Add Window Infos state to dumpsys

Update SurfaceFlinger and InputDispatcher dumpsys output to include
the vsync id and timestamp of Window Infos changes.

Bug: 279792237
Test: presubmits
Change-Id: I17fba2d09972467cfdd452e5041666ffbeabddc9
diff --git a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
index f852001..becf70a 100644
--- a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
+++ b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
@@ -343,8 +343,10 @@
     std::vector<gui::DisplayInfo> displayInfos{info};
 
     for (auto _ : state) {
-        dispatcher.onWindowInfosChanged(windowInfos, displayInfos);
-        dispatcher.onWindowInfosChanged(/*windowInfos=*/{}, /*displayInfos=*/{});
+        dispatcher.onWindowInfosChanged(
+                {windowInfos, displayInfos, /*vsyncId=*/0, /*timestamp=*/0});
+        dispatcher.onWindowInfosChanged(
+                {/*windowInfos=*/{}, /*displayInfos=*/{}, /*vsyncId=*/{}, /*timestamp=*/0});
     }
     dispatcher.stop();
 }
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 8c08ef2..bf52502 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -5572,6 +5572,14 @@
     } else {
         dump += INDENT "Displays: <none>\n";
     }
+    dump += INDENT "Window Infos:\n";
+    dump += StringPrintf(INDENT2 "vsync id: %" PRId64 "\n", mWindowInfosVsyncId);
+    dump += StringPrintf(INDENT2 "timestamp (ns): %" PRId64 "\n", mWindowInfosTimestamp);
+    dump += "\n";
+    dump += StringPrintf(INDENT2 "max update delay (ns): %" PRId64 "\n", mMaxWindowInfosDelay);
+    dump += StringPrintf(INDENT2 "max update delay vsync id: %" PRId64 "\n",
+                         mMaxWindowInfosDelayVsyncId);
+    dump += "\n";
 
     if (!mGlobalMonitorsByDisplay.empty()) {
         for (const auto& [displayId, monitors] : mGlobalMonitorsByDisplay) {
@@ -6580,12 +6588,11 @@
     mLooper->wake();
 }
 
-void InputDispatcher::onWindowInfosChanged(const std::vector<WindowInfo>& windowInfos,
-                                           const std::vector<DisplayInfo>& displayInfos) {
+void InputDispatcher::onWindowInfosChanged(const gui::WindowInfosUpdate& update) {
     // The listener sends the windows as a flattened array. Separate the windows by display for
     // more convenient parsing.
     std::unordered_map<int32_t, std::vector<sp<WindowInfoHandle>>> handlesPerDisplay;
-    for (const auto& info : windowInfos) {
+    for (const auto& info : update.windowInfos) {
         handlesPerDisplay.emplace(info.displayId, std::vector<sp<WindowInfoHandle>>());
         handlesPerDisplay[info.displayId].push_back(sp<WindowInfoHandle>::make(info));
     }
@@ -6600,13 +6607,22 @@
         }
 
         mDisplayInfos.clear();
-        for (const auto& displayInfo : displayInfos) {
+        for (const auto& displayInfo : update.displayInfos) {
             mDisplayInfos.emplace(displayInfo.displayId, displayInfo);
         }
 
         for (const auto& [displayId, handles] : handlesPerDisplay) {
             setInputWindowsLocked(handles, displayId);
         }
+
+        mWindowInfosVsyncId = update.vsyncId;
+        mWindowInfosTimestamp = update.timestamp;
+
+        int64_t delay = systemTime() - update.timestamp;
+        if (delay > mMaxWindowInfosDelay) {
+            mMaxWindowInfosDelay = delay;
+            mMaxWindowInfosDelayVsyncId = update.vsyncId;
+        }
     }
     // Wake up poll loop since it may need to make new input dispatching choices.
     mLooper->wake();
@@ -6629,9 +6645,8 @@
 }
 
 void InputDispatcher::DispatcherWindowListener::onWindowInfosChanged(
-        const std::vector<gui::WindowInfo>& windowInfos,
-        const std::vector<DisplayInfo>& displayInfos) {
-    mDispatcher.onWindowInfosChanged(windowInfos, displayInfos);
+        const gui::WindowInfosUpdate& update) {
+    mDispatcher.onWindowInfosChanged(update);
 }
 
 void InputDispatcher::cancelCurrentTouch() {
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index dd7f7fe..791dd63 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -36,7 +36,7 @@
 
 #include <attestation/HmacKeyManager.h>
 #include <gui/InputApplication.h>
-#include <gui/WindowInfo.h>
+#include <gui/WindowInfosUpdate.h>
 #include <input/Input.h>
 #include <input/InputTransport.h>
 #include <limits.h>
@@ -144,8 +144,7 @@
     void displayRemoved(int32_t displayId) override;
 
     // Public because it's also used by tests to simulate the WindowInfosListener callback
-    void onWindowInfosChanged(const std::vector<android::gui::WindowInfo>& windowInfos,
-                              const std::vector<android::gui::DisplayInfo>& displayInfos);
+    void onWindowInfosChanged(const gui::WindowInfosUpdate&);
 
     void cancelCurrentTouch() override;
 
@@ -205,6 +204,11 @@
 
     const IdGenerator mIdGenerator;
 
+    int64_t mWindowInfosVsyncId GUARDED_BY(mLock);
+    int64_t mWindowInfosTimestamp GUARDED_BY(mLock);
+    int64_t mMaxWindowInfosDelay GUARDED_BY(mLock) = -1;
+    int64_t mMaxWindowInfosDelayVsyncId GUARDED_BY(mLock) = -1;
+
     // With each iteration, InputDispatcher nominally processes one queued event,
     // a timeout, or a response from an input consumer.
     // This method should only be called on the input dispatcher's own thread.
@@ -356,9 +360,7 @@
     class DispatcherWindowListener : public gui::WindowInfosListener {
     public:
         explicit DispatcherWindowListener(InputDispatcher& dispatcher) : mDispatcher(dispatcher){};
-        void onWindowInfosChanged(
-                const std::vector<android::gui::WindowInfo>& windowInfos,
-                const std::vector<android::gui::DisplayInfo>& displayInfos) override;
+        void onWindowInfosChanged(const gui::WindowInfosUpdate&) override;
 
     private:
         InputDispatcher& mDispatcher;
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index b3c5095..c0bc68c 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -3771,7 +3771,7 @@
                                                              "Fake Window", ADISPLAY_ID_DEFAULT);
     window->setFocusable(true);
 
-    mDispatcher->onWindowInfosChanged({*window->getInfo()}, {});
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     setFocusedWindow(window);
 
     window->consumeFocusEvent(true);
@@ -3785,7 +3785,7 @@
     window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
 
     // All windows are removed from the display. Ensure that we can no longer dispatch to it.
-    mDispatcher->onWindowInfosChanged({}, {});
+    mDispatcher->onWindowInfosChanged({{}, {}, 0, 0});
 
     window->consumeFocusEvent(false);
 
@@ -3801,7 +3801,7 @@
     // Ensure window is non-split and have some transform.
     window->setPreventSplitting(true);
     window->setWindowOffset(20, 40);
-    mDispatcher->onWindowInfosChanged({*window->getInfo()}, {});
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
@@ -3848,12 +3848,12 @@
         info.displayId = displayId;
         info.transform = transform;
         mDisplayInfos.push_back(std::move(info));
-        mDispatcher->onWindowInfosChanged(mWindowInfos, mDisplayInfos);
+        mDispatcher->onWindowInfosChanged({mWindowInfos, mDisplayInfos, 0, 0});
     }
 
     void addWindow(const sp<WindowInfoHandle>& windowHandle) {
         mWindowInfos.push_back(*windowHandle->getInfo());
-        mDispatcher->onWindowInfosChanged(mWindowInfos, mDisplayInfos);
+        mDispatcher->onWindowInfosChanged({mWindowInfos, mDisplayInfos, 0, 0});
     }
 
     void removeAllWindowsAndDisplays() {
@@ -4952,7 +4952,7 @@
     displayInfo.displayId = ADISPLAY_ID_DEFAULT;
     displayInfo.transform = transform;
 
-    mDispatcher->onWindowInfosChanged({*window->getInfo()}, {displayInfo});
+    mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {displayInfo}, 0, 0});
 
     const NotifyMotionArgs motionArgs =
             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
@@ -5722,7 +5722,7 @@
     displayInfos[1].displayId = SECOND_DISPLAY_ID;
     displayInfos[1].transform = secondDisplayTransform;
 
-    mDispatcher->onWindowInfosChanged({}, displayInfos);
+    mDispatcher->onWindowInfosChanged({{}, displayInfos, 0, 0});
 
     // Enable InputFilter
     mDispatcher->setInputFilterEnabled(true);