Move ADISPLAY_ID_ definitions into LogicalDisplayId

These will eventually replace the existing definitions as follows:
     ADISPLAY_ID_NONE -->> LogicalDisplayId::INVALID
     ADISPLAY_ID_DEFAULT -->> LogicalDisplayId::DEFAULT

We are keeping the old definitions for now, to reduce the merge
conflicts. These will be removed in subsequent CLs, after the
frameworks/base and other repository patches go in.

The constant "NONE" was renamed to "INVALID" to make it consistent with
the Java definitions.

Bug: 339106983
Test: m checkinput
Change-Id: I0274be345159c85cb51fcea743d8acd3d298cd07
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 184659d..8ad235f 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -53,7 +53,6 @@
 using android::gui::WindowInfoHandle;
 using android::os::InputEventInjectionResult;
 using android::os::InputEventInjectionSync;
-using android::ui::ADISPLAY_ID_DEFAULT;
 
 namespace android::inputdispatcher {
 
@@ -73,7 +72,7 @@
 static constexpr int32_t SECOND_DEVICE_ID = 2;
 
 // An arbitrary display id.
-constexpr ui::LogicalDisplayId DISPLAY_ID = ADISPLAY_ID_DEFAULT;
+constexpr ui::LogicalDisplayId DISPLAY_ID = ui::LogicalDisplayId::DEFAULT;
 constexpr ui::LogicalDisplayId SECOND_DISPLAY_ID = ui::LogicalDisplayId{1};
 
 // Ensure common actions are interchangeable between keys and motions for convenience.
@@ -129,9 +128,9 @@
 static KeyEvent getTestKeyEvent() {
     KeyEvent event;
 
-    event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ui::ADISPLAY_ID_NONE,
-                     INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0,
-                     ARBITRARY_TIME, ARBITRARY_TIME);
+    event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
+                     ui::LogicalDisplayId::INVALID, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0,
+                     AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME);
     return event;
 }
 
@@ -253,8 +252,8 @@
     KeyEvent event;
 
     // Rejects undefined key actions.
-    event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ui::ADISPLAY_ID_NONE,
-                     INVALID_HMAC,
+    event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
+                     ui::LogicalDisplayId::INVALID, INVALID_HMAC,
                      /*action=*/-1, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME,
                      ARBITRARY_TIME);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
@@ -263,9 +262,9 @@
             << "Should reject key events with undefined action.";
 
     // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API.
-    event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ui::ADISPLAY_ID_NONE,
-                     INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0,
-                     ARBITRARY_TIME, ARBITRARY_TIME);
+    event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
+                     ui::LogicalDisplayId::INVALID, INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0,
+                     AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
@@ -482,7 +481,7 @@
     void consumeMotionPointerDown(int32_t pointerIdx) {
         int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN |
                 (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
-        mInputReceiver.consumeEvent(InputEventType::MOTION, action, ADISPLAY_ID_DEFAULT,
+        mInputReceiver.consumeEvent(InputEventType::MOTION, action, ui::LogicalDisplayId::DEFAULT,
                                     /*expectedFlags=*/0);
     }
 
@@ -500,7 +499,7 @@
 
 static InputEventInjectionResult injectKey(
         InputDispatcher& dispatcher, int32_t action, int32_t repeatCount,
-        ui::LogicalDisplayId displayId = ui::ADISPLAY_ID_NONE,
+        ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID,
         InputEventInjectionSync syncMode = InputEventInjectionSync::WAIT_FOR_RESULT,
         std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT,
         bool allowKeyRepeat = true, std::optional<gui::Uid> targetUid = {},
@@ -522,15 +521,17 @@
 
 static void assertInjectedKeyTimesOut(InputDispatcher& dispatcher) {
     InputEventInjectionResult result =
-            injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ui::ADISPLAY_ID_NONE,
-                      InputEventInjectionSync::WAIT_FOR_RESULT, CONSUME_TIMEOUT_NO_EVENT_EXPECTED);
+            injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
+                      ui::LogicalDisplayId::INVALID, InputEventInjectionSync::WAIT_FOR_RESULT,
+                      CONSUME_TIMEOUT_NO_EVENT_EXPECTED);
     if (result != InputEventInjectionResult::TIMED_OUT) {
         FAIL() << "Injection should have timed out, but got " << ftl::enum_string(result);
     }
 }
 
 static InputEventInjectionResult injectKeyDown(
-        InputDispatcher& dispatcher, ui::LogicalDisplayId displayId = ui::ADISPLAY_ID_NONE) {
+        InputDispatcher& dispatcher,
+        ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID) {
     return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId);
 }
 
@@ -538,14 +539,16 @@
 // sending a subsequent key up. When key repeat is enabled, the dispatcher cannot idle because it
 // has to be woken up to process the repeating key.
 static InputEventInjectionResult injectKeyDownNoRepeat(
-        InputDispatcher& dispatcher, ui::LogicalDisplayId displayId = ui::ADISPLAY_ID_NONE) {
+        InputDispatcher& dispatcher,
+        ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID) {
     return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId,
                      InputEventInjectionSync::WAIT_FOR_RESULT, INJECT_EVENT_TIMEOUT,
                      /*allowKeyRepeat=*/false);
 }
 
 static InputEventInjectionResult injectKeyUp(
-        InputDispatcher& dispatcher, ui::LogicalDisplayId displayId = ui::ADISPLAY_ID_NONE) {
+        InputDispatcher& dispatcher,
+        ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID) {
     return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /*repeatCount=*/0, displayId);
 }
 
@@ -596,8 +599,8 @@
     return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_UP, source, displayId, location);
 }
 
-static NotifyKeyArgs generateKeyArgs(int32_t action,
-                                     ui::LogicalDisplayId displayId = ui::ADISPLAY_ID_NONE) {
+static NotifyKeyArgs generateKeyArgs(
+        int32_t action, ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID) {
     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
     // Define a valid key event.
     NotifyKeyArgs args(InputEvent::nextId(), currentTime, /*readTime=*/0, DEVICE_ID,
@@ -608,7 +611,7 @@
 }
 
 static NotifyKeyArgs generateSystemShortcutArgs(
-        int32_t action, ui::LogicalDisplayId displayId = ui::ADISPLAY_ID_NONE) {
+        int32_t action, ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID) {
     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
     // Define a valid key event.
     NotifyKeyArgs args(InputEvent::nextId(), currentTime, /*readTime=*/0, DEVICE_ID,
@@ -619,7 +622,7 @@
 }
 
 static NotifyKeyArgs generateAssistantKeyArgs(
-        int32_t action, ui::LogicalDisplayId displayId = ui::ADISPLAY_ID_NONE) {
+        int32_t action, ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID) {
     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
     // Define a valid key event.
     NotifyKeyArgs args(InputEvent::nextId(), currentTime, /*readTime=*/0, DEVICE_ID,
@@ -686,9 +689,9 @@
  */
 TEST_F(InputDispatcherTest, WhenInputChannelBreaks_PolicyIsNotified) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher,
-                                       "Window that breaks its input channel", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
+                                                             "Window that breaks its input channel",
+                                                             ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
@@ -699,16 +702,18 @@
 
 TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Window should receive motion event.
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 }
 
 using InputDispatcherDeathTest = InputDispatcherTest;
@@ -722,8 +727,9 @@
     ScopedSilentDeath _silentDeath;
 
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     ASSERT_DEATH(mDispatcher->onWindowInfosChanged(
                          {{*window->getInfo(), *window->getInfo()}, {}, 0, 0}),
                  "Incorrect WindowInfosUpdate provided");
@@ -731,17 +737,19 @@
 
 TEST_F(InputDispatcherTest, WhenDisplayNotSpecified_InjectMotionToDefaultDisplay) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     // Inject a MotionEvent to an unknown display.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::ADISPLAY_ID_NONE))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::INVALID))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Window should receive motion event.
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 }
 
 /**
@@ -751,18 +759,19 @@
  */
 TEST_F(InputDispatcherTest, SetInputWindowOnceWithSingleTouchWindow) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 100, 100));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {50, 50}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Window should receive motion event.
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 }
 
 /**
@@ -770,37 +779,40 @@
  */
 TEST_F(InputDispatcherTest, SetInputWindowTwice_SingleWindowTouch) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 100, 100));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {50, 50}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Window should receive motion event.
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 }
 
 // The foreground window should receive the first touch down event.
 TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> windowTop =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> windowTop = sp<FakeWindowHandle>::make(application, mDispatcher, "Top",
+                                                                ui::LogicalDisplayId::DEFAULT);
     sp<FakeWindowHandle> windowSecond =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Second",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged(
             {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Top window should receive the touch down event. Second window should not receive anything.
-    windowTop->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    windowTop->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     windowSecond->assertNoEvents();
 }
 
@@ -814,10 +826,12 @@
 TEST_F(InputDispatcherTest, WhenForegroundWindowDisappears_WallpaperTouchIsCanceled) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> foregroundWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground",
+                                       ui::LogicalDisplayId::DEFAULT);
     foregroundWindow->setDupTouchToWallpaper(true);
     sp<FakeWindowHandle> wallpaperWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper",
+                                       ui::LogicalDisplayId::DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
 
     mDispatcher->onWindowInfosChanged(
@@ -831,7 +845,7 @@
 
     // Both foreground window and its wallpaper should receive the touch down
     foregroundWindow->consumeMotionDown();
-    wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaperWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher,
@@ -841,13 +855,13 @@
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     foregroundWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
-    wallpaperWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaperWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
 
     // Now the foreground window goes away, but the wallpaper stays
     mDispatcher->onWindowInfosChanged({{*wallpaperWindow->getInfo()}, {}, 0, 0});
     foregroundWindow->consumeMotionCancel();
     // Since the "parent" window of the wallpaper is gone, wallpaper should receive cancel, too.
-    wallpaperWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaperWindow->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
 }
 
 /**
@@ -857,8 +871,8 @@
  */
 TEST_F(InputDispatcherTest, CancelAfterPointer0Up) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     // First touch pointer down on right window
@@ -897,30 +911,32 @@
 TEST_F(InputDispatcherTest, WhenWallpaperDisappears_NoCrash) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> foregroundWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground",
+                                       ui::LogicalDisplayId::DEFAULT);
     foregroundWindow->setDupTouchToWallpaper(true);
     sp<FakeWindowHandle> wallpaperWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper",
+                                       ui::LogicalDisplayId::DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
 
     mDispatcher->onWindowInfosChanged(
             {{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 200}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 200}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Both foreground window and its wallpaper should receive the touch down
     foregroundWindow->consumeMotionDown();
-    wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaperWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {110, 200}))
+                                ui::LogicalDisplayId::DEFAULT, {110, 200}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     foregroundWindow->consumeMotionMove();
-    wallpaperWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaperWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
 
     // Wallpaper closes its channel, but the window remains.
     wallpaperWindow->destroyReceiver();
@@ -942,23 +958,23 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> leftForegroundWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left foreground window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftForegroundWindow->setFrame(Rect(0, 0, 100, 100));
     leftForegroundWindow->setDupTouchToWallpaper(true);
     sp<FakeWindowHandle> leftWallpaperWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left wallpaper window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftWallpaperWindow->setFrame(Rect(0, 0, 100, 100));
     leftWallpaperWindow->setIsWallpaper(true);
 
     sp<FakeWindowHandle> rightForegroundWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Right foreground window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     rightForegroundWindow->setFrame(Rect(100, 0, 200, 100));
     rightForegroundWindow->setDupTouchToWallpaper(true);
     sp<FakeWindowHandle> rightWallpaperWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Right wallpaper window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     rightWallpaperWindow->setFrame(Rect(100, 0, 200, 100));
     rightWallpaperWindow->setIsWallpaper(true);
 
@@ -1026,35 +1042,35 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> leftForegroundWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left foreground window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftForegroundWindow->setFrame(Rect(0, 0, 100, 100));
     leftForegroundWindow->setDupTouchToWallpaper(true);
     sp<FakeWindowHandle> leftWallpaperWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left wallpaper window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftWallpaperWindow->setFrame(Rect(0, 0, 100, 100));
     leftWallpaperWindow->setIsWallpaper(true);
 
     sp<FakeWindowHandle> middleForegroundWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Middle foreground window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     middleForegroundWindow->setFrame(Rect(100, 0, 200, 100));
     middleForegroundWindow->setDupTouchToWallpaper(true);
     middleForegroundWindow->setSlippery(true);
     sp<FakeWindowHandle> middleWallpaperWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Middle wallpaper window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     middleWallpaperWindow->setFrame(Rect(100, 0, 200, 100));
     middleWallpaperWindow->setIsWallpaper(true);
 
     sp<FakeWindowHandle> rightForegroundWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Right foreground window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     rightForegroundWindow->setFrame(Rect(200, 0, 300, 100));
     rightForegroundWindow->setDupTouchToWallpaper(true);
     sp<FakeWindowHandle> rightWallpaperWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Right wallpaper window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     rightWallpaperWindow->setFrame(Rect(200, 0, 300, 100));
     rightWallpaperWindow->setIsWallpaper(true);
 
@@ -1132,34 +1148,34 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> leftForegroundWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left foreground window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftForegroundWindow->setFrame(Rect(0, 0, 100, 100));
     leftForegroundWindow->setDupTouchToWallpaper(true);
     sp<FakeWindowHandle> leftWallpaperWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left wallpaper window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftWallpaperWindow->setFrame(Rect(0, 0, 100, 100));
     leftWallpaperWindow->setIsWallpaper(true);
 
     sp<FakeWindowHandle> middleForegroundWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Middle foreground window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     middleForegroundWindow->setFrame(Rect(100, 0, 200, 100));
     middleForegroundWindow->setDupTouchToWallpaper(true);
     sp<FakeWindowHandle> middleWallpaperWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Middle wallpaper window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     middleWallpaperWindow->setFrame(Rect(100, 0, 200, 100));
     middleWallpaperWindow->setIsWallpaper(true);
 
     sp<FakeWindowHandle> rightForegroundWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Right foreground window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     rightForegroundWindow->setFrame(Rect(200, 0, 300, 100));
     rightForegroundWindow->setDupTouchToWallpaper(true);
     sp<FakeWindowHandle> rightWallpaperWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Right wallpaper window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     rightWallpaperWindow->setFrame(Rect(200, 0, 300, 100));
     rightWallpaperWindow->setIsWallpaper(true);
 
@@ -1239,12 +1255,14 @@
 TEST_P(ShouldSplitTouchFixture, WallpaperWindowReceivesMultiTouch) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> foregroundWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground",
+                                       ui::LogicalDisplayId::DEFAULT);
     foregroundWindow->setDupTouchToWallpaper(true);
     foregroundWindow->setPreventSplitting(GetParam());
 
     sp<FakeWindowHandle> wallpaperWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper",
+                                       ui::LogicalDisplayId::DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
 
     mDispatcher->onWindowInfosChanged(
@@ -1252,13 +1270,13 @@
 
     // Touch down on top window
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 100}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 100}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Both top window and its wallpaper should receive the touch down
     foregroundWindow->consumeMotionDown();
-    wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaperWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
 
     // Second finger down on the top window
     const MotionEvent secondFingerDownEvent =
@@ -1272,12 +1290,12 @@
                                 InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     foregroundWindow->consumeMotionPointerDown(/*pointerIndex=*/1);
-    wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ADISPLAY_ID_DEFAULT,
+    wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ui::LogicalDisplayId::DEFAULT,
                                               EXPECTED_WALLPAPER_FLAGS);
 
     const MotionEvent secondFingerUpEvent =
             MotionEventBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150))
@@ -1287,13 +1305,14 @@
                                 InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     foregroundWindow->consumeMotionPointerUp(0);
-    wallpaperWindow->consumeMotionPointerUp(0, ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaperWindow->consumeMotionPointerUp(0, ui::LogicalDisplayId::DEFAULT,
+                                            EXPECTED_WALLPAPER_FLAGS);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher,
                                 MotionEventBuilder(AMOTION_EVENT_ACTION_UP,
                                                    AINPUT_SOURCE_TOUCHSCREEN)
-                                        .displayId(ADISPLAY_ID_DEFAULT)
+                                        .displayId(ui::LogicalDisplayId::DEFAULT)
                                         .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                                         .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER)
                                                          .x(100)
@@ -1301,8 +1320,8 @@
                                         .build(),
                                 INJECT_EVENT_TIMEOUT, InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    foregroundWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
-    wallpaperWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    foregroundWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT);
+    wallpaperWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
 }
 
 /**
@@ -1315,18 +1334,19 @@
  */
 TEST_F(InputDispatcherTest, TwoWindows_SplitWallpaperTouch) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
     leftWindow->setDupTouchToWallpaper(true);
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 400, 200));
     rightWindow->setDupTouchToWallpaper(true);
 
     sp<FakeWindowHandle> wallpaperWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper",
+                                       ui::LogicalDisplayId::DEFAULT);
     wallpaperWindow->setFrame(Rect(0, 0, 400, 200));
     wallpaperWindow->setIsWallpaper(true);
 
@@ -1338,13 +1358,13 @@
 
     // Touch down on left window
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 100}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 100}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Both foreground window and its wallpaper should receive the touch down
     leftWindow->consumeMotionDown();
-    wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaperWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
 
     // Second finger down on the right window
     const MotionEvent secondFingerDownEvent =
@@ -1360,8 +1380,8 @@
 
     leftWindow->consumeMotionMove();
     // Since the touch is split, right window gets ACTION_DOWN
-    rightWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ADISPLAY_ID_DEFAULT,
+    rightWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ui::LogicalDisplayId::DEFAULT,
                                               EXPECTED_WALLPAPER_FLAGS);
 
     // Now, leftWindow, which received the first finger, disappears.
@@ -1369,7 +1389,7 @@
             {{*rightWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0});
     leftWindow->consumeMotionCancel();
     // Since a "parent" window of the wallpaper is gone, wallpaper should receive cancel, too.
-    wallpaperWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaperWindow->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
 
     // The pointer that's still down on the right window moves, and goes to the right window only.
     // As far as the dispatcher's concerned though, both pointers are still present.
@@ -1396,18 +1416,19 @@
  */
 TEST_F(InputDispatcherTest, WallpaperWindowWhenSlippery) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
     leftWindow->setDupTouchToWallpaper(true);
     leftWindow->setSlippery(true);
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     sp<FakeWindowHandle> wallpaperWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper",
+                                       ui::LogicalDisplayId::DEFAULT);
     wallpaperWindow->setIsWallpaper(true);
 
     mDispatcher->onWindowInfosChanged(
@@ -1418,23 +1439,23 @@
 
     // Touch down on left window
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 100}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 100}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Both foreground window and its wallpaper should receive the touch down
     leftWindow->consumeMotionDown();
-    wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaperWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
 
     // Move to right window, the left window should receive cancel.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {201, 100}))
+                                ui::LogicalDisplayId::DEFAULT, {201, 100}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     leftWindow->consumeMotionCancel();
-    rightWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    wallpaperWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    rightWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    wallpaperWindow->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
 }
 
 /**
@@ -1455,14 +1476,14 @@
  */
 TEST_F(InputDispatcherTest, TwoPointerCancelInconsistentPolicy) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 200, 200));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
 
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0});
@@ -1533,8 +1554,8 @@
 TEST_F(InputDispatcherTest, HoverEventInconsistentPolicy) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 300, 300));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -1595,12 +1616,12 @@
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
 
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     mDispatcher->onWindowInfosChanged(
@@ -1703,12 +1724,12 @@
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
 
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     mDispatcher->onWindowInfosChanged(
@@ -1792,8 +1813,8 @@
  */
 TEST_F(InputDispatcherTest, HoverWhileWindowAppears) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     // Only a single window is present at first
@@ -1808,7 +1829,7 @@
     // Now, an obscuring window appears!
     sp<FakeWindowHandle> obscuringWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Obscuring window",
-                                       ADISPLAY_ID_DEFAULT,
+                                       ui::LogicalDisplayId::DEFAULT,
                                        /*createInputChannel=*/false);
     obscuringWindow->setFrame(Rect(0, 0, 200, 200));
     obscuringWindow->setTouchOcclusionMode(TouchOcclusionMode::BLOCK_UNTRUSTED);
@@ -1841,8 +1862,8 @@
  */
 TEST_F(InputDispatcherTest, HoverMoveWhileWindowAppears) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     // Only a single window is present at first
@@ -1857,7 +1878,7 @@
     // Now, an obscuring window appears!
     sp<FakeWindowHandle> obscuringWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Obscuring window",
-                                       ADISPLAY_ID_DEFAULT,
+                                       ui::LogicalDisplayId::DEFAULT,
                                        /*createInputChannel=*/false);
     obscuringWindow->setFrame(Rect(0, 0, 200, 200));
     obscuringWindow->setTouchOcclusionMode(TouchOcclusionMode::BLOCK_UNTRUSTED);
@@ -1899,8 +1920,8 @@
  */
 TEST_F(InputDispatcherTest, HoverMoveAndScroll) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
@@ -1931,8 +1952,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, StylusDownBlocksTouchDown) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -1978,8 +1999,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, StylusDownDoesNotBlockTouchDown) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -2027,10 +2048,10 @@
 TEST_F(InputDispatcherMultiDeviceTest, StylusDownWithSpyBlocksTouchDown) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 200, 200));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
@@ -2086,10 +2107,10 @@
 TEST_F(InputDispatcherMultiDeviceTest, StylusDownWithSpyDoesNotBlockTouchDown) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 200, 200));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
@@ -2148,8 +2169,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, StylusHoverBlocksTouchDown) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -2200,8 +2221,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, StylusHoverDoesNotBlockTouchDown) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -2254,8 +2275,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, TouchIsCanceledByStylusHover) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -2308,8 +2329,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, TouchIsNotCanceledByStylusHover) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -2363,8 +2384,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, LatestStylusWins) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -2415,8 +2436,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, TwoStylusDevicesActiveAtTheSameTime) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -2463,8 +2484,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, TouchIsCanceledByStylusDown) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -2508,8 +2529,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, TouchIsNotCanceledByStylusDown) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -2562,12 +2583,12 @@
 TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceSplitTouch_legacy) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     mDispatcher->onWindowInfosChanged(
@@ -2647,12 +2668,12 @@
 TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceSplitTouch) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     mDispatcher->onWindowInfosChanged(
@@ -2725,12 +2746,12 @@
  */
 TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceHover) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     mDispatcher->onWindowInfosChanged(
@@ -2784,18 +2805,18 @@
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 400, 400));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
 
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
 
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
@@ -2860,18 +2881,18 @@
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 400, 400));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
 
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
 
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
@@ -2939,18 +2960,18 @@
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 400, 400));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
 
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     mDispatcher->onWindowInfosChanged(
@@ -3015,18 +3036,18 @@
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 400, 400));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
 
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     mDispatcher->onWindowInfosChanged(
@@ -3092,8 +3113,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, MixedTouchAndMouseWithPointerDown_legacy) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 400, 400));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -3172,8 +3193,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, MixedTouchAndMouseWithPointerDown) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 400, 400));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -3247,8 +3268,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, UnfinishedInjectedEvent_legacy) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 400, 400));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -3284,8 +3305,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, UnfinishedInjectedEvent) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 400, 400));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -3328,12 +3349,12 @@
 TEST_F(InputDispatcherMultiDeviceTest, HoverTapAndSplitTouch_legacy) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     mDispatcher->onWindowInfosChanged(
@@ -3414,12 +3435,12 @@
 TEST_F(InputDispatcherMultiDeviceTest, HoverTapAndSplitTouch) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 200, 200));
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 400, 200));
 
     mDispatcher->onWindowInfosChanged(
@@ -3481,8 +3502,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, StylusHoverIgnoresTouchTap) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -3548,8 +3569,8 @@
 TEST_F(InputDispatcherMultiDeviceTest, StylusHoverWithTouchTap) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -3608,12 +3629,13 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> leftWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 100, 100));
 
     sp<FakeWindowHandle> sbtRightWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher,
-                                       "Stylus blocks touch (right) window", ADISPLAY_ID_DEFAULT);
+                                       "Stylus blocks touch (right) window",
+                                       ui::LogicalDisplayId::DEFAULT);
     sbtRightWindow->setFrame(Rect(100, 100, 200, 200));
     sbtRightWindow->setGlobalStylusBlocksTouch(true);
 
@@ -3680,12 +3702,13 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> leftWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 100, 100));
 
     sp<FakeWindowHandle> sbtRightWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher,
-                                       "Stylus blocks touch (right) window", ADISPLAY_ID_DEFAULT);
+                                       "Stylus blocks touch (right) window",
+                                       ui::LogicalDisplayId::DEFAULT);
     sbtRightWindow->setFrame(Rect(100, 100, 200, 200));
     sbtRightWindow->setGlobalStylusBlocksTouch(true);
 
@@ -3746,13 +3769,13 @@
  */
 TEST_F(InputDispatcherTest, StylusHoverAndDownNoInputChannel) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 200, 200));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setNoInputChannel(true);
     window->setFrame(Rect(0, 0, 200, 200));
 
@@ -3805,8 +3828,8 @@
 TEST_F(InputDispatcherTest, StaleStylusHoverGestureIsComplete) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -3844,13 +3867,13 @@
 TEST_F(InputDispatcherTest, TouchPilferAndMouseMove_legacy) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 200, 200));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0});
@@ -3947,13 +3970,13 @@
 TEST_F(InputDispatcherTest, TouchPilferAndMouseMove) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 200, 200));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0});
@@ -4171,14 +4194,14 @@
 
 TEST_F(InputDispatcherTest, HoverMoveEnterMouseClickAndHoverMoveExit) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> windowLeft =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> windowLeft = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     windowLeft->setFrame(Rect(0, 0, 600, 800));
-    sp<FakeWindowHandle> windowRight =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> windowRight = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     windowRight->setFrame(Rect(600, 0, 1200, 800));
 
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     mDispatcher->onWindowInfosChanged(
             {{*windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0});
@@ -4238,7 +4261,7 @@
                                         .buttonState(0)
                                         .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
                                         .build()));
-    windowLeft->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    windowLeft->consumeMotionUp(ui::LogicalDisplayId::DEFAULT);
 
     // Move mouse cursor back to right window
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -4262,8 +4285,8 @@
 TEST_F(InputDispatcherTest, TwoPointersDownMouseClick_legacy) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 600, 800));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -4322,8 +4345,8 @@
 TEST_F(InputDispatcherTest, TwoPointersDownMouseClick) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 600, 800));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -4376,16 +4399,16 @@
 TEST_F(InputDispatcherTest, HoverWithSpyWindows) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 600, 800));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 600, 800));
 
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
     mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0});
 
     // Send mouse cursor to the window
@@ -4409,16 +4432,16 @@
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 600, 800));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 600, 800));
 
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
     mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0});
 
     // Send mouse cursor to the window
@@ -4516,16 +4539,16 @@
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(0, 0, 600, 800));
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 600, 800));
 
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
     mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0});
 
     // Send mouse cursor to the window
@@ -4612,11 +4635,11 @@
 // directly in this test.
 TEST_F(InputDispatcherTest, HoverEnterMouseClickAndHoverExit) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 1200, 800));
 
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
@@ -4663,7 +4686,7 @@
                                         .buttonState(0)
                                         .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
                                         .build()));
-    window->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionUp(ui::LogicalDisplayId::DEFAULT);
 
     // We already canceled the hovering implicitly by injecting the "DOWN" event without lifting the
     // hover first. Therefore, injection of HOVER_EXIT is inconsistent, and should fail.
@@ -4682,11 +4705,11 @@
  */
 TEST_F(InputDispatcherTest, HoverExitIsSentToRemovedWindow) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 1200, 800));
 
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
@@ -4710,11 +4733,11 @@
                   REQUIRES_FLAGS_DISABLED(ACONFIG_FLAG(com::android::input::flags,
                                                        a11y_crash_on_inconsistent_event_stream))) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 1200, 800));
 
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
@@ -4736,8 +4759,8 @@
 TEST_F(InputDispatcherTest, TouchDownAfterMouseHover_legacy) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 100, 100));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -4770,8 +4793,8 @@
 TEST_F(InputDispatcherTest, TouchDownAfterMouseHover) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 100, 100));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -4803,8 +4826,8 @@
 TEST_F(InputDispatcherTest, MouseHoverAndTouchTap_legacy) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 100, 100));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -4843,8 +4866,8 @@
 TEST_F(InputDispatcherTest, MouseHoverAndTouchTap) {
     SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 100, 100));
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -4878,7 +4901,7 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> windowDefaultDisplay =
             sp<FakeWindowHandle>::make(application, mDispatcher, "DefaultDisplay",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     windowDefaultDisplay->setFrame(Rect(0, 0, 600, 800));
     sp<FakeWindowHandle> windowSecondDisplay =
             sp<FakeWindowHandle>::make(application, mDispatcher, "SecondDisplay",
@@ -4894,7 +4917,7 @@
               injectMotionEvent(*mDispatcher,
                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
                                                    AINPUT_SOURCE_MOUSE)
-                                        .displayId(ADISPLAY_ID_DEFAULT)
+                                        .displayId(ui::LogicalDisplayId::DEFAULT)
                                         .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(600))
                                         .build()));
     windowDefaultDisplay->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
@@ -4913,7 +4936,7 @@
               injectMotionEvent(*mDispatcher,
                                 MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
                                                    AINPUT_SOURCE_MOUSE)
-                                        .displayId(ADISPLAY_ID_DEFAULT)
+                                        .displayId(ui::LogicalDisplayId::DEFAULT)
                                         .pointer(PointerBuilder(0, ToolType::MOUSE).x(400).y(700))
                                         .build()));
     windowDefaultDisplay->consumeMotionEvent(
@@ -4925,14 +4948,14 @@
 TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> windowLeft =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> windowLeft = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     windowLeft->setFrame(Rect(0, 0, 600, 800));
-    sp<FakeWindowHandle> windowRight =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> windowRight = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     windowRight->setFrame(Rect(600, 0, 1200, 800));
 
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     mDispatcher->onWindowInfosChanged(
             {{*windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0});
@@ -4941,15 +4964,16 @@
     // left window. This event should be dispatched to the left window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE,
-                                ADISPLAY_ID_DEFAULT, {610, 400}, {599, 400}));
-    windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+                                ui::LogicalDisplayId::DEFAULT, {610, 400}, {599, 400}));
+    windowLeft->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     windowRight->assertNoEvents();
 }
 
 TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsKeyStream) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     window->setFocusable(true);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -4957,41 +4981,44 @@
 
     window->consumeFocusEvent(true);
 
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
 
     // Window should receive key down event.
-    window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
 
     // When device reset happens, that key stream should be terminated with FLAG_CANCELED
     // on the app side.
     mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID});
-    window->consumeKeyUp(ADISPLAY_ID_DEFAULT, AKEY_EVENT_FLAG_CANCELED);
+    window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT, AKEY_EVENT_FLAG_CANCELED);
 }
 
 TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsMotionStream) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT));
 
     // Window should receive motion down event.
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     // When device reset happens, that motion stream should be terminated with ACTION_CANCEL
     // on the app side.
     mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID});
     window->consumeMotionEvent(
-            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
 }
 
 TEST_F(InputDispatcherTest, NotifyDeviceResetCancelsHoveringStream) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
@@ -5014,8 +5041,9 @@
 
 TEST_F(InputDispatcherTest, InterceptKeyByPolicy) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     window->setFocusable(true);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -5023,13 +5051,14 @@
 
     window->consumeFocusEvent(true);
 
-    const NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
+    const NotifyKeyArgs keyArgs =
+            generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT);
     const std::chrono::milliseconds interceptKeyTimeout = 50ms;
     const nsecs_t injectTime = keyArgs.eventTime;
     mFakePolicy->setInterceptKeyTimeout(interceptKeyTimeout);
     mDispatcher->notifyKey(keyArgs);
     // The dispatching time should be always greater than or equal to intercept key timeout.
-    window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
     ASSERT_TRUE((systemTime(SYSTEM_TIME_MONOTONIC) - injectTime) >=
                 std::chrono::nanoseconds(interceptKeyTimeout).count());
 }
@@ -5039,8 +5068,9 @@
  */
 TEST_F(InputDispatcherTest, InterceptKeyIfKeyUp) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     window->setFocusable(true);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -5048,15 +5078,15 @@
 
     window->consumeFocusEvent(true);
 
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
-    window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
+    window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
 
     // Set a value that's significantly larger than the default consumption timeout. If the
     // implementation is correct, the actual value doesn't matter; it won't slow down the test.
     mFakePolicy->setInterceptKeyTimeout(600ms);
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT));
     // Window should receive key event immediately when same key up.
-    window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
+    window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT);
 }
 
 /**
@@ -5068,13 +5098,13 @@
  */
 TEST_F(InputDispatcherTest, ActionOutsideForOwnedWindowHasValidCoordinates) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect{0, 0, 100, 100});
 
     sp<FakeWindowHandle> outsideWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Outside Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     outsideWindow->setFrame(Rect{100, 100, 200, 200});
     outsideWindow->setWatchOutsideTouch(true);
     // outsideWindow must be above 'window' to receive ACTION_OUTSIDE events when 'window' is tapped
@@ -5082,8 +5112,8 @@
 
     // Tap on first window.
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {PointF{50, 50}}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {PointF{50, 50}}));
     window->consumeMotionDown();
     // The coordinates of the tap in 'outsideWindow' are relative to its top left corner.
     // Therefore, we should offset them by (100, 100) relative to the screen's top left corner.
@@ -5092,7 +5122,7 @@
 
     // Ensure outsideWindow doesn't get any more events for the gesture.
     mDispatcher->notifyMotion(generateMotionArgs(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT, {PointF{51, 51}}));
+                                                 ui::LogicalDisplayId::DEFAULT, {PointF{51, 51}}));
     window->consumeMotionMove();
     outsideWindow->assertNoEvents();
 }
@@ -5116,13 +5146,13 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> leftWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect{0, 0, 100, 100});
     leftWindow->setOwnerInfo(gui::Pid{1}, gui::Uid{101});
 
     sp<FakeWindowHandle> outsideWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Outside Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     outsideWindow->setFrame(Rect{100, 100, 200, 200});
     outsideWindow->setOwnerInfo(gui::Pid{1}, gui::Uid{101});
     outsideWindow->setWatchOutsideTouch(true);
@@ -5131,7 +5161,7 @@
             std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> rightWindow =
             sp<FakeWindowHandle>::make(anotherApplication, mDispatcher, "Right Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect{100, 0, 200, 100});
     rightWindow->setOwnerInfo(gui::Pid{2}, gui::Uid{202});
 
@@ -5195,32 +5225,33 @@
 TEST_F(InputDispatcherTest, ActionOutsideSentOnlyWhenAWindowIsTouched) {
     // There are three windows that do not overlap. `window` wants to WATCH_OUTSIDE_TOUCH.
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "First Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "First Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     window->setWatchOutsideTouch(true);
     window->setFrame(Rect{0, 0, 100, 100});
     sp<FakeWindowHandle> secondWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     secondWindow->setFrame(Rect{100, 100, 200, 200});
     sp<FakeWindowHandle> thirdWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Third Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     thirdWindow->setFrame(Rect{200, 200, 300, 300});
     mDispatcher->onWindowInfosChanged(
             {{*window->getInfo(), *secondWindow->getInfo(), *thirdWindow->getInfo()}, {}, 0, 0});
 
     // First pointer lands outside all windows. `window` does not get ACTION_OUTSIDE.
-    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {PointF{-10, -10}}));
+    mDispatcher->notifyMotion(
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {PointF{-10, -10}}));
     window->assertNoEvents();
     secondWindow->assertNoEvents();
 
     // The second pointer lands inside `secondWindow`, which should receive a DOWN event.
     // Now, `window` should get ACTION_OUTSIDE.
     mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT,
+                                                 ui::LogicalDisplayId::DEFAULT,
                                                  {PointF{-10, -10}, PointF{105, 105}}));
     const std::map<int32_t, PointF> expectedPointers{{0, PointF{-10, -10}}, {1, PointF{105, 105}}};
     window->consumeMotionEvent(
@@ -5231,7 +5262,8 @@
     // The third pointer lands inside `thirdWindow`, which should receive a DOWN event. There is
     // no ACTION_OUTSIDE sent to `window` because one has already been sent for this gesture.
     mDispatcher->notifyMotion(
-            generateMotionArgs(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+            generateMotionArgs(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT,
                                {PointF{-10, -10}, PointF{105, 105}, PointF{205, 205}}));
     window->assertNoEvents();
     secondWindow->consumeMotionMove();
@@ -5240,8 +5272,9 @@
 
 TEST_F(InputDispatcherTest, OnWindowInfosChanged_RemoveAllWindowsOnDisplay) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     window->setFocusable(true);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -5249,13 +5282,15 @@
 
     window->consumeFocusEvent(true);
 
-    const NotifyKeyArgs keyDown = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
-    const NotifyKeyArgs keyUp = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
+    const NotifyKeyArgs keyDown =
+            generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT);
+    const NotifyKeyArgs keyUp =
+            generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT);
     mDispatcher->notifyKey(keyDown);
     mDispatcher->notifyKey(keyUp);
 
-    window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
-    window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
+    window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
+    window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT);
 
     // All windows are removed from the display. Ensure that we can no longer dispatch to it.
     mDispatcher->onWindowInfosChanged({{}, {}, 0, 0});
@@ -5269,22 +5304,23 @@
 
 TEST_F(InputDispatcherTest, NonSplitTouchableWindowReceivesMultiTouch) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     // Ensure window is non-split and have some transform.
     window->setPreventSplitting(true);
     window->setWindowOffset(20, 40);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {50, 50}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(-30).y(-50))
@@ -5315,12 +5351,12 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> leftWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left splittable Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftWindow->setPreventSplitting(false);
     leftWindow->setFrame(Rect(0, 0, 100, 100));
     sp<FakeWindowHandle> rightWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Right non-splittable Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     rightWindow->setPreventSplitting(true);
     rightWindow->setFrame(Rect(100, 100, 200, 200));
     mDispatcher->onWindowInfosChanged(
@@ -5343,12 +5379,12 @@
 
 TEST_F(InputDispatcherTest, TouchpadThreeFingerSwipeOnlySentToTrustedOverlays) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 400, 400));
     sp<FakeWindowHandle> trustedOverlay =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Trusted Overlay",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     trustedOverlay->setSpy(true);
     trustedOverlay->setTrustedOverlay(true);
 
@@ -5411,8 +5447,8 @@
 
 TEST_F(InputDispatcherTest, TouchpadThreeFingerSwipeNotSentToSingleWindow) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 400, 400));
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
@@ -5468,8 +5504,8 @@
  */
 TEST_F(InputDispatcherTest, MultiplePointersWithRotatingWindow) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 400, 400));
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
@@ -5534,13 +5570,14 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
     sp<FakeWindowHandle> spyWindowDefaultDisplay =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                       ui::LogicalDisplayId::DEFAULT);
     spyWindowDefaultDisplay->setTrustedOverlay(true);
     spyWindowDefaultDisplay->setSpy(true);
 
     sp<FakeWindowHandle> windowDefaultDisplay =
             sp<FakeWindowHandle>::make(application, mDispatcher, "DefaultDisplay",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     windowDefaultDisplay->setWindowTransform(1, 0, 0, 1);
 
     sp<FakeWindowHandle> windowSecondDisplay = windowDefaultDisplay->clone(SECOND_DISPLAY_ID);
@@ -5554,10 +5591,10 @@
              0,
              0});
 
-    // Send down to ADISPLAY_ID_DEFAULT
+    // Send down to ui::LogicalDisplayId::DEFAULT
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 100}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 100}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     spyWindowDefaultDisplay->consumeMotionDown();
@@ -5570,10 +5607,10 @@
     ASSERT_NE(nullptr, event);
     EXPECT_EQ(AMOTION_EVENT_ACTION_CANCEL, event->getAction());
 
-    // The cancel event is sent to windowDefaultDisplay of the ADISPLAY_ID_DEFAULT display, so
-    // the coordinates of the cancel are converted by windowDefaultDisplay's transform, the x and y
-    // coordinates are both 100, otherwise if the cancel event is sent to windowSecondDisplay of
-    // SECOND_DISPLAY_ID, the x and y coordinates are 200
+    // The cancel event is sent to windowDefaultDisplay of the ui::LogicalDisplayId::DEFAULT
+    // display, so the coordinates of the cancel are converted by windowDefaultDisplay's transform,
+    // the x and y coordinates are both 100, otherwise if the cancel event is sent to
+    // windowSecondDisplay of SECOND_DISPLAY_ID, the x and y coordinates are 200
     EXPECT_EQ(100, event->getX(0));
     EXPECT_EQ(100, event->getY(0));
 }
@@ -5617,7 +5654,7 @@
         // respectively.
         ui::Transform displayTransform;
         displayTransform.set(2, 0, 0, 4);
-        addDisplayInfo(ADISPLAY_ID_DEFAULT, displayTransform);
+        addDisplayInfo(ui::LogicalDisplayId::DEFAULT, displayTransform);
 
         std::shared_ptr<FakeApplicationHandle> application =
                 std::make_shared<FakeApplicationHandle>();
@@ -5625,13 +5662,13 @@
         // Add two windows to the display. Their frames are represented in the display space.
         sp<FakeWindowHandle> firstWindow =
                 sp<FakeWindowHandle>::make(application, mDispatcher, "First Window",
-                                           ADISPLAY_ID_DEFAULT);
+                                           ui::LogicalDisplayId::DEFAULT);
         firstWindow->setFrame(Rect(0, 0, 100, 200), displayTransform);
         addWindow(firstWindow);
 
         sp<FakeWindowHandle> secondWindow =
                 sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window",
-                                           ADISPLAY_ID_DEFAULT);
+                                           ui::LogicalDisplayId::DEFAULT);
         secondWindow->setFrame(Rect(100, 200, 200, 400), displayTransform);
         addWindow(secondWindow);
         return {std::move(firstWindow), std::move(secondWindow)};
@@ -5648,8 +5685,8 @@
     // selected so that if the hit test was performed with the point and the bounds being in
     // different coordinate spaces, the event would end up in the incorrect window.
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {PointF{75, 55}}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {PointF{75, 55}}));
 
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
@@ -5662,7 +5699,7 @@
     // Send down to the first window. The point is represented in the logical display space. The
     // point is selected so that if the hit test was done in logical display space, then it would
     // end up in the incorrect window.
-    injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+    injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                      PointF{75 * 2, 55 * 4});
 
     firstWindow->consumeMotionDown();
@@ -5681,7 +5718,7 @@
     const vec2 untransformedPoint = injectedEventTransform.inverse().transform(expectedPoint);
 
     MotionEvent event = MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                                .displayId(ADISPLAY_ID_DEFAULT)
+                                .displayId(ui::LogicalDisplayId::DEFAULT)
                                 .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                                 .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER)
                                                  .x(untransformedPoint.x)
@@ -5700,9 +5737,9 @@
     auto [firstWindow, secondWindow] = setupScaledDisplayScenario();
 
     // Send down to the second window.
-    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {PointF{150, 220}}));
+    mDispatcher->notifyMotion(
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {PointF{150, 220}}));
 
     firstWindow->assertNoEvents();
     std::unique_ptr<MotionEvent> event = secondWindow->consumeMotionEvent();
@@ -5724,17 +5761,17 @@
     auto [firstWindow, secondWindow] = setupScaledDisplayScenario();
     // The monitor will always receive events in the logical display's coordinate space, because
     // it does not have a window.
-    FakeMonitorReceiver monitor{*mDispatcher, "Monitor", ADISPLAY_ID_DEFAULT};
+    FakeMonitorReceiver monitor{*mDispatcher, "Monitor", ui::LogicalDisplayId::DEFAULT};
 
     // Send down to the first window.
     mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT, {PointF{50, 100}}));
+                                                 ui::LogicalDisplayId::DEFAULT, {PointF{50, 100}}));
     firstWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 400)));
     monitor.consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 400)));
 
     // Second pointer goes down on second window.
     mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT,
+                                                 ui::LogicalDisplayId::DEFAULT,
                                                  {PointF{50, 100}, PointF{150, 220}}));
     secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 80)));
     const std::map<int32_t, PointF> expectedMonitorPointers{{0, PointF{100, 400}},
@@ -5755,7 +5792,7 @@
 
     // Send down to the first window.
     mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT, {PointF{50, 100}}));
+                                                 ui::LogicalDisplayId::DEFAULT, {PointF{50, 100}}));
     firstWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 400)));
 
     // The pointer is transferred to the second window, and the second window receives it in the
@@ -5770,13 +5807,15 @@
 
     // Send hover move to the second window, and ensure it shows up as hover enter.
     mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS,
-                                                 ADISPLAY_ID_DEFAULT, {PointF{150, 220}}));
+                                                 ui::LogicalDisplayId::DEFAULT,
+                                                 {PointF{150, 220}}));
     secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER),
                                            WithCoords(100, 80), WithRawCoords(300, 880)));
 
     // Touch down at the same location and ensure a hover exit is synthesized.
     mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_STYLUS,
-                                                 ADISPLAY_ID_DEFAULT, {PointF{150, 220}}));
+                                                 ui::LogicalDisplayId::DEFAULT,
+                                                 {PointF{150, 220}}));
     secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithCoords(100, 80),
                                            WithRawCoords(300, 880)));
     secondWindow->consumeMotionEvent(
@@ -5801,14 +5840,16 @@
 
     // Send hover move to the second window, and ensure it shows up as hover enter.
     mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS,
-                                                 ADISPLAY_ID_DEFAULT, {PointF{150, 220}}));
+                                                 ui::LogicalDisplayId::DEFAULT,
+                                                 {PointF{150, 220}}));
     secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER),
                                            WithCoords(100, 80), WithRawCoords(300, 880)));
 
     // Touch down at the same location and ensure a hover exit is synthesized for the correct
     // display.
     mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_STYLUS,
-                                                 ADISPLAY_ID_DEFAULT, {PointF{150, 220}}));
+                                                 ui::LogicalDisplayId::DEFAULT,
+                                                 {PointF{150, 220}}));
     secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithCoords(100, 80),
                                            WithRawCoords(300, 880)));
     secondWindow->consumeMotionEvent(
@@ -5822,7 +5863,8 @@
 
     // Send hover enter to second window
     mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS,
-                                                 ADISPLAY_ID_DEFAULT, {PointF{150, 220}}));
+                                                 ui::LogicalDisplayId::DEFAULT,
+                                                 {PointF{150, 220}}));
     secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER),
                                            WithCoords(100, 80), WithRawCoords(300, 880)));
 
@@ -5850,17 +5892,18 @@
 
     // Send hover enter to second window
     mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS,
-                                                 ADISPLAY_ID_DEFAULT, {PointF{150, 220}}));
+                                                 ui::LogicalDisplayId::DEFAULT,
+                                                 {PointF{150, 220}}));
     secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER),
                                            WithCoords(100, 80), WithRawCoords(300, 880),
-                                           WithDisplayId(ADISPLAY_ID_DEFAULT)));
+                                           WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
 
     mDispatcher->cancelCurrentTouch();
 
     // Ensure the cancelation happens with the correct displayId and the correct coordinates.
     secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithCoords(100, 80),
                                            WithRawCoords(300, 880),
-                                           WithDisplayId(ADISPLAY_ID_DEFAULT)));
+                                           WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
     secondWindow->assertNoEvents();
     firstWindow->assertNoEvents();
 }
@@ -5887,13 +5930,13 @@
     const int32_t logicalDisplayHeight = isRotated ? displayWidth : displayHeight;
     const ui::Transform displayTransform(ui::Transform::toRotationFlags(rotation),
                                          logicalDisplayWidth, logicalDisplayHeight);
-    addDisplayInfo(ADISPLAY_ID_DEFAULT, displayTransform);
+    addDisplayInfo(ui::LogicalDisplayId::DEFAULT, displayTransform);
 
     // Create a window with its bounds determined in the logical display.
     const Rect frameInLogicalDisplay(100, 100, 200, 300);
     const Rect frameInDisplay = displayTransform.inverse().transform(frameInLogicalDisplay);
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(frameInDisplay, displayTransform);
     addWindow(window);
 
@@ -5903,14 +5946,14 @@
     for (const auto pointInsideWindow : insidePoints) {
         const vec2 p = displayTransform.inverse().transform(pointInsideWindow);
         const PointF pointInDisplaySpace{p.x, p.y};
-        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                     {pointInDisplaySpace}));
+        mDispatcher->notifyMotion(
+                generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                                   ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace}));
         window->consumeMotionDown();
 
-        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP,
-                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                     {pointInDisplaySpace}));
+        mDispatcher->notifyMotion(
+                generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                   ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace}));
         window->consumeMotionUp();
     }
 
@@ -5920,13 +5963,13 @@
     for (const auto pointOutsideWindow : outsidePoints) {
         const vec2 p = displayTransform.inverse().transform(pointOutsideWindow);
         const PointF pointInDisplaySpace{p.x, p.y};
-        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                     {pointInDisplaySpace}));
+        mDispatcher->notifyMotion(
+                generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                                   ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace}));
 
-        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP,
-                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                     {pointInDisplaySpace}));
+        mDispatcher->notifyMotion(
+                generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                   ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace}));
     }
     window->assertNoEvents();
 }
@@ -5950,7 +5993,7 @@
     const int32_t logicalDisplayHeight = isRotated ? displayWidth : displayHeight;
     const ui::Transform displayTransform(ui::Transform::toRotationFlags(rotation),
                                          logicalDisplayWidth, logicalDisplayHeight);
-    addDisplayInfo(ADISPLAY_ID_DEFAULT, displayTransform);
+    addDisplayInfo(ui::LogicalDisplayId::DEFAULT, displayTransform);
 
     // Create a window that not trusted.
     const Rect untrustedWindowFrameInLogicalDisplay(100, 100, 200, 300);
@@ -5960,7 +6003,7 @@
 
     sp<FakeWindowHandle> untrustedWindow =
             sp<FakeWindowHandle>::make(untrustedWindowApplication, mDispatcher, "UntrustedWindow",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     untrustedWindow->setFrame(untrustedWindowFrameInDisplay, displayTransform);
     untrustedWindow->setTrustedOverlay(false);
     untrustedWindow->setTouchOcclusionMode(TouchOcclusionMode::BLOCK_UNTRUSTED);
@@ -5976,7 +6019,7 @@
 
     sp<FakeWindowHandle> simpleAppWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "SimpleAppWindow",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     simpleAppWindow->setFrame(simpleAppWindowFrameInDisplay, displayTransform);
     simpleAppWindow->setOwnerInfo(gui::Pid{2}, gui::Uid{202});
     addWindow(simpleAppWindow);
@@ -5989,12 +6032,12 @@
     for (const auto untrustedPoint : untrustedPoints) {
         const vec2 p = displayTransform.inverse().transform(untrustedPoint);
         const PointF pointInDisplaySpace{p.x, p.y};
-        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                     {pointInDisplaySpace}));
-        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP,
-                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                     {pointInDisplaySpace}));
+        mDispatcher->notifyMotion(
+                generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                                   ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace}));
+        mDispatcher->notifyMotion(
+                generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                   ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace}));
     }
     untrustedWindow->assertNoEvents();
     simpleAppWindow->assertNoEvents();
@@ -6005,15 +6048,15 @@
     for (const auto trustedPoint : trustedPoints) {
         const vec2 p = displayTransform.inverse().transform(trustedPoint);
         const PointF pointInDisplaySpace{p.x, p.y};
-        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                     {pointInDisplaySpace}));
-        simpleAppWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT,
+        mDispatcher->notifyMotion(
+                generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                                   ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace}));
+        simpleAppWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT,
                                            AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED);
-        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP,
-                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                     {pointInDisplaySpace}));
-        simpleAppWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT,
+        mDispatcher->notifyMotion(
+                generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                   ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace}));
+        simpleAppWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT,
                                          AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED);
     }
     untrustedWindow->assertNoEvents();
@@ -6040,13 +6083,14 @@
     // Create a couple of windows
     sp<FakeWindowHandle> firstWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "First Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     firstWindow->setDupTouchToWallpaper(true);
     sp<FakeWindowHandle> secondWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     sp<FakeWindowHandle> wallpaper =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper",
+                                       ui::LogicalDisplayId::DEFAULT);
     wallpaper->setIsWallpaper(true);
     // Add the windows to the dispatcher, and ensure the first window is focused
     mDispatcher->onWindowInfosChanged(
@@ -6056,12 +6100,13 @@
 
     // Send down to the first window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT));
 
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
-    wallpaper->consumeMotionDown(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaper->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
     // Dispatcher reports pointer down outside focus for the wallpaper
     mFakePolicy->assertOnPointerDownEquals(wallpaper->getToken());
 
@@ -6071,17 +6116,19 @@
     ASSERT_TRUE(success);
     // The first window gets cancel and the second gets down
     firstWindow->consumeMotionCancel();
-    secondWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
-    wallpaper->consumeMotionCancel(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    secondWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT,
+                                    AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    wallpaper->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
     // There should not be any changes to the focused window when transferring touch
     ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertOnPointerDownWasNotCalled());
 
     // Send up event to the second window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT));
+                                                 ui::LogicalDisplayId::DEFAULT));
     // The first window gets no events and the second gets up
     firstWindow->assertNoEvents();
-    secondWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    secondWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT,
+                                  AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     wallpaper->assertNoEvents();
 }
 
@@ -6101,14 +6148,15 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
     // Create a couple of windows + a spy window
-    sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy",
+                                                                ui::LogicalDisplayId::DEFAULT);
     spyWindow->setTrustedOverlay(true);
     spyWindow->setSpy(true);
-    sp<FakeWindowHandle> firstWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "First", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> firstWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "First",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     sp<FakeWindowHandle> secondWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Second",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     // Add the windows to the dispatcher
     mDispatcher->onWindowInfosChanged(
@@ -6116,7 +6164,8 @@
 
     // Send down to the first window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT));
     // Only the first window and spy should get the down event
     spyWindow->consumeMotionDown();
     firstWindow->consumeMotionDown();
@@ -6128,15 +6177,17 @@
     ASSERT_TRUE(success);
     // The first window gets cancel and the second gets down
     firstWindow->consumeMotionCancel();
-    secondWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    secondWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT,
+                                    AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 
     // Send up event to the second window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT));
+                                                 ui::LogicalDisplayId::DEFAULT));
     // The first  window gets no events and the second+spy get up
     firstWindow->assertNoEvents();
     spyWindow->consumeMotionUp();
-    secondWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    secondWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT,
+                                  AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 }
 
 TEST_P(TransferTouchFixture, TransferTouch_TwoPointersNonSplitTouch) {
@@ -6147,11 +6198,11 @@
     // Create a couple of windows
     sp<FakeWindowHandle> firstWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "First Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     firstWindow->setPreventSplitting(true);
     sp<FakeWindowHandle> secondWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     secondWindow->setPreventSplitting(true);
 
     // Add the windows to the dispatcher
@@ -6160,15 +6211,16 @@
 
     // Send down to the first window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {touchPoint}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {touchPoint}));
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
 
     // Send pointer down to the first window
     mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint}));
+                                                 ui::LogicalDisplayId::DEFAULT,
+                                                 {touchPoint, touchPoint}));
     // Only the first window should get the pointer down event
     firstWindow->consumeMotionPointerDown(1);
     secondWindow->assertNoEvents();
@@ -6179,24 +6231,27 @@
     ASSERT_TRUE(success);
     // The first window gets cancel and the second gets down and pointer down
     firstWindow->consumeMotionCancel();
-    secondWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
-    secondWindow->consumeMotionPointerDown(1, ADISPLAY_ID_DEFAULT,
+    secondWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT,
+                                    AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    secondWindow->consumeMotionPointerDown(1, ui::LogicalDisplayId::DEFAULT,
                                            AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 
     // Send pointer up to the second window
     mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint}));
+                                                 ui::LogicalDisplayId::DEFAULT,
+                                                 {touchPoint, touchPoint}));
     // The first window gets nothing and the second gets pointer up
     firstWindow->assertNoEvents();
-    secondWindow->consumeMotionPointerUp(1, ADISPLAY_ID_DEFAULT,
+    secondWindow->consumeMotionPointerUp(1, ui::LogicalDisplayId::DEFAULT,
                                          AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 
     // Send up event to the second window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT));
+                                                 ui::LogicalDisplayId::DEFAULT));
     // The first window gets nothing and the second gets up
     firstWindow->assertNoEvents();
-    secondWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    secondWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT,
+                                  AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 }
 
 TEST_P(TransferTouchFixture, TransferTouch_MultipleWallpapers) {
@@ -6205,19 +6260,21 @@
     // Create a couple of windows
     sp<FakeWindowHandle> firstWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "First Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     firstWindow->setDupTouchToWallpaper(true);
     sp<FakeWindowHandle> secondWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     secondWindow->setDupTouchToWallpaper(true);
 
     sp<FakeWindowHandle> wallpaper1 =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper1", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper1",
+                                       ui::LogicalDisplayId::DEFAULT);
     wallpaper1->setIsWallpaper(true);
 
     sp<FakeWindowHandle> wallpaper2 =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper2", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper2",
+                                       ui::LogicalDisplayId::DEFAULT);
     wallpaper2->setIsWallpaper(true);
     // Add the windows to the dispatcher
     mDispatcher->onWindowInfosChanged({{*firstWindow->getInfo(), *wallpaper1->getInfo(),
@@ -6228,12 +6285,13 @@
 
     // Send down to the first window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT));
 
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
-    wallpaper1->consumeMotionDown(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaper1->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
     wallpaper2->assertNoEvents();
 
     // Transfer touch focus to the second window
@@ -6243,19 +6301,21 @@
 
     // The first window gets cancel and the second gets down
     firstWindow->consumeMotionCancel();
-    secondWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
-    wallpaper1->consumeMotionCancel(ADISPLAY_ID_DEFAULT, EXPECTED_WALLPAPER_FLAGS);
-    wallpaper2->consumeMotionDown(ADISPLAY_ID_DEFAULT,
+    secondWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT,
+                                    AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    wallpaper1->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS);
+    wallpaper2->consumeMotionDown(ui::LogicalDisplayId::DEFAULT,
                                   EXPECTED_WALLPAPER_FLAGS | AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 
     // Send up event to the second window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT));
+                                                 ui::LogicalDisplayId::DEFAULT));
     // The first  window gets no events and the second gets up
     firstWindow->assertNoEvents();
-    secondWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    secondWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT,
+                                  AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     wallpaper1->assertNoEvents();
-    wallpaper2->consumeMotionUp(ADISPLAY_ID_DEFAULT,
+    wallpaper2->consumeMotionUp(ui::LogicalDisplayId::DEFAULT,
                                 EXPECTED_WALLPAPER_FLAGS | AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 }
 
@@ -6268,7 +6328,7 @@
                 [&](const std::unique_ptr<InputDispatcher>& dispatcher, sp<IBinder> /*ignored*/,
                     sp<IBinder> destChannelToken) {
                     return dispatcher->transferTouchOnDisplay(destChannelToken,
-                                                              ADISPLAY_ID_DEFAULT);
+                                                              ui::LogicalDisplayId::DEFAULT);
                 },
                 [&](const std::unique_ptr<InputDispatcher>& dispatcher, sp<IBinder> from,
                     sp<IBinder> to) {
@@ -6281,12 +6341,12 @@
 
     sp<FakeWindowHandle> firstWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "First Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     firstWindow->setFrame(Rect(0, 0, 600, 400));
 
     sp<FakeWindowHandle> secondWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     secondWindow->setFrame(Rect(0, 400, 600, 800));
 
     // Add the windows to the dispatcher
@@ -6298,15 +6358,15 @@
 
     // Send down to the first window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {pointInFirst}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {pointInFirst}));
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
 
     // Send down to the second window
     mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT,
+                                                 ui::LogicalDisplayId::DEFAULT,
                                                  {pointInFirst, pointInSecond}));
     // The first window gets a move and the second a down
     firstWindow->consumeMotionMove();
@@ -6316,24 +6376,25 @@
     mDispatcher->transferTouchGesture(firstWindow->getToken(), secondWindow->getToken());
     // The first window gets cancel and the new gets pointer down (it already saw down)
     firstWindow->consumeMotionCancel();
-    secondWindow->consumeMotionPointerDown(1, ADISPLAY_ID_DEFAULT,
+    secondWindow->consumeMotionPointerDown(1, ui::LogicalDisplayId::DEFAULT,
                                            AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 
     // Send pointer up to the second window
     mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT,
+                                                 ui::LogicalDisplayId::DEFAULT,
                                                  {pointInFirst, pointInSecond}));
     // The first window gets nothing and the second gets pointer up
     firstWindow->assertNoEvents();
-    secondWindow->consumeMotionPointerUp(1, ADISPLAY_ID_DEFAULT,
+    secondWindow->consumeMotionPointerUp(1, ui::LogicalDisplayId::DEFAULT,
                                          AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 
     // Send up event to the second window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT));
+                                                 ui::LogicalDisplayId::DEFAULT));
     // The first window gets nothing and the second gets up
     firstWindow->assertNoEvents();
-    secondWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    secondWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT,
+                                  AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 }
 
 // Same as TransferTouch_TwoPointersSplitTouch, but using 'transferTouchOnDisplay' api.
@@ -6345,12 +6406,12 @@
 
     sp<FakeWindowHandle> firstWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "First Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     firstWindow->setFrame(Rect(0, 0, 600, 400));
 
     sp<FakeWindowHandle> secondWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     secondWindow->setFrame(Rect(0, 400, 600, 800));
 
     // Add the windows to the dispatcher
@@ -6362,23 +6423,23 @@
 
     // Send down to the first window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {pointInFirst}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {pointInFirst}));
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
 
     // Send down to the second window
     mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT,
+                                                 ui::LogicalDisplayId::DEFAULT,
                                                  {pointInFirst, pointInSecond}));
     // The first window gets a move and the second a down
     firstWindow->consumeMotionMove();
     secondWindow->consumeMotionDown();
 
     // Transfer touch focus to the second window
-    const bool transferred =
-            mDispatcher->transferTouchOnDisplay(secondWindow->getToken(), ADISPLAY_ID_DEFAULT);
+    const bool transferred = mDispatcher->transferTouchOnDisplay(secondWindow->getToken(),
+                                                                 ui::LogicalDisplayId::DEFAULT);
     // The 'transferTouchOnDisplay' call should not succeed, because there are 2 touched windows
     ASSERT_FALSE(transferred);
     firstWindow->assertNoEvents();
@@ -6387,7 +6448,7 @@
     // The rest of the dispatch should proceed as normal
     // Send pointer up to the second window
     mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT,
+                                                 ui::LogicalDisplayId::DEFAULT,
                                                  {pointInFirst, pointInSecond}));
     // The first window gets MOVE and the second gets pointer up
     firstWindow->consumeMotionMove();
@@ -6395,7 +6456,7 @@
 
     // Send up event to the first window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT));
+                                                 ui::LogicalDisplayId::DEFAULT));
     // The first window gets nothing and the second gets up
     firstWindow->consumeMotionUp();
     secondWindow->assertNoEvents();
@@ -6407,13 +6468,16 @@
 TEST_F(InputDispatcherTest, TransferTouch_CloneSurface) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> firstWindowInPrimary =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W1", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W1",
+                                       ui::LogicalDisplayId::DEFAULT);
     firstWindowInPrimary->setFrame(Rect(0, 0, 100, 100));
     sp<FakeWindowHandle> secondWindowInPrimary =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W2",
+                                       ui::LogicalDisplayId::DEFAULT);
     secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100));
 
-    sp<FakeWindowHandle> mirrorWindowInPrimary = firstWindowInPrimary->clone(ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> mirrorWindowInPrimary =
+            firstWindowInPrimary->clone(ui::LogicalDisplayId::DEFAULT);
     mirrorWindowInPrimary->setFrame(Rect(0, 100, 100, 200));
 
     sp<FakeWindowHandle> firstWindowInSecondary = firstWindowInPrimary->clone(SECOND_DISPLAY_ID);
@@ -6432,35 +6496,36 @@
              0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {50, 50}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Window should receive motion event.
-    firstWindowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    firstWindowInPrimary->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     // Transfer touch
     ASSERT_TRUE(mDispatcher->transferTouchGesture(firstWindowInPrimary->getToken(),
                                                   secondWindowInPrimary->getToken()));
     // The first window gets cancel.
     firstWindowInPrimary->consumeMotionCancel();
-    secondWindowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT,
+    secondWindowInPrimary->consumeMotionDown(ui::LogicalDisplayId::DEFAULT,
                                              AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {150, 50}))
+                                ui::LogicalDisplayId::DEFAULT, {150, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     firstWindowInPrimary->assertNoEvents();
-    secondWindowInPrimary->consumeMotionMove(ADISPLAY_ID_DEFAULT,
+    secondWindowInPrimary->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
                                              AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                              {150, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     firstWindowInPrimary->assertNoEvents();
-    secondWindowInPrimary->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    secondWindowInPrimary->consumeMotionUp(ui::LogicalDisplayId::DEFAULT,
+                                           AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 }
 
 // Same as TransferTouch_CloneSurface, but this touch on the secondary display and use
@@ -6468,13 +6533,16 @@
 TEST_F(InputDispatcherTest, TransferTouchOnDisplay_CloneSurface) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> firstWindowInPrimary =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W1", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W1",
+                                       ui::LogicalDisplayId::DEFAULT);
     firstWindowInPrimary->setFrame(Rect(0, 0, 100, 100));
     sp<FakeWindowHandle> secondWindowInPrimary =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W2",
+                                       ui::LogicalDisplayId::DEFAULT);
     secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100));
 
-    sp<FakeWindowHandle> mirrorWindowInPrimary = firstWindowInPrimary->clone(ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> mirrorWindowInPrimary =
+            firstWindowInPrimary->clone(ui::LogicalDisplayId::DEFAULT);
     mirrorWindowInPrimary->setFrame(Rect(0, 100, 100, 200));
 
     sp<FakeWindowHandle> firstWindowInSecondary = firstWindowInPrimary->clone(SECOND_DISPLAY_ID);
@@ -6527,8 +6595,9 @@
 
 TEST_F(InputDispatcherTest, FocusedWindow_ReceivesFocusEventAndKeyEvent) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     window->setFocusable(true);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -6536,10 +6605,10 @@
 
     window->consumeFocusEvent(true);
 
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
 
     // Window should receive key down event.
-    window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
 
     // Should have poked user activity
     mDispatcher->waitForIdle();
@@ -6548,8 +6617,9 @@
 
 TEST_F(InputDispatcherTest, FocusedWindow_DisableUserActivity) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     window->setDisableUserActivity(true);
     window->setFocusable(true);
@@ -6558,10 +6628,10 @@
 
     window->consumeFocusEvent(true);
 
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
 
     // Window should receive key down event.
-    window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
 
     // Should have poked user activity
     mDispatcher->waitForIdle();
@@ -6570,8 +6640,9 @@
 
 TEST_F(InputDispatcherTest, FocusedWindow_DoesNotReceiveSystemShortcut) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     window->setFocusable(true);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -6579,7 +6650,8 @@
 
     window->consumeFocusEvent(true);
 
-    mDispatcher->notifyKey(generateSystemShortcutArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(
+            generateSystemShortcutArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
     mDispatcher->waitForIdle();
 
     // System key is not passed down
@@ -6591,8 +6663,9 @@
 
 TEST_F(InputDispatcherTest, FocusedWindow_DoesNotReceiveAssistantKey) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     window->setFocusable(true);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -6600,7 +6673,8 @@
 
     window->consumeFocusEvent(true);
 
-    mDispatcher->notifyKey(generateAssistantKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(
+            generateAssistantKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
     mDispatcher->waitForIdle();
 
     // System key is not passed down
@@ -6612,8 +6686,9 @@
 
 TEST_F(InputDispatcherTest, FocusedWindow_SystemKeyIgnoresDisableUserActivity) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     window->setDisableUserActivity(true);
     window->setFocusable(true);
@@ -6622,7 +6697,8 @@
 
     window->consumeFocusEvent(true);
 
-    mDispatcher->notifyKey(generateSystemShortcutArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(
+            generateSystemShortcutArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
     mDispatcher->waitForIdle();
 
     // System key is not passed down
@@ -6634,18 +6710,19 @@
 
 TEST_F(InputDispatcherTest, InjectedTouchesPokeUserActivity) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {100, 100}))
+                                ui::LogicalDisplayId::DEFAULT, {100, 100}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     window->consumeMotionEvent(
-            AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+            AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
 
     // Should have poked user activity
     mDispatcher->waitForIdle();
@@ -6654,12 +6731,13 @@
 
 TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
     mDispatcher->waitForIdle();
 
     window->assertNoEvents();
@@ -6668,19 +6746,21 @@
 // If a window is touchable, but does not have focus, it should receive motion events, but not keys
 TEST_F(InputDispatcherTest, UnfocusedWindow_ReceivesMotionsButNotKeys) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
     // Send key
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
     // Send motion
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT));
 
     // Window should receive only the motion event
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     window->assertNoEvents(); // Key event or focus event will not be received
 }
 
@@ -6689,12 +6769,12 @@
 
     sp<FakeWindowHandle> firstWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "First Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     firstWindow->setFrame(Rect(0, 0, 600, 400));
 
     sp<FakeWindowHandle> secondWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     secondWindow->setFrame(Rect(0, 400, 600, 800));
 
     // Add the windows to the dispatcher
@@ -6706,15 +6786,15 @@
 
     // Send down to the first window
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {pointInFirst}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {pointInFirst}));
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
 
     // Send down to the second window
     mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT,
+                                                 ui::LogicalDisplayId::DEFAULT,
                                                  {pointInFirst, pointInSecond}));
     // The first window gets a move and the second a down
     firstWindow->consumeMotionMove();
@@ -6722,17 +6802,17 @@
 
     // Send pointer cancel to the second window
     NotifyMotionArgs pointerUpMotionArgs =
-            generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {pointInFirst, pointInSecond});
+            generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {pointInFirst, pointInSecond});
     pointerUpMotionArgs.flags |= AMOTION_EVENT_FLAG_CANCELED;
     mDispatcher->notifyMotion(pointerUpMotionArgs);
     // The first window gets move and the second gets cancel.
-    firstWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
-    secondWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
+    firstWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
+    secondWindow->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
 
     // Send up event.
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT));
+                                                 ui::LogicalDisplayId::DEFAULT));
     // The first window gets up and the second gets nothing.
     firstWindow->consumeMotionUp();
     secondWindow->assertNoEvents();
@@ -6741,8 +6821,8 @@
 TEST_F(InputDispatcherTest, SendTimeline_DoesNotCrashDispatcher) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline;
     graphicsTimeline[GraphicsTimeline::GPU_COMPLETED_TIME] = 2;
@@ -6765,28 +6845,29 @@
  */
 TEST_F(InputDispatcherMonitorTest, MonitorTouchIsCanceledWhenForegroundWindowDisappears) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground",
+                                                             ui::LogicalDisplayId::DEFAULT);
 
-    FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+    FakeMonitorReceiver monitor =
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 200}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 200}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     // Both the foreground window and the global monitor should receive the touch down
     window->consumeMotionDown();
-    monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    monitor.consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {110, 200}))
+                                ui::LogicalDisplayId::DEFAULT, {110, 200}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     window->consumeMotionMove();
-    monitor.consumeMotionMove(ADISPLAY_ID_DEFAULT);
+    monitor.consumeMotionMove(ui::LogicalDisplayId::DEFAULT);
 
     // Now the foreground window goes away
     mDispatcher->onWindowInfosChanged({{}, {}, 0, 0});
@@ -6797,41 +6878,47 @@
     // cause a cancel for the monitor, as well.
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {120, 200}))
+                                ui::LogicalDisplayId::DEFAULT, {120, 200}))
             << "Injection should fail because the window was removed";
     window->assertNoEvents();
     // Global monitor now gets the cancel
-    monitor.consumeMotionCancel(ADISPLAY_ID_DEFAULT);
+    monitor.consumeMotionCancel(ui::LogicalDisplayId::DEFAULT);
 }
 
 TEST_F(InputDispatcherMonitorTest, ReceivesMotionEvents) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
-    FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+    FakeMonitorReceiver monitor =
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    monitor.consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 }
 
 TEST_F(InputDispatcherMonitorTest, MonitorCannotPilferPointers) {
-    FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+    FakeMonitorReceiver monitor =
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
 
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    monitor.consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     // Pilfer pointers from the monitor.
     // This should not do anything and the window should continue to receive events.
@@ -6839,27 +6926,30 @@
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT))
+                                ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
-    monitor.consumeMotionMove(ADISPLAY_ID_DEFAULT);
-    window->consumeMotionMove(ADISPLAY_ID_DEFAULT);
+    monitor.consumeMotionMove(ui::LogicalDisplayId::DEFAULT);
+    window->consumeMotionMove(ui::LogicalDisplayId::DEFAULT);
 }
 
 TEST_F(InputDispatcherMonitorTest, NoWindowTransform) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     window->setWindowOffset(20, 40);
     window->setWindowTransform(0, 1, -1, 0);
 
-    FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+    FakeMonitorReceiver monitor =
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     std::unique_ptr<MotionEvent> event = monitor.consumeMotion();
     ASSERT_NE(nullptr, event);
     // Even though window has transform, gesture monitor must not.
@@ -6868,10 +6958,12 @@
 
 TEST_F(InputDispatcherMonitorTest, InjectionFailsWithNoWindow) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+    FakeMonitorReceiver monitor =
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
 
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Injection should fail if there is a monitor, but no touchable window";
     monitor.assertNoEvents();
 }
@@ -6889,20 +6981,21 @@
  */
 TEST_F(InputDispatcherMonitorTest, MonitorTouchIsNotCanceledWhenAnotherEmptyDisplayReceiveEvents) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground",
+                                                             ui::LogicalDisplayId::DEFAULT);
 
-    FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+    FakeMonitorReceiver monitor =
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
     FakeMonitorReceiver secondMonitor = FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 200}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 200}))
             << "The down event injected into the first display should succeed";
 
     window->consumeMotionDown();
-    monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    monitor.consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID,
@@ -6913,19 +7006,19 @@
     // Continue to inject event to first display.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {110, 220}))
+                                ui::LogicalDisplayId::DEFAULT, {110, 220}))
             << "The move event injected into the first display should succeed";
 
     window->consumeMotionMove();
-    monitor.consumeMotionMove(ADISPLAY_ID_DEFAULT);
+    monitor.consumeMotionMove(ui::LogicalDisplayId::DEFAULT);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                              {110, 220}))
             << "The up event injected into the first display should succeed";
 
     window->consumeMotionUp();
-    monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    monitor.consumeMotionUp(ui::LogicalDisplayId::DEFAULT);
 
     window->assertNoEvents();
     monitor.assertNoEvents();
@@ -6949,24 +7042,25 @@
  */
 TEST_F(InputDispatcherMonitorTest, MonitorTouchIsNotCancelWhenAnotherDisplayMonitorTouchCanceled) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground",
+                                                             ui::LogicalDisplayId::DEFAULT);
     sp<FakeWindowHandle> secondWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "SecondForeground",
                                        SECOND_DISPLAY_ID);
 
-    FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+    FakeMonitorReceiver monitor =
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
     FakeMonitorReceiver secondMonitor = FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID);
 
     // There is a foreground window on both displays.
     mDispatcher->onWindowInfosChanged({{*window->getInfo(), *secondWindow->getInfo()}, {}, 0, 0});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 200}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 200}))
             << "The down event injected into the first display should succeed";
 
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    monitor.consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID,
@@ -6994,11 +7088,11 @@
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {110, 200}))
+                                ui::LogicalDisplayId::DEFAULT, {110, 200}))
             << "The move event injected into the first display should succeed";
 
     window->consumeMotionMove();
-    monitor.consumeMotionMove(ADISPLAY_ID_DEFAULT);
+    monitor.consumeMotionMove(ui::LogicalDisplayId::DEFAULT);
 
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID,
@@ -7007,12 +7101,12 @@
                "touchable window";
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                              {110, 220}))
             << "The up event injected into the first display should succeed";
 
-    window->consumeMotionUp(ADISPLAY_ID_DEFAULT);
-    monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionUp(ui::LogicalDisplayId::DEFAULT);
+    monitor.consumeMotionUp(ui::LogicalDisplayId::DEFAULT);
 
     window->assertNoEvents();
     monitor.assertNoEvents();
@@ -7030,22 +7124,23 @@
  */
 TEST_F(InputDispatcherMonitorTest, MonitorTouchCancelEventWithDisplayTransform) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT);
-    FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground",
+                                                             ui::LogicalDisplayId::DEFAULT);
+    FakeMonitorReceiver monitor =
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
 
     ui::Transform transform;
     transform.set({1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0, 0, 1});
 
     gui::DisplayInfo displayInfo;
-    displayInfo.displayId = ADISPLAY_ID_DEFAULT;
+    displayInfo.displayId = ui::LogicalDisplayId::DEFAULT;
     displayInfo.transform = transform;
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {displayInfo}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 200}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 200}))
             << "The down event injected should succeed";
 
     window->consumeMotionDown();
@@ -7055,7 +7150,7 @@
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {110, 220}))
+                                ui::LogicalDisplayId::DEFAULT, {110, 220}))
             << "The move event injected should succeed";
 
     window->consumeMotionMove();
@@ -7071,19 +7166,19 @@
 
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {110, 220}))
+                                ui::LogicalDisplayId::DEFAULT, {110, 220}))
             << "The move event injected should failed";
     // Now foreground should not receive any events, but monitor should receive a cancel event
     // with transform that same as display's display.
     std::unique_ptr<MotionEvent> cancelMotionEvent = monitor.consumeMotion();
     EXPECT_EQ(transform, cancelMotionEvent->getTransform());
-    EXPECT_EQ(ADISPLAY_ID_DEFAULT, cancelMotionEvent->getDisplayId());
+    EXPECT_EQ(ui::LogicalDisplayId::DEFAULT, cancelMotionEvent->getDisplayId());
     EXPECT_EQ(AMOTION_EVENT_ACTION_CANCEL, cancelMotionEvent->getAction());
 
     // Other event inject to this display should fail.
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {110, 220}))
+                                ui::LogicalDisplayId::DEFAULT, {110, 220}))
             << "The up event injected should fail because the touched window was removed";
     window->assertNoEvents();
     monitor.assertNoEvents();
@@ -7091,18 +7186,19 @@
 
 TEST_F(InputDispatcherTest, TestMoveEvent) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
     NotifyMotionArgs motionArgs =
             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
+                               ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->notifyMotion(motionArgs);
     // Window should receive motion down event.
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     motionArgs.action = AMOTION_EVENT_ACTION_MOVE;
     motionArgs.id += 1;
@@ -7111,7 +7207,7 @@
                                              motionArgs.pointerCoords[0].getX() - 10);
 
     mDispatcher->notifyMotion(motionArgs);
-    window->consumeMotionMove(ADISPLAY_ID_DEFAULT, /*expectedFlags=*/0);
+    window->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, /*expectedFlags=*/0);
 }
 
 /**
@@ -7121,12 +7217,13 @@
  */
 TEST_F(InputDispatcherTest, TouchModeState_IsSentToApps) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Test window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Test window",
+                                       ui::LogicalDisplayId::DEFAULT);
     const WindowInfo& windowInfo = *window->getInfo();
 
     // Set focused application.
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
     window->setFocusable(true);
 
     SCOPED_TRACE("Check default value of touch mode");
@@ -7141,7 +7238,7 @@
 
     SCOPED_TRACE("Disable touch mode");
     mDispatcher->setInTouchMode(false, windowInfo.ownerPid, windowInfo.ownerUid,
-                                /*hasPermission=*/true, ADISPLAY_ID_DEFAULT);
+                                /*hasPermission=*/true, ui::LogicalDisplayId::DEFAULT);
     window->consumeTouchModeEvent(false);
     window->setFocusable(true);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -7155,7 +7252,7 @@
 
     SCOPED_TRACE("Enable touch mode again");
     mDispatcher->setInTouchMode(true, windowInfo.ownerPid, windowInfo.ownerUid,
-                                /*hasPermission=*/true, ADISPLAY_ID_DEFAULT);
+                                /*hasPermission=*/true, ui::LogicalDisplayId::DEFAULT);
     window->consumeTouchModeEvent(true);
     window->setFocusable(true);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -7167,10 +7264,11 @@
 
 TEST_F(InputDispatcherTest, VerifyInputEvent_KeyEvent) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Test window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Test window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
     window->setFocusable(true);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
@@ -7205,23 +7303,24 @@
 
 TEST_F(InputDispatcherTest, VerifyInputEvent_MotionEvent) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Test window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Test window",
+                                       ui::LogicalDisplayId::DEFAULT);
 
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     ui::Transform transform;
     transform.set({1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0, 0, 1});
 
     gui::DisplayInfo displayInfo;
-    displayInfo.displayId = ADISPLAY_ID_DEFAULT;
+    displayInfo.displayId = ui::LogicalDisplayId::DEFAULT;
     displayInfo.transform = transform;
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {displayInfo}, 0, 0});
 
     const NotifyMotionArgs motionArgs =
             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
+                               ui::LogicalDisplayId::DEFAULT);
     mDispatcher->notifyMotion(motionArgs);
 
     std::unique_ptr<MotionEvent> event = window->consumeMotionEvent();
@@ -7308,11 +7407,12 @@
 
 TEST_F(InputDispatcherTest, SetFocusedWindow) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> windowTop =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> windowTop = sp<FakeWindowHandle>::make(application, mDispatcher, "Top",
+                                                                ui::LogicalDisplayId::DEFAULT);
     sp<FakeWindowHandle> windowSecond =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Second",
+                                       ui::LogicalDisplayId::DEFAULT);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     // Top window is also focusable but is not granted focus.
     windowTop->setFocusable(true);
@@ -7326,15 +7426,15 @@
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
 
     // Focused window should receive event.
-    windowSecond->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    windowSecond->consumeKeyDown(ui::LogicalDisplayId::INVALID);
     windowTop->assertNoEvents();
 }
 
 TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestInvalidChannel) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow",
+                                                             ui::LogicalDisplayId::DEFAULT);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     window->setFocusable(true);
     // Release channel for window is no longer valid.
@@ -7351,10 +7451,10 @@
 
 TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestNoFocusableWindow) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFocusable(false);
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     setFocusedWindow(window);
@@ -7368,11 +7468,12 @@
 
 TEST_F(InputDispatcherTest, SetFocusedWindow_CheckFocusedToken) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> windowTop =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> windowTop = sp<FakeWindowHandle>::make(application, mDispatcher, "Top",
+                                                                ui::LogicalDisplayId::DEFAULT);
     sp<FakeWindowHandle> windowSecond =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Second",
+                                       ui::LogicalDisplayId::DEFAULT);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     windowTop->setFocusable(true);
     windowSecond->setFocusable(true);
@@ -7391,16 +7492,17 @@
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
 
     // Focused window should receive event.
-    windowSecond->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    windowSecond->consumeKeyDown(ui::LogicalDisplayId::INVALID);
 }
 
 TEST_F(InputDispatcherTest, SetFocusedWindow_TransferFocusTokenNotFocusable) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> windowTop =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> windowTop = sp<FakeWindowHandle>::make(application, mDispatcher, "Top",
+                                                                ui::LogicalDisplayId::DEFAULT);
     sp<FakeWindowHandle> windowSecond =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Second",
+                                       ui::LogicalDisplayId::DEFAULT);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     windowTop->setFocusable(true);
     windowSecond->setFocusable(false);
@@ -7414,18 +7516,18 @@
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
 
     // Event should be dropped.
-    windowTop->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    windowTop->consumeKeyDown(ui::LogicalDisplayId::INVALID);
     windowSecond->assertNoEvents();
 }
 
 TEST_F(InputDispatcherTest, SetFocusedWindow_DeferInvisibleWindow) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow",
+                                                             ui::LogicalDisplayId::DEFAULT);
     sp<FakeWindowHandle> previousFocusedWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "previousFocusedWindow",
-                                       ADISPLAY_ID_DEFAULT);
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+                                       ui::LogicalDisplayId::DEFAULT);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     window->setFocusable(true);
     previousFocusedWindow->setFocusable(true);
@@ -7442,7 +7544,7 @@
     // Injected key goes to pending queue.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
-                        ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
+                        ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE));
 
     // Window does not get focus event or key down.
     window->assertNoEvents();
@@ -7454,14 +7556,14 @@
     // Window receives focus event.
     window->consumeFocusEvent(true);
     // Focused window receives key down.
-    window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
 }
 
 TEST_F(InputDispatcherTest, DisplayRemoved) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "window", ADISPLAY_ID_DEFAULT);
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "window",
+                                                             ui::LogicalDisplayId::DEFAULT);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     // window is granted focus.
     window->setFocusable(true);
@@ -7470,7 +7572,7 @@
     window->consumeFocusEvent(true);
 
     // When a display is removed window loses focus.
-    mDispatcher->displayRemoved(ADISPLAY_ID_DEFAULT);
+    mDispatcher->displayRemoved(ui::LogicalDisplayId::DEFAULT);
     window->consumeFocusEvent(false);
 }
 
@@ -7502,10 +7604,11 @@
     constexpr gui::Uid SLIPPERY_UID{WINDOW_UID.val() + 1};
 
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
     sp<FakeWindowHandle> slipperyExitWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Top",
+                                       ui::LogicalDisplayId::DEFAULT);
     slipperyExitWindow->setSlippery(true);
     // Make sure this one overlaps the bottom window
     slipperyExitWindow->setFrame(Rect(25, 25, 75, 75));
@@ -7514,7 +7617,8 @@
     slipperyExitWindow->setOwnerInfo(SLIPPERY_PID, SLIPPERY_UID);
 
     sp<FakeWindowHandle> slipperyEnterWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Second",
+                                       ui::LogicalDisplayId::DEFAULT);
     slipperyExitWindow->setFrame(Rect(0, 0, 100, 100));
 
     mDispatcher->onWindowInfosChanged(
@@ -7522,20 +7626,20 @@
 
     // Use notifyMotion instead of injecting to avoid dealing with injection permissions
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {{50, 50}}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {{50, 50}}));
     slipperyExitWindow->consumeMotionDown();
     slipperyExitWindow->setFrame(Rect(70, 70, 100, 100));
     mDispatcher->onWindowInfosChanged(
             {{*slipperyExitWindow->getInfo(), *slipperyEnterWindow->getInfo()}, {}, 0, 0});
 
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_MOVE,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {{51, 51}}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {{51, 51}}));
 
     slipperyExitWindow->consumeMotionCancel();
 
-    slipperyEnterWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT,
+    slipperyEnterWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT,
                                            AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED);
 }
 
@@ -7550,12 +7654,14 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
     sp<FakeWindowHandle> leftSlipperyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                       ui::LogicalDisplayId::DEFAULT);
     leftSlipperyWindow->setSlippery(true);
     leftSlipperyWindow->setFrame(Rect(0, 0, 100, 100));
 
     sp<FakeWindowHandle> rightDropTouchesWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                       ui::LogicalDisplayId::DEFAULT);
     rightDropTouchesWindow->setFrame(Rect(100, 0, 200, 100));
     rightDropTouchesWindow->setDropInput(true);
 
@@ -7586,12 +7692,14 @@
 TEST_F(InputDispatcherTest, InjectedTouchSlips) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> originalWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Original", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Original",
+                                       ui::LogicalDisplayId::DEFAULT);
     originalWindow->setFrame(Rect(0, 0, 200, 200));
     originalWindow->setSlippery(true);
 
     sp<FakeWindowHandle> appearingWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Appearing", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Appearing",
+                                       ui::LogicalDisplayId::DEFAULT);
     appearingWindow->setFrame(Rect(0, 0, 200, 200));
 
     mDispatcher->onWindowInfosChanged({{*originalWindow->getInfo()}, {}, 0, 0});
@@ -7645,17 +7753,18 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> leftWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 100, 100));
     leftWindow->setSlippery(true);
 
     sp<FakeWindowHandle> rightWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Right window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(100, 0, 200, 100));
 
     sp<FakeWindowHandle> spyWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     spyWindow->setFrame(Rect(200, 0, 300, 100));
     spyWindow->setSpy(true);
     spyWindow->setTrustedOverlay(true);
@@ -7708,18 +7817,18 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> leftWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Left window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 100, 100));
     leftWindow->setSlippery(true);
 
     sp<FakeWindowHandle> middleWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "middle window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     middleWindow->setFrame(Rect(100, 0, 200, 100));
 
     sp<FakeWindowHandle> rightWindow =
             sp<FakeWindowHandle>::make(application, mDispatcher, "Right window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(200, 0, 300, 100));
     rightWindow->setSlippery(true);
 
@@ -7778,20 +7887,21 @@
     using Uid = gui::Uid;
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> leftWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left",
+                                                                 ui::LogicalDisplayId::DEFAULT);
     leftWindow->setFrame(Rect(0, 0, 100, 100));
     leftWindow->setOwnerInfo(gui::Pid{1}, Uid{101});
 
     sp<FakeWindowHandle> rightSpy =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right spy", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Right spy",
+                                       ui::LogicalDisplayId::DEFAULT);
     rightSpy->setFrame(Rect(100, 0, 200, 100));
     rightSpy->setOwnerInfo(gui::Pid{2}, Uid{102});
     rightSpy->setSpy(true);
     rightSpy->setTrustedOverlay(true);
 
-    sp<FakeWindowHandle> rightWindow =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right",
+                                                                  ui::LogicalDisplayId::DEFAULT);
     rightWindow->setFrame(Rect(100, 0, 200, 100));
     rightWindow->setOwnerInfo(gui::Pid{3}, Uid{103});
 
@@ -7856,8 +7966,8 @@
 TEST_F(InputDispatcherTest, NotifiesDeviceInteractionsWithKeys) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 100, 100));
     window->setOwnerInfo(gui::Pid{1}, gui::Uid{101});
 
@@ -7866,14 +7976,14 @@
     ASSERT_NO_FATAL_FAILURE(window->consumeFocusEvent(true));
 
     mDispatcher->notifyKey(KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).build());
-    ASSERT_NO_FATAL_FAILURE(window->consumeKeyDown(ADISPLAY_ID_DEFAULT));
+    ASSERT_NO_FATAL_FAILURE(window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT));
     mDispatcher->waitForIdle();
     ASSERT_NO_FATAL_FAILURE(
             mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, {gui::Uid{101}}));
 
     // The UP actions are not treated as device interaction.
     mDispatcher->notifyKey(KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).build());
-    ASSERT_NO_FATAL_FAILURE(window->consumeKeyUp(ADISPLAY_ID_DEFAULT));
+    ASSERT_NO_FATAL_FAILURE(window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT));
     mDispatcher->waitForIdle();
     ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyDeviceInteractionWasNotCalled());
 }
@@ -7882,13 +7992,14 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
     sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window",
-                                                           ADISPLAY_ID_DEFAULT);
+                                                           ui::LogicalDisplayId::DEFAULT);
     left->setFrame(Rect(0, 0, 100, 100));
-    sp<FakeWindowHandle> right = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                            "Right Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> right =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Right Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     right->setFrame(Rect(100, 0, 200, 100));
-    sp<FakeWindowHandle> spy =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spy = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window",
+                                                          ui::LogicalDisplayId::DEFAULT);
     spy->setFrame(Rect(0, 0, 200, 100));
     spy->setTrustedOverlay(true);
     spy->setSpy(true);
@@ -7897,8 +8008,9 @@
             {{*spy->getInfo(), *left->getInfo(), *right->getInfo()}, {}, 0, 0});
 
     // Send hover move to the left window, and ensure hover enter is synthesized with a new eventId.
-    NotifyMotionArgs notifyArgs = generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS,
-                                                     ADISPLAY_ID_DEFAULT, {PointF{50, 50}});
+    NotifyMotionArgs notifyArgs =
+            generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS,
+                               ui::LogicalDisplayId::DEFAULT, {PointF{50, 50}});
     mDispatcher->notifyMotion(notifyArgs);
 
     std::unique_ptr<MotionEvent> leftEnter = left->consumeMotionEvent(
@@ -7911,8 +8023,8 @@
                                   WithEventIdSource(IdGenerator::Source::INPUT_DISPATCHER)));
 
     // Send move to the right window, and ensure hover exit and enter are synthesized with new ids.
-    notifyArgs = generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS, ADISPLAY_ID_DEFAULT,
-                                    {PointF{150, 50}});
+    notifyArgs = generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS,
+                                    ui::LogicalDisplayId::DEFAULT, {PointF{150, 50}});
     mDispatcher->notifyMotion(notifyArgs);
 
     std::unique_ptr<MotionEvent> leftExit = left->consumeMotionEvent(
@@ -7934,8 +8046,8 @@
  */
 TEST_F(InputDispatcherMultiDeviceTest, SingleDevicePointerDownEventRetentionWithoutWindowTarget) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 100, 100));
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
@@ -7960,8 +8072,8 @@
  */
 TEST_F(InputDispatcherMultiDeviceTest, SecondDeviceDownEventDroppedWithoutWindowTarget) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window",
+                                                             ui::LogicalDisplayId::DEFAULT);
     window->setFrame(Rect(0, 0, 100, 100));
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
@@ -7991,7 +8103,8 @@
 
         mApp = std::make_shared<FakeApplicationHandle>();
 
-        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "Window",
+                                             ui::LogicalDisplayId::DEFAULT);
         mWindow->setFrame(Rect(0, 0, 100, 100));
 
         mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0});
@@ -8303,7 +8416,8 @@
 
     void setUpWindow() {
         mApp = std::make_shared<FakeApplicationHandle>();
-        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
+        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "Fake Window",
+                                             ui::LogicalDisplayId::DEFAULT);
 
         mWindow->setFocusable(true);
         mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0});
@@ -8312,13 +8426,14 @@
     }
 
     void sendAndConsumeKeyDown(int32_t deviceId) {
-        NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
+        NotifyKeyArgs keyArgs =
+                generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT);
         keyArgs.deviceId = deviceId;
         keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Otherwise it won't generate repeat event
         mDispatcher->notifyKey(keyArgs);
 
         // Window should receive key down event.
-        mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+        mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
     }
 
     void expectKeyRepeatOnce(int32_t repeatCount) {
@@ -8328,19 +8443,21 @@
     }
 
     void sendAndConsumeKeyUp(int32_t deviceId) {
-        NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
+        NotifyKeyArgs keyArgs =
+                generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT);
         keyArgs.deviceId = deviceId;
         keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Unless it won't generate repeat event
         mDispatcher->notifyKey(keyArgs);
 
         // Window should receive key down event.
-        mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT,
+        mWindow->consumeKeyUp(ui::LogicalDisplayId::DEFAULT,
                               /*expectedFlags=*/0);
     }
 
     void injectKeyRepeat(int32_t repeatCount) {
         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-                  injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, repeatCount, ADISPLAY_ID_DEFAULT))
+                  injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, repeatCount,
+                            ui::LogicalDisplayId::DEFAULT))
                 << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
     }
 };
@@ -8401,7 +8518,7 @@
     sendAndConsumeKeyDown(DEVICE_ID);
     expectKeyRepeatOnce(/*repeatCount=*/1);
     mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID});
-    mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT,
+    mWindow->consumeKeyUp(ui::LogicalDisplayId::DEFAULT,
                           AKEY_EVENT_FLAG_CANCELED | AKEY_EVENT_FLAG_LONG_PRESS);
     mWindow->assertNoEvents();
 }
@@ -8433,7 +8550,7 @@
 
 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_CorrectRepeatCountWhenInjectKeyRepeat) {
     injectKeyRepeat(0);
-    mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
     for (int32_t repeatCount = 1; repeatCount <= 2; ++repeatCount) {
         expectKeyRepeatOnce(repeatCount);
     }
@@ -8449,11 +8566,11 @@
         InputDispatcherTest::SetUp();
 
         application1 = std::make_shared<FakeApplicationHandle>();
-        windowInPrimary =
-                sp<FakeWindowHandle>::make(application1, mDispatcher, "D_1", ADISPLAY_ID_DEFAULT);
+        windowInPrimary = sp<FakeWindowHandle>::make(application1, mDispatcher, "D_1",
+                                                     ui::LogicalDisplayId::DEFAULT);
 
         // Set focus window for primary display, but focused display would be second one.
-        mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1);
+        mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application1);
         windowInPrimary->setFocusable(true);
         mDispatcher->onWindowInfosChanged({{*windowInPrimary->getInfo()}, {}, 0, 0});
 
@@ -8494,9 +8611,10 @@
 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) {
     // Test touch down on primary display.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    windowInPrimary->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     windowInSecondary->assertNoEvents();
 
     // Test touch down on second display.
@@ -8510,22 +8628,22 @@
 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) {
     // Test inject a key down with display id specified.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectKeyDownNoRepeat(*mDispatcher, ADISPLAY_ID_DEFAULT))
+              injectKeyDownNoRepeat(*mDispatcher, ui::LogicalDisplayId::DEFAULT))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    windowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    windowInPrimary->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
     windowInSecondary->assertNoEvents();
 
     // Test inject a key down without display id specified.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
     windowInPrimary->assertNoEvents();
-    windowInSecondary->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    windowInSecondary->consumeKeyDown(ui::LogicalDisplayId::INVALID);
 
     // Remove all windows in secondary display.
     mDispatcher->onWindowInfosChanged({{*windowInPrimary->getInfo()}, {}, 0, 0});
 
     // Old focus should receive a cancel event.
-    windowInSecondary->consumeKeyUp(ui::ADISPLAY_ID_NONE, AKEY_EVENT_FLAG_CANCELED);
+    windowInSecondary->consumeKeyUp(ui::LogicalDisplayId::INVALID, AKEY_EVENT_FLAG_CANCELED);
 
     // Test inject a key down, should timeout because of no target window.
     ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher));
@@ -8537,16 +8655,17 @@
 // Test per-display input monitors for motion event.
 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) {
     FakeMonitorReceiver monitorInPrimary =
-            FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
     FakeMonitorReceiver monitorInSecondary =
             FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID);
 
     // Test touch down on primary display.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    windowInPrimary->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    monitorInPrimary.consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     windowInSecondary->assertNoEvents();
     monitorInSecondary.assertNoEvents();
 
@@ -8570,19 +8689,20 @@
     // If specific a display, it will dispatch to the focused window of particular display,
     // or it will dispatch to the focused window of focused display.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL, ui::ADISPLAY_ID_NONE))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL,
+                               ui::LogicalDisplayId::INVALID))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     windowInPrimary->assertNoEvents();
     monitorInPrimary.assertNoEvents();
-    windowInSecondary->consumeMotionDown(ui::ADISPLAY_ID_NONE);
-    monitorInSecondary.consumeMotionDown(ui::ADISPLAY_ID_NONE);
+    windowInSecondary->consumeMotionDown(ui::LogicalDisplayId::INVALID);
+    monitorInSecondary.consumeMotionDown(ui::LogicalDisplayId::INVALID);
 }
 
 // Test per-display input monitors for key event.
 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) {
     // Input monitor per display.
     FakeMonitorReceiver monitorInPrimary =
-            FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
     FakeMonitorReceiver monitorInSecondary =
             FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID);
 
@@ -8591,13 +8711,14 @@
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
     windowInPrimary->assertNoEvents();
     monitorInPrimary.assertNoEvents();
-    windowInSecondary->consumeKeyDown(ui::ADISPLAY_ID_NONE);
-    monitorInSecondary.consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    windowInSecondary->consumeKeyDown(ui::LogicalDisplayId::INVALID);
+    monitorInSecondary.consumeKeyDown(ui::LogicalDisplayId::INVALID);
 }
 
 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CanFocusWindowOnUnfocusedDisplay) {
     sp<FakeWindowHandle> secondWindowInPrimary =
-            sp<FakeWindowHandle>::make(application1, mDispatcher, "D_1_W2", ADISPLAY_ID_DEFAULT);
+            sp<FakeWindowHandle>::make(application1, mDispatcher, "D_1_W2",
+                                       ui::LogicalDisplayId::DEFAULT);
     secondWindowInPrimary->setFocusable(true);
     mDispatcher->onWindowInfosChanged(
             {{*windowInPrimary->getInfo(), *secondWindowInPrimary->getInfo(),
@@ -8611,25 +8732,26 @@
 
     // Test inject a key down.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT))
+              injectKeyDown(*mDispatcher, ui::LogicalDisplayId::DEFAULT))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
     windowInPrimary->assertNoEvents();
     windowInSecondary->assertNoEvents();
-    secondWindowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    secondWindowInPrimary->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
 }
 
 TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CancelTouch_MultiDisplay) {
     FakeMonitorReceiver monitorInPrimary =
-            FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
     FakeMonitorReceiver monitorInSecondary =
             FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID);
 
     // Test touch down on primary display.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    windowInPrimary->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    monitorInPrimary.consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     // Test touch down on second display.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -8640,15 +8762,15 @@
 
     // Trigger cancel touch.
     mDispatcher->cancelCurrentTouch();
-    windowInPrimary->consumeMotionCancel(ADISPLAY_ID_DEFAULT);
-    monitorInPrimary.consumeMotionCancel(ADISPLAY_ID_DEFAULT);
+    windowInPrimary->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT);
+    monitorInPrimary.consumeMotionCancel(ui::LogicalDisplayId::DEFAULT);
     windowInSecondary->consumeMotionCancel(SECOND_DISPLAY_ID);
     monitorInSecondary.consumeMotionCancel(SECOND_DISPLAY_ID);
 
     // Test inject a move motion event, no window/monitor should receive the event.
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {110, 200}))
+                                ui::LogicalDisplayId::DEFAULT, {110, 200}))
             << "Inject motion event should return InputEventInjectionResult::FAILED";
     windowInPrimary->assertNoEvents();
     monitorInPrimary.assertNoEvents();
@@ -8671,11 +8793,11 @@
     // Send a key down on primary display
     mDispatcher->notifyKey(
             KeyArgsBuilder(AKEY_EVENT_ACTION_DOWN, AINPUT_SOURCE_KEYBOARD)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT)
                     .build());
-    windowInPrimary->consumeKeyEvent(
-            AllOf(WithKeyAction(AKEY_EVENT_ACTION_DOWN), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+    windowInPrimary->consumeKeyEvent(AllOf(WithKeyAction(AKEY_EVENT_ACTION_DOWN),
+                                           WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
     windowInSecondary->assertNoEvents();
 
     // Send a key down on second display
@@ -8691,7 +8813,7 @@
     // Send a valid key up event on primary display that will be dropped because it is stale
     NotifyKeyArgs staleKeyUp =
             KeyArgsBuilder(AKEY_EVENT_ACTION_UP, AINPUT_SOURCE_KEYBOARD)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT)
                     .build();
     static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 10ms;
@@ -8703,7 +8825,7 @@
     // Therefore, windowInPrimary should get the cancel event and windowInSecondary should not
     // receive any events.
     windowInPrimary->consumeKeyEvent(AllOf(WithKeyAction(AKEY_EVENT_ACTION_UP),
-                                           WithDisplayId(ADISPLAY_ID_DEFAULT),
+                                           WithDisplayId(ui::LogicalDisplayId::DEFAULT),
                                            WithFlags(AKEY_EVENT_FLAG_CANCELED)));
     windowInSecondary->assertNoEvents();
 }
@@ -8716,10 +8838,10 @@
     mDispatcher->notifyMotion(
             MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200))
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .build());
     windowInPrimary->consumeMotionEvent(
-            AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+            AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
     windowInSecondary->assertNoEvents();
 
     // Send touch down on second display.
@@ -8735,7 +8857,7 @@
     // inject a valid MotionEvent on primary display that will be stale when it arrives.
     NotifyMotionArgs staleMotionUp =
             MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200))
                     .build();
     static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 10ms;
@@ -8790,19 +8912,19 @@
 // Test InputFilter for MotionEvent
 TEST_F(InputFilterTest, MotionEvent_InputFilter) {
     // Since the InputFilter is disabled by default, check if touch events aren't filtered.
-    testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/false);
+    testNotifyMotion(ui::LogicalDisplayId::DEFAULT, /*expectToBeFiltered=*/false);
     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/false);
 
     // Enable InputFilter
     mDispatcher->setInputFilterEnabled(true);
     // Test touch on both primary and second display, and check if both events are filtered.
-    testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/true);
+    testNotifyMotion(ui::LogicalDisplayId::DEFAULT, /*expectToBeFiltered=*/true);
     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/true);
 
     // Disable InputFilter
     mDispatcher->setInputFilterEnabled(false);
     // Test touch on both primary and second display, and check if both events aren't filtered.
-    testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/false);
+    testNotifyMotion(ui::LogicalDisplayId::DEFAULT, /*expectToBeFiltered=*/false);
     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/false);
 }
 
@@ -8831,7 +8953,7 @@
     secondDisplayTransform.set({-6.6, -5.5, -4.4, -3.3, -2.2, -1.1, 0, 0, 1});
 
     std::vector<gui::DisplayInfo> displayInfos(2);
-    displayInfos[0].displayId = ADISPLAY_ID_DEFAULT;
+    displayInfos[0].displayId = ui::LogicalDisplayId::DEFAULT;
     displayInfos[0].transform = firstDisplayTransform;
     displayInfos[1].displayId = SECOND_DISPLAY_ID;
     displayInfos[1].transform = secondDisplayTransform;
@@ -8842,7 +8964,8 @@
     mDispatcher->setInputFilterEnabled(true);
 
     // Ensure the correct transforms are used for the displays.
-    testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered=*/true, firstDisplayTransform);
+    testNotifyMotion(ui::LogicalDisplayId::DEFAULT, /*expectToBeFiltered=*/true,
+                     firstDisplayTransform);
     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/true, secondDisplayTransform);
 }
 
@@ -8861,9 +8984,9 @@
         std::shared_ptr<InputApplicationHandle> application =
                 std::make_shared<FakeApplicationHandle>();
         mWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Test Window",
-                                             ADISPLAY_ID_DEFAULT);
+                                             ui::LogicalDisplayId::DEFAULT);
 
-        mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+        mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
         mWindow->setFocusable(true);
         mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0});
         setFocusedWindow(mWindow);
@@ -8876,8 +8999,8 @@
 
         const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
         event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_KEYBOARD,
-                         ui::ADISPLAY_ID_NONE, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A,
-                         KEY_A, AMETA_NONE, /*repeatCount=*/0, eventTime, eventTime);
+                         ui::LogicalDisplayId::INVALID, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0,
+                         AKEYCODE_A, KEY_A, AMETA_NONE, /*repeatCount=*/0, eventTime, eventTime);
         const int32_t additionalPolicyFlags =
                 POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_DISABLE_KEY_REPEAT;
         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -8957,13 +9080,13 @@
                 std::make_shared<FakeApplicationHandle>();
         application->setDispatchingTimeout(100ms);
         mWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow",
-                                             ADISPLAY_ID_DEFAULT);
+                                             ui::LogicalDisplayId::DEFAULT);
         mWindow->setFrame(Rect(0, 0, 100, 100));
         mWindow->setDispatchingTimeout(100ms);
         mWindow->setFocusable(true);
 
         // Set focused application.
-        mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+        mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
 
         mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0});
         setFocusedWindow(mWindow);
@@ -8991,50 +9114,55 @@
     mDispatcher->setMinTimeBetweenUserActivityPokes(50ms);
 
     // First event of type TOUCH. Should poke.
-    notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+    notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                            milliseconds_to_nanoseconds(50));
     mFakePolicy->assertUserActivityPoked(
-            {{milliseconds_to_nanoseconds(50), USER_ACTIVITY_EVENT_TOUCH, ADISPLAY_ID_DEFAULT}});
+            {{milliseconds_to_nanoseconds(50), USER_ACTIVITY_EVENT_TOUCH,
+              ui::LogicalDisplayId::DEFAULT}});
 
     // 80ns > 50ns has passed since previous TOUCH event. Should poke.
-    notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+    notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                            milliseconds_to_nanoseconds(130));
     mFakePolicy->assertUserActivityPoked(
-            {{milliseconds_to_nanoseconds(130), USER_ACTIVITY_EVENT_TOUCH, ADISPLAY_ID_DEFAULT}});
+            {{milliseconds_to_nanoseconds(130), USER_ACTIVITY_EVENT_TOUCH,
+              ui::LogicalDisplayId::DEFAULT}});
 
     // First event of type OTHER. Should poke (despite being within 50ns of previous TOUCH event).
-    notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER, ADISPLAY_ID_DEFAULT,
-                           milliseconds_to_nanoseconds(135));
+    notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER,
+                           ui::LogicalDisplayId::DEFAULT, milliseconds_to_nanoseconds(135));
     mFakePolicy->assertUserActivityPoked(
-            {{milliseconds_to_nanoseconds(135), USER_ACTIVITY_EVENT_OTHER, ADISPLAY_ID_DEFAULT}});
+            {{milliseconds_to_nanoseconds(135), USER_ACTIVITY_EVENT_OTHER,
+              ui::LogicalDisplayId::DEFAULT}});
 
     // Within 50ns of previous TOUCH event. Should NOT poke.
-    notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+    notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                            milliseconds_to_nanoseconds(140));
     mFakePolicy->assertUserActivityNotPoked();
 
     // Within 50ns of previous OTHER event. Should NOT poke.
-    notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER, ADISPLAY_ID_DEFAULT,
-                           milliseconds_to_nanoseconds(150));
+    notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER,
+                           ui::LogicalDisplayId::DEFAULT, milliseconds_to_nanoseconds(150));
     mFakePolicy->assertUserActivityNotPoked();
 
     // Within 50ns of previous TOUCH event (which was at time 130). Should NOT poke.
     // Note that STYLUS is mapped to TOUCH user activity, since it's a pointer-type source.
-    notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_STYLUS, ADISPLAY_ID_DEFAULT,
+    notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_STYLUS, ui::LogicalDisplayId::DEFAULT,
                            milliseconds_to_nanoseconds(160));
     mFakePolicy->assertUserActivityNotPoked();
 
     // 65ns > 50ns has passed since previous OTHER event. Should poke.
-    notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER, ADISPLAY_ID_DEFAULT,
-                           milliseconds_to_nanoseconds(200));
+    notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER,
+                           ui::LogicalDisplayId::DEFAULT, milliseconds_to_nanoseconds(200));
     mFakePolicy->assertUserActivityPoked(
-            {{milliseconds_to_nanoseconds(200), USER_ACTIVITY_EVENT_OTHER, ADISPLAY_ID_DEFAULT}});
+            {{milliseconds_to_nanoseconds(200), USER_ACTIVITY_EVENT_OTHER,
+              ui::LogicalDisplayId::DEFAULT}});
 
     // 170ns > 50ns has passed since previous TOUCH event. Should poke.
-    notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_STYLUS, ADISPLAY_ID_DEFAULT,
+    notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_STYLUS, ui::LogicalDisplayId::DEFAULT,
                            milliseconds_to_nanoseconds(300));
     mFakePolicy->assertUserActivityPoked(
-            {{milliseconds_to_nanoseconds(300), USER_ACTIVITY_EVENT_TOUCH, ADISPLAY_ID_DEFAULT}});
+            {{milliseconds_to_nanoseconds(300), USER_ACTIVITY_EVENT_TOUCH,
+              ui::LogicalDisplayId::DEFAULT}});
 
     // Assert that there's no more user activity poke event.
     mFakePolicy->assertUserActivityNotPoked();
@@ -9044,19 +9172,21 @@
         InputDispatcherUserActivityPokeTests, DefaultMinPokeTimeOf100MsUsed,
         REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(com::android::input::flags,
                                             rate_limit_user_activity_poke_in_dispatcher))) {
-    notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+    notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                            milliseconds_to_nanoseconds(200));
     mFakePolicy->assertUserActivityPoked(
-            {{milliseconds_to_nanoseconds(200), USER_ACTIVITY_EVENT_TOUCH, ADISPLAY_ID_DEFAULT}});
+            {{milliseconds_to_nanoseconds(200), USER_ACTIVITY_EVENT_TOUCH,
+              ui::LogicalDisplayId::DEFAULT}});
 
-    notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+    notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                            milliseconds_to_nanoseconds(280));
     mFakePolicy->assertUserActivityNotPoked();
 
-    notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+    notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                            milliseconds_to_nanoseconds(340));
     mFakePolicy->assertUserActivityPoked(
-            {{milliseconds_to_nanoseconds(340), USER_ACTIVITY_EVENT_TOUCH, ADISPLAY_ID_DEFAULT}});
+            {{milliseconds_to_nanoseconds(340), USER_ACTIVITY_EVENT_TOUCH,
+              ui::LogicalDisplayId::DEFAULT}});
 }
 
 TEST_F_WITH_FLAGS(
@@ -9065,10 +9195,12 @@
                                             rate_limit_user_activity_poke_in_dispatcher))) {
     mDispatcher->setMinTimeBetweenUserActivityPokes(0ms);
 
-    notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, 20);
+    notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
+                           20);
     mFakePolicy->assertUserActivityPoked();
 
-    notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, 30);
+    notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
+                           30);
     mFakePolicy->assertUserActivityPoked();
 }
 
@@ -9078,16 +9210,16 @@
 
         std::shared_ptr<FakeApplicationHandle> application =
                 std::make_shared<FakeApplicationHandle>();
-        mUnfocusedWindow =
-                sp<FakeWindowHandle>::make(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
+        mUnfocusedWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Top",
+                                                      ui::LogicalDisplayId::DEFAULT);
         mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30));
 
-        mFocusedWindow =
-                sp<FakeWindowHandle>::make(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
+        mFocusedWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Second",
+                                                    ui::LogicalDisplayId::DEFAULT);
         mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
 
         // Set focused application.
-        mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+        mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
         mFocusedWindow->setFocusable(true);
 
         // Expect one focus window exist in display.
@@ -9115,8 +9247,8 @@
 // the onPointerDownOutsideFocus callback.
 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) {
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {20, 20}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {20, 20}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     mUnfocusedWindow->consumeMotionDown();
 
@@ -9129,7 +9261,7 @@
 // onPointerDownOutsideFocus callback.
 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) {
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT,
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL, ui::LogicalDisplayId::DEFAULT,
                                {20, 20}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     mFocusedWindow->consumeMotionDown();
@@ -9142,9 +9274,9 @@
 // have focus. Ensure no window received the onPointerDownOutsideFocus callback.
 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) {
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectKeyDownNoRepeat(*mDispatcher, ADISPLAY_ID_DEFAULT))
+              injectKeyDownNoRepeat(*mDispatcher, ui::LogicalDisplayId::DEFAULT))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mFocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    mFocusedWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
 
     ASSERT_TRUE(mDispatcher->waitForIdle());
     mFakePolicy->assertOnPointerDownWasNotCalled();
@@ -9155,8 +9287,8 @@
 // onPointerDownOutsideFocus callback.
 TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) {
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               FOCUSED_WINDOW_TOUCH_POINT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, FOCUSED_WINDOW_TOUCH_POINT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     mFocusedWindow->consumeMotionDown();
 
@@ -9175,7 +9307,8 @@
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectMotionEvent(*mDispatcher, event))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mUnfocusedWindow->consumeAnyMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mUnfocusedWindow->consumeAnyMotionDown(ui::LogicalDisplayId::DEFAULT,
+                                           AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
 
     ASSERT_TRUE(mDispatcher->waitForIdle());
     mFakePolicy->assertOnPointerDownWasNotCalled();
@@ -9192,10 +9325,10 @@
         std::shared_ptr<FakeApplicationHandle> application =
                 std::make_shared<FakeApplicationHandle>();
         mWindow1 = sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window 1",
-                                              ADISPLAY_ID_DEFAULT);
+                                              ui::LogicalDisplayId::DEFAULT);
         mWindow1->setFrame(Rect(0, 0, 100, 100));
 
-        mWindow2 = mWindow1->clone(ADISPLAY_ID_DEFAULT);
+        mWindow2 = mWindow1->clone(ui::LogicalDisplayId::DEFAULT);
         mWindow2->setFrame(Rect(100, 100, 200, 200));
 
         mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0});
@@ -9236,7 +9369,7 @@
                                  const std::vector<PointF>& touchedPoints,
                                  std::vector<PointF> expectedPoints) {
         mDispatcher->notifyMotion(generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN,
-                                                     ADISPLAY_ID_DEFAULT, touchedPoints));
+                                                     ui::LogicalDisplayId::DEFAULT, touchedPoints));
 
         consumeMotionEvent(touchedWindow, action, expectedPoints);
     }
@@ -9383,14 +9516,14 @@
 
     // Touch down in window 1
     mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT, {{50, 50}}));
+                                                 ui::LogicalDisplayId::DEFAULT, {{50, 50}}));
     consumeMotionEvent(mWindow1, ACTION_DOWN, {{50, 50}});
 
     // Move touch to be above window 2. Even though window 1 is slippery, touch should not slip.
     // That means the gesture should continue normally, without any ACTION_CANCEL or ACTION_DOWN
     // getting generated.
     mDispatcher->notifyMotion(generateMotionArgs(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT, {{150, 150}}));
+                                                 ui::LogicalDisplayId::DEFAULT, {{150, 150}}));
 
     consumeMotionEvent(mWindow1, ACTION_MOVE, {{150, 150}});
 }
@@ -9425,13 +9558,13 @@
         mApplication = std::make_shared<FakeApplicationHandle>();
         mApplication->setDispatchingTimeout(100ms);
         mWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "TestWindow",
-                                             ADISPLAY_ID_DEFAULT);
+                                             ui::LogicalDisplayId::DEFAULT);
         mWindow->setFrame(Rect(0, 0, 30, 30));
         mWindow->setDispatchingTimeout(100ms);
         mWindow->setFocusable(true);
 
         // Set focused application.
-        mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
+        mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApplication);
 
         mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0});
         setFocusedWindow(mWindow);
@@ -9462,8 +9595,8 @@
     }
 
     sp<FakeWindowHandle> addSpyWindow() {
-        sp<FakeWindowHandle> spy =
-                sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+        sp<FakeWindowHandle> spy = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Spy",
+                                                              ui::LogicalDisplayId::DEFAULT);
         spy->setTrustedOverlay(true);
         spy->setFocusable(false);
         spy->setSpy(true);
@@ -9485,7 +9618,7 @@
 // Send a regular key and respond, which should not cause an ANR.
 TEST_F(InputDispatcherSingleWindowAnr, WhenKeyIsConsumed_NoAnr) {
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher));
-    mWindow->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID);
     ASSERT_TRUE(mDispatcher->waitForIdle());
     mFakePolicy->assertNotifyAnrWasNotCalled();
 }
@@ -9496,15 +9629,16 @@
     mWindow->consumeFocusEvent(false);
 
     InputEventInjectionResult result =
-            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
-                      InputEventInjectionSync::NONE, CONSUME_TIMEOUT_EVENT_EXPECTED,
+            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
+                      ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE,
+                      CONSUME_TIMEOUT_EVENT_EXPECTED,
                       /*allowKeyRepeat=*/false);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
     // Key will not go to window because we have no focused window.
     // The 'no focused window' ANR timer should start instead.
 
     // Now, the focused application goes away.
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, nullptr);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, nullptr);
     // The key should get dropped and there should be no ANR.
 
     ASSERT_TRUE(mDispatcher->waitForIdle());
@@ -9516,8 +9650,8 @@
 // So InputDispatcher will enqueue ACTION_CANCEL event as well.
 TEST_F(InputDispatcherSingleWindowAnr, OnPointerDown_BasicAnr) {
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               WINDOW_LOCATION));
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION));
 
     const auto [sequenceNum, _] = mWindow->receiveEvent(); // ACTION_DOWN
     ASSERT_TRUE(sequenceNum);
@@ -9526,7 +9660,7 @@
 
     mWindow->finishEvent(*sequenceNum);
     mWindow->consumeMotionEvent(
-            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
     ASSERT_TRUE(mDispatcher->waitForIdle());
     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid());
 }
@@ -9550,8 +9684,8 @@
 
     // taps on the window work as normal
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               WINDOW_LOCATION));
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION));
     ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown());
     mDispatcher->waitForIdle();
     mFakePolicy->assertNotifyAnrWasNotCalled();
@@ -9560,8 +9694,8 @@
     // We specify the injection timeout to be smaller than the application timeout, to ensure that
     // injection times out (instead of failing).
     const InputEventInjectionResult result =
-            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
-                      InputEventInjectionSync::WAIT_FOR_RESULT, 50ms,
+            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
+                      ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::WAIT_FOR_RESULT, 50ms,
                       /*allowKeyRepeat=*/false);
     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
     const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
@@ -9585,9 +9719,10 @@
             std::chrono::nanoseconds(STALE_EVENT_TIMEOUT).count();
 
     // Define a valid key down event that is stale (too old).
-    event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ui::ADISPLAY_ID_NONE,
-                     INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, /*flags=*/0, AKEYCODE_A, KEY_A,
-                     AMETA_NONE, /*repeatCount=*/0, eventTime, eventTime);
+    event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
+                     ui::LogicalDisplayId::INVALID, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN,
+                     /*flags=*/0, AKEYCODE_A, KEY_A, AMETA_NONE, /*repeatCount=*/0, eventTime,
+                     eventTime);
 
     const int32_t policyFlags =
             POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_DISABLE_KEY_REPEAT;
@@ -9609,7 +9744,7 @@
 TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DoesNotSendDuplicateAnr) {
     const std::chrono::duration appTimeout = 400ms;
     mApplication->setDispatchingTimeout(appTimeout);
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApplication);
 
     mWindow->setFocusable(false);
     mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0});
@@ -9621,8 +9756,9 @@
     const std::chrono::duration eventInjectionTimeout = 100ms;
     ASSERT_LT(eventInjectionTimeout, appTimeout);
     const InputEventInjectionResult result =
-            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
-                      InputEventInjectionSync::WAIT_FOR_RESULT, eventInjectionTimeout,
+            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
+                      ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::WAIT_FOR_RESULT,
+                      eventInjectionTimeout,
                       /*allowKeyRepeat=*/false);
     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result)
             << "result=" << ftl::enum_string(result);
@@ -9670,20 +9806,20 @@
 TEST_F(InputDispatcherSingleWindowAnr, Anr_HandlesEventsWithIdenticalTimestamps) {
     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
     injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                      ADISPLAY_ID_DEFAULT, WINDOW_LOCATION,
+                      ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION,
                       {AMOTION_EVENT_INVALID_CURSOR_POSITION,
                        AMOTION_EVENT_INVALID_CURSOR_POSITION},
                       500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime);
 
     // Now send ACTION_UP, with identical timestamp
     injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                      ADISPLAY_ID_DEFAULT, WINDOW_LOCATION,
+                      ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION,
                       {AMOTION_EVENT_INVALID_CURSOR_POSITION,
                        AMOTION_EVENT_INVALID_CURSOR_POSITION},
                       500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime);
 
     // We have now sent down and up. Let's consume first event and then ANR on the second.
-    mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    mWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow);
 }
@@ -9693,8 +9829,8 @@
     sp<FakeWindowHandle> spy = addSpyWindow();
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               WINDOW_LOCATION));
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION));
     mWindow->consumeMotionDown();
 
     const auto [sequenceNum, _] = spy->receiveEvent(); // ACTION_DOWN
@@ -9704,7 +9840,7 @@
 
     spy->finishEvent(*sequenceNum);
     spy->consumeMotionEvent(
-            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
     ASSERT_TRUE(mDispatcher->waitForIdle());
     mFakePolicy->assertNotifyWindowResponsiveWasCalled(spy->getToken(), mWindow->getPid());
 }
@@ -9715,9 +9851,10 @@
     sp<FakeWindowHandle> spy = addSpyWindow();
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT));
-    mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
-    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher, ADISPLAY_ID_DEFAULT));
+              injectKeyDown(*mDispatcher, ui::LogicalDisplayId::DEFAULT));
+    mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectKeyUp(*mDispatcher, ui::LogicalDisplayId::DEFAULT));
 
     // Stuck on the ACTION_UP
     const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
@@ -9725,10 +9862,10 @@
 
     // New tap will go to the spy window, but not to the window
     tapOnWindow();
-    spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    spy->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    spy->consumeMotionUp(ui::LogicalDisplayId::DEFAULT);
 
-    mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT); // still the previous motion
+    mWindow->consumeKeyUp(ui::LogicalDisplayId::DEFAULT); // still the previous motion
     mDispatcher->waitForIdle();
     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid());
     mWindow->assertNoEvents();
@@ -9741,8 +9878,8 @@
     sp<FakeWindowHandle> spy = addSpyWindow();
 
     tapOnWindow();
-    spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    spy->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    spy->consumeMotionUp(ui::LogicalDisplayId::DEFAULT);
 
     mWindow->consumeMotionDown();
     // Stuck on the ACTION_UP
@@ -9751,10 +9888,10 @@
 
     // New tap will go to the spy window, but not to the window
     tapOnWindow();
-    spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    spy->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    spy->consumeMotionUp(ui::LogicalDisplayId::DEFAULT);
 
-    mWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); // still the previous motion
+    mWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT); // still the previous motion
     mDispatcher->waitForIdle();
     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid());
     mWindow->assertNoEvents();
@@ -9764,13 +9901,14 @@
 TEST_F(InputDispatcherSingleWindowAnr, UnresponsiveMonitorAnr) {
     mDispatcher->setMonitorDispatchingTimeoutForTest(SPY_TIMEOUT);
 
-    FakeMonitorReceiver monitor = FakeMonitorReceiver(*mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+    FakeMonitorReceiver monitor =
+            FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               WINDOW_LOCATION));
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION));
 
-    mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    mWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     const std::optional<uint32_t> consumeSeq = monitor.receiveEvent();
     ASSERT_TRUE(consumeSeq);
 
@@ -9778,7 +9916,7 @@
                                                          MONITOR_PID);
 
     monitor.finishEvent(*consumeSeq);
-    monitor.consumeMotionCancel(ADISPLAY_ID_DEFAULT);
+    monitor.consumeMotionCancel(ui::LogicalDisplayId::DEFAULT);
 
     ASSERT_TRUE(mDispatcher->waitForIdle());
     mFakePolicy->assertNotifyWindowResponsiveWasCalled(monitor.getToken(), MONITOR_PID);
@@ -9817,8 +9955,8 @@
 // it.
 TEST_F(InputDispatcherSingleWindowAnr, Policy_DoesNotGetDuplicateAnr) {
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               WINDOW_LOCATION));
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION));
 
     const std::chrono::duration windowTimeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
     mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(windowTimeout, mWindow);
@@ -9828,7 +9966,7 @@
     // When the ANR happened, dispatcher should abort the current event stream via ACTION_CANCEL
     mWindow->consumeMotionDown();
     mWindow->consumeMotionEvent(
-            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
     mWindow->assertNoEvents();
     mDispatcher->waitForIdle();
     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid());
@@ -9865,7 +10003,7 @@
     std::this_thread::sleep_for(400ms);
     // if we wait long enough though, dispatcher will give up, and still send the key
     // to the focused window, even though we have not yet finished the motion event
-    mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
     mWindow->finishEvent(*downSequenceNum);
     mWindow->finishEvent(*upSequenceNum);
 }
@@ -9969,8 +10107,8 @@
 // So InputDispatcher will enqueue ACTION_CANCEL event as well.
 TEST_F(InputDispatcherSingleWindowAnr, AnrAfterWindowRemoval) {
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {WINDOW_LOCATION}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {WINDOW_LOCATION}));
 
     const auto [sequenceNum, _] = mWindow->receiveEvent(); // ACTION_DOWN
     ASSERT_TRUE(sequenceNum);
@@ -9987,7 +10125,7 @@
     mWindow->finishEvent(*sequenceNum);
     // The cancellation was generated when the window was removed, along with the focus event.
     mWindow->consumeMotionEvent(
-            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
     mWindow->consumeFocusEvent(false);
     ASSERT_TRUE(mDispatcher->waitForIdle());
     mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), /*pid=*/std::nullopt);
@@ -9997,8 +10135,8 @@
 // notified of the unresponsive window, then remove the app window.
 TEST_F(InputDispatcherSingleWindowAnr, AnrFollowedByWindowRemoval) {
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {WINDOW_LOCATION}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {WINDOW_LOCATION}));
 
     const auto [sequenceNum, _] = mWindow->receiveEvent(); // ACTION_DOWN
     ASSERT_TRUE(sequenceNum);
@@ -10011,7 +10149,7 @@
     mWindow->finishEvent(*sequenceNum);
     // The cancellation was generated during the ANR, and the window lost focus when it was removed.
     mWindow->consumeMotionEvent(
-            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+            AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
     mWindow->consumeFocusEvent(false);
     ASSERT_TRUE(mDispatcher->waitForIdle());
     // Since the window was removed, Dispatcher does not know the PID associated with the window
@@ -10026,18 +10164,18 @@
         mApplication = std::make_shared<FakeApplicationHandle>();
         mApplication->setDispatchingTimeout(100ms);
         mUnfocusedWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Unfocused",
-                                                      ADISPLAY_ID_DEFAULT);
+                                                      ui::LogicalDisplayId::DEFAULT);
         mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30));
         // Adding FLAG_WATCH_OUTSIDE_TOUCH to receive ACTION_OUTSIDE when another window is tapped
         mUnfocusedWindow->setWatchOutsideTouch(true);
 
         mFocusedWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Focused",
-                                                    ADISPLAY_ID_DEFAULT);
+                                                    ui::LogicalDisplayId::DEFAULT);
         mFocusedWindow->setDispatchingTimeout(100ms);
         mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
 
         // Set focused application.
-        mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
+        mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApplication);
         mFocusedWindow->setFocusable(true);
 
         // Expect one focus window exist in display.
@@ -10069,11 +10207,11 @@
 private:
     void tap(const PointF& location) {
         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-                  injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                   location));
+                  injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                                   ui::LogicalDisplayId::DEFAULT, location));
         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-                  injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                 location));
+                  injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                                 ui::LogicalDisplayId::DEFAULT, location));
     }
 };
 
@@ -10098,7 +10236,7 @@
                                         .build()));
     mFocusedWindow->consumeMotionDown();
     mFocusedWindow->consumeMotionUp();
-    mUnfocusedWindow->consumeMotionOutside(ADISPLAY_ID_DEFAULT, /*flags=*/0);
+    mUnfocusedWindow->consumeMotionOutside(ui::LogicalDisplayId::DEFAULT, /*flags=*/0);
     // We consumed all events, so no ANR
     ASSERT_TRUE(mDispatcher->waitForIdle());
     mFakePolicy->assertNotifyAnrWasNotCalled();
@@ -10174,7 +10312,7 @@
 // At the same time, FLAG_WATCH_OUTSIDE_TOUCH targets should not receive any events.
 TEST_F(InputDispatcherMultiWindowAnr, DuringAnr_SecondTapIsIgnored) {
     tapOnFocusedWindow();
-    mUnfocusedWindow->consumeMotionOutside(ADISPLAY_ID_DEFAULT, /*flags=*/0);
+    mUnfocusedWindow->consumeMotionOutside(ui::LogicalDisplayId::DEFAULT, /*flags=*/0);
     // Receive the events, but don't respond
     const auto [downEventSequenceNum, downEvent] = mFocusedWindow->receiveEvent(); // ACTION_DOWN
     ASSERT_TRUE(downEventSequenceNum);
@@ -10187,10 +10325,10 @@
     // Tap once again
     // We cannot use "tapOnFocusedWindow" because it asserts the injection result to be success
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               FOCUSED_WINDOW_LOCATION));
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, FOCUSED_WINDOW_LOCATION));
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                              FOCUSED_WINDOW_LOCATION));
     // Unfocused window does not receive ACTION_OUTSIDE because the tapped window is not a
     // valid touch target
@@ -10211,8 +10349,8 @@
 // If you tap outside of all windows, there will not be ANR
 TEST_F(InputDispatcherMultiWindowAnr, TapOutsideAllWindows_DoesNotAnr) {
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               LOCATION_OUTSIDE_ALL_WINDOWS));
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, LOCATION_OUTSIDE_ALL_WINDOWS));
     ASSERT_TRUE(mDispatcher->waitForIdle());
     mFakePolicy->assertNotifyAnrWasNotCalled();
 }
@@ -10224,8 +10362,8 @@
             {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               FOCUSED_WINDOW_LOCATION));
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, FOCUSED_WINDOW_LOCATION));
 
     std::this_thread::sleep_for(mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT));
     ASSERT_TRUE(mDispatcher->waitForIdle());
@@ -10265,8 +10403,8 @@
     // window even if motions are still being processed.
 
     InputEventInjectionResult result =
-            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
-                      InputEventInjectionSync::NONE,
+            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
+                      ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE,
                       /*injectionTimeout=*/100ms);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
     // Key will not be sent to the window, yet, because the window is still processing events
@@ -10293,7 +10431,7 @@
 
     // Now that all queues are cleared and no backlog in the connections, the key event
     // can finally go to the newly focused "mUnfocusedWindow".
-    mUnfocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    mUnfocusedWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
     mFocusedWindow->assertNoEvents();
     mUnfocusedWindow->assertNoEvents();
     mFakePolicy->assertNotifyAnrWasNotCalled();
@@ -10304,14 +10442,15 @@
 // The other window should not be affected by that.
 TEST_F(InputDispatcherMultiWindowAnr, SplitTouch_SingleWindowAnr) {
     // Touch Window 1
-    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {FOCUSED_WINDOW_LOCATION}));
-    mUnfocusedWindow->consumeMotionOutside(ADISPLAY_ID_DEFAULT, /*flags=*/0);
+    mDispatcher->notifyMotion(
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {FOCUSED_WINDOW_LOCATION}));
+    mUnfocusedWindow->consumeMotionOutside(ui::LogicalDisplayId::DEFAULT, /*flags=*/0);
 
     // Touch Window 2
     mDispatcher->notifyMotion(
-            generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+            generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT,
                                {FOCUSED_WINDOW_LOCATION, UNFOCUSED_WINDOW_LOCATION}));
 
     const std::chrono::duration timeout =
@@ -10357,7 +10496,7 @@
     std::shared_ptr<FakeApplicationHandle> focusedApplication =
             std::make_shared<FakeApplicationHandle>();
     focusedApplication->setDispatchingTimeout(300ms);
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, focusedApplication);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, focusedApplication);
     // The application that owns 'mFocusedWindow' and 'mUnfocusedWindow' is not focused.
     mFocusedWindow->setFocusable(false);
 
@@ -10369,8 +10508,8 @@
     // 'focusedApplication' will get blamed if this timer completes.
     // Key will not be sent anywhere because we have no focused window. It will remain pending.
     InputEventInjectionResult result =
-            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
-                      InputEventInjectionSync::NONE,
+            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
+                      ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE,
                       /*injectionTimeout=*/100ms,
                       /*allowKeyRepeat=*/false);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
@@ -10385,9 +10524,9 @@
     std::this_thread::sleep_for(100ms);
 
     // Touch unfocused window. This should force the pending key to get dropped.
-    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {UNFOCUSED_WINDOW_LOCATION}));
+    mDispatcher->notifyMotion(
+            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {UNFOCUSED_WINDOW_LOCATION}));
 
     // We do not consume the motion right away, because that would require dispatcher to first
     // process (== drop) the key event, and by that time, ANR will be raised.
@@ -10440,20 +10579,20 @@
     mFakePolicy->setStaleEventTimeout(3000ms);
     sp<FakeWindowHandle> navigationBar =
             sp<FakeWindowHandle>::make(systemUiApplication, mDispatcher, "NavigationBar",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     navigationBar->setFocusable(false);
     navigationBar->setWatchOutsideTouch(true);
     navigationBar->setFrame(Rect(0, 0, 100, 100));
 
     mApplication->setDispatchingTimeout(3000ms);
     // 'mApplication' is already focused, but we call it again here to make it explicit.
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApplication);
 
     std::shared_ptr<FakeApplicationHandle> anotherApplication =
             std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> appWindow =
             sp<FakeWindowHandle>::make(anotherApplication, mDispatcher, "Another window",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     appWindow->setFocusable(false);
     appWindow->setFrame(Rect(100, 100, 200, 200));
 
@@ -10472,8 +10611,8 @@
     // Key will not be sent anywhere because we have no focused window. It will remain pending.
     // Pretend we are injecting KEYCODE_BACK, but it doesn't actually matter what key it is.
     InputEventInjectionResult result =
-            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
-                      InputEventInjectionSync::NONE,
+            injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
+                      ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE,
                       /*injectionTimeout=*/100ms,
                       /*allowKeyRepeat=*/false);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
@@ -10482,8 +10621,8 @@
     mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN)
                                       .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50))
                                       .build());
-    result = injectKey(*mDispatcher, AKEY_EVENT_ACTION_UP, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
-                       InputEventInjectionSync::NONE,
+    result = injectKey(*mDispatcher, AKEY_EVENT_ACTION_UP, /*repeatCount=*/0,
+                       ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE,
                        /*injectionTimeout=*/100ms,
                        /*allowKeyRepeat=*/false);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
@@ -10519,16 +10658,16 @@
         InputDispatcherTest::SetUp();
 
         mApplication = std::make_shared<FakeApplicationHandle>();
-        mNoInputWindow =
-                sp<FakeWindowHandle>::make(mApplication, mDispatcher,
-                                           "Window without input channel", ADISPLAY_ID_DEFAULT,
-                                           /*createInputChannel=*/false);
+        mNoInputWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher,
+                                                    "Window without input channel",
+                                                    ui::LogicalDisplayId::DEFAULT,
+                                                    /*createInputChannel=*/false);
         mNoInputWindow->setNoInputChannel(true);
         mNoInputWindow->setFrame(Rect(0, 0, 100, 100));
         // It's perfectly valid for this window to not have an associated input channel
 
         mBottomWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Bottom window",
-                                                   ADISPLAY_ID_DEFAULT);
+                                                   ui::LogicalDisplayId::DEFAULT);
         mBottomWindow->setFrame(Rect(0, 0, 100, 100));
 
         mDispatcher->onWindowInfosChanged(
@@ -10545,8 +10684,8 @@
     PointF touchedPoint = {10, 10};
 
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {touchedPoint}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {touchedPoint}));
 
     mNoInputWindow->assertNoEvents();
     // Even though the window 'mNoInputWindow' positioned above 'mBottomWindow' does not have
@@ -10563,7 +10702,7 @@
        NoInputChannelFeature_DropsTouchesWithValidChannel) {
     mNoInputWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher,
                                                 "Window with input channel and NO_INPUT_CHANNEL",
-                                                ADISPLAY_ID_DEFAULT);
+                                                ui::LogicalDisplayId::DEFAULT);
 
     mNoInputWindow->setNoInputChannel(true);
     mNoInputWindow->setFrame(Rect(0, 0, 100, 100));
@@ -10573,8 +10712,8 @@
     PointF touchedPoint = {10, 10};
 
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                 {touchedPoint}));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT, {touchedPoint}));
 
     mNoInputWindow->assertNoEvents();
     mBottomWindow->assertNoEvents();
@@ -10589,9 +10728,10 @@
     virtual void SetUp() override {
         InputDispatcherTest::SetUp();
         mApp = std::make_shared<FakeApplicationHandle>();
-        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
-        mMirror = mWindow->clone(ADISPLAY_ID_DEFAULT);
-        mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp);
+        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow",
+                                             ui::LogicalDisplayId::DEFAULT);
+        mMirror = mWindow->clone(ui::LogicalDisplayId::DEFAULT);
+        mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApp);
         mWindow->setFocusable(true);
         mMirror->setFocusable(true);
         mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0});
@@ -10606,7 +10746,7 @@
     mWindow->consumeFocusEvent(true);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID);
 }
 
 // A focused & mirrored window remains focused only if the window and its mirror are both
@@ -10618,10 +10758,10 @@
     mWindow->consumeFocusEvent(true);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeKeyUp(ui::ADISPLAY_ID_NONE);
+    mWindow->consumeKeyUp(ui::LogicalDisplayId::INVALID);
 
     mMirror->setFocusable(false);
     mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0});
@@ -10643,20 +10783,20 @@
     mWindow->consumeFocusEvent(true);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeKeyUp(ui::ADISPLAY_ID_NONE);
+    mWindow->consumeKeyUp(ui::LogicalDisplayId::INVALID);
 
     mMirror->setVisible(false);
     mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeKeyUp(ui::ADISPLAY_ID_NONE);
+    mWindow->consumeKeyUp(ui::LogicalDisplayId::INVALID);
 
     mWindow->setVisible(false);
     mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0});
@@ -10677,20 +10817,20 @@
     mWindow->consumeFocusEvent(true);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeKeyUp(ui::ADISPLAY_ID_NONE);
+    mWindow->consumeKeyUp(ui::LogicalDisplayId::INVALID);
 
     // single window is removed but the window token remains focused
     mDispatcher->onWindowInfosChanged({{*mMirror->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mMirror->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    mMirror->consumeKeyDown(ui::LogicalDisplayId::INVALID);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mMirror->consumeKeyUp(ui::ADISPLAY_ID_NONE);
+    mMirror->consumeKeyUp(ui::LogicalDisplayId::INVALID);
 
     // Both windows are removed
     mDispatcher->onWindowInfosChanged({{}, {}, 0, 0});
@@ -10712,7 +10852,7 @@
     // Injected key goes to pending queue.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
-                        ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
+                        ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE));
 
     mMirror->setVisible(true);
     mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0});
@@ -10720,7 +10860,7 @@
     // window gets focused
     mWindow->consumeFocusEvent(true);
     // window gets the pending key event
-    mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
 }
 
 class InputDispatcherPointerCaptureTests : public InputDispatcherTest {
@@ -10732,13 +10872,14 @@
     void SetUp() override {
         InputDispatcherTest::SetUp();
         mApp = std::make_shared<FakeApplicationHandle>();
-        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
+        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow",
+                                             ui::LogicalDisplayId::DEFAULT);
         mWindow->setFocusable(true);
-        mSecondWindow =
-                sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT);
+        mSecondWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2",
+                                                   ui::LogicalDisplayId::DEFAULT);
         mSecondWindow->setFocusable(true);
 
-        mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp);
+        mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApp);
         mDispatcher->onWindowInfosChanged(
                 {{*mWindow->getInfo(), *mSecondWindow->getInfo()}, {}, 0, 0});
 
@@ -10977,7 +11118,7 @@
     sp<FakeWindowHandle> getWindow(gui::Uid uid, std::string name) {
         std::shared_ptr<FakeApplicationHandle> app = std::make_shared<FakeApplicationHandle>();
         sp<FakeWindowHandle> window =
-                sp<FakeWindowHandle>::make(app, mDispatcher, name, ADISPLAY_ID_DEFAULT);
+                sp<FakeWindowHandle>::make(app, mDispatcher, name, ui::LogicalDisplayId::DEFAULT);
         // Generate an arbitrary PID based on the UID
         window->setOwnerInfo(gui::Pid{static_cast<pid_t>(1777 + (uid.val() % 10000))}, uid);
         return window;
@@ -10985,8 +11126,8 @@
 
     void touch(const std::vector<PointF>& points = {PointF{100, 200}}) {
         mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                                     points));
+                                                     AINPUT_SOURCE_TOUCHSCREEN,
+                                                     ui::LogicalDisplayId::DEFAULT, points));
     }
 };
 
@@ -11351,20 +11492,21 @@
     void SetUp() override {
         InputDispatcherTest::SetUp();
         mApp = std::make_shared<FakeApplicationHandle>();
-        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
+        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow",
+                                             ui::LogicalDisplayId::DEFAULT);
         mWindow->setFrame(Rect(0, 0, 100, 100));
 
-        mSecondWindow =
-                sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT);
+        mSecondWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2",
+                                                   ui::LogicalDisplayId::DEFAULT);
         mSecondWindow->setFrame(Rect(100, 0, 200, 100));
 
-        mSpyWindow =
-                sp<FakeWindowHandle>::make(mApp, mDispatcher, "SpyWindow", ADISPLAY_ID_DEFAULT);
+        mSpyWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "SpyWindow",
+                                                ui::LogicalDisplayId::DEFAULT);
         mSpyWindow->setSpy(true);
         mSpyWindow->setTrustedOverlay(true);
         mSpyWindow->setFrame(Rect(0, 0, 200, 100));
 
-        mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp);
+        mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApp);
         mDispatcher->onWindowInfosChanged(
                 {{*mSpyWindow->getInfo(), *mWindow->getInfo(), *mSecondWindow->getInfo()},
                  {},
@@ -11377,7 +11519,7 @@
             case AINPUT_SOURCE_TOUCHSCREEN:
                 ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
                           injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
-                                           ADISPLAY_ID_DEFAULT, {50, 50}))
+                                           ui::LogicalDisplayId::DEFAULT, {50, 50}))
                         << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
                 break;
             case AINPUT_SOURCE_STYLUS:
@@ -11409,9 +11551,9 @@
         }
 
         // Window should receive motion event.
-        mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+        mWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
         // Spy window should also receive motion event
-        mSpyWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+        mSpyWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     }
 
     // Start performing drag, we will create a drag window and transfer touch to it.
@@ -11423,8 +11565,8 @@
         }
 
         // The drag window covers the entire display
-        mDragWindow =
-                sp<FakeWindowHandle>::make(mApp, mDispatcher, "DragWindow", ADISPLAY_ID_DEFAULT);
+        mDragWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "DragWindow",
+                                                 ui::LogicalDisplayId::DEFAULT);
         mDragWindow->setTouchableRegion(Region{{0, 0, 0, 0}});
         mDispatcher->onWindowInfosChanged({{*mDragWindow->getInfo(), *mSpyWindow->getInfo(),
                                             *mWindow->getInfo(), *mSecondWindow->getInfo()},
@@ -11438,7 +11580,8 @@
                                                   /*isDragDrop=*/true);
         if (transferred) {
             mWindow->consumeMotionCancel();
-            mDragWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+            mDragWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT,
+                                           AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
         }
         return transferred;
     }
@@ -11450,35 +11593,38 @@
     // Move on window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {50, 50}))
+                                ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(false, 50, 50);
     mSecondWindow->assertNoEvents();
 
     // Move to another window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {150, 50}))
+                                ui::LogicalDisplayId::DEFAULT, {150, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(true, 150, 50);
     mSecondWindow->consumeDragEvent(false, 50, 50);
 
     // Move back to original window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {50, 50}))
+                                ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(false, 50, 50);
     mSecondWindow->consumeDragEvent(true, -50, 50);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                              {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
 }
@@ -11513,27 +11659,29 @@
     // Move on window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {50, 50}))
+                                ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(false, 50, 50);
     mSecondWindow->assertNoEvents();
 
     // Move to another window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {150, 50}))
+                                ui::LogicalDisplayId::DEFAULT, {150, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(true, 150, 50);
     mSecondWindow->consumeDragEvent(false, 50, 50);
 
     // drop to another window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                              {150, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken());
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
@@ -11595,7 +11743,8 @@
                                         .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
                                         .build()))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(false, 50, 50);
     mSecondWindow->assertNoEvents();
 
@@ -11607,7 +11756,8 @@
                                         .pointer(PointerBuilder(0, ToolType::STYLUS).x(150).y(50))
                                         .build()))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
     mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken());
@@ -11620,7 +11770,7 @@
                                         .pointer(PointerBuilder(0, ToolType::STYLUS).x(150).y(50))
                                         .build()))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
 }
@@ -11636,27 +11786,29 @@
     // Move on window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {50, 50}))
+                                ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(false, 50, 50);
     mSecondWindow->assertNoEvents();
 
     // Move to another window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {150, 50}))
+                                ui::LogicalDisplayId::DEFAULT, {150, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(true, 150, 50);
     mSecondWindow->assertNoEvents();
 
     // drop to another window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                              {150, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mFakePolicy->assertDropTargetEquals(*mDispatcher, nullptr);
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
@@ -11667,14 +11819,14 @@
     mWindow->setPreventSplitting(true);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {50, 50}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    mWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(75).y(50))
@@ -11692,16 +11844,16 @@
 TEST_F(InputDispatcherDragTests, DragAndDropWhenSplitTouch) {
     // First down on second window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {150, 50}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {150, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
-    mSecondWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    mSecondWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     // Second down on first window.
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
@@ -11710,8 +11862,8 @@
               injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
                                 InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    mSecondWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
+    mWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    mSecondWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT);
 
     // Perform drag and drop from first window.
     ASSERT_TRUE(startDrag(false));
@@ -11726,7 +11878,8 @@
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT,
                                 InputEventInjectionSync::WAIT_FOR_RESULT));
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(false, 50, 50);
     mSecondWindow->consumeMotionMove();
 
@@ -11740,7 +11893,7 @@
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
                                 InputEventInjectionSync::WAIT_FOR_RESULT));
-    mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mFakePolicy->assertDropTargetEquals(*mDispatcher, mWindow->getToken());
     mWindow->assertNoEvents();
     mSecondWindow->consumeMotionMove();
@@ -11779,27 +11932,29 @@
     // Move on window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {50, 50}))
+                                ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(false, 50, 50);
     mSecondWindow->assertNoEvents();
 
     // Move to another window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT, {150, 50}))
+                                ui::LogicalDisplayId::DEFAULT, {150, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(true, 150, 50);
     mSecondWindow->consumeDragEvent(false, 50, 50);
 
     // drop to another window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                              {150, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken());
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
@@ -11817,7 +11972,8 @@
                                                          .y(50))
                                         .build()))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(false, 50, 50);
     mSecondWindow->assertNoEvents();
 
@@ -11831,7 +11987,8 @@
                                                          .y(50))
                                         .build()))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mWindow->consumeDragEvent(true, 150, 50);
     mSecondWindow->consumeDragEvent(false, 50, 50);
 
@@ -11845,7 +12002,7 @@
                                                          .y(50))
                                         .build()))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
+    mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
     mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken());
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
@@ -11858,8 +12015,8 @@
 TEST_F(InputDispatcherDragTests, DragAndDropFinishedWhenCancelCurrentTouch) {
     // Down on second window
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {150, 50}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {150, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     ASSERT_NO_FATAL_FAILURE(mSecondWindow->consumeMotionDown());
@@ -11868,7 +12025,7 @@
     // Down on first window
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
                     .build();
@@ -11886,7 +12043,7 @@
     // Trigger cancel
     mDispatcher->cancelCurrentTouch();
     ASSERT_NO_FATAL_FAILURE(mSecondWindow->consumeMotionCancel());
-    ASSERT_NO_FATAL_FAILURE(mDragWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT,
+    ASSERT_NO_FATAL_FAILURE(mDragWindow->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT,
                                                              AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE));
     ASSERT_NO_FATAL_FAILURE(mSpyWindow->consumeMotionCancel());
 
@@ -11899,14 +12056,14 @@
 
     // Inject a simple gesture, ensure dispatcher not crashed
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               PointF{50, 50}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, PointF{50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown());
 
     const MotionEvent moveEvent =
             MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -11916,7 +12073,7 @@
     ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionMove());
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT,
                              {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionUp());
@@ -11926,7 +12083,7 @@
     // Start hovering over the window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE,
-                                ADISPLAY_ID_DEFAULT, {50, 50}));
+                                ui::LogicalDisplayId::DEFAULT, {50, 50}));
 
     ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)));
     ASSERT_NO_FATAL_FAILURE(mSpyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)));
@@ -11939,23 +12096,25 @@
 
 TEST_F(InputDispatcherDropInputFeatureTest, WindowDropsInput) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Test window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Test window",
+                                       ui::LogicalDisplayId::DEFAULT);
     window->setDropInput(true);
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
     window->setFocusable(true);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
     setFocusedWindow(window);
     window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     // With the flag set, window should not get any input
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
     window->assertNoEvents();
 
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT));
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT));
+                                                 ui::LogicalDisplayId::DEFAULT));
     mDispatcher->waitForIdle();
     window->assertNoEvents();
 
@@ -11963,12 +12122,13 @@
     window->setDropInput(false);
     mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
 
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT));
-    window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT));
+    window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT));
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     window->assertNoEvents();
 }
 
@@ -11977,16 +12137,17 @@
             std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> obscuringWindow =
             sp<FakeWindowHandle>::make(obscuringApplication, mDispatcher, "obscuringWindow",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     obscuringWindow->setFrame(Rect(0, 0, 50, 50));
     obscuringWindow->setOwnerInfo(gui::Pid{111}, gui::Uid{111});
     obscuringWindow->setTouchable(false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Test window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Test window",
+                                       ui::LogicalDisplayId::DEFAULT);
     window->setDropInputIfObscured(true);
     window->setOwnerInfo(gui::Pid{222}, gui::Uid{222});
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
     window->setFocusable(true);
     mDispatcher->onWindowInfosChanged(
             {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0});
@@ -11994,13 +12155,14 @@
     window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     // With the flag set, window should not get any input
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
     window->assertNoEvents();
 
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT));
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT));
+                                                 ui::LogicalDisplayId::DEFAULT));
     window->assertNoEvents();
 
     // With the flag cleared, the window should get input
@@ -12008,12 +12170,14 @@
     mDispatcher->onWindowInfosChanged(
             {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0});
 
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT));
-    window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT));
+    window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED);
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT));
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT,
+                              AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED);
     window->assertNoEvents();
 }
 
@@ -12022,16 +12186,17 @@
             std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> obscuringWindow =
             sp<FakeWindowHandle>::make(obscuringApplication, mDispatcher, "obscuringWindow",
-                                       ADISPLAY_ID_DEFAULT);
+                                       ui::LogicalDisplayId::DEFAULT);
     obscuringWindow->setFrame(Rect(0, 0, 50, 50));
     obscuringWindow->setOwnerInfo(gui::Pid{111}, gui::Uid{111});
     obscuringWindow->setTouchable(false);
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
-    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                             "Test window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Test window",
+                                       ui::LogicalDisplayId::DEFAULT);
     window->setDropInputIfObscured(true);
     window->setOwnerInfo(gui::Pid{222}, gui::Uid{222});
-    mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+    mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
     window->setFocusable(true);
     mDispatcher->onWindowInfosChanged(
             {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0});
@@ -12039,25 +12204,27 @@
     window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     // With the flag set, window should not get any input
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT));
     window->assertNoEvents();
 
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT));
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                                 ADISPLAY_ID_DEFAULT));
+                                                 ui::LogicalDisplayId::DEFAULT));
     window->assertNoEvents();
 
     // When the window is no longer obscured because it went on top, it should get input
     mDispatcher->onWindowInfosChanged(
             {{*window->getInfo(), *obscuringWindow->getInfo()}, {}, 0, 0});
 
-    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT));
-    window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT));
+    window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT);
 
     mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
-                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+                                                 AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ui::LogicalDisplayId::DEFAULT));
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     window->assertNoEvents();
 }
 
@@ -12074,18 +12241,19 @@
 
         mApp = std::make_shared<FakeApplicationHandle>();
         mSecondaryApp = std::make_shared<FakeApplicationHandle>();
-        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
+        mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow",
+                                             ui::LogicalDisplayId::DEFAULT);
         mWindow->setFocusable(true);
         setFocusedWindow(mWindow);
-        mSecondWindow =
-                sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT);
+        mSecondWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2",
+                                                   ui::LogicalDisplayId::DEFAULT);
         mSecondWindow->setFocusable(true);
         mThirdWindow =
                 sp<FakeWindowHandle>::make(mSecondaryApp, mDispatcher,
                                            "TestWindow3_SecondaryDisplay", SECOND_DISPLAY_ID);
         mThirdWindow->setFocusable(true);
 
-        mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp);
+        mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApp);
         mDispatcher->onWindowInfosChanged(
                 {{*mWindow->getInfo(), *mSecondWindow->getInfo(), *mThirdWindow->getInfo()},
                  {},
@@ -12096,7 +12264,8 @@
 
         // Set main display initial touch mode to InputDispatcher::kDefaultInTouchMode.
         if (mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, WINDOW_PID,
-                                        WINDOW_UID, /*hasPermission=*/true, ADISPLAY_ID_DEFAULT)) {
+                                        WINDOW_UID, /*hasPermission=*/true,
+                                        ui::LogicalDisplayId::DEFAULT)) {
             mWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode);
             mSecondWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode);
             mThirdWindow->assertNoEvents();
@@ -12115,7 +12284,7 @@
     void changeAndVerifyTouchModeInMainDisplayOnly(bool inTouchMode, gui::Pid pid, gui::Uid uid,
                                                    bool hasPermission) {
         ASSERT_TRUE(mDispatcher->setInTouchMode(inTouchMode, pid, uid, hasPermission,
-                                                ADISPLAY_ID_DEFAULT));
+                                                ui::LogicalDisplayId::DEFAULT));
         mWindow->consumeTouchModeEvent(inTouchMode);
         mSecondWindow->consumeTouchModeEvent(inTouchMode);
         mThirdWindow->assertNoEvents();
@@ -12136,7 +12305,7 @@
     mWindow->setOwnerInfo(gui::Pid::INVALID, gui::Uid::INVALID);
     ASSERT_FALSE(mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, ownerPid,
                                              ownerUid, /*hasPermission=*/false,
-                                             ADISPLAY_ID_DEFAULT));
+                                             ui::LogicalDisplayId::DEFAULT));
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
 }
@@ -12154,7 +12323,8 @@
     const WindowInfo& windowInfo = *mWindow->getInfo();
     ASSERT_FALSE(mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode,
                                              windowInfo.ownerPid, windowInfo.ownerUid,
-                                             /*hasPermission=*/true, ADISPLAY_ID_DEFAULT));
+                                             /*hasPermission=*/true,
+                                             ui::LogicalDisplayId::DEFAULT));
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
 }
@@ -12172,9 +12342,9 @@
 TEST_F(InputDispatcherTouchModeChangedTests, CanChangeTouchModeWhenOwningLastInteractedWindow) {
     // Interact with the window first.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT))
+              injectKeyDown(*mDispatcher, ui::LogicalDisplayId::DEFAULT))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT);
 
     // Then remove focus.
     mWindow->setFocusable(false);
@@ -12184,7 +12354,8 @@
     const WindowInfo& windowInfo = *mWindow->getInfo();
     ASSERT_TRUE(mDispatcher->setInTouchMode(!InputDispatcher::kDefaultInTouchMode,
                                             windowInfo.ownerPid, windowInfo.ownerUid,
-                                            /*hasPermission=*/false, ADISPLAY_ID_DEFAULT));
+                                            /*hasPermission=*/false,
+                                            ui::LogicalDisplayId::DEFAULT));
 }
 
 class InputDispatcherSpyWindowTest : public InputDispatcherTest {
@@ -12194,8 +12365,9 @@
                 std::make_shared<FakeApplicationHandle>();
         std::string name = "Fake Spy ";
         name += std::to_string(mSpyCount++);
-        sp<FakeWindowHandle> spy = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                              name.c_str(), ADISPLAY_ID_DEFAULT);
+        sp<FakeWindowHandle> spy =
+                sp<FakeWindowHandle>::make(application, mDispatcher, name.c_str(),
+                                           ui::LogicalDisplayId::DEFAULT);
         spy->setSpy(true);
         spy->setTrustedOverlay(true);
         return spy;
@@ -12206,7 +12378,7 @@
                 std::make_shared<FakeApplicationHandle>();
         sp<FakeWindowHandle> window =
                 sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window",
-                                           ADISPLAY_ID_DEFAULT);
+                                           ui::LogicalDisplayId::DEFAULT);
         window->setFocusable(true);
         return window;
     }
@@ -12237,9 +12409,10 @@
     mDispatcher->onWindowInfosChanged({{*spy->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 }
 
 /**
@@ -12277,7 +12450,8 @@
     }
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     std::vector<size_t> eventOrder;
@@ -12315,9 +12489,10 @@
     mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     spy->assertNoEvents();
 }
 
@@ -12334,20 +12509,22 @@
 
     // Inject an event outside the spy window's touchable region.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     window->consumeMotionDown();
     spy->assertNoEvents();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                             ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     window->consumeMotionUp();
     spy->assertNoEvents();
 
     // Inject an event inside the spy window's touchable region.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {5, 10}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {5, 10}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     window->consumeMotionDown();
     spy->consumeMotionDown();
@@ -12368,8 +12545,8 @@
 
     // Inject an event outside the spy window's frame and touchable region.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 200}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 200}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     window->consumeMotionDown();
     spy->consumeMotionOutsideWithZeroedCoords();
@@ -12390,8 +12567,8 @@
             {{*spy->getInfo(), *windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {50, 50}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     windowLeft->consumeMotionDown();
     spy->consumeMotionDown();
@@ -12422,8 +12599,8 @@
     mDispatcher->onWindowInfosChanged({{*spyRight->getInfo(), *window->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {50, 50}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {50, 50}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     window->consumeMotionDown();
     spyRight->assertNoEvents();
@@ -12459,16 +12636,16 @@
 
     // First finger down, no window touched.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 200}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 200}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     window->assertNoEvents();
 
     // Second finger down on window, the window should receive touch down.
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
@@ -12478,7 +12655,7 @@
                                 InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
     spy->consumeMotionPointerDown(/*pointerIndex=*/1);
 }
 
@@ -12497,11 +12674,11 @@
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    window->consumeKeyDown(ui::LogicalDisplayId::INVALID);
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
             << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeKeyUp(ui::ADISPLAY_ID_NONE);
+    window->consumeKeyUp(ui::LogicalDisplayId::INVALID);
 
     spy->assertNoEvents();
 }
@@ -12520,7 +12697,8 @@
             {{*spy1->getInfo(), *spy2->getInfo(), *window->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     window->consumeMotionDown();
     spy1->consumeMotionDown();
@@ -12535,7 +12713,7 @@
     // The rest of the gesture should only be sent to the second spy window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT))
+                                ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     spy2->consumeMotionMove();
     spy1->assertNoEvents();
@@ -12552,19 +12730,21 @@
     mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
+    spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT);
 
     window->releaseChannel();
 
     EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken()));
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+              injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                             ui::LogicalDisplayId::DEFAULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    spy->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    spy->consumeMotionUp(ui::LogicalDisplayId::DEFAULT);
 }
 
 /**
@@ -12579,8 +12759,8 @@
 
     // First finger down on the window and the spy.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {100, 200}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {100, 200}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     spy->consumeMotionDown();
     window->consumeMotionDown();
@@ -12592,7 +12772,7 @@
     // Second finger down on the window and spy, but the window should not receive the pointer down.
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
@@ -12607,7 +12787,7 @@
     // Third finger goes down outside all windows, so injection should fail.
     const MotionEvent thirdFingerDownEvent =
             MotionEventBuilder(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
@@ -12635,15 +12815,15 @@
 
     // First finger down on the window only
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {150, 150}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {150, 150}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     window->consumeMotionDown();
 
     // Second finger down on the spy and window
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(150))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(10).y(10))
@@ -12658,7 +12838,7 @@
     // Third finger down on the spy and window
     const MotionEvent thirdFingerDownEvent =
             MotionEventBuilder(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(150))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(10).y(10))
@@ -12673,8 +12853,10 @@
 
     // Spy window pilfers the pointers.
     EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken()));
-    window->consumeMotionPointerUp(/*idx=*/2, ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
-    window->consumeMotionPointerUp(/*idx=*/1, ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
+    window->consumeMotionPointerUp(/*idx=*/2, ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_CANCELED);
+    window->consumeMotionPointerUp(/*idx=*/1, ui::LogicalDisplayId::DEFAULT,
+                                   AMOTION_EVENT_FLAG_CANCELED);
 
     spy->assertNoEvents();
     window->assertNoEvents();
@@ -12695,8 +12877,8 @@
 
     // First finger down on both spy and window
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {10, 10}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {10, 10}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     window->consumeMotionDown();
     spy->consumeMotionDown();
@@ -12704,7 +12886,7 @@
     // Second finger down on the spy and window
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(10).y(10))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
@@ -12738,8 +12920,8 @@
 
     // First finger down on both window and spy
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {10, 10}))
+              injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                               ui::LogicalDisplayId::DEFAULT, {10, 10}))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     window->consumeMotionDown();
     spy->consumeMotionDown();
@@ -12751,7 +12933,7 @@
     // Second finger down on the window only
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                    .displayId(ADISPLAY_ID_DEFAULT)
+                    .displayId(ui::LogicalDisplayId::DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
                     .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(10).y(10))
                     .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150))
@@ -12936,9 +13118,9 @@
     std::pair<sp<FakeWindowHandle>, sp<FakeWindowHandle>> setupStylusOverlayScenario() {
         std::shared_ptr<FakeApplicationHandle> overlayApplication =
                 std::make_shared<FakeApplicationHandle>();
-        sp<FakeWindowHandle> overlay =
-                sp<FakeWindowHandle>::make(overlayApplication, mDispatcher,
-                                           "Stylus interceptor window", ADISPLAY_ID_DEFAULT);
+        sp<FakeWindowHandle> overlay = sp<FakeWindowHandle>::make(overlayApplication, mDispatcher,
+                                                                  "Stylus interceptor window",
+                                                                  ui::LogicalDisplayId::DEFAULT);
         overlay->setFocusable(false);
         overlay->setOwnerInfo(gui::Pid{111}, gui::Uid{111});
         overlay->setTouchable(false);
@@ -12949,11 +13131,11 @@
                 std::make_shared<FakeApplicationHandle>();
         sp<FakeWindowHandle> window =
                 sp<FakeWindowHandle>::make(application, mDispatcher, "Application window",
-                                           ADISPLAY_ID_DEFAULT);
+                                           ui::LogicalDisplayId::DEFAULT);
         window->setFocusable(true);
         window->setOwnerInfo(gui::Pid{222}, gui::Uid{222});
 
-        mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+        mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application);
         mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0});
         setFocusedWindow(window);
         window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
@@ -12963,13 +13145,13 @@
     void sendFingerEvent(int32_t action) {
         mDispatcher->notifyMotion(
                 generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_STYLUS,
-                                   ADISPLAY_ID_DEFAULT, {PointF{20, 20}}));
+                                   ui::LogicalDisplayId::DEFAULT, {PointF{20, 20}}));
     }
 
     void sendStylusEvent(int32_t action) {
         NotifyMotionArgs motionArgs =
                 generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_STYLUS,
-                                   ADISPLAY_ID_DEFAULT, {PointF{30, 40}});
+                                   ui::LogicalDisplayId::DEFAULT, {PointF{30, 40}});
         motionArgs.pointerProperties[0].toolType = ToolType::STYLUS;
         mDispatcher->notifyMotion(motionArgs);
     }
@@ -13073,7 +13255,7 @@
 
     InputEventInjectionResult injectTargetedMotion(int32_t action) const {
         return injectMotionEvent(*mDispatcher, action, AINPUT_SOURCE_TOUCHSCREEN,
-                                 ADISPLAY_ID_DEFAULT, {100, 200},
+                                 ui::LogicalDisplayId::DEFAULT, {100, 200},
                                  {AMOTION_EVENT_INVALID_CURSOR_POSITION,
                                   AMOTION_EVENT_INVALID_CURSOR_POSITION},
                                  INJECT_EVENT_TIMEOUT, InputEventInjectionSync::WAIT_FOR_RESULT,
@@ -13082,7 +13264,7 @@
 
     InputEventInjectionResult injectTargetedKey(int32_t action) const {
         return inputdispatcher::injectKey(*mDispatcher, action, /*repeatCount=*/0,
-                                          ui::ADISPLAY_ID_NONE,
+                                          ui::LogicalDisplayId::INVALID,
                                           InputEventInjectionSync::WAIT_FOR_RESULT,
                                           INJECT_EVENT_TIMEOUT, /*allowKeyRepeat=*/false, {mUid},
                                           mPolicyFlags);
@@ -13091,8 +13273,9 @@
     sp<FakeWindowHandle> createWindow(const char* name) const {
         std::shared_ptr<FakeApplicationHandle> overlayApplication =
                 std::make_shared<FakeApplicationHandle>();
-        sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(overlayApplication, mDispatcher,
-                                                                 name, ADISPLAY_ID_DEFAULT);
+        sp<FakeWindowHandle> window =
+                sp<FakeWindowHandle>::make(overlayApplication, mDispatcher, name,
+                                           ui::LogicalDisplayId::DEFAULT);
         window->setOwnerInfo(mPid, mUid);
         return window;
     }
@@ -13114,7 +13297,7 @@
 
     EXPECT_EQ(InputEventInjectionResult::SUCCEEDED,
               owner.injectTargetedKey(AKEY_EVENT_ACTION_DOWN));
-    window->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    window->consumeKeyDown(ui::LogicalDisplayId::INVALID);
 }
 
 TEST_F(InputDispatcherTargetedInjectionTest, CannotInjectIntoUnownedWindow) {
@@ -13179,7 +13362,7 @@
     // A user that has injection permission can inject into any window.
     EXPECT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                ADISPLAY_ID_DEFAULT));
+                                ui::LogicalDisplayId::DEFAULT));
     randosSpy->consumeMotionDown();
     window->consumeMotionDown();
 
@@ -13187,7 +13370,7 @@
     randosSpy->consumeFocusEvent(true);
 
     EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher));
-    randosSpy->consumeKeyDown(ui::ADISPLAY_ID_NONE);
+    randosSpy->consumeKeyDown(ui::LogicalDisplayId::INVALID);
     window->assertNoEvents();
 }
 
@@ -13214,13 +13397,14 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
     sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window",
-                                                           ADISPLAY_ID_DEFAULT);
+                                                           ui::LogicalDisplayId::DEFAULT);
     left->setFrame(Rect(0, 0, 100, 100));
-    sp<FakeWindowHandle> right = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                            "Right Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> right =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Right Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     right->setFrame(Rect(100, 0, 200, 100));
-    sp<FakeWindowHandle> spy =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spy = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window",
+                                                          ui::LogicalDisplayId::DEFAULT);
     spy->setFrame(Rect(0, 0, 200, 100));
     spy->setTrustedOverlay(true);
     spy->setSpy(true);
@@ -13237,11 +13421,14 @@
     left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
     spy->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
 
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
 
     // Hover move to the right window.
@@ -13254,11 +13441,14 @@
     right->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
     spy->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE));
 
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
 
     // Stop hovering.
@@ -13270,11 +13460,14 @@
     right->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
     spy->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
 
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
 }
 
@@ -13282,13 +13475,14 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
     sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window",
-                                                           ADISPLAY_ID_DEFAULT);
+                                                           ui::LogicalDisplayId::DEFAULT);
     left->setFrame(Rect(0, 0, 100, 100));
-    sp<FakeWindowHandle> right = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                            "Right Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> right =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Right Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     right->setFrame(Rect(100, 0, 200, 100));
-    sp<FakeWindowHandle> spy =
-            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> spy = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window",
+                                                          ui::LogicalDisplayId::DEFAULT);
     spy->setFrame(Rect(0, 0, 200, 100));
     spy->setTrustedOverlay(true);
     spy->setSpy(true);
@@ -13305,11 +13499,14 @@
     left->consumeMotionDown();
     spy->consumeMotionDown();
 
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
 
     // Second pointer down on right window.
@@ -13323,17 +13520,23 @@
     right->consumeMotionDown();
     spy->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN));
 
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/1));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/1));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/1));
 
     // Second pointer up.
@@ -13347,17 +13550,23 @@
     right->consumeMotionUp();
     spy->consumeMotionEvent(WithMotionAction(POINTER_1_UP));
 
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/1));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/1));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/1));
 
     // First pointer up.
@@ -13369,11 +13578,14 @@
     left->consumeMotionUp();
     spy->consumeMotionUp();
 
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
 }
 
@@ -13382,17 +13594,20 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
     sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window",
-                                                           ADISPLAY_ID_DEFAULT);
+                                                           ui::LogicalDisplayId::DEFAULT);
     left->setFrame(Rect(0, 0, 100, 100));
-    sp<FakeWindowHandle> right = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                            "Right Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> right =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Right Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     right->setFrame(Rect(100, 0, 200, 100));
 
     mDispatcher->onWindowInfosChanged({{*left->getInfo(), *right->getInfo()}, {}, 0, 0});
 
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
 
     // Hover move into the window.
@@ -13406,7 +13621,8 @@
 
     left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
 
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
 
     // Move the mouse with another device. This cancels the hovering pointer from the first device.
@@ -13423,9 +13639,10 @@
 
     // TODO(b/313689709): InputDispatcher's touch state is not updated, even though the window gets
     // a HOVER_EXIT from the first device.
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
                                                SECOND_DEVICE_ID,
                                                /*pointerId=*/0));
 
@@ -13441,9 +13658,10 @@
 
     left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
     right->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
                                                 SECOND_DEVICE_ID,
                                                 /*pointerId=*/0));
 }
@@ -13457,17 +13675,20 @@
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
     sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window",
-                                                           ADISPLAY_ID_DEFAULT);
+                                                           ui::LogicalDisplayId::DEFAULT);
     left->setFrame(Rect(0, 0, 100, 100));
-    sp<FakeWindowHandle> right = sp<FakeWindowHandle>::make(application, mDispatcher,
-                                                            "Right Window", ADISPLAY_ID_DEFAULT);
+    sp<FakeWindowHandle> right =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Right Window",
+                                       ui::LogicalDisplayId::DEFAULT);
     right->setFrame(Rect(100, 0, 200, 100));
 
     mDispatcher->onWindowInfosChanged({{*left->getInfo(), *right->getInfo()}, {}, 0, 0});
 
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                                DEVICE_ID,
                                                 /*pointerId=*/0));
 
     // Hover move into the window.
@@ -13481,7 +13702,8 @@
 
     left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
 
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
 
     // Move the mouse with another device
@@ -13496,9 +13718,10 @@
 
     // TODO(b/313689709): InputDispatcher's touch state is not updated, even though the window gets
     // a HOVER_EXIT from the first device.
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
                                                SECOND_DEVICE_ID,
                                                /*pointerId=*/0));
 
@@ -13513,9 +13736,10 @@
                     .build());
 
     right->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
-    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT, DEVICE_ID,
+    ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
+                                               DEVICE_ID,
                                                /*pointerId=*/0));
-    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ADISPLAY_ID_DEFAULT,
+    ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT,
                                                 SECOND_DEVICE_ID,
                                                 /*pointerId=*/0));
 }