Add plumbing for sending stretch effect to SF

Bug: 179047472
Test: builds & boots, doesn't do anything yet
Change-Id: Ib8cccdde518f0591c2f2ee3416684442f37a1e06
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index fff3305..f053372 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -167,6 +167,9 @@
         SAFE_PARCEL(output.writeInt32, region.right);
         SAFE_PARCEL(output.writeInt32, region.bottom);
     }
+
+    SAFE_PARCEL(output.write, stretchEffect);
+
     return NO_ERROR;
 }
 
@@ -290,6 +293,9 @@
         SAFE_PARCEL(input.readInt32, &region.bottom);
         blurRegions.push_back(region);
     }
+
+    SAFE_PARCEL(input.read, stretchEffect);
+
     return NO_ERROR;
 }
 
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 550803d..73807c4 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -1569,6 +1569,23 @@
     return *this;
 }
 
+SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setStretchEffect(
+        const sp<SurfaceControl>& sc, float left, float top, float right, float bottom, float vecX,
+        float vecY, float maxAmount) {
+    layer_state_t* s = getLayerState(sc);
+    if (!s) {
+        mStatus = BAD_INDEX;
+        return *this;
+    }
+
+    s->what |= layer_state_t::eStretchChanged;
+    s->stretchEffect = StretchEffect{.area = {left, top, right, bottom},
+                                     .vectorX = vecX,
+                                     .vectorY = vecY,
+                                     .maxAmount = maxAmount};
+    return *this;
+}
+
 // ---------------------------------------------------------------------------
 
 DisplayState& SurfaceComposerClient::Transaction::getDisplayState(const sp<IBinder>& token) {
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index 2f9a0c0..b273805 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -56,6 +56,7 @@
 #include <ui/Rect.h>
 #include <ui/Region.h>
 #include <ui/Rotation.h>
+#include <ui/StretchEffect.h>
 #include <ui/Transform.h>
 #include <utils/Errors.h>
 
@@ -135,6 +136,7 @@
         eFrameTimelineInfoChanged = 0x800'00000000,
         eBlurRegionsChanged = 0x1000'00000000,
         eAutoRefreshChanged = 0x2000'00000000,
+        eStretchChanged = 0x4000'00000000,
     };
 
     layer_state_t();
@@ -244,6 +246,9 @@
     // can and not wait for a frame to become available. This is only relevant
     // in shared buffer mode.
     bool autoRefresh;
+
+    // Stretch effect to be applied to this layer
+    StretchEffect stretchEffect;
 };
 
 struct ComposerState {
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index e7abfe6..61c0ab6 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -551,6 +551,10 @@
         // transactions from blocking each other.
         Transaction& setApplyToken(const sp<IBinder>& token);
 
+        Transaction& setStretchEffect(const sp<SurfaceControl>& sc, float left, float top,
+                                      float right, float bottom, float vecX, float vecY,
+                                      float maxAmount);
+
         status_t setDisplaySurface(const sp<IBinder>& token,
                 const sp<IGraphicBufferProducer>& bufferProducer);