SkiaVkRenderEngine: Use HIGH priority if REALTIME is not available
Not all drivers that support the "VK_EXT_global_priority" extension
support "VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT". Instead of assuming
REALTIME by the existence of the extension, properly query for the
highest priority, using HIGH if available.
Bug: 281820575
Test: Manual testing
Change-Id: I846e829b775c7df90a44a0c97c0007cc6b44b438
diff --git a/libs/renderengine/skia/SkiaVkRenderEngine.cpp b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
index b99e385..c16586b 100644
--- a/libs/renderengine/skia/SkiaVkRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
@@ -263,7 +263,7 @@
VK_GET_INST_PROC(instance, EnumerateDeviceExtensionProperties);
VK_GET_INST_PROC(instance, GetPhysicalDeviceProperties2);
VK_GET_INST_PROC(instance, GetPhysicalDeviceExternalSemaphoreProperties);
- VK_GET_INST_PROC(instance, GetPhysicalDeviceQueueFamilyProperties);
+ VK_GET_INST_PROC(instance, GetPhysicalDeviceQueueFamilyProperties2);
VK_GET_INST_PROC(instance, GetPhysicalDeviceFeatures2);
VK_GET_INST_PROC(instance, CreateDevice);
@@ -342,17 +342,37 @@
}
uint32_t queueCount;
- vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, nullptr);
+ vkGetPhysicalDeviceQueueFamilyProperties2(physicalDevice, &queueCount, nullptr);
if (queueCount == 0) {
BAIL("Could not find queues for physical device");
}
- std::vector<VkQueueFamilyProperties> queueProps(queueCount);
- vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());
+ std::vector<VkQueueFamilyProperties2> queueProps(queueCount);
+ std::vector<VkQueueFamilyGlobalPriorityPropertiesEXT> queuePriorityProps(queueCount);
+ VkQueueGlobalPriorityKHR queuePriority = VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR;
+ // Even though we don't yet know if the VK_EXT_global_priority extension is available,
+ // we can safely add the request to the pNext chain, and if the extension is not
+ // available, it will be ignored.
+ for (uint32_t i = 0; i < queueCount; ++i) {
+ queuePriorityProps[i].sType = VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_EXT;
+ queuePriorityProps[i].pNext = nullptr;
+ queueProps[i].pNext = &queuePriorityProps[i];
+ }
+ vkGetPhysicalDeviceQueueFamilyProperties2(physicalDevice, &queueCount, queueProps.data());
int graphicsQueueIndex = -1;
for (uint32_t i = 0; i < queueCount; ++i) {
- if (queueProps[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
+ // Look at potential answers to the VK_EXT_global_priority query. If answers were
+ // provided, we may adjust the queuePriority.
+ if (queueProps[i].queueFamilyProperties.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
+ for (uint32_t j = 0; j < queuePriorityProps[i].priorityCount; j++) {
+ if (queuePriorityProps[i].priorities[j] > queuePriority) {
+ queuePriority = queuePriorityProps[i].priorities[j];
+ }
+ }
+ if (queuePriority == VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR) {
+ interface.isRealtimePriority = true;
+ }
graphicsQueueIndex = i;
break;
}
@@ -419,12 +439,11 @@
VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT,
nullptr,
// If queue priority is supported, RE should always have realtime priority.
- VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT,
+ queuePriority,
};
if (interface.grExtensions.hasExtension(VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME, 2)) {
queueNextPtr = &queuePriorityCreateInfo;
- interface.isRealtimePriority = true;
}
VkDeviceQueueCreateFlags deviceQueueCreateFlags =