SF: LayerSnapshotBuilder updates
- Adds support for framerate, gamemode, transformhint & input
- Fixes z-order traversal bug where a layer was visited twice.
- Compat fix, a layer cannot be root once its parented
Test: presubmit
Bug: 238781169
Change-Id: Ic33aa09b2c41fadd4872ca481b41f86400629fc8
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 0179d62..ba1d2c6 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -475,7 +475,8 @@
snapshot->geomLayerTransform = getTransform();
snapshot->geomInverseLayerTransform = snapshot->geomLayerTransform.inverse();
snapshot->transparentRegionHint = getActiveTransparentRegion(drawingState);
- snapshot->localTransformInverse = getActiveTransform(drawingState).inverse();
+ snapshot->localTransform = getActiveTransform(drawingState);
+ snapshot->localTransformInverse = snapshot->localTransform.inverse();
snapshot->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode);
snapshot->alpha = alpha;
snapshot->backgroundBlurRadius = drawingState.backgroundBlurRadius;
@@ -2595,6 +2596,8 @@
mDrawingState = from->mDrawingState;
// Skip callback info since they are not applicable for cloned layers.
mDrawingState.releaseBufferListener = nullptr;
+ // TODO (b/238781169) currently broken for mirror layers because we do not
+ // track release fences for mirror layers composed on other displays
mDrawingState.callbackHandles = {};
}