servicemanager: preload vintf manifest

Doing this asynchronously since it was delaying first client by ~6ms on
crosshatch and other devices.

Bug: 144282062
Test: on walleye, StartVibratorService ~9ms -> ~4ms.
Change-Id: I6cc65e74922b32c2e7135f583fa892fa26f85e2b
diff --git a/cmds/servicemanager/ServiceManager.cpp b/cmds/servicemanager/ServiceManager.cpp
index 861401c..2d2af3c 100644
--- a/cmds/servicemanager/ServiceManager.cpp
+++ b/cmds/servicemanager/ServiceManager.cpp
@@ -68,7 +68,15 @@
 }
 #endif  // !VENDORSERVICEMANAGER
 
-ServiceManager::ServiceManager(std::unique_ptr<Access>&& access) : mAccess(std::move(access)) {}
+ServiceManager::ServiceManager(std::unique_ptr<Access>&& access) : mAccess(std::move(access)) {
+#ifndef VENDORSERVICEMANAGER
+    // can process these at any times, don't want to delay first VINTF client
+    std::thread([] {
+        vintf::VintfObject::GetDeviceHalManifest();
+        vintf::VintfObject::GetFrameworkHalManifest();
+    }).detach();
+#endif  // !VENDORSERVICEMANAGER
+}
 ServiceManager::~ServiceManager() {
     // this should only happen in tests