SurfaceFlinger: Implement drop input modes

ALL: If this mode is set on a layer, set the DROP_INPUT
feature flag on the layer and its children if it has a valid input
channel. This will ensure these layers will not be able to receive any
input.

Note: this backport does not include the OBSCURED option since its
not needed for the security fix.

Test: atest libgui_test InputDispatcherDropInputFeatureTest
Bug: 197296414

Merged-In: Ibce11ee7df5b5c8c226ebfab29574a99cd656f6d
Change-Id: Ibce11ee7df5b5c8c226ebfab29574a99cd656f6d
diff --git a/libs/gui/tests/EndToEndNativeInputTest.cpp b/libs/gui/tests/EndToEndNativeInputTest.cpp
index b1d3ecb..8e42c68 100644
--- a/libs/gui/tests/EndToEndNativeInputTest.cpp
+++ b/libs/gui/tests/EndToEndNativeInputTest.cpp
@@ -24,6 +24,7 @@
 
 #include <memory>
 
+#include <android/keycodes.h>
 #include <android/native_window.h>
 
 #include <binder/Binder.h>
@@ -113,8 +114,8 @@
         return std::make_unique<InputSurface>(surfaceControl, width, height);
     }
 
-    InputEvent* consumeEvent() {
-        waitForEventAvailable();
+    InputEvent *consumeEvent(int timeoutMs = 3000) {
+        waitForEventAvailable(timeoutMs);
 
         InputEvent *ev;
         uint32_t seqId;
@@ -153,6 +154,24 @@
         EXPECT_EQ(0, mev->getFlags() & VERIFIED_MOTION_EVENT_FLAGS);
     }
 
+    void expectKey(uint32_t keycode) {
+        InputEvent *ev = consumeEvent();
+        ASSERT_NE(ev, nullptr);
+        ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, ev->getType());
+        KeyEvent *keyEvent = static_cast<KeyEvent *>(ev);
+        EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, keyEvent->getAction());
+        EXPECT_EQ(keycode, keyEvent->getKeyCode());
+        EXPECT_EQ(0, keyEvent->getFlags() & VERIFIED_KEY_EVENT_FLAGS);
+
+        ev = consumeEvent();
+        ASSERT_NE(ev, nullptr);
+        ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, ev->getType());
+        keyEvent = static_cast<KeyEvent *>(ev);
+        EXPECT_EQ(AMOTION_EVENT_ACTION_UP, keyEvent->getAction());
+        EXPECT_EQ(keycode, keyEvent->getKeyCode());
+        EXPECT_EQ(0, keyEvent->getFlags() & VERIFIED_KEY_EVENT_FLAGS);
+    }
+
     ~InputSurface() {
         mInputFlinger->unregisterInputChannel(mServerChannel);
     }
@@ -176,12 +195,12 @@
     }
 
 private:
-    void waitForEventAvailable() {
+    void waitForEventAvailable(int timeoutMs) {
         struct pollfd fd;
 
         fd.fd = mClientChannel->getFd();
         fd.events = POLLIN;
-        poll(&fd, 1, 3000);
+        poll(&fd, 1, timeoutMs);
     }
 
     void populateInputInfo(int width, int height) {
@@ -277,6 +296,14 @@
     }
 }
 
+void injectKey(uint32_t keycode) {
+    char *buf1;
+    asprintf(&buf1, "%d", keycode);
+    if (fork() == 0) {
+        execlp("input", "input", "keyevent", buf1, NULL);
+    }
+}
+
 TEST_F(InputSurfacesTest, can_receive_input) {
     std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
     surface->showAt(100, 100);
@@ -561,5 +588,19 @@
     injectTap(11, 11);
     surface->expectTap(1, 1);
 }
+
+TEST_F(InputSurfacesTest, drop_input_policy) {
+    std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
+    surface->doTransaction(
+            [&](auto &t, auto &sc) { t.setDropInputMode(sc, gui::DropInputMode::ALL); });
+    surface->showAt(100, 100);
+    surface->assertFocusChange(true);
+
+    injectTap(101, 101);
+    EXPECT_EQ(surface->consumeEvent(100), nullptr);
+
+    injectKey(AKEYCODE_V);
+    EXPECT_EQ(surface->consumeEvent(100), nullptr);
 }
 }
+} // namespace android
\ No newline at end of file
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index bae242a..0691418 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2378,6 +2378,36 @@
     return mRemovedFromCurrentState;
 }
 
+gui::DropInputMode Layer::getDropInputMode() const {
+    gui::DropInputMode mode = mDrawingState.dropInputMode;
+    if (mode == gui::DropInputMode::ALL) {
+        return mode;
+    }
+    sp<Layer> parent = mDrawingParent.promote();
+    if (parent) {
+        gui::DropInputMode parentMode = parent->getDropInputMode();
+        if (parentMode != gui::DropInputMode::NONE) {
+            return parentMode;
+        }
+    }
+    return mode;
+}
+
+void Layer::handleDropInputMode(InputWindowInfo& info) const {
+    if ((mDrawingState.inputInfo.inputFeatures & InputWindowInfo::INPUT_FEATURE_NO_INPUT_CHANNEL) ==
+        InputWindowInfo::INPUT_FEATURE_NO_INPUT_CHANNEL) {
+        return;
+    }
+
+    // Check if we need to drop input unconditionally
+    gui::DropInputMode dropInputMode = getDropInputMode();
+    if (dropInputMode == gui::DropInputMode::ALL) {
+        info.inputFeatures |= InputWindowInfo::INPUT_FEATURE_DROP_INPUT;
+        ALOGV("Dropping input for %s as requested by policy.", getDebugName());
+        return;
+    }
+}
+
 InputWindowInfo Layer::fillInputInfo() {
     if (!hasInputInfo()) {
         mDrawingState.inputInfo.name = getName();
@@ -2443,6 +2473,7 @@
     // InputDispatcher, and obviously if they aren't visible they can't occlude
     // anything.
     info.visible = hasInputInfo() ? canReceiveInput() : isVisible();
+    handleDropInputMode(info);
 
     auto cropLayer = mDrawingState.touchableRegionCrop.promote();
     if (info.replaceTouchableRegionWithCrop) {
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 30f207f..6c5d114 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -1074,6 +1074,8 @@
 
     void updateTreeHasFrameRateVote();
     bool isTrustedOverlay() const;
+    gui::DropInputMode getDropInputMode() const;
+    void handleDropInputMode(InputWindowInfo& info) const;
 
     // Cached properties computed from drawing state
     // Effective transform taking into account parent transforms and any parent scaling.