commit | 2b6386e16ebdc1bdaee81ce37d0e5cbbdfffddb3 | [log] [tgz] |
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author | Chia-I Wu <olv@google.com> | Thu Nov 09 13:03:17 2017 -0800 |
committer | Chia-I Wu <olv@google.com> | Wed Nov 29 13:38:57 2017 -0800 |
tree | ea3c6b19523c5d9f982eb26dd0f7743801502404 | |
parent | b2c762464cb379d07483b25c5f6c1b8222b8c5f5 [diff] |
surfaceflinger: add RenderEngine::mEGLDisplay It does not make much sense to have EGLConfig/EGLContext but not EGLDisplay in RenderEngine. We also need this as we move forward on making EGL an implementation detail of RenderEngine. Test: SurfaceFlinger_test Change-Id: I9e2c9b9817e2c2a9b2555ea575be6dcd91927b79