End-to-end plumbing for dimming SDR layers

Model here is:
* HDR luminance is set to the current display brightness
* SDR luminance is set to the current SDR white point reported by
DisplayManager

Ideally we use scene-referred white points instead, so:
* PQ is always 10k nits
* HLG is always 1k nits
* Everything else is 150-200 nits

So relative dimming thresholds are fixed. But right now this is visually
less jarring (otherwise youtube UI will suddenly dim when autoplaying
HDR video).

Bug: 200310158
Test: Verified that plumbing sdr white point is sent to renderengine
Test: librenderengine_test
Test: libcompositionengine_test
Test: DataspaceUtils_test

Change-Id: I5bcea7941935c43e57cd5434e1ec69b41d31f2b4
diff --git a/services/surfaceflinger/DisplayHardware/HWC2.cpp b/services/surfaceflinger/DisplayHardware/HWC2.cpp
index e21b0da..596666c 100644
--- a/services/surfaceflinger/DisplayHardware/HWC2.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWC2.cpp
@@ -555,8 +555,10 @@
     return static_cast<Error>(intError);
 }
 
-Error Display::getClientTargetProperty(ClientTargetProperty* outClientTargetProperty) {
-    const auto error = mComposer.getClientTargetProperty(mId, outClientTargetProperty);
+Error Display::getClientTargetProperty(ClientTargetProperty* outClientTargetProperty,
+                                       float* outWhitePointNits) {
+    const auto error =
+            mComposer.getClientTargetProperty(mId, outClientTargetProperty, outWhitePointNits);
     return static_cast<Error>(error);
 }
 
@@ -919,6 +921,16 @@
     return static_cast<Error>(intError);
 }
 
+// AIDL HAL
+Error Layer::setWhitePointNits(float whitePointNits) {
+    if (CC_UNLIKELY(!mDisplay)) {
+        return Error::BAD_DISPLAY;
+    }
+
+    auto intError = mComposer.setLayerWhitePointNits(mDisplay->getId(), mId, whitePointNits);
+    return static_cast<Error>(intError);
+}
+
 } // namespace impl
 } // namespace HWC2
 } // namespace android