SF: Introduce new frontend logic
Changes to allow creating layer snapshots using the new
and legacy frontend logic. Switching the logic is controlled
by debug flags. By default SF will continue to use the
legacy logic so there should be no functional changes with
this cl.
Bug: 238781169
Test: presubmit
Change-Id: I33a4de1b8e93fbfe02ac1787d57d6e07a8c3ef26
diff --git a/services/surfaceflinger/LayerRenderArea.cpp b/services/surfaceflinger/LayerRenderArea.cpp
index 2b4375b..03a7f22 100644
--- a/services/surfaceflinger/LayerRenderArea.cpp
+++ b/services/surfaceflinger/LayerRenderArea.cpp
@@ -69,6 +69,14 @@
void LayerRenderArea::render(std::function<void()> drawLayers) {
using namespace std::string_literals;
+ if (!mChildrenOnly) {
+ mTransform = mLayer->getTransform().inverse();
+ }
+
+ if (mFlinger.mLayerLifecycleManagerEnabled) {
+ drawLayers();
+ return;
+ }
// If layer is offscreen, update mirroring info if it exists
if (mLayer->isRemovedFromCurrentState()) {
mLayer->traverse(LayerVector::StateSet::Drawing,
@@ -78,7 +86,6 @@
}
if (!mChildrenOnly) {
- mTransform = mLayer->getTransform().inverse();
// If the layer is offscreen, compute bounds since we don't compute bounds for offscreen
// layers in a regular cycles.
if (mLayer->isRemovedFromCurrentState()) {