libgui: ConsumerBase-based classes now create their own BufferQueues
Using ConsumerBase-based classes is now the recommended way to create
BufferQueues.
This also includes a few new methods that are used by downstream classes
to avoid calling methods on raw IGBP/IGBCs.
I decided to keep and deprecate the old ctors temporarily. Before I roll
the flag out I'll remove them, but this way I can build the whole build
with or without the flag.
This is an important step for go/warren-buffers, because it consolidates
usages of BufferQueues to supported APIs and reduces the libgui API
surface that exposes IGBP/IGBC.
BYPASS_IGBP_IGBC_API_REASON: this CL is part of the migration.
Bug: 340933754
Flag: com.android.graphics.libgui.flags.wb_consumer_base_owns_bq
Test: atest, presubmit, compiles
Change-Id: I977165f3e50bc343df396a4c5ecc97fe31a67d5a
diff --git a/libs/gui/tests/SurfaceTextureGL.h b/libs/gui/tests/SurfaceTextureGL.h
index 9d8af5d..1309635 100644
--- a/libs/gui/tests/SurfaceTextureGL.h
+++ b/libs/gui/tests/SurfaceTextureGL.h
@@ -38,11 +38,8 @@
void SetUp() {
GLTest::SetUp();
- sp<IGraphicBufferProducer> producer;
- BufferQueue::createBufferQueue(&producer, &mConsumer);
- mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL,
- true, false);
- mSTC = new Surface(producer);
+ mST = new GLConsumer(TEX_ID, GLConsumer::TEXTURE_EXTERNAL, true, false);
+ mSTC = mST->getSurface();
mANW = mSTC;
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), TEST_PRODUCER_USAGE_BITS));
mTextureRenderer = new TextureRenderer(TEX_ID, mST);
@@ -63,7 +60,6 @@
mTextureRenderer->drawTexture();
}
- sp<IGraphicBufferConsumer> mConsumer;
sp<GLConsumer> mST;
sp<Surface> mSTC;
sp<ANativeWindow> mANW;