOrder(stateSet, visitor);
-}
-
 ftl::Optional<scheduler::FrameRateMode> SurfaceFlinger::getPreferredDisplayMode(
         PhysicalDisplayId displayId, DisplayModeId defaultModeId) const {
     if (const auto schedulerMode = mScheduler->getPreferredDisplayMode();
@@ -7849,16 +7770,12 @@
 
 void SurfaceFlinger::onLayerFirstRef(Layer* layer) {
     mNumLayers++;
-    if (!layer->isRemovedFromCurrentState()) {
-        mScheduler->registerLayer(layer, scheduler::FrameRateCompatibility::Default);
-    }
+    mScheduler->registerLayer(layer, scheduler::FrameRateCompatibility::Default);
 }
 
 void SurfaceFlinger::onLayerDestroyed(Layer* layer) {
     mNumLayers--;
-    if (!layer->isRemovedFromCurrentState()) {
-        mScheduler->deregisterLayer(layer);
-    }
+    mScheduler->deregisterLayer(layer);
     if (mTransactionTracing) {
         mTransactionTracing->onLayerRemoved(layer->getSequence());
     }
@@ -8011,37 +7928,6 @@
     return calculateMaxAcquiredBufferCount(refreshRate, presentLatency);
 }
 
-void SurfaceFlinger::handleLayerCreatedLocked(const LayerCreatedState& state, VsyncId vsyncId) {
-    sp<Layer> layer = state.layer.promote();
-    if (!layer) {
-        ALOGD("Layer was destroyed soon after creation %p", state.layer.unsafe_get());
-        return;
-    }
-    MUTEX_ALIAS(mStateLock, layer->mFlinger->mStateLock);
-
-    sp<Layer> parent;
-    bool addToRoot = state.addToRoot;
-    if (state.initialParent != nullptr) {
-        parent = state.initialParent.promote();
-        if (parent == nullptr) {
-            ALOGD("Parent was destroyed soon after creation %p", state.initialParent.unsafe_get());
-            addToRoot = false;
-        }
-    }
-
-    if (parent == nullptr && addToRoot) {
-        layer->setIsAtRoot(true);
-        mCurrentState.layersSortedByZ.add(layer);
-    } else if (parent == nullptr) {
-        layer->onRemovedFromCurrentState();
-    } else if (parent->isRemovedFromCurrentState()) {
-        parent->addChild(layer);
-        layer->onRemovedFromCurrentState();
-    } else {
-        parent->addChild(layer);
-    }
-}
-
 void SurfaceFlinger::sample() {
     if (!mLumaSampling || !mRegionSamplingThread) {
         return;
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 873fac2..414088e 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -297,8 +297,6 @@
     // the client can no longer modify this layer directly.
     void onHandleDestroyed(BBinder* handle, sp<Layer>& layer, uint32_t layerId);
 
-    std::vector<Layer*> mLayerMirrorRoots;
-
     TransactionCallbackInvoker& getTransactionCallbackInvoker() {
         return mTransactionCallbackInvoker;
     }
@@ -389,11 +387,10 @@
 
     class State {
     public:
-        explicit State(LayerVector::StateSet set) : stateSet(set), layersSortedByZ(set) {}
+        explicit State(LayerVector::StateSet set) : stateSet(set) {}
         State& operator=(const State& other) {
             // We explicitly don't copy stateSet so that, e.g., mDrawingState
             // always uses the Drawing StateSet.
-            layersSortedByZ = other.layersSortedByZ;
             displays = other.displays;
             colorMatrixChanged = other.colorMatrixChanged;
             if (colorMatrixChanged) {
@@ -405,7 +402,6 @@
         }
 
         const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid;
-        LayerVector layersSortedByZ;
 
         // TODO(b/241285876): Replace deprecated DefaultKeyedVector with ftl::SmallMap.
         DefaultKeyedVector<wp<IBinder>, DisplayDeviceState> displays;
@@ -425,10 +421,6 @@
         mat4 colorMatrix;
 
         ShadowSettings globalShadowSettings;
-
-        void traverse(const LayerVector::Visitor& visitor) const;
-        void traverseInZOrder(const LayerVector::Visitor& visitor) const;
-        void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const;
     };
 
     // Keeps track of pending buffers per layer handle in the transaction queue or current/drawing
@@ -847,8 +839,6 @@
     status_t mirrorDisplay(DisplayId displayId, const LayerCreationArgs& args,
                            gui::CreateSurfaceResult& outResult);
 
-    void markLayerPendingRemovalLocked(const sp<Layer>& layer) REQUIRES(mStateLock);
-
     // add a layer to SurfaceFlinger
     status_t addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle,
                             const sp<Layer>& layer, const wp<Layer>& parentLayer,
@@ -1199,7 +1189,6 @@
     State mCurrentState{LayerVector::StateSet::Current};
     std::atomic<int32_t> mTransactionFlags = 0;
     std::atomic<uint32_t> mUniqueTransactionId = 1;
-    SortedVector<sp<Layer>> mLayersPendingRemoval;
 
     // Buffers that have been discarded by clients and need to be evicted from per-layer caches so
     // the graphics memory can be immediately freed.
@@ -1389,13 +1378,6 @@
     std::unordered_map<DisplayId, sp<HdrLayerInfoReporter>> mHdrLayerInfoListeners
             GUARDED_BY(mStateLock);
 
-    mutable std::mutex mCreatedLayersLock;
-
-    // A temporay pool that store the created layers and will be added to current state in main
-    // thread.
-    std::vector<LayerCreatedState> mCreatedLayers GUARDED_BY(mCreatedLayersLock);
-    void handleLayerCreatedLocked(const LayerCreatedState&, VsyncId) REQUIRES(mStateLock);
-
     std::atomic<ui::Transform::RotationFlags> mActiveDisplayTransformHint;
 
     // Must only be accessed on the main thread.
@@ -1436,6 +1418,8 @@
     frontend::LayerHierarchyBuilder mLayerHierarchyBuilder GUARDED_BY(kMainThreadContext);
     frontend::LayerSnapshotBuilder mLayerSnapshotBuilder GUARDED_BY(kMainThreadContext);
 
+    mutable std::mutex mCreatedLayersLock;
+    std::vector<sp<Layer>> mCreatedLayers GUARDED_BY(mCreatedLayersLock);
     std::vector<std::pair<uint32_t, std::string>> mDestroyedHandles GUARDED_BY(mCreatedLayersLock);
     std::vector<std::unique_ptr<frontend::RequestedLayerState>> mNewLayers
             GUARDED_BY(mCreatedLayersLock);
diff --git a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
index 358f6b0..45ca7e2 100644
--- a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
@@ -884,7 +884,6 @@
             mScheduler->createDisplayEventConnection(Cycle::Render, {}, layer->getHandle());
 
     layer.clear();
-    mFlinger.mutableLayersPendingRemoval().clear();
     EXPECT_TRUE(mScheduler->mutableAttachedChoreographers().empty());
 }
 
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index a6a2758..710b5cc 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -721,7 +721,6 @@
     }
 
     auto& mutableMinAcquiredBuffers() { return SurfaceFlinger::minAcquiredBuffers; }
-    auto& mutableLayersPendingRemoval() { return mFlinger->mLayersPendingRemoval; }
     auto& mutableLayerSnapshotBuilder() { return mFlinger->mLayerSnapshotBuilder; };
 
     auto fromHandle(const sp<IBinder>& handle) { return LayerHandle::getLayer(handle); }
@@ -789,7 +788,6 @@
         mutableDisplays().clear();
         mutableCurrentState().displays.clear();
         mutableDrawingState().displays.clear();
-        mFlinger->mLayersPendingRemoval.clear();
         mFlinger->mScheduler.reset();
         mFlinger->mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>());
         mFlinger->mRenderEngine = std::unique_ptr<renderengine::RenderEngine>();
diff --git a/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp b/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp
index 7bf1674..f8f08c7 100644
--- a/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionTracingTest.cpp
@@ -20,6 +20,7 @@
 #include <gui/SurfaceComposerClient.h>
 #include <cstdint>
 #include "Client.h"
+#include "Layer.h"
 
 #include <layerproto/LayerProtoHeader.h>
 #include "FrontEnd/LayerCreationArgs.h"
diff --git a/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp b/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp
index 9f6065b..e27af0e 100644
--- a/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp
@@ -128,12 +128,10 @@
             NativeHandle::create(reinterpret_cast<native_handle_t*>(DEFAULT_SIDEBAND_STREAM),
                                  false);
     layer->setSidebandStream(stream, FrameTimelineInfo{}, 20, gui::GameMode::Unsupported);
-    mFlinger.mutableCurrentState().layersSortedByZ.add(layer);
     mTunnelModeEnabledReporter->updateTunnelModeStatus();
     mTunnelModeEnabledReporter->addListener(mTunnelModeEnabledListener);
     EXPECT_EQ(true, mTunnelModeEnabledListener->mTunnelModeEnabled);
     mTunnelModeEnabledReporter->removeListener(mTunnelModeEnabledListener);
-    mFlinger.mutableCurrentState().layersSortedByZ.remove(layer);
     layer = nullptr;
 
     mTunnelModeEnabledReporter->updateTunnelModeStatus();
@@ -154,12 +152,9 @@
     layerWithSidebandStream->setSidebandStream(stream, FrameTimelineInfo{}, 20,
                                                gui::GameMode::Unsupported);
 
-    mFlinger.mutableCurrentState().layersSortedByZ.add(simpleLayer);
-    mFlinger.mutableCurrentState().layersSortedByZ.add(layerWithSidebandStream);
     mTunnelModeEnabledReporter->updateTunnelModeStatus();
     EXPECT_EQ(true, mTunnelModeEnabledListener->mTunnelModeEnabled);
 
-    mFlinger.mutableCurrentState().layersSortedByZ.remove(layerWithSidebandStream);
     layerWithSidebandStream = nullptr;
     mTunnelModeEnabledReporter->updateTunnelModeStatus();
     EXPECT_EQ(false, mTunnelModeEnabledListener->mTunnelModeEnabled);