Game Driver: make GpuService the GpuStats holder
Move IGpuService to graphicsenv to avoid dependency circle. Add ATRACE
to GraphicsEnv. Implement the prototype SET_GPU_STATS IPC to collect
GpuStats from applications.
Bug: 123529932
Test: Build, flash and boot.
Change-Id: I7d76324c5adb6ad00f1e5420ab2c7f4067f33253
diff --git a/services/gpuservice/GpuService.h b/services/gpuservice/GpuService.h
index e2b396e..edfd364 100644
--- a/services/gpuservice/GpuService.h
+++ b/services/gpuservice/GpuService.h
@@ -17,31 +17,15 @@
#ifndef ANDROID_GPUSERVICE_H
#define ANDROID_GPUSERVICE_H
-#include <vector>
-
#include <binder/IInterface.h>
#include <cutils/compiler.h>
+#include <graphicsenv/IGpuService.h>
+
+#include <mutex>
+#include <vector>
namespace android {
-/*
- * This class defines the Binder IPC interface for GPU-related queries and
- * control.
- */
-class IGpuService : public IInterface {
-public:
- DECLARE_META_INTERFACE(GpuService);
-};
-
-class BnGpuService: public BnInterface<IGpuService> {
-protected:
- virtual status_t shellCommand(int in, int out, int err,
- std::vector<String16>& args) = 0;
-
- status_t onTransact(uint32_t code, const Parcel& data,
- Parcel* reply, uint32_t flags = 0) override;
-};
-
class GpuService : public BnGpuService {
public:
static const char* const SERVICE_NAME ANDROID_API;
@@ -49,8 +33,15 @@
GpuService() ANDROID_API;
protected:
- status_t shellCommand(int in, int out, int err,
- std::vector<String16>& args) override;
+ status_t shellCommand(int in, int out, int err, std::vector<String16>& args) override;
+
+private:
+ // IGpuService interface
+ void setGpuStats(const std::string driverPackageName, const std::string driverVersionName,
+ const uint64_t driverVersionCode, const std::string appPackageName);
+
+ // GpuStats access must be protected by mStateLock
+ std::mutex mStateLock;
};
} // namespace android