fix [3123221] Video sticks playing back upside down following orientation switch
the overlay wasn't reconfigured when the screen-orientation changed. It was
only done when a parameter of the surface itself changed.
Change-Id: I0ca0925bf58ded4c91ab89d12cb1fe4d1477c96c
diff --git a/services/surfaceflinger/LayerBuffer.h b/services/surfaceflinger/LayerBuffer.h
index fece858..a89d8fe 100644
--- a/services/surfaceflinger/LayerBuffer.h
+++ b/services/surfaceflinger/LayerBuffer.h
@@ -44,6 +44,7 @@
virtual void onDraw(const Region& clip) const;
virtual void onTransaction(uint32_t flags);
virtual void onVisibilityResolved(const Transform& planeTransform);
+ virtual void onvalidateVisibility(const Transform& globalTransform) { }
virtual void postBuffer(ssize_t offset);
virtual void unregisterBuffers();
virtual void destroy() { }
@@ -67,6 +68,7 @@
virtual void drawForSreenShot() const;
virtual uint32_t doTransaction(uint32_t flags);
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
+ virtual void validateVisibility(const Transform& globalTransform);
status_t registerBuffers(const ISurface::BufferHeap& buffers);
void postBuffer(ssize_t offset);
@@ -153,6 +155,7 @@
virtual void onDraw(const Region& clip) const;
virtual void onTransaction(uint32_t flags);
virtual void onVisibilityResolved(const Transform& planeTransform);
+ virtual void onvalidateVisibility(const Transform& globalTransform);
virtual void destroy();
private: