Add setFrameRateCategory surface API

Bug: 284911776
Test: atest CtsSurfaceControlTestsStaging
Test: atest libsurfaceflinger_unittest
Change-Id: Ia804a63198ff096d1e5ffedf6046a0350963b8ed
diff --git a/services/surfaceflinger/Scheduler/LayerHistory.cpp b/services/surfaceflinger/Scheduler/LayerHistory.cpp
index 5d00a26..565a490 100644
--- a/services/surfaceflinger/Scheduler/LayerHistory.cpp
+++ b/services/surfaceflinger/Scheduler/LayerHistory.cpp
@@ -40,8 +40,9 @@
 namespace {
 
 bool isLayerActive(const LayerInfo& info, nsecs_t threshold) {
-    // Layers with an explicit vote are always kept active
-    if (info.getSetFrameRateVote().rate.isValid()) {
+    // Layers with an explicit frame rate or frame rate category are always kept active,
+    // but ignore NoVote/NoPreference.
+    if (info.getSetFrameRateVote().isValid() && !info.getSetFrameRateVote().isNoVote()) {
         return true;
     }
 
@@ -70,6 +71,7 @@
     traceType(LayerHistory::LayerVoteType::ExplicitExact, fps);
     traceType(LayerHistory::LayerVoteType::Min, 1);
     traceType(LayerHistory::LayerVoteType::Max, 1);
+    traceType(LayerHistory::LayerVoteType::ExplicitCategory, 1);
 
     ALOGD("%s: %s @ %d Hz", __FUNCTION__, info.getName().c_str(), fps);
 }
@@ -171,27 +173,32 @@
               layerFocused ? "" : "not");
 
         ATRACE_FORMAT("%s", info->getName().c_str());
-        const auto vote = info->getRefreshRateVote(selector, now);
-        // Skip NoVote layer as those don't have any requirements
-        if (vote.type == LayerVoteType::NoVote) {
-            continue;
-        }
+        const auto votes = info->getRefreshRateVote(selector, now);
+        for (LayerInfo::LayerVote vote : votes) {
+            if (vote.isNoVote()) {
+                continue;
+            }
 
-        // Compute the layer's position on the screen
-        const Rect bounds = Rect(info->getBounds());
-        const ui::Transform transform = info->getTransform();
-        constexpr bool roundOutwards = true;
-        Rect transformed = transform.transform(bounds, roundOutwards);
+            // Compute the layer's position on the screen
+            const Rect bounds = Rect(info->getBounds());
+            const ui::Transform transform = info->getTransform();
+            constexpr bool roundOutwards = true;
+            Rect transformed = transform.transform(bounds, roundOutwards);
 
-        const float layerArea = transformed.getWidth() * transformed.getHeight();
-        float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f;
-        ATRACE_FORMAT_INSTANT("%s %s (%d%)", ftl::enum_string(vote.type).c_str(),
-                              to_string(vote.fps).c_str(), weight * 100);
-        summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps,
-                           vote.seamlessness, weight, layerFocused});
+            const float layerArea = transformed.getWidth() * transformed.getHeight();
+            float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f;
+            const std::string categoryString = vote.category == FrameRateCategory::Default
+                    ? base::StringPrintf("category=%s", ftl::enum_string(vote.category).c_str())
+                    : "";
+            ATRACE_FORMAT_INSTANT("%s %s %s (%d%)", ftl::enum_string(vote.type).c_str(),
+                                  to_string(vote.fps).c_str(), categoryString.c_str(),
+                                  weight * 100);
+            summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps,
+                               vote.seamlessness, vote.category, weight, layerFocused});
 
-        if (CC_UNLIKELY(mTraceEnabled)) {
-            trace(*info, vote.type, vote.fps.getIntValue());
+            if (CC_UNLIKELY(mTraceEnabled)) {
+                trace(*info, vote.type, vote.fps.getIntValue());
+            }
         }
     }
 
@@ -228,7 +235,7 @@
             // Set layer vote if set
             const auto frameRate = info->getSetFrameRateVote();
             const auto voteType = [&]() {
-                switch (frameRate.type) {
+                switch (frameRate.vote.type) {
                     case Layer::FrameRateCompatibility::Default:
                         return LayerVoteType::ExplicitDefault;
                     case Layer::FrameRateCompatibility::Min:
@@ -242,9 +249,10 @@
                 }
             }();
 
-            if (frameRate.rate.isValid() || voteType == LayerVoteType::NoVote) {
+            if (frameRate.isValid()) {
                 const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote;
-                info->setLayerVote({type, frameRate.rate, frameRate.seamlessness});
+                info->setLayerVote({type, frameRate.vote.rate, frameRate.vote.seamlessness,
+                                    frameRate.category});
             } else {
                 info->resetLayerVote();
             }