Move ADISPLAY_ID_ definitions into LogicalDisplayId

These will eventually replace the existing definitions as follows:
     ADISPLAY_ID_NONE -->> LogicalDisplayId::INVALID
     ADISPLAY_ID_DEFAULT -->> LogicalDisplayId::DEFAULT

We are keeping the old definitions for now, to reduce the merge
conflicts. These will be removed in subsequent CLs, after the
frameworks/base and other repository patches go in.

The constant "NONE" was renamed to "INVALID" to make it consistent with
the Java definitions.

Bug: 339106983
Test: m checkinput
Change-Id: I0274be345159c85cb51fcea743d8acd3d298cd07
diff --git a/services/inputflinger/PointerChoreographer.h b/services/inputflinger/PointerChoreographer.h
index fda5f52..12316c0 100644
--- a/services/inputflinger/PointerChoreographer.h
+++ b/services/inputflinger/PointerChoreographer.h
@@ -57,7 +57,7 @@
     virtual void setDefaultMouseDisplayId(ui::LogicalDisplayId displayId) = 0;
     virtual void setDisplayViewports(const std::vector<DisplayViewport>& viewports) = 0;
     virtual std::optional<DisplayViewport> getViewportForPointerDevice(
-            ui::LogicalDisplayId associatedDisplayId = ui::ADISPLAY_ID_NONE) = 0;
+            ui::LogicalDisplayId associatedDisplayId = ui::LogicalDisplayId::INVALID) = 0;
     virtual FloatPoint getMouseCursorPosition(ui::LogicalDisplayId displayId) = 0;
     virtual void setShowTouchesEnabled(bool enabled) = 0;
     virtual void setStylusPointerIconEnabled(bool enabled) = 0;