SF: LayerSnapshotBuilder updates
- Adds support for framerate, gamemode, transformhint & input
- Fixes z-order traversal bug where a layer was visited twice.
- Compat fix, a layer cannot be root once its parented
Test: presubmit
Bug: 238781169
Change-Id: Ic33aa09b2c41fadd4872ca481b41f86400629fc8
diff --git a/services/surfaceflinger/FrontEnd/DisplayInfo.h b/services/surfaceflinger/FrontEnd/DisplayInfo.h
index 0c7b24a..6b9d7a2 100644
--- a/services/surfaceflinger/FrontEnd/DisplayInfo.h
+++ b/services/surfaceflinger/FrontEnd/DisplayInfo.h
@@ -16,6 +16,8 @@
#pragma once
+#include <sstream>
+
#include <gui/DisplayInfo.h>
namespace android::surfaceflinger::frontend {
@@ -29,6 +31,16 @@
// TODO(b/238781169) can eliminate once sPrimaryDisplayRotationFlags is removed.
bool isPrimary;
ui::Transform::RotationFlags rotationFlags;
+ ui::Transform::RotationFlags transformHint;
+ std::string getDebugString() const {
+ std::stringstream debug;
+ debug << "DisplayInfo {displayId=" << info.displayId << " lw=" << info.logicalWidth
+ << " lh=" << info.logicalHeight << " transform={" << transform.dsdx() << " ,"
+ << transform.dsdy() << " ," << transform.dtdx() << " ," << transform.dtdy()
+ << "} isSecure=" << isSecure << " isPrimary=" << isPrimary
+ << " rotationFlags=" << rotationFlags << " transformHint=" << transformHint << "}";
+ return debug.str();
+ }
};
} // namespace android::surfaceflinger::frontend