Plumbing through GPU context priority from SF to RE
Test: Run the code. Check logcat.
atest librenderengine_test
Bug: 168740533
Change-Id: I6e34c4064dfd75ac96b86e0af587a208fc93d975
diff --git a/libs/renderengine/gl/GLExtensions.cpp b/libs/renderengine/gl/GLExtensions.cpp
index 2924b0e..3dd534e 100644
--- a/libs/renderengine/gl/GLExtensions.cpp
+++ b/libs/renderengine/gl/GLExtensions.cpp
@@ -120,6 +120,10 @@
if (extensionSet.hasExtension("EGL_KHR_surfaceless_context")) {
mHasSurfacelessContext = true;
}
+
+ if (extensionSet.hasExtension("EGL_NV_context_priority_realtime")) {
+ mHasRealtimePriority = true;
+ }
}
char const* GLExtensions::getEGLVersion() const {