Move ADISPLAY_ID_ definitions into LogicalDisplayId

These will eventually replace the existing definitions as follows:
     ADISPLAY_ID_NONE -->> LogicalDisplayId::INVALID
     ADISPLAY_ID_DEFAULT -->> LogicalDisplayId::DEFAULT

We are keeping the old definitions for now, to reduce the merge
conflicts. These will be removed in subsequent CLs, after the
frameworks/base and other repository patches go in.

The constant "NONE" was renamed to "INVALID" to make it consistent with
the Java definitions.

Bug: 339106983
Test: m checkinput
Change-Id: I0274be345159c85cb51fcea743d8acd3d298cd07
diff --git a/services/inputflinger/tests/InputTracingTest.cpp b/services/inputflinger/tests/InputTracingTest.cpp
index dfbbce3..617d67f 100644
--- a/services/inputflinger/tests/InputTracingTest.cpp
+++ b/services/inputflinger/tests/InputTracingTest.cpp
@@ -41,7 +41,7 @@
 
 namespace {
 
-constexpr ui::LogicalDisplayId DISPLAY_ID = ui::ADISPLAY_ID_DEFAULT;
+constexpr ui::LogicalDisplayId DISPLAY_ID = ui::LogicalDisplayId::DEFAULT;
 
 // Ensure common actions are interchangeable between keys and motions for convenience.
 static_assert(static_cast<int32_t>(AMOTION_EVENT_ACTION_DOWN) ==