eclair snapshot
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
index 0d63e1d..f9bfe6c 100644
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ b/libs/surfaceflinger/SurfaceFlinger.h
@@ -25,21 +25,24 @@
#include <utils/threads.h>
#include <utils/Atomic.h>
#include <utils/Errors.h>
-#include <utils/MemoryDealer.h>
+#include <utils/RefBase.h>
+
+#include <binder/IMemory.h>
+#include <binder/Permission.h>
#include <ui/PixelFormat.h>
#include <ui/ISurfaceComposer.h>
#include <ui/ISurfaceFlingerClient.h>
-#include <private/ui/SharedState.h>
+#include <private/ui/SharedBufferStack.h>
#include <private/ui/LayerState.h>
-#include <private/ui/SurfaceFlingerSynchro.h>
#include "Barrier.h"
-#include "CPUGauge.h"
#include "Layer.h"
#include "Tokenizer.h"
+#include "MessageQueue.h"
+
struct copybit_device_t;
struct overlay_device_t;
@@ -51,13 +54,8 @@
class BClient;
class DisplayHardware;
class FreezeLock;
-class GPUHardwareInterface;
-class IGPUCallback;
class Layer;
class LayerBuffer;
-class LayerOrientationAnim;
-class OrientationAnimation;
-class SurfaceHeapManager;
typedef int32_t ClientID;
@@ -66,7 +64,7 @@
// ---------------------------------------------------------------------------
-class Client
+class Client : public RefBase
{
public:
Client(ClientID cid, const sp<SurfaceFlinger>& flinger);
@@ -74,35 +72,34 @@
int32_t generateId(int pid);
void free(int32_t id);
- status_t bindLayer(LayerBaseClient* layer, int32_t id);
- sp<MemoryDealer> createAllocator(uint32_t memory_type);
+ status_t bindLayer(const sp<LayerBaseClient>& layer, int32_t id);
inline bool isValid(int32_t i) const;
- inline const uint8_t* inUseArray() const;
- inline size_t numActiveLayers() const;
- LayerBaseClient* getLayerUser(int32_t i) const;
- const Vector<LayerBaseClient*>& getLayers() const { return mLayers; }
- const sp<IMemory>& controlBlockMemory() const { return mCblkMemory; }
+ sp<LayerBaseClient> getLayerUser(int32_t i) const;
void dump(const char* what);
- const sp<SurfaceHeapManager>& getSurfaceHeapManager() const;
+
+ const Vector< wp<LayerBaseClient> >& getLayers() const {
+ return mLayers;
+ }
+
+ const sp<IMemoryHeap>& getControlBlockMemory() const {
+ return mCblkHeap;
+ }
// pointer to this client's control block
- per_client_cblk_t* ctrlblk;
+ SharedClient* ctrlblk;
ClientID cid;
private:
- int getClientPid() const { return mPid; }
+ int getClientPid() const { return mPid; }
- int mPid;
- uint32_t mBitmap;
- SortedVector<uint8_t> mInUse;
- Vector<LayerBaseClient*> mLayers;
- sp<MemoryDealer> mCblkHeap;
- sp<SurfaceFlinger> mFlinger;
- sp<MemoryDealer> mSharedHeapAllocator;
- sp<MemoryDealer> mPMemAllocator;
- sp<IMemory> mCblkMemory;
+ int mPid;
+ uint32_t mBitmap;
+ SortedVector<uint8_t> mInUse;
+ Vector< wp<LayerBaseClient> > mLayers;
+ sp<IMemoryHeap> mCblkHeap;
+ sp<SurfaceFlinger> mFlinger;
};
// ---------------------------------------------------------------------------
@@ -125,6 +122,8 @@
const DisplayHardware& displayHardware() const;
const Transform& transform() const;
+ EGLDisplay getEGLDisplay() const;
+
private:
GraphicPlane(const GraphicPlane&);
GraphicPlane operator = (const GraphicPlane&);
@@ -160,7 +159,7 @@
// ISurfaceComposer interface
virtual sp<ISurfaceFlingerClient> createConnection();
- virtual sp<IMemory> getCblk() const;
+ virtual sp<IMemoryHeap> getCblk() const;
virtual void bootFinished();
virtual void openGlobalTransaction();
virtual void closeGlobalTransaction();
@@ -168,56 +167,52 @@
virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);
virtual void signal() const;
- virtual status_t requestGPU(const sp<IGPUCallback>& callback,
- gpu_info_t* gpu);
- virtual status_t revokeGPU();
void screenReleased(DisplayID dpy);
void screenAcquired(DisplayID dpy);
- const sp<SurfaceHeapManager>& getSurfaceHeapManager() const {
- return mSurfaceHeapManager;
- }
-
- const sp<GPUHardwareInterface>& getGPU() const {
- return mGPU;
- }
-
- copybit_device_t* getBlitEngine() const;
overlay_control_device_t* getOverlayEngine() const;
- status_t removeLayer(LayerBase* layer);
- status_t addLayer(LayerBase* layer);
- status_t invalidateLayerVisibility(LayerBase* layer);
+ status_t removeLayer(const sp<LayerBase>& layer);
+ status_t addLayer(const sp<LayerBase>& layer);
+ status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
private:
friend class BClient;
friend class LayerBase;
friend class LayerBuffer;
friend class LayerBaseClient;
+ friend class LayerBaseClient::Surface;
friend class Layer;
friend class LayerBlur;
+ friend class LayerDim;
sp<ISurface> createSurface(ClientID client, int pid,
ISurfaceFlingerClient::surface_data_t* params,
DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags);
- LayerBaseClient* createNormalSurfaceLocked(Client* client, DisplayID display,
- int32_t id, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
+ sp<LayerBaseClient> createNormalSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
+ int32_t id, uint32_t w, uint32_t h, uint32_t flags,
+ PixelFormat& format);
- LayerBaseClient* createBlurSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createBlurSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- LayerBaseClient* createDimSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createDimSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- LayerBaseClient* createPushBuffersSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createPushBuffersSurfaceLocked(
+ const sp<Client>& client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- status_t destroySurface(SurfaceID surface_id);
- status_t setClientState(ClientID cid, int32_t count, const layer_state_t* states);
+ status_t removeSurface(SurfaceID surface_id);
+ status_t destroySurface(const sp<LayerBaseClient>& layer);
+ status_t setClientState(ClientID cid, int32_t count, const layer_state_t* states);
class LayerVector {
@@ -225,15 +220,15 @@
inline LayerVector() { }
LayerVector(const LayerVector&);
inline size_t size() const { return layers.size(); }
- inline LayerBase*const* array() const { return layers.array(); }
- ssize_t add(LayerBase*, Vector<LayerBase*>::compar_t);
- ssize_t remove(LayerBase*);
- ssize_t reorder(LayerBase*, Vector<LayerBase*>::compar_t);
- ssize_t indexOf(LayerBase* key, size_t guess=0) const;
- inline LayerBase* operator [] (size_t i) const { return layers[i]; }
+ inline sp<LayerBase> const* array() const { return layers.array(); }
+ ssize_t add(const sp<LayerBase>&, Vector< sp<LayerBase> >::compar_t);
+ ssize_t remove(const sp<LayerBase>&);
+ ssize_t reorder(const sp<LayerBase>&, Vector< sp<LayerBase> >::compar_t);
+ ssize_t indexOf(const sp<LayerBase>& key, size_t guess=0) const;
+ inline sp<LayerBase> operator [] (size_t i) const { return layers[i]; }
private:
- KeyedVector<LayerBase*, size_t> lookup;
- Vector<LayerBase*> layers;
+ KeyedVector< sp<LayerBase> , size_t> lookup;
+ Vector< sp<LayerBase> > layers;
};
struct State {
@@ -247,38 +242,26 @@
uint8_t freezeDisplay;
};
- class DelayedTransaction : public Thread
- {
- friend class SurfaceFlinger;
- sp<SurfaceFlinger> mFlinger;
- nsecs_t mDelay;
- public:
- DelayedTransaction(const sp<SurfaceFlinger>& flinger, nsecs_t delay)
- : Thread(false), mFlinger(flinger), mDelay(delay) {
- }
- virtual bool threadLoop() {
- usleep(mDelay / 1000);
- if (android_atomic_and(~1,
- &mFlinger->mDeplayedTransactionPending) == 1) {
- mFlinger->signalEvent();
- }
- return false;
- }
- };
-
virtual bool threadLoop();
virtual status_t readyToRun();
virtual void onFirstRef();
+public: // hack to work around gcc 4.0.3 bug
const GraphicPlane& graphicPlane(int dpy) const;
GraphicPlane& graphicPlane(int dpy);
+private:
void waitForEvent();
+public: // hack to work around gcc 4.0.3 bug
void signalEvent();
+private:
void signalDelayedEvent(nsecs_t delay);
void handleConsoleEvents();
void handleTransaction(uint32_t transactionFlags);
+ void handleTransactionLocked(
+ uint32_t transactionFlags,
+ Vector< sp<LayerBase> >& ditchedLayers);
void computeVisibleRegions(
LayerVector& currentLayers,
@@ -289,19 +272,16 @@
bool lockPageFlip(const LayerVector& currentLayers);
void unlockPageFlip(const LayerVector& currentLayers);
void handleRepaint();
- void handleDebugCpu();
- void scheduleBroadcast(Client* client);
- void executeScheduledBroadcasts();
void postFramebuffer();
void composeSurfaces(const Region& dirty);
void unlockClients();
void destroyConnection(ClientID cid);
- LayerBaseClient* getLayerUser_l(SurfaceID index) const;
- status_t addLayer_l(LayerBase* layer);
- status_t removeLayer_l(LayerBase* layer);
- void destroy_all_removed_layers_l();
+ sp<LayerBaseClient> getLayerUser_l(SurfaceID index) const;
+ status_t addLayer_l(const sp<LayerBase>& layer);
+ status_t removeLayer_l(const sp<LayerBase>& layer);
+ status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
void free_resources_l();
uint32_t getTransactionFlags(uint32_t flags);
@@ -315,7 +295,7 @@
inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
inline bool hasFreezeRequest() const { return mFreezeDisplay; }
inline bool isFrozen() const {
- return mFreezeDisplay || mFreezeCount>0;
+ return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
}
@@ -323,6 +303,11 @@
void debugShowFPS() const;
void drawWormhole() const;
+
+ mutable MessageQueue mEventQueue;
+
+
+
// access must be protected by mStateLock
mutable Mutex mStateLock;
State mCurrentState;
@@ -330,23 +315,24 @@
volatile int32_t mTransactionFlags;
volatile int32_t mTransactionCount;
Condition mTransactionCV;
-
+ bool mResizeTransationPending;
+
// protected by mStateLock (but we could use another lock)
Tokenizer mTokens;
- DefaultKeyedVector<ClientID, Client*> mClientsMap;
- DefaultKeyedVector<SurfaceID, LayerBaseClient*> mLayerMap;
+ DefaultKeyedVector<ClientID, sp<Client> > mClientsMap;
+ DefaultKeyedVector<SurfaceID, sp<LayerBaseClient> > mLayerMap;
GraphicPlane mGraphicPlanes[1];
- SortedVector<LayerBase*> mRemovedLayers;
- Vector<Client*> mDisconnectedClients;
+ bool mLayersRemoved;
+ Vector< sp<Client> > mDisconnectedClients;
// constant members (no synchronization needed for access)
- sp<MemoryDealer> mServerHeap;
- sp<IMemory> mServerCblkMemory;
+ sp<IMemoryHeap> mServerHeap;
surface_flinger_cblk_t* mServerCblk;
- sp<SurfaceHeapManager> mSurfaceHeapManager;
- sp<GPUHardwareInterface> mGPU;
GLuint mWormholeTexName;
nsecs_t mBootTime;
+ Permission mHardwareTest;
+ Permission mAccessSurfaceFlinger;
+ Permission mDump;
// Can only accessed from the main thread, these members
// don't need synchronization
@@ -354,30 +340,23 @@
Region mDirtyRegionRemovedLayer;
Region mInvalidRegion;
Region mWormholeRegion;
- Client* mLastScheduledBroadcast;
- SortedVector<Client*> mScheduledBroadcasts;
bool mVisibleRegionsDirty;
bool mDeferReleaseConsole;
bool mFreezeDisplay;
int32_t mFreezeCount;
nsecs_t mFreezeDisplayTime;
- friend class OrientationAnimation;
- OrientationAnimation* mOrientationAnimation;
-
- // access protected by mDebugLock
- mutable Mutex mDebugLock;
- sp<CPUGauge> mCpuGauge;
// don't use a lock for these, we don't care
int mDebugRegion;
- int mDebugCpu;
- int mDebugFps;
int mDebugBackground;
+ volatile nsecs_t mDebugInSwapBuffers;
+ nsecs_t mLastSwapBufferTime;
+ volatile nsecs_t mDebugInTransaction;
+ nsecs_t mLastTransactionTime;
+ bool mBootFinished;
// these are thread safe
mutable Barrier mReadyToRunBarrier;
- mutable SurfaceFlingerSynchro mSyncObject;
- volatile int32_t mDeplayedTransactionPending;
// atomic variables
enum {
@@ -410,11 +389,11 @@
{
public:
BClient(SurfaceFlinger *flinger, ClientID cid,
- const sp<IMemory>& cblk);
+ const sp<IMemoryHeap>& cblk);
~BClient();
// ISurfaceFlingerClient interface
- virtual void getControlBlocks(sp<IMemory>* ctrl) const;
+ virtual sp<IMemoryHeap> getControlBlock() const;
virtual sp<ISurface> createSurface(
surface_data_t* params, int pid,
@@ -427,7 +406,7 @@
private:
ClientID mId;
SurfaceFlinger* mFlinger;
- sp<IMemory> mCblk;
+ sp<IMemoryHeap> mCblk;
};
// ---------------------------------------------------------------------------