SF: Rename RefreshRateConfigs

"Configs" is vague and overloaded, and collections thereof cannot simply
pluralize the name. Also, update the stale class comment.

Bug: 241285191
Test: Build
Change-Id: I3b6d2259dcaa390f44c07caa07c05361c6cb428b
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
new file mode 100644
index 0000000..40af6ee
--- /dev/null
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
@@ -0,0 +1,1155 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// #define LOG_NDEBUG 0
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+// TODO(b/129481165): remove the #pragma below and fix conversion issues
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wextra"
+
+#include <chrono>
+#include <cmath>
+#include <deque>
+
+#include <android-base/properties.h>
+#include <android-base/stringprintf.h>
+#include <ftl/enum.h>
+#include <ftl/fake_guard.h>
+#include <ftl/match.h>
+#include <utils/Trace.h>
+
+#include "../SurfaceFlingerProperties.h"
+#include "RefreshRateSelector.h"
+
+#undef LOG_TAG
+#define LOG_TAG "RefreshRateSelector"
+
+namespace android::scheduler {
+namespace {
+
+struct RefreshRateScore {
+    DisplayModeIterator modeIt;
+    float overallScore;
+    struct {
+        float modeBelowThreshold;
+        float modeAboveThreshold;
+    } fixedRateBelowThresholdLayersScore;
+};
+
+constexpr RefreshRateSelector::GlobalSignals kNoSignals;
+
+std::string formatLayerInfo(const RefreshRateSelector::LayerRequirement& layer, float weight) {
+    return base::StringPrintf("%s (type=%s, weight=%.2f, seamlessness=%s) %s", layer.name.c_str(),
+                              ftl::enum_string(layer.vote).c_str(), weight,
+                              ftl::enum_string(layer.seamlessness).c_str(),
+                              to_string(layer.desiredRefreshRate).c_str());
+}
+
+std::vector<Fps> constructKnownFrameRates(const DisplayModes& modes) {
+    std::vector<Fps> knownFrameRates = {24_Hz, 30_Hz, 45_Hz, 60_Hz, 72_Hz};
+    knownFrameRates.reserve(knownFrameRates.size() + modes.size());
+
+    // Add all supported refresh rates.
+    for (const auto& [id, mode] : modes) {
+        knownFrameRates.push_back(mode->getFps());
+    }
+
+    // Sort and remove duplicates.
+    std::sort(knownFrameRates.begin(), knownFrameRates.end(), isStrictlyLess);
+    knownFrameRates.erase(std::unique(knownFrameRates.begin(), knownFrameRates.end(),
+                                      isApproxEqual),
+                          knownFrameRates.end());
+    return knownFrameRates;
+}
+
+// The Filter is a `bool(const DisplayMode&)` predicate.
+template <typename Filter>
+std::vector<DisplayModeIterator> sortByRefreshRate(const DisplayModes& modes, Filter&& filter) {
+    std::vector<DisplayModeIterator> sortedModes;
+    sortedModes.reserve(modes.size());
+
+    for (auto it = modes.begin(); it != modes.end(); ++it) {
+        const auto& [id, mode] = *it;
+
+        if (filter(*mode)) {
+            ALOGV("%s: including mode %d", __func__, id.value());
+            sortedModes.push_back(it);
+        }
+    }
+
+    std::sort(sortedModes.begin(), sortedModes.end(), [](auto it1, auto it2) {
+        const auto& mode1 = it1->second;
+        const auto& mode2 = it2->second;
+
+        if (mode1->getVsyncPeriod() == mode2->getVsyncPeriod()) {
+            return mode1->getGroup() > mode2->getGroup();
+        }
+
+        return mode1->getVsyncPeriod() > mode2->getVsyncPeriod();
+    });
+
+    return sortedModes;
+}
+
+bool canModesSupportFrameRateOverride(const std::vector<DisplayModeIterator>& sortedModes) {
+    for (const auto it1 : sortedModes) {
+        const auto& mode1 = it1->second;
+        for (const auto it2 : sortedModes) {
+            const auto& mode2 = it2->second;
+
+            if (RefreshRateSelector::getFrameRateDivisor(mode1->getFps(), mode2->getFps()) >= 2) {
+                return true;
+            }
+        }
+    }
+    return false;
+}
+
+std::string toString(const RefreshRateSelector::PolicyVariant& policy) {
+    using namespace std::string_literals;
+
+    return ftl::match(
+            policy,
+            [](const RefreshRateSelector::DisplayManagerPolicy& policy) {
+                return "DisplayManagerPolicy"s + policy.toString();
+            },
+            [](const RefreshRateSelector::OverridePolicy& policy) {
+                return "OverridePolicy"s + policy.toString();
+            },
+            [](RefreshRateSelector::NoOverridePolicy) { return "NoOverridePolicy"s; });
+}
+
+} // namespace
+
+struct RefreshRateSelector::RefreshRateScoreComparator {
+    bool operator()(const RefreshRateScore& lhs, const RefreshRateScore& rhs) const {
+        const auto& [modeIt, overallScore, _] = lhs;
+
+        std::string name = to_string(modeIt->second->getFps());
+        ALOGV("%s sorting scores %.2f", name.c_str(), overallScore);
+
+        ATRACE_INT(name.c_str(), static_cast<int>(std::round(overallScore * 100)));
+
+        if (!ScoredRefreshRate::scoresEqual(overallScore, rhs.overallScore)) {
+            return overallScore > rhs.overallScore;
+        }
+
+        // If overallScore tie we will pick the higher refresh rate if
+        // high refresh rate is the priority else the lower refresh rate.
+        if (refreshRateOrder == RefreshRateOrder::Descending) {
+            using fps_approx_ops::operator>;
+            return modeIt->second->getFps() > rhs.modeIt->second->getFps();
+        } else {
+            using fps_approx_ops::operator<;
+            return modeIt->second->getFps() < rhs.modeIt->second->getFps();
+        }
+    }
+
+    const RefreshRateOrder refreshRateOrder;
+};
+
+std::string RefreshRateSelector::Policy::toString() const {
+    return base::StringPrintf("{defaultModeId=%d, allowGroupSwitching=%s"
+                              ", primaryRange=%s, appRequestRange=%s}",
+                              defaultMode.value(), allowGroupSwitching ? "true" : "false",
+                              to_string(primaryRange).c_str(), to_string(appRequestRange).c_str());
+}
+
+std::pair<nsecs_t, nsecs_t> RefreshRateSelector::getDisplayFrames(nsecs_t layerPeriod,
+                                                                  nsecs_t displayPeriod) const {
+    auto [quotient, remainder] = std::div(layerPeriod, displayPeriod);
+    if (remainder <= MARGIN_FOR_PERIOD_CALCULATION ||
+        std::abs(remainder - displayPeriod) <= MARGIN_FOR_PERIOD_CALCULATION) {
+        quotient++;
+        remainder = 0;
+    }
+
+    return {quotient, remainder};
+}
+
+float RefreshRateSelector::calculateNonExactMatchingLayerScoreLocked(const LayerRequirement& layer,
+                                                                     Fps refreshRate) const {
+    constexpr float kScoreForFractionalPairs = .8f;
+
+    const auto displayPeriod = refreshRate.getPeriodNsecs();
+    const auto layerPeriod = layer.desiredRefreshRate.getPeriodNsecs();
+    if (layer.vote == LayerVoteType::ExplicitDefault) {
+        // Find the actual rate the layer will render, assuming
+        // that layerPeriod is the minimal period to render a frame.
+        // For example if layerPeriod is 20ms and displayPeriod is 16ms,
+        // then the actualLayerPeriod will be 32ms, because it is the
+        // smallest multiple of the display period which is >= layerPeriod.
+        auto actualLayerPeriod = displayPeriod;
+        int multiplier = 1;
+        while (layerPeriod > actualLayerPeriod + MARGIN_FOR_PERIOD_CALCULATION) {
+            multiplier++;
+            actualLayerPeriod = displayPeriod * multiplier;
+        }
+
+        // Because of the threshold we used above it's possible that score is slightly
+        // above 1.
+        return std::min(1.0f,
+                        static_cast<float>(layerPeriod) / static_cast<float>(actualLayerPeriod));
+    }
+
+    if (layer.vote == LayerVoteType::ExplicitExactOrMultiple ||
+        layer.vote == LayerVoteType::Heuristic) {
+        if (isFractionalPairOrMultiple(refreshRate, layer.desiredRefreshRate)) {
+            return kScoreForFractionalPairs;
+        }
+
+        // Calculate how many display vsyncs we need to present a single frame for this
+        // layer
+        const auto [displayFramesQuotient, displayFramesRemainder] =
+                getDisplayFrames(layerPeriod, displayPeriod);
+        static constexpr size_t MAX_FRAMES_TO_FIT = 10; // Stop calculating when score < 0.1
+        if (displayFramesRemainder == 0) {
+            // Layer desired refresh rate matches the display rate.
+            return 1.0f;
+        }
+
+        if (displayFramesQuotient == 0) {
+            // Layer desired refresh rate is higher than the display rate.
+            return (static_cast<float>(layerPeriod) / static_cast<float>(displayPeriod)) *
+                    (1.0f / (MAX_FRAMES_TO_FIT + 1));
+        }
+
+        // Layer desired refresh rate is lower than the display rate. Check how well it fits
+        // the cadence.
+        auto diff = std::abs(displayFramesRemainder - (displayPeriod - displayFramesRemainder));
+        int iter = 2;
+        while (diff > MARGIN_FOR_PERIOD_CALCULATION && iter < MAX_FRAMES_TO_FIT) {
+            diff = diff - (displayPeriod - diff);
+            iter++;
+        }
+
+        return (1.0f / iter);
+    }
+
+    return 0;
+}
+
+float RefreshRateSelector::calculateRefreshRateScoreForFps(Fps refreshRate) const {
+    const float ratio =
+            refreshRate.getValue() / mAppRequestRefreshRates.back()->second->getFps().getValue();
+    // Use ratio^2 to get a lower score the more we get further from peak
+    return ratio * ratio;
+}
+
+float RefreshRateSelector::calculateLayerScoreLocked(const LayerRequirement& layer, Fps refreshRate,
+                                                     bool isSeamlessSwitch) const {
+    // Slightly prefer seamless switches.
+    constexpr float kSeamedSwitchPenalty = 0.95f;
+    const float seamlessness = isSeamlessSwitch ? 1.0f : kSeamedSwitchPenalty;
+
+    // If the layer wants Max, give higher score to the higher refresh rate
+    if (layer.vote == LayerVoteType::Max) {
+        return calculateRefreshRateScoreForFps(refreshRate);
+    }
+
+    if (layer.vote == LayerVoteType::ExplicitExact) {
+        const int divisor = getFrameRateDivisor(refreshRate, layer.desiredRefreshRate);
+        if (mSupportsFrameRateOverrideByContent) {
+            // Since we support frame rate override, allow refresh rates which are
+            // multiples of the layer's request, as those apps would be throttled
+            // down to run at the desired refresh rate.
+            return divisor > 0;
+        }
+
+        return divisor == 1;
+    }
+
+    // If the layer frame rate is a divisor of the refresh rate it should score
+    // the highest score.
+    if (getFrameRateDivisor(refreshRate, layer.desiredRefreshRate) > 0) {
+        return 1.0f * seamlessness;
+    }
+
+    // The layer frame rate is not a divisor of the refresh rate,
+    // there is a small penalty attached to the score to favor the frame rates
+    // the exactly matches the display refresh rate or a multiple.
+    constexpr float kNonExactMatchingPenalty = 0.95f;
+    return calculateNonExactMatchingLayerScoreLocked(layer, refreshRate) * seamlessness *
+            kNonExactMatchingPenalty;
+}
+
+auto RefreshRateSelector::getRankedRefreshRates(const std::vector<LayerRequirement>& layers,
+                                                GlobalSignals signals) const -> RankedRefreshRates {
+    std::lock_guard lock(mLock);
+
+    if (mGetRankedRefreshRatesCache &&
+        mGetRankedRefreshRatesCache->arguments == std::make_pair(layers, signals)) {
+        return mGetRankedRefreshRatesCache->result;
+    }
+
+    const auto result = getRankedRefreshRatesLocked(layers, signals);
+    mGetRankedRefreshRatesCache = GetRankedRefreshRatesCache{{layers, signals}, result};
+    return result;
+}
+
+auto RefreshRateSelector::getRankedRefreshRatesLocked(const std::vector<LayerRequirement>& layers,
+                                                      GlobalSignals signals) const
+        -> RankedRefreshRates {
+    using namespace fps_approx_ops;
+    ATRACE_CALL();
+    ALOGV("%s: %zu layers", __func__, layers.size());
+
+    const auto& activeMode = *getActiveModeItLocked()->second;
+
+    // Keep the display at max refresh rate for the duration of powering on the display.
+    if (signals.powerOnImminent) {
+        ALOGV("Power On Imminent");
+        return {rankRefreshRates(activeMode.getGroup(), RefreshRateOrder::Descending),
+                GlobalSignals{.powerOnImminent = true}};
+    }
+
+    int noVoteLayers = 0;
+    int minVoteLayers = 0;
+    int maxVoteLayers = 0;
+    int explicitDefaultVoteLayers = 0;
+    int explicitExactOrMultipleVoteLayers = 0;
+    int explicitExact = 0;
+    int seamedFocusedLayers = 0;
+
+    for (const auto& layer : layers) {
+        switch (layer.vote) {
+            case LayerVoteType::NoVote:
+                noVoteLayers++;
+                break;
+            case LayerVoteType::Min:
+                minVoteLayers++;
+                break;
+            case LayerVoteType::Max:
+                maxVoteLayers++;
+                break;
+            case LayerVoteType::ExplicitDefault:
+                explicitDefaultVoteLayers++;
+                break;
+            case LayerVoteType::ExplicitExactOrMultiple:
+                explicitExactOrMultipleVoteLayers++;
+                break;
+            case LayerVoteType::ExplicitExact:
+                explicitExact++;
+                break;
+            case LayerVoteType::Heuristic:
+                break;
+        }
+
+        if (layer.seamlessness == Seamlessness::SeamedAndSeamless && layer.focused) {
+            seamedFocusedLayers++;
+        }
+    }
+
+    const bool hasExplicitVoteLayers = explicitDefaultVoteLayers > 0 ||
+            explicitExactOrMultipleVoteLayers > 0 || explicitExact > 0;
+
+    const Policy* policy = getCurrentPolicyLocked();
+    const auto& defaultMode = mDisplayModes.get(policy->defaultMode)->get();
+
+    // If the default mode group is different from the group of current mode,
+    // this means a layer requesting a seamed mode switch just disappeared and
+    // we should switch back to the default group.
+    // However if a seamed layer is still present we anchor around the group
+    // of the current mode, in order to prevent unnecessary seamed mode switches
+    // (e.g. when pausing a video playback).
+    const auto anchorGroup =
+            seamedFocusedLayers > 0 ? activeMode.getGroup() : defaultMode->getGroup();
+
+    // Consider the touch event if there are no Explicit* layers. Otherwise wait until after we've
+    // selected a refresh rate to see if we should apply touch boost.
+    if (signals.touch && !hasExplicitVoteLayers) {
+        ALOGV("Touch Boost");
+        return {rankRefreshRates(anchorGroup, RefreshRateOrder::Descending),
+                GlobalSignals{.touch = true}};
+    }
+
+    // If the primary range consists of a single refresh rate then we can only
+    // move out the of range if layers explicitly request a different refresh
+    // rate.
+    const bool primaryRangeIsSingleRate =
+            isApproxEqual(policy->primaryRange.min, policy->primaryRange.max);
+
+    if (!signals.touch && signals.idle && !(primaryRangeIsSingleRate && hasExplicitVoteLayers)) {
+        ALOGV("Idle");
+        return {rankRefreshRates(activeMode.getGroup(), RefreshRateOrder::Ascending),
+                GlobalSignals{.idle = true}};
+    }
+
+    if (layers.empty() || noVoteLayers == layers.size()) {
+        ALOGV("No layers with votes");
+        return {rankRefreshRates(anchorGroup, RefreshRateOrder::Descending), kNoSignals};
+    }
+
+    // Only if all layers want Min we should return Min
+    if (noVoteLayers + minVoteLayers == layers.size()) {
+        ALOGV("All layers Min");
+        return {rankRefreshRates(activeMode.getGroup(), RefreshRateOrder::Ascending), kNoSignals};
+    }
+
+    // Find the best refresh rate based on score
+    std::vector<RefreshRateScore> scores;
+    scores.reserve(mAppRequestRefreshRates.size());
+
+    for (const DisplayModeIterator modeIt : mAppRequestRefreshRates) {
+        scores.emplace_back(RefreshRateScore{modeIt, 0.0f});
+    }
+
+    for (const auto& layer : layers) {
+        ALOGV("Calculating score for %s (%s, weight %.2f, desired %.2f) ", layer.name.c_str(),
+              ftl::enum_string(layer.vote).c_str(), layer.weight,
+              layer.desiredRefreshRate.getValue());
+        if (layer.vote == LayerVoteType::NoVote || layer.vote == LayerVoteType::Min) {
+            continue;
+        }
+
+        const auto weight = layer.weight;
+
+        for (auto& [modeIt, overallScore, fixedRateBelowThresholdLayersScore] : scores) {
+            const auto& [id, mode] = *modeIt;
+            const bool isSeamlessSwitch = mode->getGroup() == activeMode.getGroup();
+
+            if (layer.seamlessness == Seamlessness::OnlySeamless && !isSeamlessSwitch) {
+                ALOGV("%s ignores %s to avoid non-seamless switch. Current mode = %s",
+                      formatLayerInfo(layer, weight).c_str(), to_string(*mode).c_str(),
+                      to_string(activeMode).c_str());
+                continue;
+            }
+
+            if (layer.seamlessness == Seamlessness::SeamedAndSeamless && !isSeamlessSwitch &&
+                !layer.focused) {
+                ALOGV("%s ignores %s because it's not focused and the switch is going to be seamed."
+                      " Current mode = %s",
+                      formatLayerInfo(layer, weight).c_str(), to_string(*mode).c_str(),
+                      to_string(activeMode).c_str());
+                continue;
+            }
+
+            // Layers with default seamlessness vote for the current mode group if
+            // there are layers with seamlessness=SeamedAndSeamless and for the default
+            // mode group otherwise. In second case, if the current mode group is different
+            // from the default, this means a layer with seamlessness=SeamedAndSeamless has just
+            // disappeared.
+            const bool isInPolicyForDefault = mode->getGroup() == anchorGroup;
+            if (layer.seamlessness == Seamlessness::Default && !isInPolicyForDefault) {
+                ALOGV("%s ignores %s. Current mode = %s", formatLayerInfo(layer, weight).c_str(),
+                      to_string(*mode).c_str(), to_string(activeMode).c_str());
+                continue;
+            }
+
+            const bool inPrimaryRange = policy->primaryRange.includes(mode->getFps());
+            if ((primaryRangeIsSingleRate || !inPrimaryRange) &&
+                !(layer.focused &&
+                  (layer.vote == LayerVoteType::ExplicitDefault ||
+                   layer.vote == LayerVoteType::ExplicitExact))) {
+                // Only focused layers with ExplicitDefault frame rate settings are allowed to score
+                // refresh rates outside the primary range.
+                continue;
+            }
+
+            const float layerScore =
+                    calculateLayerScoreLocked(layer, mode->getFps(), isSeamlessSwitch);
+            const float weightedLayerScore = weight * layerScore;
+
+            // Layer with fixed source has a special consideration which depends on the
+            // mConfig.frameRateMultipleThreshold. We don't want these layers to score
+            // refresh rates above the threshold, but we also don't want to favor the lower
+            // ones by having a greater number of layers scoring them. Instead, we calculate
+            // the score independently for these layers and later decide which
+            // refresh rates to add it. For example, desired 24 fps with 120 Hz threshold should not
+            // score 120 Hz, but desired 60 fps should contribute to the score.
+            const bool fixedSourceLayer = [](LayerVoteType vote) {
+                switch (vote) {
+                    case LayerVoteType::ExplicitExactOrMultiple:
+                    case LayerVoteType::Heuristic:
+                        return true;
+                    case LayerVoteType::NoVote:
+                    case LayerVoteType::Min:
+                    case LayerVoteType::Max:
+                    case LayerVoteType::ExplicitDefault:
+                    case LayerVoteType::ExplicitExact:
+                        return false;
+                }
+            }(layer.vote);
+            const bool layerBelowThreshold = mConfig.frameRateMultipleThreshold != 0 &&
+                    layer.desiredRefreshRate <
+                            Fps::fromValue(mConfig.frameRateMultipleThreshold / 2);
+            if (fixedSourceLayer && layerBelowThreshold) {
+                const bool modeAboveThreshold =
+                        mode->getFps() >= Fps::fromValue(mConfig.frameRateMultipleThreshold);
+                if (modeAboveThreshold) {
+                    ALOGV("%s gives %s fixed source (above threshold) score of %.4f",
+                          formatLayerInfo(layer, weight).c_str(), to_string(mode->getFps()).c_str(),
+                          layerScore);
+                    fixedRateBelowThresholdLayersScore.modeAboveThreshold += weightedLayerScore;
+                } else {
+                    ALOGV("%s gives %s fixed source (below threshold) score of %.4f",
+                          formatLayerInfo(layer, weight).c_str(), to_string(mode->getFps()).c_str(),
+                          layerScore);
+                    fixedRateBelowThresholdLayersScore.modeBelowThreshold += weightedLayerScore;
+                }
+            } else {
+                ALOGV("%s gives %s score of %.4f", formatLayerInfo(layer, weight).c_str(),
+                      to_string(mode->getFps()).c_str(), layerScore);
+                overallScore += weightedLayerScore;
+            }
+        }
+    }
+
+    // We want to find the best refresh rate without the fixed source layers,
+    // so we could know whether we should add the modeAboveThreshold scores or not.
+    // If the best refresh rate is already above the threshold, it means that
+    // some non-fixed source layers already scored it, so we can just add the score
+    // for all fixed source layers, even the ones that are above the threshold.
+    const bool maxScoreAboveThreshold = [&] {
+        if (mConfig.frameRateMultipleThreshold == 0 || scores.empty()) {
+            return false;
+        }
+
+        const auto maxScoreIt =
+                std::max_element(scores.begin(), scores.end(),
+                                 [](RefreshRateScore max, RefreshRateScore current) {
+                                     const auto& [modeIt, overallScore, _] = current;
+                                     return overallScore > max.overallScore;
+                                 });
+        ALOGV("%s is the best refresh rate without fixed source layers. It is %s the threshold for "
+              "refresh rate multiples",
+              to_string(maxScoreIt->modeIt->second->getFps()).c_str(),
+              maxScoreAboveThreshold ? "above" : "below");
+        return maxScoreIt->modeIt->second->getFps() >=
+                Fps::fromValue(mConfig.frameRateMultipleThreshold);
+    }();
+
+    // Now we can add the fixed rate layers score
+    for (auto& [modeIt, overallScore, fixedRateBelowThresholdLayersScore] : scores) {
+        overallScore += fixedRateBelowThresholdLayersScore.modeBelowThreshold;
+        if (maxScoreAboveThreshold) {
+            overallScore += fixedRateBelowThresholdLayersScore.modeAboveThreshold;
+        }
+        ALOGV("%s adjusted overallScore is %.4f", to_string(modeIt->second->getFps()).c_str(),
+              overallScore);
+    }
+
+    // Now that we scored all the refresh rates we need to pick the one that got the highest
+    // overallScore. Sort the scores based on their overallScore in descending order of priority.
+    const RefreshRateOrder refreshRateOrder =
+            maxVoteLayers > 0 ? RefreshRateOrder::Descending : RefreshRateOrder::Ascending;
+    std::sort(scores.begin(), scores.end(),
+              RefreshRateScoreComparator{.refreshRateOrder = refreshRateOrder});
+
+    RefreshRateRanking ranking;
+    ranking.reserve(scores.size());
+
+    std::transform(scores.begin(), scores.end(), back_inserter(ranking),
+                   [](const RefreshRateScore& score) {
+                       return ScoredRefreshRate{score.modeIt->second, score.overallScore};
+                   });
+
+    const bool noLayerScore = std::all_of(scores.begin(), scores.end(), [](RefreshRateScore score) {
+        return score.overallScore == 0;
+    });
+
+    if (primaryRangeIsSingleRate) {
+        // If we never scored any layers, then choose the rate from the primary
+        // range instead of picking a random score from the app range.
+        if (noLayerScore) {
+            ALOGV("Layers not scored");
+            return {rankRefreshRates(anchorGroup, RefreshRateOrder::Descending), kNoSignals};
+        } else {
+            return {ranking, kNoSignals};
+        }
+    }
+
+    // Consider the touch event if there are no ExplicitDefault layers. ExplicitDefault are mostly
+    // interactive (as opposed to ExplicitExactOrMultiple) and therefore if those posted an explicit
+    // vote we should not change it if we get a touch event. Only apply touch boost if it will
+    // actually increase the refresh rate over the normal selection.
+    const bool touchBoostForExplicitExact = [&] {
+        if (mSupportsFrameRateOverrideByContent) {
+            // Enable touch boost if there are other layers besides exact
+            return explicitExact + noVoteLayers != layers.size();
+        } else {
+            // Enable touch boost if there are no exact layers
+            return explicitExact == 0;
+        }
+    }();
+
+    const auto touchRefreshRates = rankRefreshRates(anchorGroup, RefreshRateOrder::Descending);
+
+    using fps_approx_ops::operator<;
+
+    if (signals.touch && explicitDefaultVoteLayers == 0 && touchBoostForExplicitExact &&
+        scores.front().modeIt->second->getFps() < touchRefreshRates.front().modePtr->getFps()) {
+        ALOGV("Touch Boost");
+        return {touchRefreshRates, GlobalSignals{.touch = true}};
+    }
+
+    // If we never scored any layers, and we don't favor high refresh rates, prefer to stay with the
+    // current config
+    if (noLayerScore && refreshRateOrder == RefreshRateOrder::Ascending) {
+        const auto preferredDisplayMode = activeMode.getId();
+        return {rankRefreshRates(anchorGroup, RefreshRateOrder::Ascending, preferredDisplayMode),
+                kNoSignals};
+    }
+
+    return {ranking, kNoSignals};
+}
+
+using LayerRequirementPtrs = std::vector<const RefreshRateSelector::LayerRequirement*>;
+using PerUidLayerRequirements = std::unordered_map<uid_t, LayerRequirementPtrs>;
+
+PerUidLayerRequirements groupLayersByUid(
+        const std::vector<RefreshRateSelector::LayerRequirement>& layers) {
+    PerUidLayerRequirements layersByUid;
+    for (const auto& layer : layers) {
+        const auto it = layersByUid.emplace(layer.ownerUid, LayerRequirementPtrs()).first;
+        auto& layersWithSameUid = it->second;
+        layersWithSameUid.push_back(&layer);
+    }
+
+    // Remove uids that can't have a frame rate override
+    for (auto it = layersByUid.begin(); it != layersByUid.end();) {
+        const auto& layersWithSameUid = it->second;
+        bool skipUid = false;
+        for (const auto& layer : layersWithSameUid) {
+            using LayerVoteType = RefreshRateSelector::LayerVoteType;
+
+            if (layer->vote == LayerVoteType::Max || layer->vote == LayerVoteType::Heuristic) {
+                skipUid = true;
+                break;
+            }
+        }
+        if (skipUid) {
+            it = layersByUid.erase(it);
+        } else {
+            ++it;
+        }
+    }
+
+    return layersByUid;
+}
+
+auto RefreshRateSelector::getFrameRateOverrides(const std::vector<LayerRequirement>& layers,
+                                                Fps displayRefreshRate,
+                                                GlobalSignals globalSignals) const
+        -> UidToFrameRateOverride {
+    ATRACE_CALL();
+
+    ALOGV("%s: %zu layers", __func__, layers.size());
+
+    std::lock_guard lock(mLock);
+
+    std::vector<RefreshRateScore> scores;
+    scores.reserve(mDisplayModes.size());
+
+    for (auto it = mDisplayModes.begin(); it != mDisplayModes.end(); ++it) {
+        scores.emplace_back(RefreshRateScore{it, 0.0f});
+    }
+
+    std::sort(scores.begin(), scores.end(), [](const auto& lhs, const auto& rhs) {
+        const auto& mode1 = lhs.modeIt->second;
+        const auto& mode2 = rhs.modeIt->second;
+        return isStrictlyLess(mode1->getFps(), mode2->getFps());
+    });
+
+    const auto layersByUid = groupLayersByUid(layers);
+    UidToFrameRateOverride frameRateOverrides;
+    for (const auto& [uid, layersWithSameUid] : layersByUid) {
+        // Layers with ExplicitExactOrMultiple expect touch boost
+        const bool hasExplicitExactOrMultiple =
+                std::any_of(layersWithSameUid.cbegin(), layersWithSameUid.cend(),
+                            [](const auto& layer) {
+                                return layer->vote == LayerVoteType::ExplicitExactOrMultiple;
+                            });
+
+        if (globalSignals.touch && hasExplicitExactOrMultiple) {
+            continue;
+        }
+
+        for (auto& [_, score, _1] : scores) {
+            score = 0;
+        }
+
+        for (const auto& layer : layersWithSameUid) {
+            if (layer->vote == LayerVoteType::NoVote || layer->vote == LayerVoteType::Min) {
+                continue;
+            }
+
+            LOG_ALWAYS_FATAL_IF(layer->vote != LayerVoteType::ExplicitDefault &&
+                                layer->vote != LayerVoteType::ExplicitExactOrMultiple &&
+                                layer->vote != LayerVoteType::ExplicitExact);
+            for (auto& [modeIt, score, _] : scores) {
+                constexpr bool isSeamlessSwitch = true;
+                const auto layerScore = calculateLayerScoreLocked(*layer, modeIt->second->getFps(),
+                                                                  isSeamlessSwitch);
+                score += layer->weight * layerScore;
+            }
+        }
+
+        // We just care about the refresh rates which are a divisor of the
+        // display refresh rate
+        const auto it = std::remove_if(scores.begin(), scores.end(), [&](RefreshRateScore score) {
+            const auto& [id, mode] = *score.modeIt;
+            return getFrameRateDivisor(displayRefreshRate, mode->getFps()) == 0;
+        });
+        scores.erase(it, scores.end());
+
+        // If we never scored any layers, we don't have a preferred frame rate
+        if (std::all_of(scores.begin(), scores.end(),
+                        [](RefreshRateScore score) { return score.overallScore == 0; })) {
+            continue;
+        }
+
+        // Now that we scored all the refresh rates we need to pick the lowest refresh rate
+        // that got the highest score.
+        const DisplayModePtr& bestRefreshRate =
+                std::min_element(scores.begin(), scores.end(),
+                                 RefreshRateScoreComparator{.refreshRateOrder =
+                                                                    RefreshRateOrder::Ascending})
+                        ->modeIt->second;
+        frameRateOverrides.emplace(uid, bestRefreshRate->getFps());
+    }
+
+    return frameRateOverrides;
+}
+
+std::optional<Fps> RefreshRateSelector::onKernelTimerChanged(
+        std::optional<DisplayModeId> desiredActiveModeId, bool timerExpired) const {
+    std::lock_guard lock(mLock);
+
+    const DisplayModePtr& current = desiredActiveModeId
+            ? mDisplayModes.get(*desiredActiveModeId)->get()
+            : getActiveModeItLocked()->second;
+
+    const DisplayModePtr& min = mMinRefreshRateModeIt->second;
+    if (current == min) {
+        return {};
+    }
+
+    const auto& mode = timerExpired ? min : current;
+    return mode->getFps();
+}
+
+const DisplayModePtr& RefreshRateSelector::getMinRefreshRateByPolicyLocked() const {
+    const auto& activeMode = *getActiveModeItLocked()->second;
+
+    for (const DisplayModeIterator modeIt : mPrimaryRefreshRates) {
+        const auto& mode = modeIt->second;
+        if (activeMode.getGroup() == mode->getGroup()) {
+            return mode;
+        }
+    }
+
+    ALOGE("Can't find min refresh rate by policy with the same mode group as the current mode %s",
+          to_string(activeMode).c_str());
+
+    // Default to the lowest refresh rate.
+    return mPrimaryRefreshRates.front()->second;
+}
+
+const DisplayModePtr& RefreshRateSelector::getMaxRefreshRateByPolicyLocked(int anchorGroup) const {
+    for (auto it = mPrimaryRefreshRates.rbegin(); it != mPrimaryRefreshRates.rend(); ++it) {
+        const auto& mode = (*it)->second;
+        if (anchorGroup == mode->getGroup()) {
+            return mode;
+        }
+    }
+
+    ALOGE("Can't find max refresh rate by policy with the same group %d", anchorGroup);
+
+    // Default to the highest refresh rate.
+    return mPrimaryRefreshRates.back()->second;
+}
+
+auto RefreshRateSelector::rankRefreshRates(
+        std::optional<int> anchorGroupOpt, RefreshRateOrder refreshRateOrder,
+        std::optional<DisplayModeId> preferredDisplayModeOpt) const -> RefreshRateRanking {
+    std::deque<ScoredRefreshRate> ranking;
+
+    const auto rankRefreshRate = [&](DisplayModeIterator it) REQUIRES(mLock) {
+        const auto& mode = it->second;
+        if (anchorGroupOpt && mode->getGroup() != anchorGroupOpt) {
+            return;
+        }
+
+        float score = calculateRefreshRateScoreForFps(mode->getFps());
+        const bool inverseScore = (refreshRateOrder == RefreshRateOrder::Ascending);
+        if (inverseScore) {
+            score = 1.0f / score;
+        }
+        if (preferredDisplayModeOpt) {
+            if (*preferredDisplayModeOpt == mode->getId()) {
+                constexpr float kScore = std::numeric_limits<float>::max();
+                ranking.push_front(ScoredRefreshRate{mode, kScore});
+                return;
+            }
+            constexpr float kNonPreferredModePenalty = 0.95f;
+            score *= kNonPreferredModePenalty;
+        }
+        ranking.push_back(ScoredRefreshRate{mode, score});
+    };
+
+    if (refreshRateOrder == RefreshRateOrder::Ascending) {
+        std::for_each(mPrimaryRefreshRates.begin(), mPrimaryRefreshRates.end(), rankRefreshRate);
+    } else {
+        std::for_each(mPrimaryRefreshRates.rbegin(), mPrimaryRefreshRates.rend(), rankRefreshRate);
+    }
+
+    if (!ranking.empty() || !anchorGroupOpt) {
+        return {ranking.begin(), ranking.end()};
+    }
+
+    ALOGW("Can't find %s refresh rate by policy with the same mode group"
+          " as the mode group %d",
+          refreshRateOrder == RefreshRateOrder::Ascending ? "min" : "max", anchorGroupOpt.value());
+
+    constexpr std::optional<int> kNoAnchorGroup = std::nullopt;
+    return rankRefreshRates(kNoAnchorGroup, refreshRateOrder, preferredDisplayModeOpt);
+}
+
+DisplayModePtr RefreshRateSelector::getActiveModePtr() const {
+    std::lock_guard lock(mLock);
+    return getActiveModeItLocked()->second;
+}
+
+const DisplayMode& RefreshRateSelector::getActiveMode() const {
+    // Reads from kMainThreadContext do not require mLock.
+    ftl::FakeGuard guard(mLock);
+    return *mActiveModeIt->second;
+}
+
+DisplayModeIterator RefreshRateSelector::getActiveModeItLocked() const {
+    // Reads under mLock do not require kMainThreadContext.
+    return FTL_FAKE_GUARD(kMainThreadContext, mActiveModeIt);
+}
+
+void RefreshRateSelector::setActiveModeId(DisplayModeId modeId) {
+    std::lock_guard lock(mLock);
+
+    // Invalidate the cached invocation to getRankedRefreshRates. This forces
+    // the refresh rate to be recomputed on the next call to getRankedRefreshRates.
+    mGetRankedRefreshRatesCache.reset();
+
+    mActiveModeIt = mDisplayModes.find(modeId);
+    LOG_ALWAYS_FATAL_IF(mActiveModeIt == mDisplayModes.end());
+}
+
+RefreshRateSelector::RefreshRateSelector(DisplayModes modes, DisplayModeId activeModeId,
+                                         Config config)
+      : mKnownFrameRates(constructKnownFrameRates(modes)), mConfig(config) {
+    initializeIdleTimer();
+    FTL_FAKE_GUARD(kMainThreadContext, updateDisplayModes(std::move(modes), activeModeId));
+}
+
+void RefreshRateSelector::initializeIdleTimer() {
+    if (mConfig.idleTimerTimeout > 0ms) {
+        mIdleTimer.emplace(
+                "IdleTimer", mConfig.idleTimerTimeout,
+                [this] {
+                    std::scoped_lock lock(mIdleTimerCallbacksMutex);
+                    if (const auto callbacks = getIdleTimerCallbacks()) {
+                        callbacks->onReset();
+                    }
+                },
+                [this] {
+                    std::scoped_lock lock(mIdleTimerCallbacksMutex);
+                    if (const auto callbacks = getIdleTimerCallbacks()) {
+                        callbacks->onExpired();
+                    }
+                });
+    }
+}
+
+void RefreshRateSelector::updateDisplayModes(DisplayModes modes, DisplayModeId activeModeId) {
+    std::lock_guard lock(mLock);
+
+    // Invalidate the cached invocation to getRankedRefreshRates. This forces
+    // the refresh rate to be recomputed on the next call to getRankedRefreshRates.
+    mGetRankedRefreshRatesCache.reset();
+
+    mDisplayModes = std::move(modes);
+    mActiveModeIt = mDisplayModes.find(activeModeId);
+    LOG_ALWAYS_FATAL_IF(mActiveModeIt == mDisplayModes.end());
+
+    const auto sortedModes =
+            sortByRefreshRate(mDisplayModes, [](const DisplayMode&) { return true; });
+    mMinRefreshRateModeIt = sortedModes.front();
+    mMaxRefreshRateModeIt = sortedModes.back();
+
+    // Reset the policy because the old one may no longer be valid.
+    mDisplayManagerPolicy = {};
+    mDisplayManagerPolicy.defaultMode = activeModeId;
+
+    mSupportsFrameRateOverrideByContent =
+            mConfig.enableFrameRateOverride && canModesSupportFrameRateOverride(sortedModes);
+
+    constructAvailableRefreshRates();
+}
+
+bool RefreshRateSelector::isPolicyValidLocked(const Policy& policy) const {
+    // defaultMode must be a valid mode, and within the given refresh rate range.
+    if (const auto mode = mDisplayModes.get(policy.defaultMode)) {
+        if (!policy.primaryRange.includes(mode->get()->getFps())) {
+            ALOGE("Default mode is not in the primary range.");
+            return false;
+        }
+    } else {
+        ALOGE("Default mode is not found.");
+        return false;
+    }
+
+    using namespace fps_approx_ops;
+    return policy.appRequestRange.min <= policy.primaryRange.min &&
+            policy.appRequestRange.max >= policy.primaryRange.max;
+}
+
+auto RefreshRateSelector::setPolicy(const PolicyVariant& policy) -> SetPolicyResult {
+    Policy oldPolicy;
+    {
+        std::lock_guard lock(mLock);
+        oldPolicy = *getCurrentPolicyLocked();
+
+        const bool valid = ftl::match(
+                policy,
+                [this](const auto& policy) {
+                    ftl::FakeGuard guard(mLock);
+                    if (!isPolicyValidLocked(policy)) {
+                        ALOGE("Invalid policy: %s", policy.toString().c_str());
+                        return false;
+                    }
+
+                    using T = std::decay_t<decltype(policy)>;
+
+                    if constexpr (std::is_same_v<T, DisplayManagerPolicy>) {
+                        mDisplayManagerPolicy = policy;
+                    } else {
+                        static_assert(std::is_same_v<T, OverridePolicy>);
+                        mOverridePolicy = policy;
+                    }
+                    return true;
+                },
+                [this](NoOverridePolicy) {
+                    ftl::FakeGuard guard(mLock);
+                    mOverridePolicy.reset();
+                    return true;
+                });
+
+        if (!valid) {
+            return SetPolicyResult::Invalid;
+        }
+
+        mGetRankedRefreshRatesCache.reset();
+
+        if (*getCurrentPolicyLocked() == oldPolicy) {
+            return SetPolicyResult::Unchanged;
+        }
+        constructAvailableRefreshRates();
+    }
+
+    const auto displayId = getActiveMode().getPhysicalDisplayId();
+    const unsigned numModeChanges = std::exchange(mNumModeSwitchesInPolicy, 0u);
+
+    ALOGI("Display %s policy changed\n"
+          "Previous: %s\n"
+          "Current:  %s\n"
+          "%u mode changes were performed under the previous policy",
+          to_string(displayId).c_str(), oldPolicy.toString().c_str(), toString(policy).c_str(),
+          numModeChanges);
+
+    return SetPolicyResult::Changed;
+}
+
+auto RefreshRateSelector::getCurrentPolicyLocked() const -> const Policy* {
+    return mOverridePolicy ? &mOverridePolicy.value() : &mDisplayManagerPolicy;
+}
+
+auto RefreshRateSelector::getCurrentPolicy() const -> Policy {
+    std::lock_guard lock(mLock);
+    return *getCurrentPolicyLocked();
+}
+
+auto RefreshRateSelector::getDisplayManagerPolicy() const -> Policy {
+    std::lock_guard lock(mLock);
+    return mDisplayManagerPolicy;
+}
+
+bool RefreshRateSelector::isModeAllowed(DisplayModeId modeId) const {
+    std::lock_guard lock(mLock);
+    return std::any_of(mAppRequestRefreshRates.begin(), mAppRequestRefreshRates.end(),
+                       [modeId](DisplayModeIterator modeIt) {
+                           return modeIt->second->getId() == modeId;
+                       });
+}
+
+void RefreshRateSelector::constructAvailableRefreshRates() {
+    // Filter modes based on current policy and sort on refresh rate.
+    const Policy* policy = getCurrentPolicyLocked();
+    ALOGV("%s: %s ", __func__, policy->toString().c_str());
+
+    const auto& defaultMode = mDisplayModes.get(policy->defaultMode)->get();
+
+    const auto filterRefreshRates = [&](FpsRange range, const char* rangeName) REQUIRES(mLock) {
+        const auto filter = [&](const DisplayMode& mode) {
+            return mode.getResolution() == defaultMode->getResolution() &&
+                    mode.getDpi() == defaultMode->getDpi() &&
+                    (policy->allowGroupSwitching || mode.getGroup() == defaultMode->getGroup()) &&
+                    range.includes(mode.getFps());
+        };
+
+        const auto modes = sortByRefreshRate(mDisplayModes, filter);
+        LOG_ALWAYS_FATAL_IF(modes.empty(), "No matching modes for %s range %s", rangeName,
+                            to_string(range).c_str());
+
+        const auto stringifyModes = [&] {
+            std::string str;
+            for (const auto modeIt : modes) {
+                str += to_string(modeIt->second->getFps());
+                str.push_back(' ');
+            }
+            return str;
+        };
+        ALOGV("%s refresh rates: %s", rangeName, stringifyModes().c_str());
+
+        return modes;
+    };
+
+    mPrimaryRefreshRates = filterRefreshRates(policy->primaryRange, "primary");
+    mAppRequestRefreshRates = filterRefreshRates(policy->appRequestRange, "app request");
+}
+
+Fps RefreshRateSelector::findClosestKnownFrameRate(Fps frameRate) const {
+    using namespace fps_approx_ops;
+
+    if (frameRate <= mKnownFrameRates.front()) {
+        return mKnownFrameRates.front();
+    }
+
+    if (frameRate >= mKnownFrameRates.back()) {
+        return mKnownFrameRates.back();
+    }
+
+    auto lowerBound = std::lower_bound(mKnownFrameRates.begin(), mKnownFrameRates.end(), frameRate,
+                                       isStrictlyLess);
+
+    const auto distance1 = std::abs(frameRate.getValue() - lowerBound->getValue());
+    const auto distance2 = std::abs(frameRate.getValue() - std::prev(lowerBound)->getValue());
+    return distance1 < distance2 ? *lowerBound : *std::prev(lowerBound);
+}
+
+auto RefreshRateSelector::getIdleTimerAction() const -> KernelIdleTimerAction {
+    std::lock_guard lock(mLock);
+
+    const Fps deviceMinFps = mMinRefreshRateModeIt->second->getFps();
+    const DisplayModePtr& minByPolicy = getMinRefreshRateByPolicyLocked();
+
+    // Kernel idle timer will set the refresh rate to the device min. If DisplayManager says that
+    // the min allowed refresh rate is higher than the device min, we do not want to enable the
+    // timer.
+    if (isStrictlyLess(deviceMinFps, minByPolicy->getFps())) {
+        return KernelIdleTimerAction::TurnOff;
+    }
+
+    const DisplayModePtr& maxByPolicy =
+            getMaxRefreshRateByPolicyLocked(getActiveModeItLocked()->second->getGroup());
+    if (minByPolicy == maxByPolicy) {
+        // Turn on the timer when the min of the primary range is below the device min.
+        if (const Policy* currentPolicy = getCurrentPolicyLocked();
+            isApproxLess(currentPolicy->primaryRange.min, deviceMinFps)) {
+            return KernelIdleTimerAction::TurnOn;
+        }
+        return KernelIdleTimerAction::TurnOff;
+    }
+
+    // Turn on the timer in all other cases.
+    return KernelIdleTimerAction::TurnOn;
+}
+
+int RefreshRateSelector::getFrameRateDivisor(Fps displayRefreshRate, Fps layerFrameRate) {
+    // This calculation needs to be in sync with the java code
+    // in DisplayManagerService.getDisplayInfoForFrameRateOverride
+
+    // The threshold must be smaller than 0.001 in order to differentiate
+    // between the fractional pairs (e.g. 59.94 and 60).
+    constexpr float kThreshold = 0.0009f;
+    const auto numPeriods = displayRefreshRate.getValue() / layerFrameRate.getValue();
+    const auto numPeriodsRounded = std::round(numPeriods);
+    if (std::abs(numPeriods - numPeriodsRounded) > kThreshold) {
+        return 0;
+    }
+
+    return static_cast<int>(numPeriodsRounded);
+}
+
+bool RefreshRateSelector::isFractionalPairOrMultiple(Fps smaller, Fps bigger) {
+    if (isStrictlyLess(bigger, smaller)) {
+        return isFractionalPairOrMultiple(bigger, smaller);
+    }
+
+    const auto multiplier = std::round(bigger.getValue() / smaller.getValue());
+    constexpr float kCoef = 1000.f / 1001.f;
+    return isApproxEqual(bigger, Fps::fromValue(smaller.getValue() * multiplier / kCoef)) ||
+            isApproxEqual(bigger, Fps::fromValue(smaller.getValue() * multiplier * kCoef));
+}
+
+void RefreshRateSelector::dump(utils::Dumper& dumper) const {
+    using namespace std::string_view_literals;
+
+    std::lock_guard lock(mLock);
+
+    const auto activeModeId = getActiveModeItLocked()->first;
+    dumper.dump("activeModeId"sv, std::to_string(activeModeId.value()));
+
+    dumper.dump("displayModes"sv);
+    {
+        utils::Dumper::Indent indent(dumper);
+        for (const auto& [id, mode] : mDisplayModes) {
+            dumper.dump({}, to_string(*mode));
+        }
+    }
+
+    dumper.dump("displayManagerPolicy"sv, mDisplayManagerPolicy.toString());
+
+    if (const Policy& currentPolicy = *getCurrentPolicyLocked();
+        mOverridePolicy && currentPolicy != mDisplayManagerPolicy) {
+        dumper.dump("overridePolicy"sv, currentPolicy.toString());
+    }
+
+    dumper.dump("supportsFrameRateOverrideByContent"sv, mSupportsFrameRateOverrideByContent);
+
+    std::string idleTimer;
+    if (mIdleTimer) {
+        idleTimer = mIdleTimer->dump();
+    } else {
+        idleTimer = "off"sv;
+    }
+
+    if (const auto controller = mConfig.kernelIdleTimerController) {
+        base::StringAppendF(&idleTimer, " (kernel via %s)", ftl::enum_string(*controller).c_str());
+    } else {
+        idleTimer += " (platform)"sv;
+    }
+
+    dumper.dump("idleTimer"sv, idleTimer);
+}
+
+std::chrono::milliseconds RefreshRateSelector::getIdleTimerTimeout() {
+    return mConfig.idleTimerTimeout;
+}
+
+} // namespace android::scheduler
+
+// TODO(b/129481165): remove the #pragma below and fix conversion issues
+#pragma clang diagnostic pop // ignored "-Wextra"