Adding triple buffering without wait
Bug: 141939236
Test: build, boot, libgui_test
Change-Id: Ibffe3f10f07493700c0ead97a96548bd13cae953
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 3c31d74..06a5f06 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -14,6 +14,9 @@
* limitations under the License.
*/
+#undef LOG_TAG
+#define LOG_TAG "BLASTBufferQueue"
+
#include <gui/BLASTBufferQueue.h>
#include <gui/BufferItemConsumer.h>
@@ -24,8 +27,14 @@
namespace android {
BLASTBufferQueue::BLASTBufferQueue(const sp<SurfaceControl>& surface, int width, int height)
- : mSurfaceControl(surface), mWidth(width), mHeight(height) {
+ : mSurfaceControl(surface),
+ mPendingCallbacks(0),
+ mWidth(width),
+ mHeight(height),
+ mNextTransaction(nullptr) {
BufferQueue::createBufferQueue(&mProducer, &mConsumer);
+ mConsumer->setMaxBufferCount(MAX_BUFFERS);
+ mProducer->setMaxDequeuedBufferCount(MAX_BUFFERS - 1);
mBufferItemConsumer =
new BufferItemConsumer(mConsumer, AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER, 1, true);
mBufferItemConsumer->setName(String8("BLAST Consumer"));
@@ -34,6 +43,8 @@
mBufferItemConsumer->setDefaultBufferSize(mWidth, mHeight);
mBufferItemConsumer->setDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888);
mBufferItemConsumer->setTransformHint(mSurfaceControl->getTransformHint());
+
+ mAcquired = false;
}
void BLASTBufferQueue::update(const sp<SurfaceControl>& surface, int width, int height) {
@@ -59,20 +70,32 @@
const std::vector<SurfaceControlStats>& stats) {
std::unique_lock _lock{mMutex};
- if (stats.size() > 0 && mNextCallbackBufferItem.mGraphicBuffer != nullptr) {
+ if (stats.size() > 0 && !mShadowQueue.empty()) {
mBufferItemConsumer->releaseBuffer(mNextCallbackBufferItem,
stats[0].previousReleaseFence
? stats[0].previousReleaseFence
: Fence::NO_FENCE);
+ mAcquired = false;
mNextCallbackBufferItem = BufferItem();
mBufferItemConsumer->setTransformHint(stats[0].transformHint);
}
- mDequeueWaitCV.notify_all();
+ mPendingCallbacks--;
+ processNextBufferLocked();
+ mCallbackCV.notify_all();
decStrong((void*)transactionCallbackThunk);
}
-void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) {
- std::unique_lock _lock{mMutex};
+void BLASTBufferQueue::processNextBufferLocked() {
+ if (mShadowQueue.empty()) {
+ return;
+ }
+
+ if (mAcquired) {
+ return;
+ }
+
+ BufferItem item = std::move(mShadowQueue.front());
+ mShadowQueue.pop();
SurfaceComposerClient::Transaction localTransaction;
bool applyTransaction = true;
@@ -83,11 +106,11 @@
applyTransaction = false;
}
- int status = OK;
mNextCallbackBufferItem = mLastSubmittedBufferItem;
-
mLastSubmittedBufferItem = BufferItem();
- status = mBufferItemConsumer->acquireBuffer(&mLastSubmittedBufferItem, -1, false);
+
+ status_t status = mBufferItemConsumer->acquireBuffer(&mLastSubmittedBufferItem, -1, false);
+ mAcquired = true;
if (status != OK) {
ALOGE("Failed to acquire?");
}
@@ -99,7 +122,6 @@
return;
}
-
// Ensure BLASTBufferQueue stays alive until we receive the transaction complete callback.
incStrong((void*)transactionCallbackThunk);
@@ -112,17 +134,21 @@
t->setCrop(mSurfaceControl, {0, 0, (int32_t)buffer->getWidth(), (int32_t)buffer->getHeight()});
if (applyTransaction) {
- ALOGE("Apply transaction");
t->apply();
-
- if (mNextCallbackBufferItem.mGraphicBuffer != nullptr) {
- mDequeueWaitCV.wait_for(_lock, 5000ms);
- }
}
}
+void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) {
+ std::lock_guard _lock{mMutex};
+
+ // add to shadow queue
+ mShadowQueue.push(item);
+ processNextBufferLocked();
+ mPendingCallbacks++;
+}
+
void BLASTBufferQueue::setNextTransaction(SurfaceComposerClient::Transaction* t) {
- std::unique_lock _lock{mMutex};
+ std::lock_guard _lock{mMutex};
mNextTransaction = t;
}