Add benchmarks for InputDispatcher

No logs are generated when these benchmarks are ran.

Bug: none
Test: atest inputflinger_benchmarks
Change-Id: Ifce2518657b2f266f8e8ccfaabac1331ecdf7935
diff --git a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
new file mode 100644
index 0000000..9686cea
--- /dev/null
+++ b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
@@ -0,0 +1,314 @@
+/*
+ * Copyright (C) 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <benchmark/benchmark.h>
+
+#include <binder/Binder.h>
+#include "../dispatcher/InputDispatcher.h"
+
+namespace android::inputdispatcher {
+
+// An arbitrary device id.
+static const int32_t DEVICE_ID = 1;
+
+// An arbitrary injector pid / uid pair that has permission to inject events.
+static const int32_t INJECTOR_PID = 999;
+static const int32_t INJECTOR_UID = 1001;
+
+static const int32_t INJECT_EVENT_TIMEOUT = 5000;
+static const int32_t DISPATCHING_TIMEOUT = 100000;
+
+static nsecs_t now() {
+    return systemTime(SYSTEM_TIME_MONOTONIC);
+}
+
+// --- FakeInputDispatcherPolicy ---
+
+class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
+public:
+    FakeInputDispatcherPolicy() {}
+
+protected:
+    virtual ~FakeInputDispatcherPolicy() {}
+
+private:
+    virtual void notifyConfigurationChanged(nsecs_t) override {}
+
+    virtual nsecs_t notifyANR(const sp<InputApplicationHandle>&, const sp<IBinder>&,
+                              const std::string& name) override {
+        ALOGE("The window is not responding : %s", name.c_str());
+        return 0;
+    }
+
+    virtual void notifyInputChannelBroken(const sp<IBinder>&) override {}
+
+    virtual void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {}
+
+    virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override {
+        *outConfig = mConfig;
+    }
+
+    virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override {
+        return true;
+    }
+
+    virtual void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {}
+
+    virtual void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {}
+
+    virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*,
+                                                  uint32_t) override {
+        return 0;
+    }
+
+    virtual bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t,
+                                      KeyEvent*) override {
+        return false;
+    }
+
+    virtual void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) override {}
+
+    virtual void pokeUserActivity(nsecs_t, int32_t) override {}
+
+    virtual bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) override {
+        return false;
+    }
+
+    virtual void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {}
+
+    InputDispatcherConfiguration mConfig;
+};
+
+class FakeApplicationHandle : public InputApplicationHandle {
+public:
+    FakeApplicationHandle() {}
+    virtual ~FakeApplicationHandle() {}
+
+    virtual bool updateInfo() {
+        mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
+        return true;
+    }
+};
+
+class FakeInputReceiver {
+public:
+    void consumeEvent() {
+        uint32_t consumeSeq;
+        InputEvent* event;
+
+        status_t result = WOULD_BLOCK;
+        while (result == WOULD_BLOCK) {
+            result = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq,
+                                        &event);
+        }
+        if (result != OK) {
+            ALOGE("Received result = %d from consume()", result);
+        }
+        result = mConsumer->sendFinishedSignal(consumeSeq, true);
+        if (result != OK) {
+            ALOGE("Received result = %d from sendFinishedSignal", result);
+        }
+    }
+
+protected:
+    explicit FakeInputReceiver(const sp<InputDispatcher>& dispatcher, const std::string name)
+          : mDispatcher(dispatcher) {
+        InputChannel::openInputChannelPair(name, mServerChannel, mClientChannel);
+        mConsumer = std::make_unique<InputConsumer>(mClientChannel);
+    }
+
+    virtual ~FakeInputReceiver() {}
+
+    sp<InputDispatcher> mDispatcher;
+    sp<InputChannel> mServerChannel, mClientChannel;
+    std::unique_ptr<InputConsumer> mConsumer;
+    PreallocatedInputEventFactory mEventFactory;
+};
+
+class FakeWindowHandle : public InputWindowHandle, public FakeInputReceiver {
+public:
+    static const int32_t WIDTH = 200;
+    static const int32_t HEIGHT = 200;
+
+    FakeWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle,
+                     const sp<InputDispatcher>& dispatcher, const std::string name)
+          : FakeInputReceiver(dispatcher, name), mFrame(Rect(0, 0, WIDTH, HEIGHT)) {
+        mDispatcher->registerInputChannel(mServerChannel);
+
+        inputApplicationHandle->updateInfo();
+        mInfo.applicationInfo = *inputApplicationHandle->getInfo();
+    }
+
+    virtual bool updateInfo() override {
+        mInfo.token = mServerChannel->getConnectionToken();
+        mInfo.name = "FakeWindowHandle";
+        mInfo.layoutParamsFlags = 0;
+        mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION;
+        mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
+        mInfo.frameLeft = mFrame.left;
+        mInfo.frameTop = mFrame.top;
+        mInfo.frameRight = mFrame.right;
+        mInfo.frameBottom = mFrame.bottom;
+        mInfo.globalScaleFactor = 1.0;
+        mInfo.touchableRegion.clear();
+        mInfo.addTouchableRegion(mFrame);
+        mInfo.visible = true;
+        mInfo.canReceiveKeys = true;
+        mInfo.hasFocus = true;
+        mInfo.hasWallpaper = false;
+        mInfo.paused = false;
+        mInfo.layer = 0;
+        mInfo.ownerPid = INJECTOR_PID;
+        mInfo.ownerUid = INJECTOR_UID;
+        mInfo.inputFeatures = 0;
+        mInfo.displayId = ADISPLAY_ID_DEFAULT;
+
+        return true;
+    }
+
+protected:
+    Rect mFrame;
+};
+
+static MotionEvent generateMotionEvent() {
+    PointerProperties pointerProperties[1];
+    PointerCoords pointerCoords[1];
+
+    pointerProperties[0].clear();
+    pointerProperties[0].id = 0;
+    pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
+
+    pointerCoords[0].clear();
+    pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 100);
+    pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 100);
+
+    const nsecs_t currentTime = now();
+
+    MotionEvent event;
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                     AMOTION_EVENT_ACTION_DOWN, /* actionButton */ 0, /* flags */ 0,
+                     /* edgeFlags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE,
+                     /* xOffset */ 0, /* yOffset */ 0, /* xPrecision */ 0,
+                     /* yPrecision */ 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
+                     AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, currentTime,
+                     /*pointerCount*/ 1, pointerProperties, pointerCoords);
+    return event;
+}
+
+static NotifyMotionArgs generateMotionArgs() {
+    PointerProperties pointerProperties[1];
+    PointerCoords pointerCoords[1];
+
+    pointerProperties[0].clear();
+    pointerProperties[0].id = 0;
+    pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
+
+    pointerCoords[0].clear();
+    pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 100);
+    pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 100);
+
+    const nsecs_t currentTime = now();
+    // Define a valid motion event.
+    NotifyMotionArgs args(/* sequenceNum */ 0, currentTime, DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+                          ADISPLAY_ID_DEFAULT, POLICY_FLAG_PASS_TO_USER, AMOTION_EVENT_ACTION_DOWN,
+                          /* actionButton */ 0, /* flags */ 0, AMETA_NONE, /* buttonState */ 0,
+                          MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1,
+                          pointerProperties, pointerCoords,
+                          /* xPrecision */ 0, /* yPrecision */ 0,
+                          AMOTION_EVENT_INVALID_CURSOR_POSITION,
+                          AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /* videoFrames */ {});
+
+    return args;
+}
+
+static void benchmarkNotifyMotion(benchmark::State& state) {
+    // Create dispatcher
+    sp<FakeInputDispatcherPolicy> fakePolicy = new FakeInputDispatcherPolicy();
+    sp<InputDispatcher> dispatcher = new InputDispatcher(fakePolicy);
+    dispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
+    dispatcher->start();
+
+    // Create a window that will receive motion events
+    sp<FakeApplicationHandle> application = new FakeApplicationHandle();
+    sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
+
+    dispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+
+    NotifyMotionArgs motionArgs = generateMotionArgs();
+
+    for (auto _ : state) {
+        // Send ACTION_DOWN
+        motionArgs.action = AMOTION_EVENT_ACTION_DOWN;
+        motionArgs.sequenceNum = 0;
+        motionArgs.downTime = now();
+        motionArgs.eventTime = motionArgs.downTime;
+        dispatcher->notifyMotion(&motionArgs);
+
+        // Send ACTION_UP
+        motionArgs.action = AMOTION_EVENT_ACTION_UP;
+        motionArgs.sequenceNum = 1;
+        motionArgs.eventTime = now();
+        dispatcher->notifyMotion(&motionArgs);
+
+        window->consumeEvent();
+        window->consumeEvent();
+    }
+
+    dispatcher->stop();
+}
+
+static void benchmarkInjectMotion(benchmark::State& state) {
+    // Create dispatcher
+    sp<FakeInputDispatcherPolicy> fakePolicy = new FakeInputDispatcherPolicy();
+    sp<InputDispatcher> dispatcher = new InputDispatcher(fakePolicy);
+    dispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
+    dispatcher->start();
+
+    // Create a window that will receive motion events
+    sp<FakeApplicationHandle> application = new FakeApplicationHandle();
+    sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
+
+    dispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
+
+    MotionEvent event = generateMotionEvent();
+
+    for (auto _ : state) {
+        // Send ACTION_DOWN
+        event.setAction(AMOTION_EVENT_ACTION_DOWN);
+        event.setDownTime(now());
+        dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
+                                     INPUT_EVENT_INJECTION_SYNC_NONE, INJECT_EVENT_TIMEOUT,
+                                     POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
+
+        // Send ACTION_UP
+        event.setAction(AMOTION_EVENT_ACTION_UP);
+        dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
+                                     INPUT_EVENT_INJECTION_SYNC_NONE, INJECT_EVENT_TIMEOUT,
+                                     POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
+
+        window->consumeEvent();
+        window->consumeEvent();
+    }
+
+    dispatcher->stop();
+}
+
+BENCHMARK(benchmarkNotifyMotion);
+BENCHMARK(benchmarkInjectMotion);
+
+} // namespace android::inputdispatcher
+
+BENCHMARK_MAIN();