libgui: ConsumerBase-based classes now create their own BufferQueues

Using ConsumerBase-based classes is now the recommended way to create
BufferQueues.

This also includes a few new methods that are used by downstream classes
to avoid calling methods on raw IGBP/IGBCs.

I decided to keep and deprecate the old ctors temporarily. Before I roll
the flag out I'll remove them, but this way I can build the whole build
with or without the flag.

This is an important step for go/warren-buffers, because it consolidates
usages of BufferQueues to supported APIs and reduces the libgui API
surface that exposes IGBP/IGBC.

BYPASS_IGBP_IGBC_API_REASON: this CL is part of the migration.

Bug: 340933754
Flag: com.android.graphics.libgui.flags.wb_consumer_base_owns_bq
Test: atest, presubmit, compiles

Change-Id: I977165f3e50bc343df396a4c5ecc97fe31a67d5a
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index b28dca8..59d05b6 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -40,12 +40,8 @@
     }
 
     virtual void SetUp() {
-        sp<IGraphicBufferProducer> producer;
-        sp<IGraphicBufferConsumer> consumer;
-        BufferQueue::createBufferQueue(&producer, &consumer);
-        mST = new GLConsumer(consumer, 123, GLConsumer::TEXTURE_EXTERNAL, true,
-                false);
-        mSTC = new Surface(producer);
+        mST = new GLConsumer(123, GLConsumer::TEXTURE_EXTERNAL, true, false);
+        mSTC = mST->getSurface();
         mANW = mSTC;
 
         // We need a valid GL context so we can test updateTexImage()
@@ -731,12 +727,8 @@
         ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
 
         for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
-            sp<IGraphicBufferProducer> producer;
-            sp<IGraphicBufferConsumer> consumer;
-            BufferQueue::createBufferQueue(&producer, &consumer);
-            sp<GLConsumer> st(new GLConsumer(consumer, i,
-                    GLConsumer::TEXTURE_EXTERNAL, true, false));
-            sp<Surface> stc(new Surface(producer));
+            sp<GLConsumer> st(new GLConsumer(i, GLConsumer::TEXTURE_EXTERNAL, true, false));
+            sp<Surface> stc = st->getSurface();
             mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
                     static_cast<ANativeWindow*>(stc.get()), nullptr);
             ASSERT_EQ(EGL_SUCCESS, eglGetError());