SF: Fix emulator DPI
ag/9776294 inadvertently set DPI to density.
Bug: 155797799
Test: setprop qemu.sf.lcd_density 440
Change-Id: I5bc6333130f7c79bea892b42435de6b4e4035e96
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 87e73a0..ee978c5 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -189,7 +189,7 @@
using ConditionalLock = ConditionalLockGuard<Mutex>;
// TODO(b/141333600): Consolidate with HWC2::Display::Config::Builder::getDefaultDensity.
-constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV / 160.f;
+constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV;
float getDensityFromProperty(const char* property, bool required) {
char value[PROPERTY_VALUE_MAX];
@@ -198,7 +198,7 @@
ALOGE("%s must be defined as a build property", property);
return FALLBACK_DENSITY;
}
- return density / 160.f;
+ return density;
}
// Currently we only support V0_SRGB and DISPLAY_P3 as composition preference.
@@ -830,6 +830,7 @@
? mInternalDisplayDensity
: FALLBACK_DENSITY;
}
+ info->density /= ACONFIGURATION_DENSITY_MEDIUM;
info->secure = display->isSecure();
info->deviceProductInfo = getDeviceProductInfoLocked(*display);