SF: LayerSnapshotBuilder updates
- Adds support for framerate, gamemode, transformhint & input
- Fixes z-order traversal bug where a layer was visited twice.
- Compat fix, a layer cannot be root once its parented
Test: presubmit
Bug: 238781169
Change-Id: Ic33aa09b2c41fadd4872ca481b41f86400629fc8
diff --git a/services/surfaceflinger/FrontEnd/LayerHierarchy.h b/services/surfaceflinger/FrontEnd/LayerHierarchy.h
index 8cdc240..ca8d301 100644
--- a/services/surfaceflinger/FrontEnd/LayerHierarchy.h
+++ b/services/surfaceflinger/FrontEnd/LayerHierarchy.h
@@ -41,11 +41,13 @@
// states.
class LayerHierarchy {
public:
- enum Variant {
+ enum Variant : uint32_t {
Attached,
Detached,
Relative,
Mirror,
+ ftl_first = Attached,
+ ftl_last = Mirror,
};
// Represents a unique path to a node.
struct TraversalPath {