SF: correct default early phase for high fps
Test: run GL composition, app animation and check systrace
Change-Id: I00725c09cc5749e9e77d9f2a15140499d01570f3
diff --git a/services/surfaceflinger/Scheduler/PhaseOffsets.cpp b/services/surfaceflinger/Scheduler/PhaseOffsets.cpp
index ab1f460..7e2b03d 100644
--- a/services/surfaceflinger/Scheduler/PhaseOffsets.cpp
+++ b/services/surfaceflinger/Scheduler/PhaseOffsets.cpp
@@ -76,13 +76,13 @@
mDefaultRefreshRateOffsets.late = {sfVsyncPhaseOffsetNs, vsyncPhaseOffsetNs};
mHighRefreshRateOffsets.early = {highFpsEarlySfOffsetNs != -1 ? highFpsEarlySfOffsetNs
- : highFpsLateAppOffsetNs,
+ : highFpsLateSfOffsetNs,
highFpsEarlyAppOffsetNs != -1 ? highFpsEarlyAppOffsetNs
- : highFpsLateSfOffsetNs};
+ : highFpsLateAppOffsetNs};
mHighRefreshRateOffsets.earlyGl = {highFpsEarlyGlSfOffsetNs != -1 ? highFpsEarlyGlSfOffsetNs
- : highFpsLateAppOffsetNs,
+ : highFpsLateSfOffsetNs,
highFpsEarlyGlAppOffsetNs != -1 ? highFpsEarlyGlAppOffsetNs
- : highFpsLateSfOffsetNs};
+ : highFpsLateAppOffsetNs};
mHighRefreshRateOffsets.late = {highFpsLateSfOffsetNs, highFpsLateAppOffsetNs};
}