fix [3123221] Video sticks playing back upside down following orientation switch

the overlay wasn't reconfigured when the screen-orientation changed. It was
only done when a parameter of the surface itself changed.

Change-Id: I0ca0925bf58ded4c91ab89d12cb1fe4d1477c96c
diff --git a/services/surfaceflinger/LayerBuffer.h b/services/surfaceflinger/LayerBuffer.h
index fece858..a89d8fe 100644
--- a/services/surfaceflinger/LayerBuffer.h
+++ b/services/surfaceflinger/LayerBuffer.h
@@ -44,6 +44,7 @@
         virtual void onDraw(const Region& clip) const;
         virtual void onTransaction(uint32_t flags);
         virtual void onVisibilityResolved(const Transform& planeTransform);
+        virtual void onvalidateVisibility(const Transform& globalTransform) { }
         virtual void postBuffer(ssize_t offset);
         virtual void unregisterBuffers();
         virtual void destroy() { }
@@ -67,6 +68,7 @@
     virtual void drawForSreenShot() const;
     virtual uint32_t doTransaction(uint32_t flags);
     virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
+    virtual void validateVisibility(const Transform& globalTransform);
 
     status_t registerBuffers(const ISurface::BufferHeap& buffers);
     void postBuffer(ssize_t offset);
@@ -153,6 +155,7 @@
         virtual void onDraw(const Region& clip) const;
         virtual void onTransaction(uint32_t flags);
         virtual void onVisibilityResolved(const Transform& planeTransform);
+        virtual void onvalidateVisibility(const Transform& globalTransform);
         virtual void destroy();
     private: