Add plumbing for sending stretch effect to SF
Bug: 179047472
Test: builds & boots, doesn't do anything yet
Change-Id: Ib8cccdde518f0591c2f2ee3416684442f37a1e06
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index df14003..1fe0e26 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -488,6 +488,7 @@
compositionState->alpha = alpha;
compositionState->backgroundBlurRadius = drawingState.backgroundBlurRadius;
compositionState->blurRegions = drawingState.blurRegions;
+ compositionState->stretchEffect = drawingState.stretchEffect;
}
void Layer::prepareGeometryCompositionState() {
@@ -556,8 +557,8 @@
isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf;
// Force client composition for special cases known only to the front-end.
- if (isHdrY410() || usesRoundedCorners || drawShadows() ||
- getDrawingState().blurRegions.size() > 0) {
+ if (isHdrY410() || usesRoundedCorners || drawShadows() || drawingState.blurRegions.size() > 0 ||
+ drawingState.stretchEffect.hasEffect()) {
compositionState->forceClientComposition = true;
}
}
@@ -656,6 +657,7 @@
layerSettings.backgroundBlurRadius = getBackgroundBlurRadius();
layerSettings.blurRegions = getBlurRegions();
}
+ layerSettings.stretchEffect = getDrawingState().stretchEffect;
// Record the name of the layer for debugging further down the stack.
layerSettings.name = getName();
return layerSettings;
@@ -1423,6 +1425,19 @@
return true;
}
+bool Layer::setStretchEffect(const StretchEffect& effect) {
+ StretchEffect temp = effect;
+ temp.sanitize();
+ if (mCurrentState.stretchEffect == temp) {
+ return false;
+ }
+ mCurrentState.sequence++;
+ mCurrentState.stretchEffect = temp;
+ mCurrentState.modified = true;
+ setTransactionFlags(eTransactionNeeded);
+ return true;
+}
+
void Layer::updateTreeHasFrameRateVote() {
const auto traverseTree = [&](const LayerVector::Visitor& visitor) {
auto parent = getParent();