SF: Frontend fixes for issues surfaced by SurfaceFlinger_test
- separate color and bgcolor in layer state so we don't set a color
on a layer without a buffer
- avoid using legacy layer state when latching a buffer
- fix callback issue where invisible or offscreen layers were not invoking
the callbacks
- pass in layer snapshot for trusted presentation state
- fix a screenshot issue where the root layer was skipped
- pass in framerate changes to layer history
Test: presubmit
Test: atest SurfaceFlinger_test with new fe
Bug: 238781169
Change-Id: Id9ff8a036dc283e21a05985c1c01ebd070b1df24
diff --git a/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h b/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
index 852cb91..cdcc6f4 100644
--- a/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
+++ b/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
@@ -172,7 +172,7 @@
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eBackgroundColorChanged;
- transactions.back().states.front().state.bgColorAlpha = alpha;
+ transactions.back().states.front().state.bgColor.a = alpha;
transactions.back().states.front().state.surface = mHandles[id];
mLifecycleManager.applyTransactions(transactions);
}