Move ADISPLAY_ID_ definitions into LogicalDisplayId

These will eventually replace the existing definitions as follows:
     ADISPLAY_ID_NONE -->> LogicalDisplayId::INVALID
     ADISPLAY_ID_DEFAULT -->> LogicalDisplayId::DEFAULT

We are keeping the old definitions for now, to reduce the merge
conflicts. These will be removed in subsequent CLs, after the
frameworks/base and other repository patches go in.

The constant "NONE" was renamed to "INVALID" to make it consistent with
the Java definitions.

Bug: 339106983
Test: m checkinput
Change-Id: I0274be345159c85cb51fcea743d8acd3d298cd07
diff --git a/libs/input/tests/InputPublisherAndConsumerNoResampling_test.cpp b/libs/input/tests/InputPublisherAndConsumerNoResampling_test.cpp
index 7ae1cd8..70529bb 100644
--- a/libs/input/tests/InputPublisherAndConsumerNoResampling_test.cpp
+++ b/libs/input/tests/InputPublisherAndConsumerNoResampling_test.cpp
@@ -55,7 +55,7 @@
     const int32_t eventId;
     const int32_t deviceId = 1;
     const uint32_t source = AINPUT_SOURCE_TOUCHSCREEN;
-    const ui::LogicalDisplayId displayId = ui::ADISPLAY_ID_DEFAULT;
+    const ui::LogicalDisplayId displayId = ui::LogicalDisplayId::DEFAULT;
     const int32_t actionButton = 0;
     const int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_TOP;
     const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
@@ -445,7 +445,7 @@
     int32_t eventId = InputEvent::nextId();
     constexpr int32_t deviceId = 1;
     constexpr uint32_t source = AINPUT_SOURCE_KEYBOARD;
-    constexpr ui::LogicalDisplayId displayId = ui::ADISPLAY_ID_DEFAULT;
+    constexpr ui::LogicalDisplayId displayId = ui::LogicalDisplayId::DEFAULT;
     constexpr std::array<uint8_t, 32> hmac = {31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21,
                                               20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10,
                                               9,  8,  7,  6,  5,  4,  3,  2,  1,  0};
@@ -737,10 +737,10 @@
 
     ui::Transform identityTransform;
     status =
-            mPublisher->publishMotionEvent(0, InputEvent::nextId(), 0, 0, ui::ADISPLAY_ID_DEFAULT,
-                                           INVALID_HMAC, 0, 0, 0, 0, 0, 0,
-                                           MotionClassification::NONE, identityTransform, 0, 0,
-                                           AMOTION_EVENT_INVALID_CURSOR_POSITION,
+            mPublisher->publishMotionEvent(0, InputEvent::nextId(), 0, 0,
+                                           ui::LogicalDisplayId::DEFAULT, INVALID_HMAC, 0, 0, 0, 0,
+                                           0, 0, MotionClassification::NONE, identityTransform, 0,
+                                           0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
                                            AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform,
                                            0, 0, pointerCount, pointerProperties, pointerCoords);
     ASSERT_EQ(BAD_VALUE, status) << "publisher publishMotionEvent should return BAD_VALUE";
@@ -755,10 +755,10 @@
 
     ui::Transform identityTransform;
     status =
-            mPublisher->publishMotionEvent(1, InputEvent::nextId(), 0, 0, ui::ADISPLAY_ID_DEFAULT,
-                                           INVALID_HMAC, 0, 0, 0, 0, 0, 0,
-                                           MotionClassification::NONE, identityTransform, 0, 0,
-                                           AMOTION_EVENT_INVALID_CURSOR_POSITION,
+            mPublisher->publishMotionEvent(1, InputEvent::nextId(), 0, 0,
+                                           ui::LogicalDisplayId::DEFAULT, INVALID_HMAC, 0, 0, 0, 0,
+                                           0, 0, MotionClassification::NONE, identityTransform, 0,
+                                           0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
                                            AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform,
                                            0, 0, pointerCount, pointerProperties, pointerCoords);
     ASSERT_EQ(BAD_VALUE, status) << "publisher publishMotionEvent should return BAD_VALUE";
@@ -777,10 +777,10 @@
 
     ui::Transform identityTransform;
     status =
-            mPublisher->publishMotionEvent(1, InputEvent::nextId(), 0, 0, ui::ADISPLAY_ID_DEFAULT,
-                                           INVALID_HMAC, 0, 0, 0, 0, 0, 0,
-                                           MotionClassification::NONE, identityTransform, 0, 0,
-                                           AMOTION_EVENT_INVALID_CURSOR_POSITION,
+            mPublisher->publishMotionEvent(1, InputEvent::nextId(), 0, 0,
+                                           ui::LogicalDisplayId::DEFAULT, INVALID_HMAC, 0, 0, 0, 0,
+                                           0, 0, MotionClassification::NONE, identityTransform, 0,
+                                           0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
                                            AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform,
                                            0, 0, pointerCount, pointerProperties, pointerCoords);
     ASSERT_EQ(BAD_VALUE, status) << "publisher publishMotionEvent should return BAD_VALUE";