SF: LayerSnapshotBuilder updates
- Adds support for framerate, gamemode, transformhint & input
- Fixes z-order traversal bug where a layer was visited twice.
- Compat fix, a layer cannot be root once its parented
Test: presubmit
Bug: 238781169
Change-Id: Ic33aa09b2c41fadd4872ca481b41f86400629fc8
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 0982077..d76faba 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -166,7 +166,8 @@
.receivesInput = receivesInput(),
.isSecure = isSecure(),
.isPrimary = isPrimary(),
- .rotationFlags = ui::Transform::toRotationFlags(mOrientation)};
+ .rotationFlags = ui::Transform::toRotationFlags(mOrientation),
+ .transformHint = getTransformHint()};
}
void DisplayDevice::setPowerMode(hal::PowerMode mode) {