End-to-end plumbing for dimming SDR layers
Model here is:
* HDR luminance is set to the current display brightness
* SDR luminance is set to the current SDR white point reported by
DisplayManager
Ideally we use scene-referred white points instead, so:
* PQ is always 10k nits
* HLG is always 1k nits
* Everything else is 150-200 nits
So relative dimming thresholds are fixed. But right now this is visually
less jarring (otherwise youtube UI will suddenly dim when autoplaying
HDR video).
Bug: 200310158
Test: Verified that plumbing sdr white point is sent to renderengine
Test: librenderengine_test
Test: libcompositionengine_test
Test: DataspaceUtils_test
Change-Id: I5bcea7941935c43e57cd5434e1ec69b41d31f2b4
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
index 06f5df5..d851e22 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
@@ -522,11 +522,13 @@
RETURN_IF_HWC_ERROR_FOR("getRequests", error, displayId, BAD_INDEX);
DeviceRequestedChanges::ClientTargetProperty clientTargetProperty;
- error = hwcDisplay->getClientTargetProperty(&clientTargetProperty);
+ float clientTargetWhitePointNits;
+ error = hwcDisplay->getClientTargetProperty(&clientTargetProperty, &clientTargetWhitePointNits);
outChanges->emplace(DeviceRequestedChanges{std::move(changedTypes), std::move(displayRequests),
std::move(layerRequests),
- std::move(clientTargetProperty)});
+ std::move(clientTargetProperty),
+ clientTargetWhitePointNits});
error = hwcDisplay->acceptChanges();
RETURN_IF_HWC_ERROR_FOR("acceptChanges", error, displayId, BAD_INDEX);