Create EGLImages during buffer allocation

EGLImage creation is now performed on an async binder thread, so now GPU
composition should rarely be stalled by expensive image creation.

Bug: 129008989
Test: systrace
Change-Id: I9732f866933a8950a4c69ff51d5ac1622bbb3470
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index a462b03..e657488 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -530,6 +530,13 @@
                 return NO_INIT;
             }
 
+            if (mCore->mConsumerListener != nullptr) {
+                BufferItem item;
+                item.mGraphicBuffer = graphicBuffer;
+                item.mSlot = *outSlot;
+                mCore->mConsumerListener->onBufferAllocated(item);
+            }
+
             VALIDATE_CONSISTENCY();
         } // Autolock scope
     }
@@ -1414,6 +1421,13 @@
                 BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d",
                         *slot);
 
+                if (mCore->mConsumerListener != nullptr) {
+                    BufferItem item;
+                    item.mGraphicBuffer = buffers[i];
+                    item.mSlot = *slot;
+                    mCore->mConsumerListener->onBufferAllocated(item);
+                }
+
                 // Make sure the erase is done after all uses of the slot
                 // iterator since it will be invalid after this point.
                 mCore->mFreeSlots.erase(slot);