Reland "Remove x/y offset from MotionEntry"

2b80b386c4ed5a1b3240da32080280b0a1ec9cef

Change-Id: I5afb6f7fd25cd13e42a9b4368fa387bf574e5ec0
diff --git a/include/input/Input.h b/include/input/Input.h
index 1e06257..1c79c4a 100644
--- a/include/input/Input.h
+++ b/include/input/Input.h
@@ -377,7 +377,6 @@
     // window scale. The global scale will be applied to TOUCH/TOOL_MAJOR/MINOR
     // axes, however the window scaling will not.
     void scale(float globalScale, float windowXScale, float windowYScale);
-    void applyOffset(float xOffset, float yOffset);
 
     void transform(const ui::Transform& transform);
 
@@ -567,7 +566,7 @@
 
     inline float getYOffset() const { return mTransform.ty(); }
 
-    inline ui::Transform getTransform() const { return mTransform; }
+    inline const ui::Transform& getTransform() const { return mTransform; }
 
     inline float getXPrecision() const { return mXPrecision; }
 
@@ -583,7 +582,7 @@
 
     void setCursorPosition(float x, float y);
 
-    ui::Transform getRawTransform() const { return mRawTransform; }
+    inline const ui::Transform& getRawTransform() const { return mRawTransform; }
 
     static inline bool isValidCursorPosition(float x, float y) { return !isnan(x) && !isnan(y); }