commit | d6f09469f4e235ef7636af298752c0be02a4604d | [log] [tgz] |
---|---|---|
author | Alec Mouri <alecmouri@google.com> | Mon Dec 07 11:18:17 2020 -0800 |
committer | Ana Krulec <akrulec@google.com> | Thu Dec 17 20:15:47 2020 -0800 |
tree | 9b0784fc0a7055006ab474bf47ff7903388b9a87 | |
parent | c7cb19c57e828149b7e2411bbee8c4295da0ee0c [diff] [blame] |
Plumbing through GPU context priority from SF to RE Test: Run the code. Check logcat. atest librenderengine_test Bug: 168740533 Change-Id: I6e34c4064dfd75ac96b86e0af587a208fc93d975
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h index cdfbd04..8b1e2de 100644 --- a/libs/renderengine/threaded/RenderEngineThreaded.h +++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -63,6 +63,7 @@ base::unique_fd&& bufferFence, base::unique_fd* drawFence) override; void cleanFramebufferCache() override; + int getContextPriority() override; private: void threadMain(CreateInstanceFactory factory);