InputMapper refactor: TouchInputMapper
Use the factory method for TouchInputMapper(s) to be configured on
initilisation, and make constructors private
Test: atest libinput_tests inputflinger_tests
Bug: 256009910
Change-Id: I3c27cf54795a793b8a9fcaa8f4a5e62fbe02a25a
diff --git a/services/inputflinger/reader/mapper/MultiTouchInputMapper.h b/services/inputflinger/reader/mapper/MultiTouchInputMapper.h
index f300ee1..1d788df 100644
--- a/services/inputflinger/reader/mapper/MultiTouchInputMapper.h
+++ b/services/inputflinger/reader/mapper/MultiTouchInputMapper.h
@@ -27,8 +27,6 @@
friend std::unique_ptr<T> createInputMapper(InputDeviceContext& deviceContext,
const InputReaderConfiguration& readerConfig,
Args... args);
- explicit MultiTouchInputMapper(InputDeviceContext& deviceContext,
- const InputReaderConfiguration& readerConfig);
~MultiTouchInputMapper() override;
@@ -41,6 +39,8 @@
bool hasStylus() const override;
private:
+ explicit MultiTouchInputMapper(InputDeviceContext& deviceContext,
+ const InputReaderConfiguration& readerConfig);
// simulate_stylus_with_touch is a debug mode that converts all finger pointers reported by this
// mapper's touchscreen into stylus pointers, and adds SOURCE_STYLUS to the input device.
// It is used to simulate stylus events for debugging and testing on a device that does not